/
com/planet_ink/coffee_mud/Abilities/Common/
com/planet_ink/coffee_mud/Abilities/Diseases/
com/planet_ink/coffee_mud/Abilities/Druid/
com/planet_ink/coffee_mud/Abilities/Fighter/
com/planet_ink/coffee_mud/Abilities/Languages/
com/planet_ink/coffee_mud/Abilities/Misc/
com/planet_ink/coffee_mud/Abilities/Prayers/
com/planet_ink/coffee_mud/Abilities/Properties/
com/planet_ink/coffee_mud/Abilities/Skills/
com/planet_ink/coffee_mud/Abilities/Songs/
com/planet_ink/coffee_mud/Abilities/Specializations/
com/planet_ink/coffee_mud/Abilities/Spells/
com/planet_ink/coffee_mud/Abilities/Thief/
com/planet_ink/coffee_mud/Abilities/Traps/
com/planet_ink/coffee_mud/Behaviors/
com/planet_ink/coffee_mud/CharClasses/
com/planet_ink/coffee_mud/CharClasses/interfaces/
com/planet_ink/coffee_mud/Commands/
com/planet_ink/coffee_mud/Commands/interfaces/
com/planet_ink/coffee_mud/Common/
com/planet_ink/coffee_mud/Common/interfaces/
com/planet_ink/coffee_mud/Exits/interfaces/
com/planet_ink/coffee_mud/Items/Armor/
com/planet_ink/coffee_mud/Items/Basic/
com/planet_ink/coffee_mud/Items/BasicTech/
com/planet_ink/coffee_mud/Items/CompTech/
com/planet_ink/coffee_mud/Items/MiscMagic/
com/planet_ink/coffee_mud/Items/Weapons/
com/planet_ink/coffee_mud/Items/interfaces/
com/planet_ink/coffee_mud/Libraries/
com/planet_ink/coffee_mud/Libraries/interfaces/
com/planet_ink/coffee_mud/Locales/
com/planet_ink/coffee_mud/MOBS/
com/planet_ink/coffee_mud/Races/
com/planet_ink/coffee_mud/Races/interfaces/
com/planet_ink/coffee_mud/WebMacros/
com/planet_ink/coffee_mud/WebMacros/interfaces/
com/planet_ink/coffee_mud/core/
com/planet_ink/coffee_mud/core/collections/
com/planet_ink/coffee_mud/core/interfaces/
com/planet_ink/coffee_mud/core/intermud/
com/planet_ink/coffee_mud/core/intermud/i3/
com/planet_ink/coffee_web/server/
com/planet_ink/siplet/applet/
lib/
resources/factions/
resources/fakedb/
resources/progs/autoplayer/
resources/quests/holidays/
web/
web/admin.templates/
web/admin/grinder/
web/admin/images/
web/clan.templates/
web/pub.templates/
web/pub/images/mxp/
web/pub/sounds/
web/pub/textedit/
description	1	10	0			DESC	NA	-	-	description		Long elaborate description of the room details.
title	1	15	0			TITLE	NA	-	-	title		Brief 1-6 word description of a room.
demolish	1	25	0		DIR	DEMOLISH	Plains	-	-	demolishing		Demolishes something, which has different effects.
wall	1	60	250		DIR INDOOR	WALL	NA	-		wall @x1		Blocks entry or exit between two indoor places.
roof	1	125	500		OUTDOOR	ROOM	StoneRoom	0		frame and roof		Turns an outdoor place into an indoor one.
archway	5	25	200		DIR	DOOR	GenExit	archway		archway @x1		A specially named open exit between two places.
dark room	7	100	100		INDOOR	ROOMEFFECT		0	Prop_RoomDark()	light-proff frame and roof		Makes an indoor room completely dark.
nondark room	7	25	0		INDOOR	DELEFFECT			Prop_RoomDark()	room clear		Removes the darkening affect from a dark room.
small maze	8	175	1500		OUTDOOR	ROOM	StoneMaze	3		small maze frame and roof		Turns an outdoor place into a small indoor one of twisting turns.
low roof	9	100	250		OUTDOOR	ROOM	StoneRoom	0	Prop_Crawlspace()	lower frame and roof		Turns an outdoor place into an indoor one you crawl through.
grate	10	25	20	METAL	DIR	DOOR	GenDoor	grate		grate @x1		Openable exit between two places.
crawlway	11	25	500		INDOOR DIR NOWALL	DOOR	GenExit	crawlway	Prop_Crawlspace()	crawlway @x1		Exit between two indoor places you crawl through.
druidic monument	13	200	1000		OUTDOOR	ITEM	DruidicMonument			druidic monument	-BASECLASS +Druid	Constructs a spiritual druidic monument.
hot room	14	150	750		OUTDOOR	ROOM	HotRoom	0		insulated frame and roof		Turns an outdoor place into an indoor place with a hot climate.
manhole cover	15	30	25	METAL	DOWNONLY	DOOR	GenDoor	manhole cover|remove(s)|replace(s)|A large manhole cover blocks your way.		manhole cover @x1		Openable exit between two places.
outdoor pool	17	160	400		OUTDOOR	ROOM	WaterSurface	0		pool		Turns an outdoor place into a swimmable water place.
medium maze	18	200	2500		OUTDOOR	ROOM	StoneMaze	5		maze frame and roof		Turns an outdoor place into a larger indoor one of twisting turns
wide roof	29	150	1000		OUTDOOR	ROOM	StoneRoom	0	Prop_EnlargeRoom(10)	broad frame and roof		Turns an outdoor place into an indoor one of exceptional size.
