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	  <title>Player Chants Reference</title>
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	<body>
		<center><table width=90% cellpadding=10 cellspacing=0 border=1 bordercolor=gray><tr><td width=100% colspan=2 bgcolor=#DFDFDF align=left> 
		<h1>Player Chants Reference</h1>
		<h2> CoffeeMud 5.9 </h2>
		</td></tr>
		<tr><td width=100% colspan=2 BGCOLOR=LIGHTBLUE>
			<table width=100% cellpadding=0 cellspacing=0>
			<tr>
				<td width=16%><a href="skillsp.html"><B>Prayers</B></a></td>
				<td width=16%><B>Chants</B></td>
				<td width=16%><a href="skillsd.html"><B>Songs/Dances/Plays</B></a></td>
				<td width=16%><a href="skillss.html"><B>Spells</B></a></td>
				<td width=16%><a href="skillse.html"><B>Expertises</B></a></td>
				<td width=16%><a href="skills.html"><B>Skills</B></a></td>
			</tr>
			</table>
		</td></tr>
		<tr><td width=20% valign=top align=left>
		<B>Chants</B><BR>
		<ul>
			
			
				<li><a href="#Chant_AcidRain">Acid Rain</a>
			&nbsp;
			
				<li><a href="#Chant_AcidWard">Acid Ward</a>
			&nbsp;
			
				<li><a href="#Chant_AirWall">Air Wall</a>
			&nbsp;
			
				<li><a href="#Chant_AiryAura">Airy Aura</a>
			&nbsp;
			
				<li><a href="#Chant_AlterTime">Alter Time</a>
			&nbsp;
			
				<li><a href="#Chant_AnimalCompanion">Animal Companion</a>
			&nbsp;
			
				<li><a href="#Chant_AnimalFriendship">Animal Friendship</a>
			&nbsp;
			
				<li><a href="#Chant_AnimalGrowth">Animal Growth</a>
			&nbsp;
			
				<li><a href="#Chant_AnimalSpy">Animal Spy</a>
			&nbsp;
			
				<li><a href="#Chant_AntTrain">Ant Train</a>
			&nbsp;
			
				<li><a href="#Chant_AstralProjection">Astral Projection</a>
			&nbsp;
			
				<li><a href="#Chant_Barkskin">Barkskin</a>
			&nbsp;
			
				<li><a href="#Chant_BestowName">Bestow Name</a>
			&nbsp;
			
				<li><a href="#Chant_Blight">Blight</a>
			&nbsp;
			
				<li><a href="#Chant_Bloodhound">Bloodhound</a>
			&nbsp;
			
				<li><a href="#Chant_BloodyWater">Bloody Water</a>
			&nbsp;
			
				<li><a href="#Chant_BlueMoon">Blue Moon</a>
			&nbsp;
			
				<li><a href="#Chant_Boulderbash">Boulderbash</a>
			&nbsp;
			
				<li><a href="#Chant_Brittle">Brittle</a>
			&nbsp;
			
				<li><a href="#Chant_BrownMold">Brown Mold</a>
			&nbsp;
			
				<li><a href="#Chant_BullStrength">Bull Strength</a>
			&nbsp;
			
				<li><a href="#Chant_CallCompanion">Call Companion</a>
			&nbsp;
			
				<li><a href="#Chant_CallMate">Call Mate</a>
			&nbsp;
			
				<li><a href="#Chant_CalmAnimal">Calm Animal</a>
			&nbsp;
			
				<li><a href="#Chant_CalmSeas">Calm Seas</a>
			&nbsp;
			
				<li><a href="#Chant_CalmWeather">Calm Weather</a>
			&nbsp;
			
				<li><a href="#Chant_CalmWind">Calm Wind</a>
			&nbsp;
			
				<li><a href="#Chant_Camelback">Camelback</a>
			&nbsp;
			
				<li><a href="#Chant_Capsize">Capsize</a>
			&nbsp;
			
				<li><a href="#Chant_CatsGrace">Cats Grace</a>
			&nbsp;
			
				<li><a href="#Chant_CaveFishing">Cave Fishing</a>
			&nbsp;
			
				<li><a href="#Chant_CaveIn">Cave-In</a>
			&nbsp;
			
				<li><a href="#Chant_ChantWard">Chant Ward</a>
			&nbsp;
			
				<li><a href="#Chant_ChargeMetal">Charge Metal</a>
			&nbsp;
			
				<li><a href="#Chant_CharmAnimal">Charm Animal</a>
			&nbsp;
			
				<li><a href="#Chant_CharmArea">Charm Area</a>
			&nbsp;
			
				<li><a href="#Chant_CheetahBurst">Cheetah Burst</a>
			&nbsp;
			
				<li><a href="#Chant_Chlorophyll">Chlorophyll</a>
			&nbsp;
			
				<li><a href="#Chant_ClearMoon">Clear Moon</a>
			&nbsp;
			
				<li><a href="#Chant_CloudWalk">Cloud Walk</a>
			&nbsp;
			
