/
com/planet_ink/coffee_mud/Abilities/Common/
com/planet_ink/coffee_mud/Abilities/Diseases/
com/planet_ink/coffee_mud/Abilities/Druid/
com/planet_ink/coffee_mud/Abilities/Fighter/
com/planet_ink/coffee_mud/Abilities/Languages/
com/planet_ink/coffee_mud/Abilities/Misc/
com/planet_ink/coffee_mud/Abilities/Prayers/
com/planet_ink/coffee_mud/Abilities/Properties/
com/planet_ink/coffee_mud/Abilities/Skills/
com/planet_ink/coffee_mud/Abilities/Songs/
com/planet_ink/coffee_mud/Abilities/Specializations/
com/planet_ink/coffee_mud/Abilities/Spells/
com/planet_ink/coffee_mud/Abilities/Thief/
com/planet_ink/coffee_mud/Abilities/Traps/
com/planet_ink/coffee_mud/Behaviors/
com/planet_ink/coffee_mud/CharClasses/
com/planet_ink/coffee_mud/CharClasses/interfaces/
com/planet_ink/coffee_mud/Commands/
com/planet_ink/coffee_mud/Commands/interfaces/
com/planet_ink/coffee_mud/Common/
com/planet_ink/coffee_mud/Common/interfaces/
com/planet_ink/coffee_mud/Exits/interfaces/
com/planet_ink/coffee_mud/Items/Armor/
com/planet_ink/coffee_mud/Items/Basic/
com/planet_ink/coffee_mud/Items/BasicTech/
com/planet_ink/coffee_mud/Items/CompTech/
com/planet_ink/coffee_mud/Items/MiscMagic/
com/planet_ink/coffee_mud/Items/Weapons/
com/planet_ink/coffee_mud/Items/interfaces/
com/planet_ink/coffee_mud/Libraries/
com/planet_ink/coffee_mud/Libraries/interfaces/
com/planet_ink/coffee_mud/Locales/
com/planet_ink/coffee_mud/MOBS/
com/planet_ink/coffee_mud/Races/
com/planet_ink/coffee_mud/Races/interfaces/
com/planet_ink/coffee_mud/WebMacros/
com/planet_ink/coffee_mud/WebMacros/interfaces/
com/planet_ink/coffee_mud/core/
com/planet_ink/coffee_mud/core/collections/
com/planet_ink/coffee_mud/core/interfaces/
com/planet_ink/coffee_mud/core/intermud/
com/planet_ink/coffee_mud/core/intermud/i3/
com/planet_ink/coffee_web/server/
com/planet_ink/siplet/applet/
lib/
resources/factions/
resources/fakedb/
resources/progs/autoplayer/
resources/quests/holidays/
web/
web/admin.templates/
web/admin/grinder/
web/admin/images/
web/clan.templates/
web/pub.templates/
web/pub/images/mxp/
web/pub/sounds/
web/pub/textedit/
description	1	10	0			DESC	NA	-	-	description		Long elaborate description of the room details.
title	1	15	0			TITLE	NA	-	-	title		Brief 1-6 word description of a room.
demolish	1	25	0		DIR	DEMOLISH	Plains	-		demolishing		Demolishes something, which has different effects.
archway	1	25	10		DIR	DOOR	GenExit	archway		archway @x1		A specially named open exit between two places.
wall	1	45	100		DIR INDOOR	WALL	NA	-		wall @x1		Blocks entry or exit between two indoor places.
roof	1	110	350		OUTDOOR	ROOM	WoodRoom	0		frame and roof		Turns an outdoor place into an indoor one.
curtain	3	25	20	CLOTH	INDOOR DIR	DOOR	GenCurtain	curtain|draw open|draw close|A closed curtain.|An open doorway.		curtain @x1		Openable cloth exit between two indoor places.
fence	4	25	50		OUTDOOR DIR	WALL	NA			fence @x1		Blocks entry or exit between two outdoor places.
weak gate	5	25	20		OUTDOOR DIR	DOOR	GenDoor	gate		gate @x1		Openable exit between two outdoor places.
flimsy door	6	25	20		INDOOR DIR	DOOR	GenDoor	door		door @x1		Openable exit between two indoor places.
small maze	7	160	1500		OUTDOOR	ROOM	WoodRoomMaze	3		small maze frame and roof		Turns an outdoor place into a small indoor one of twisting turns.
simple gate	8	25	30		OUTDOOR DIR	DOOR	GenDoor	gate		gate @x1		Openable exit between two outdoor places.
low roof	9	85	250		OUTDOOR	ROOM	WoodRoom	0	Prop_Crawlspace()	lower frame and roof		Turns an outdoor place into an indoor one you crawl through.