light stone door	20	45	60		INDOOR DIR	DOOR	GenDoor	light stone door		door @x1		Openable exit between two indoor places.
stairs	21	210	2550		INDOOR	STAIRS		@x1stairs to the @x2 floor		stairway @x1		Exit from an indoor place to a new indoor room above it.
window	26	25	100		INDOOR DIR NOWALL	DOOR	GenDoor	window|open(s)|close(s)|A window.|An open window.	Prop_Crawlspace()Prop_RoomView()	window @x1		Object that, when looked at, shows you what's behind it.
outdoor deep pool	27	200	700		OUTDOOR	ROOM	WaterSurface	1		pool		Turns an outdoor place into a deep diveable swimmable place.
big maze	28	225	3500		OUTDOOR	ROOM	StoneMaze	7		large maze frame and roof		Turns an outdoor place into a large indoor one of twisting turns.
hole	29	180	2550		INDOOR	STAIRS		@x1 a hole to the @x2 floor.	Spell_Fly()	hole @x1 to another floor		Exit from an indoor place to an existing room below it.
great room	19	150	750		OUTDOOR	ROOM	LargeStoneRoom	0		large frame and roof		Turns an outdoor place into a large indoor place.
yett	30	55	30	METAL	DIR	DOOR	GenDoor	yett		yett @x1		Openable exit between two places.
cellar	31	300	3000		DOWNONLY	STAIRS	CaveRoom	@x1stairs to the @x2 cellar		cellar @x1		Exit from an indoor place to a new indoor room below it.
raised ceiling	36	240	2500		INDOOR	STAIRS	IndoorInTheAir	@x1 to the @x2 floor	Spell_Fly()	scaffolding and supports to raise the ceiling		Turns an indoor room into a much taller one.
indoor wade pool	37	250	1000		INDOOR	ROOM	IndoorShallowWater	0		indoor pool		Turns an indoor room into a wet indoor room.
heavy stone door	40	55	70		INDOOR DIR	DOOR	GenDoor	heavy stone door		door @x1		Openable exit between two indoor places.
indoor pool	47	300	1500		INDOOR	ROOM	IndoorWaterSurface	0		indoor pool		Turns an indoor room into an indoor water room.
sliding stone door	50	65	80		INDOOR DIR	DOOR	GenDoor	door|slide(s) open|slide(s) closed|A closed door|An open doorway.		door @x1		Openable exit between two indoor places.
indoor deep pool	57	400	2500		INDOOR	ROOM	IndoorWaterSurface	1		indoor pool		Turns an indoor room into a deeper indoor water room.
portcullis	60	75	40	METAL	DIR	DOOR	GenDoor	portcullis|raise(s)|lower(s)|A portcullis blocks your way.		portcullis @x1		Openable exit between two places.
quiet room	67	250	750		OUTDOOR	ROOM	StoneRoom	0	FasterRecovery(health=2)Prop_NoChannel(QUIET)	sound-resistant frame and roof	-SKILLS +Prayer_Silence(100)	Turns an outdoor place into an indoor one that allows faster health recovery, and prevents the usage of channels.
nonquiet room	67	25	0		INDOOR	DELEFFECT			FasterRecovery()Prop_NoChannel()	room clear		Removes the quiet restriction and health recovery bonus from a quiet room.
huge maze	68	400	5000		OUTDOOR	ROOM	StoneMaze	9		huge maze frame and roof		Turns an outdoor place into a huge indoor one of twisting turns.
massive stone door	70	85	100		INDOOR DIR	DOOR	GenDoor	massive stone door		door @x1		Openable exit between two indoor places.
security door	75	90	50	METAL	DIR	DOOR	GenDoor	security door		door @x1		Openable exit between two places.
ice room	77	375	1000		OUTDOOR	ROOM	StoneRoom	0	Prop_IceBox()	insulated frame and roof	-SKILLS +Prayer_ElementalAid(100)	Turns an outdoor place into an indoor one that preserves food freshness.
deice room	77	25	0		INDOOR	DELEFFECT			Prop_IceBox()	room clear		Removes the food preservation properties from an ice room.
concealed stone door	80	150	200		INDOOR DIR	DOOR	GenDoor	concealed stone door	Prop_Hidden	obscured door @x1	-BASECLASS +Thief	Hidden openable exit between two indoor places.
blast door	85	100	75	METAL	DIR	DOOR	GenDoor	blast door|seal(s)|breach(s)|A blast door blocks your way.|An open doorway.		door @x1		Openable exit between two places.
fire room	87	375	1000		OUTDOOR	ROOM	StoneRoom	0	FieryRoom()	fire-resistant frame and roof	-SKILLS +Prayer_ElementalAid(100)	Turns an outdoor place into an indoor one that is constantly burning.
defire room	87	25	0		INDOOR	DELEFFECT			FieryRoom()	room clear		Removes the fiery status from a fire room.
vault door	90	125	100	METAL	DIR	DOOR	GenDoor	vault door|swing(s) open|swing(s) closed|A heavy vault door blocks your way.|An open doorway.		door @x1		Openable exit between two places.
secret stone door	90	200	250		INDOOR DIR	DOOR	GenDoor	secret door	Prop_Hidden	secret door @x1	-BASECLASS +Thief	Hidden openable exit between two indoor places.