/
com/planet_ink/coffee_mud/Abilities/Common/
com/planet_ink/coffee_mud/Abilities/Diseases/
com/planet_ink/coffee_mud/Abilities/Druid/
com/planet_ink/coffee_mud/Abilities/Fighter/
com/planet_ink/coffee_mud/Abilities/Languages/
com/planet_ink/coffee_mud/Abilities/Misc/
com/planet_ink/coffee_mud/Abilities/Prayers/
com/planet_ink/coffee_mud/Abilities/Properties/
com/planet_ink/coffee_mud/Abilities/Skills/
com/planet_ink/coffee_mud/Abilities/Songs/
com/planet_ink/coffee_mud/Abilities/Specializations/
com/planet_ink/coffee_mud/Abilities/Spells/
com/planet_ink/coffee_mud/Abilities/Thief/
com/planet_ink/coffee_mud/Abilities/Traps/
com/planet_ink/coffee_mud/Behaviors/
com/planet_ink/coffee_mud/CharClasses/
com/planet_ink/coffee_mud/CharClasses/interfaces/
com/planet_ink/coffee_mud/Commands/
com/planet_ink/coffee_mud/Commands/interfaces/
com/planet_ink/coffee_mud/Common/
com/planet_ink/coffee_mud/Common/interfaces/
com/planet_ink/coffee_mud/Exits/interfaces/
com/planet_ink/coffee_mud/Items/Armor/
com/planet_ink/coffee_mud/Items/Basic/
com/planet_ink/coffee_mud/Items/BasicTech/
com/planet_ink/coffee_mud/Items/CompTech/
com/planet_ink/coffee_mud/Items/MiscMagic/
com/planet_ink/coffee_mud/Items/Weapons/
com/planet_ink/coffee_mud/Items/interfaces/
com/planet_ink/coffee_mud/Libraries/
com/planet_ink/coffee_mud/Libraries/interfaces/
com/planet_ink/coffee_mud/Locales/
com/planet_ink/coffee_mud/MOBS/
com/planet_ink/coffee_mud/Races/
com/planet_ink/coffee_mud/Races/interfaces/
com/planet_ink/coffee_mud/WebMacros/
com/planet_ink/coffee_mud/WebMacros/interfaces/
com/planet_ink/coffee_mud/core/
com/planet_ink/coffee_mud/core/collections/
com/planet_ink/coffee_mud/core/interfaces/
com/planet_ink/coffee_mud/core/intermud/
com/planet_ink/coffee_mud/core/intermud/i3/
com/planet_ink/coffee_web/server/
com/planet_ink/siplet/applet/
lib/
resources/factions/
resources/fakedb/
resources/progs/autoplayer/
resources/quests/holidays/
web/
web/admin.templates/
web/admin/grinder/
web/admin/images/
web/clan.templates/
web/pub.templates/
web/pub/images/mxp/
web/pub/sounds/
web/pub/textedit/
#!QUESTMAKER_START_SCRIPT Normal Killer #1
#An existing mob in your world needs one or more other existing mobs killed. 
#A reward is given upon completion of the task and returning to the announcer.
#
#!QUESTMAKER_PAGE Quest Name/Criteria
#Enter the unique name and player criteria for your new quest.
#
#Quest ID:
#Enter a unique name/id for your quest:
#$QUEST_ID=$UNIQUE_QUEST_NAME=normal_killer_1
#
#Quest Name:
#Enter a friendly displayable name for your quest:
#$QUEST_NAME=$STRING=Normal Killer #1
#
#Quest-Player Criterium:
#You may leave this entry blank, or enter a Zapper Mask to describe what
#kinds of players may participate in this quest.  You can use this to set
#race, level, or other requirements.
#$QUEST_CRITERIA=$ZAPPERMASK
#
#!QUESTMAKER_PAGE Specify the Announcer
#The Announcer is the mob who will be wanting the other mobs killed. This must
#be an existing mob in your world.  
#
#Announcer Area/Room: 
#Specify below the name of the area that your announcer mob will be located
#in and/or the room in which the mob can be found.  You may leave both blank
#to force the quest manager to find the mob somewhere in the world, but this
#will hurt the performance of your mud, so use with care.
#Use double-quotes around multi-word areas and room ids/names.
#  
#Announcer Area:
#$ANNOUNCER_AREA=($AREA)