weak door	10	35	40		INDOOR DIR	DOOR	GenDoor	door		door @x1		Openable exit between two indoor places.
crawlway	11	50	250		INDOOR DIR NOWALL	DOOR	GenExit	crawlway	Prop_Crawlspace	crawlway @x1		Exit between two indoor places you crawl through.
beaded curtain	13	35	25	CLOTH	INDOOR DIR	DOOR	GenCurtain	curtain|draw open|draw close|A closed curtain.|An open doorway.		curtain @x1		Openable cloth exit between two indoor places.
half door	15	35	45		INDOOR DIR	DOOR	GenDoor	door		door @x1		Openable exit between two indoor places.
water pad	16	35	200		OUTDOOR	ROOM	ShallowWater	0		wet room		Turns outdoor room into a very wet outdoor room.
medium maze	17	185	2500		OUTDOOR	ROOM	WoodRoomMaze	5		maze frame and roof		Turns an outdoor place into a larger indoor one of twisting turns.
light gate	18	35	35		OUTDOOR DIR	DOOR	GenDoor	gate		gate @x1		Openable exit between two outdoor places.
wide roof	19	135	1000		OUTDOOR	ROOM	WoodRoom	0	Prop_EnlargeRoom(10)	broad frame and roof		Turns an outdoor place into an indoor one of exceptional size.
simple door	20	45	60		INDOOR DIR	DOOR	GenDoor	door		door @x1		Openable exit between two indoor places.
stairs	21	195	2550		INDOOR	STAIRS		@x1stairs to the @x2 floor		stairway @x1		Exit from an indoor place to a new indoor room above it.
tab drape	23	45	50	CLOTH	INDOOR DIR	DOOR	GenCurtain	curtain|draw open|draw close|A closed curtain.|A passage offstage.		curtain @x1		Openable cloth exit between a stage and offstage.
light door	25	45	70		INDOOR DIR	DOOR	GenDoor	door		door @x1		Openable exit between two indoor places.
window	26	45	50	GLASS	INDOOR DIR NOWALL	DOOR	GenDoor	window|open|close|A window.|An open window.	Prop_Crawlspace()Prop_RoomView()	window @x1		Object that, when looked at, shows you what's behind it.
big maze	27	210	3500		OUTDOOR	ROOM	WoodRoomMaze	7		large maze frame and roof		Turns an outdoor place into a large indoor one of twisting turns.
standard gate	28	45	40		OUTDOOR DIR	DOOR	GenDoor	gate		gate @x1		Openable exit between two outdoor places.
hole	29	165	2550		INDOOR	STAIRS		@x1 a hole to the @x2 floor.	Spell_Fly()	hole @x1 to another floor		Exit from an indoor place to an existing room above it.
standard door	30	55	80		INDOOR DIR	DOOR	GenDoor	door		door @x1		Openable exit between two indoor places.
obscured door	30	100	100		INDOOR DIR	DOOR	GenDoor	secret door	Prop_Hidden	secret door @x1	-BASECLASS +Thief	Very high-level hidden openable exit between two indoor places.
trap door	33	55	120		DOWNONLY INDOOR	DOOR	GenDoor	trapdoor|open(s)|close(s)|A closed trapdoor.|An open doorway.		door @x1		Openable exit between two indoor rooms above or below each other.
sturdy door	35	55	90		INDOOR DIR	DOOR	GenDoor	door		door @x1		Openable exit between two indoor places.
diving board	36	125	250		OUTDOOR WATERONLY UPONLY	ROOM	OverTheLedge	0		high dive platform		Turns the space above an outdoor water room into a platform above the room that can be jumped from.
small crawlmaze	37	120	1000		OUTDOOR	ROOM	WoodRoomMaze	3	Prop_Crawlspace()	crawlmaze		Turns an outdoor place into a small, short indoor maze of twisting turns.
sturdy gate	38	55	45		OUTDOOR DIR	DOOR	GenDoor	gate		gate @x1		Openable exit between two outdoor places.
strong door	40	65	100		INDOOR DIR	DOOR	GenDoor	door		door @x1		Openable exit between two indoor places.
back curtain	43	65	100	CLOTH	INDOOR DIR	DOOR	GenCurtain	curtain|raise|lower|A backdrop.|An passage backstage.		curtain @x1		Openable cloth exit between the stage and backstage.
heavy door	45	65	120		INDOOR DIR	DOOR	GenDoor	door		door @x1		Openable exit between two indoor places.
medium crawlmaze	45	145	2000		OUTDOOR	ROOM	WoodRoomMaze	5	Prop_Crawlspace()	crawlmaze		Turns an outdoor place into a medium, short indoor maze of twisting turns.