#Announcer Room ID:
#$ANNOUNCER_ROOM=($ROOMID)
#
#Announcer mob name: 
#Specify the name of the mob who will act as the announcer mob.  
#Use double-quotes around multi-word names.
#If you specified an area or room above, then the mob must be located there.
#You may optionally have the quest manager select a 'random' mob by entering
#a mob name of ANY MASK= followed by a Zapper Mask (see help on 
#ZAPPERMASKS for information on zapper mask syntax).
#Remember, if the quest manager can not find your mob, the quest will not
#be started.
#$ANNOUNCER_NAME=$NAME
#
#!QUESTMAKER_PAGE Announcer speaches
#Specify here some optional things to say for the announcer before and after the quest.
#
#Announcer Notification: 
#Specify some additional bit of speech the announcer mob will say to players when they enter the room.
#$QUEST_NOTIFYSTRING=($LONG_STRING)=I have someones I need killed!  Are you game?
#
#Announcer Instructions: 
#Specify some additional bit of speech the announcer mob will say to players when the quest is accepted.
#$QUEST_INSTRUCTIONSSTRING=($LONG_STRING)=I need you to kill some folks.  They are somewhere around somewhere.  Just beat them senseless.
#
#Announcer Extra Announcement: 
#Leave blank, or specify a channel that the announcer will also give his notification on.
#$QUEST_ANNOUNCECHANNEL=($STRING)=
#
#Announcer success:
#This is what the announcement says when the player returns after finishing the quest.
#$QUEST_WINSPEECH_TEXT=($LONG_STRING)=Congratulations! They're dead!
#
#!QUESTMAKER_PAGE Specify the Killable Mob or Mobs
#The Killables are the mob or mobs which must be defeated.
#
#Killable mobs: 
#Specify below the mobs that the player must kill to get credit for this quest.
#
#Killables mob names: 
#Specify the mobs who will act as the killable mob or mobs.  
#See help on ZAPPERMASK for information on zapper mask syntax.
#$KILLABLES_MASK=$ZAPPERMASK
#
#Killables attack:
#Will the mobs attack if they spot the player?  Keep in mind this is above and
#beyond any aggressive behaviors they may have, and will neither modify or 
#supress their natural aggressive behaviors.
#$KILLABLES_ATTACK=$CHOOSE=NO-USE-DEFAULT_BEHAVIOR,YES-ATTACK-ON-SIGHT
#
#Num Killables:
#Specify how many of the killable mobs must be killed.  Make sure there are 
#enough of them in your world to make this goal reachable!
#$NUM_KILLABLES=($EXPRESSION)=1
#
#Killables response: 
#You may optionally specify some additional bit of speech the killables 
#mobs will say to the players when they enter the room with them. 
#$KILLABLES_RESPONSE=($STRING)=So, you've come for me.  Come and get me.
#
#!QUESTMAKER_PAGE Quest Completion
#Select some rewards for killing the mobs:
#
#Reward items: 
#Specify zero or more items to choose from as a reward 
#$REWARD_ITEMS=$ITEMXML_ZEROORMORE
#
#Quest Point?
#$QUEST_POINT=$CHOOSE=YES,NO
#Amount of money (an amount, or leave blank):
#$GOLD=($EXPRESSION)
#Amount of experience points, blank for none, or a number% for percent of exp to next level:
#$EXP=($STRING)=10%
#
#Player Faction to give to or take from:
#$FACTION=($FACTION)
#If you selected a faction above, enter a new numeric amount, 
#or enter +value to add, or --value to subtract:
#$NUMFACTION=($STRING)
#
#Select whether a player may complete this quest multiple times,
#or 'prev' to require a previous quest, if multiple found.
#$MULTIPLE=$CHOOSE=YES,NO,PREV
#
#!QUESTMAKER_END_SCRIPT Normal Killer #1

set name $QUEST_ID
set display $QUEST_NAME
set author $#AUTHOR

set wait 1
set interval 1
quiet

set area $ANNOUNCER_AREA
set room $ANNOUNCER_ROOM
set mobgroup
set mob reselect $ANNOUNCER_NAME
give stat keyplayer true
give script LOAD=$QUEST_ID_announcer.script

set duration 0

<?xml version="1.0"?>
<FILE><NAME>$QUEST_ID_rewarditems.xml</NAME><DATA><ITEMS>$REWARD_ITEMS</ITEMS></DATA></FILE>
<FILE><NAME>$QUEST_ID_announcer.script</NAME>
<DATA>
ONCE_PROG 100
	if EVAL('$QUEST_ANNOUNCECHANNEL' != '')
		$QUEST_ANNOUNCECHANNEL $QUEST_NOTIFYSTRING -- Come see me for more information.
	endif
~

ALL_GREET_PROG 100
	IF QUESTSCRIPTED($n *)
		if var($n $QUEST_ID_KILLED >= $NUM_KILLABLES)
			if EVAL('$EXP' != '')
				mpexp $n $EXP
			endif
			if EVAL('$FACTION' != '')
				mpfaction $n $FACTION +$NUMFACTION
			endif
			if EVAL('$QUEST_POINT' == 'YES') AND !QUESTWINNER($n *)
				mpoload QuestPoint
				give "a quest point" "$n"
			endif
			if EVAL('$GOLD' != '') AND EVAL('$GOLD' > 0)
				mpoload $GOLD
				give $GOLD "$n"
			endif
			mpoload fromfile $QUEST_ID_rewarditems.xml any
			if EVAL('$b' != '')
				give "$b" "$n"
			endif
			mpquestwin $n *
			sayto $n $QUEST_WINSPEECH_TEXT
			mpendquest $n
			mpqset * STATISTICS SUCCESS
			IF EVAL('$MULTIPLE' == 'PREV')
				mptransfer $n $n
			ENDIF
		endif
	else
		if ISLIKE($n '$QUEST_CRITERIA') and ISPC($n) and ( EVAL('$MULTIPLE' != 'PREV') or QUESTWINNER($n previous) ) and !QUESTSCRIPTED($n *)
			if EVAL('$MULTIPLE' == 'YES') OR !QUESTWINNER($n *)
				sayto "$n" $QUEST_NOTIFYSTRING -- say '^yi accept^?' or '^yi accept $QUEST_NAME^?' to take on this quest.
			endif
		endif
	endif
~

SPEECH_PROG p i accept $QUEST_NAME
	if ISLIKE($n '$QUEST_CRITERIA') and ISPC($n) and ( EVAL('$MULTIPLE' != 'PREV') or QUESTWINNER($n previous) ) and !QUESTSCRIPTED($n *)
		if  EVAL('$MULTIPLE' == 'YES') OR !QUESTWINNER($n *)
			mpqset * STATISTICS ACCEPTED
			sayto "$n" $QUEST_INSTRUCTIONSSTRING
			mpscript $n INDIVIDUAL SAVABLE STATIC=LOAD=$QUEST_ID_playertrack.script
		endif
	endif
~

SPEECH_PROG p i accept
	if ISLIKE($n '$QUEST_CRITERIA') and ISPC($n) and ( EVAL('$MULTIPLE' != 'PREV') or QUESTWINNER($n previous) ) and !QUESTSCRIPTED($n *)
		if  EVAL('$MULTIPLE' == 'YES') OR !QUESTWINNER($n *)
			mpqset * STATISTICS ACCEPTED
			sayto "$n" $QUEST_INSTRUCTIONSSTRING
			mpscript $n INDIVIDUAL SAVABLE STATIC=LOAD=$QUEST_ID_playertrack.script
		endif
	endif
~
</DATA></FILE>
<FILE><NAME>$QUEST_ID_playertrack.script</NAME>
<DATA>
ONCE_PROG 100
	mpsetvar $i INSTRUCTIONS $QUEST_INSTRUCTIONSSTRING
	IF !isquestmobalive(1 '$QUEST_ID')
		MPENDQUEST '$QUEST_ID'
	ENDIF
~

RAND_PROG 25
	IF !isquestmobalive(1 '$QUEST_ID')
		MPENDQUEST '$QUEST_ID'
	else
		if QVAR(* REMAINING == '')
			MPENDQUEST $i
		else
			mpsetvar $i TIME_REMAINING $%QVAR(* REMAINING)%
		endif
	ENDIF
~

QUEST_TIME_PROG * -1
	MPECHOAT $i The quest "$QUEST_NAME" has ended.
~

QUEST_TIME_PROG * 1
	MPECHOAT $i The quest "$QUEST_NAME" has 1 minute remaining.
~

GREET_PROG 100
	if EVAL('$KILLABLES_ATTACK' == 'YES-ATTACK-ON-SIGHT')
		if ISLIKE($n $KILLABLES_MASK)
			mpforce $n kill $i
		endif
	endif
~

ENTRY_PROG 100
	if INROOM($i == $g)
		for $0 = 1 to '$%NUMMOBSROOM(*)%'
			if ISLIKE('$%ROOMMOB($0)%' $KILLABLES_MASK)
				mpforce '$%ROOMMOB($0)%' sayto "$i" $KILLABLES_RESPONSE
				if EVAL('$KILLABLES_ATTACK' == 'YES-ATTACK-ON-SIGHT')
					mpforce '$%ROOMMOB($0)%' kill $i
				endif
			endif
		next
	endif
~
	
EXECMSG_PROG STO=DEATH ALL
	if ISNPC($n) AND ISLIKE($n $KILLABLES_MASK)
		mpsetvar $i $QUEST_ID_KILLED ++;
		if EVAL($NUM_KILLABLES > 1)
			mpechoat $i Killed $<$i $QUEST_ID_KILLED>/$NUM_KILLABLES
		else
		endif
		mpsetvar $i PROGRESS Killed $<$i $QUEST_ID_KILLED>/$NUM_KILLABLES
	endif
~
</DATA></FILE>