strong gate	48	65	90		OUTDOOR DIR	DOOR	GenDoor	gate		gate @x1		Openable exit between two outdoor places.
folding door	50	75	125		INDOOR DIR	DOOR	GenDoor	door|fold(s) open|fold(s) closed|A closed folding door|An open doorway with folding doors.		door @x1		Openable exit between two indoor places.
front curtain	53	75	150	CLOTH	INDOOR DIR	DOOR	GenCurtain	curtain|raise|lower|A closed stage curtain.|To the stage.		curtain @x1		Openable cloth exit between the stage and the audience.
saloon door	55	75	135		INDOOR DIR	DOOR	GenDoor	door		door @x1		Openable exit between two indoor places.
large crawlmaze	57	170	3000		OUTDOOR	ROOM	WoodRoomMaze	7	Prop_Crawlspace()	crawlmaze		Turns an outdoor place into a large, short indoor maze of twisting turns.
heavy gate	58	75	60		OUTDOOR DIR	DOOR	GenDoor	gate		gate @x1		Openable exit between two outdoor places.
hidden door	60	150	200		INDOOR DIR	DOOR	GenDoor	secret door	Prop_Hidden	hidden door @x1	-BASECLASS +Thief	High-level hidden openable exit between two indoor places.
grand drape	63	85	200	CLOTH	INDOOR DIR	DOOR	GenCurtain	curtain|raise|lower|A closed stage curtain.|To the stage.		curtain @x1		Openable cloth exit between the stage and the audience.
glass door	65	85	100	GLASS	INDOOR DIR	DOOR	GenDoor	glass door|open(s)|close(s)|A glass door.|An open glass door.	Prop_RoomView()	glass door @x1		Door that, when looked at, shows you what's behind it.
huge maze	67	450	10000		OUTDOOR	ROOM	WoodRoomMaze	9		huge maze frame and roof		Turns an outdoor place into a huge indoor one of twisting turns.
reinforced gate	68	85	75		OUTDOOR DIR	DOOR	GenDoor	gate		gate @x1		Openable exit between two outdoor places.
reinforced door	70	95	150		INDOOR DIR	DOOR	GenDoor	door		door @x1		Openable exit between two indoor places.
huge crawlmaze	77	410	9500		OUTDOOR	ROOM	WoodRoomMaze	9	Prop_Crawlspace()	crawlmaze		Turns an outdoor place into a huge, short indoor maze of twisting turns.
massive gate	78	95	100		OUTDOOR DIR	DOOR	GenDoor	gate		gate @x1		Openable exit between two outdoor places.
massive door	80	105	200		INDOOR DIR	DOOR	GenDoor	door		door @x1		Openable exit between two indoor places.
siege gate	88	105	125		OUTDOOR DIR	DOOR	GenDoor	gate		gate @x1		Openable exit between two outdoor places.
barricade door	90	115	250		INDOOR DIR	DOOR	GenDoor	door		door @x1		Openable exit between two indoor places.
secret door	90	200	250		INDOOR DIR	DOOR	GenDoor	secret door	Prop_Hidden	obscured door @x1	-BASECLASS +Thief	Hidden openable exit between two indoor places.
grand hall	29	175	1500		OUTDOOR	ROOM	LargeWoodRoom	0		large frame and room		Turns an oudoor place into a large indoor one.
small orchestra box	41	90	150		INDOOR	ROOMEFFECT			SoundEcho(1)	acoustic paneling	-ANYCLASS +Minstrel	Installs panels to carry sound to adjacent rooms.
medium orchestra box	51	120	250		INDOOR	ROOMEFFECT			SoundEcho(2)	acoustic paneling	-ANYCLASS +Minstrel	Installs panels to carry sound to rooms up to 2 rooms away.
large orchestra box	61	150	500		INDOOR	ROOMEFFECT			SoundEcho(3)	acoustic paneling	-ANYCLASS +Minstrel	Installs panels to carry sound to rooms up to 3 rooms away.
huge orchestra Box	71	180	1000		INDOOR	ROOMEFFECT			SoundEcho(4)	acoustic paneling	-ANYCLASS +Minstrel	Installs panels to carry sound to rooms up to 4 rooms away.
remove orchestra box	41	30	0		INDOOR	DELEFFECT			SoundEcho()	removed acoustic paneling	-ANYCLASS +Minstrel	Removes acoustic effects from the room.
auditorium	31	120	250		INDOOR DIR	ROOMEFFECT			Prop_RoomWatch()	sloped floor	-BASECLASS +Bard	Makes a room see all of the target rooms actions, but does not allow the audience to interact with them.
deauditorium	31	30	0		INDOOR	DELEFFECT			Prop_RoomWatch()	releveled floor	-BASECLASS +Bard	Removes the auditorium effect from an indoor room.