				<li><a href="#Chant_ColdMoon">Cold Moon</a>
			&nbsp;
			
				<li><a href="#Chant_ColdWard">Cold Ward</a>
			&nbsp;
			
				<li><a href="#Chant_ControlFire">Control Fire</a>
			&nbsp;
			
				<li><a href="#Chant_ControlPlant">Control Plant</a>
			&nbsp;
			
				<li><a href="#Chant_ControlWeather">Control Weather</a>
			&nbsp;
			
				<li><a href="#Chant_Crossbreed">Crossbreed</a>
			&nbsp;
			
				<li><a href="#Chant_CrystalGrowth">Crystal Growth</a>
			&nbsp;
			
				<li><a href="#Chant_Darkvision">Darkvision</a>
			&nbsp;
			
				<li><a href="#Chant_DeathMoon">Death Moon</a>
			&nbsp;
			
				<li><a href="#Chant_DeepDarkness">Deep Darkness</a>
			&nbsp;
			
				<li><a href="#Chant_DeepThoughts">Deep Thoughts</a>
			&nbsp;
			
				<li><a href="#Chant_Dehydrate">Dehydrate</a>
			&nbsp;
			
				<li><a href="#Chant_DelayPoison">Delay Poison</a>
			&nbsp;
			
				<li><a href="#Chant_Den">Den</a>
			&nbsp;
			
				<li><a href="#Chant_DistantFungalGrowth">Distant Fungal Growth</a>
			&nbsp;
			
				<li><a href="#Chant_DistantGrowth">Distant Growth</a>
			&nbsp;
			
				<li><a href="#Chant_DistantIngrowth">Distant Ingrowth</a>
			&nbsp;
			
				<li><a href="#Chant_DistantOvergrowth">Distant Overgrowth</a>
			&nbsp;
			
				<li><a href="#Chant_DistantWindColor">Distant Wind Color</a>
			&nbsp;
			
				<li><a href="#Chant_Dragonsight">Dragonsight</a>
			&nbsp;
			
				<li><a href="#Chant_Drifting">Drifting</a>
			&nbsp;
			
				<li><a href="#Chant_Drown">Drown</a>
			&nbsp;
			
				<li><a href="#Chant_Farsight">Eaglesight</a>
			&nbsp;
			
				<li><a href="#Chant_Bury">Earthfeed</a>
			&nbsp;
			
				<li><a href="#Chant_Earthpocket">Earthpocket</a>
			&nbsp;
			
				<li><a href="#Chant_EelShock">Eel Shock</a>
			&nbsp;
			
				<li><a href="#Chant_EndureRust">Endure Rust</a>
			&nbsp;
			
				<li><a href="#Chant_EnhanceBody">Enhance Body</a>
			&nbsp;
			
				<li><a href="#Chant_ExplosiveDecompression">Explosive Decompression</a>
			&nbsp;
			
				<li><a href="#Chant_FavorableWinds">Favorable Winds</a>
			&nbsp;
			
				<li><a href="#Chant_FeedingFrenzy">Feeding Frenzy</a>
			&nbsp;
			
				<li><a href="#Chant_FeelCold">Feel Cold</a>
			&nbsp;
			
				<li><a href="#Chant_FeelElectricity">Feel Electricity</a>
			&nbsp;
			
				<li><a href="#Chant_FeelHeat">Feel Heat</a>
			&nbsp;
			
				<li><a href="#Chant_Hunger">Feel Hunger</a>
			&nbsp;
			
				<li><a href="#Chant_Feralness">Feralness</a>
			&nbsp;
			
				<li><a href="#Chant_FertileCavern">Fertile Cavern</a>
			&nbsp;
			
				<li><a href="#Chant_Fertility">Fertility</a>
			&nbsp;
			
				<li><a href="#Chant_Fertilization">Fertilization</a>
			&nbsp;
			
				<li><a href="#Chant_FilterWater">Filter Water</a>
			&nbsp;
			
				<li><a href="#Chant_FindDriftwood">Find Driftwood</a>
			&nbsp;
			
				<li><a href="#Chant_FindGem">Find Gem</a>
			&nbsp;
			
				<li><a href="#Chant_FindMate">Find Mate</a>
			&nbsp;
			
				<li><a href="#Chant_FindOre">Find Ore</a>
			&nbsp;
			
				<li><a href="#Chant_FindPlant">Find Plant</a>
			&nbsp;
			
				<li><a href="#Chant_FireWard">Fire Ward</a>
			&nbsp;
			
				<li><a href="#Chant_BreatheWater">Fish Gills</a>
			&nbsp;
			
				<li><a href="#Chant_Flippers">Flippers</a>
			&nbsp;
			
				<li><a href="#Chant_Flood">Flood</a>
			&nbsp;
			
				<li><a href="#Chant_FodderSignal">Fodder Signal</a>
			&nbsp;
			
				<li><a href="#Chant_FortifyFood">Fortify Food</a>
			&nbsp;
			
				<li><a href="#Chant_FreeVine">Free Vine</a>
			&nbsp;
			
				<li><a href="#Chant_FungalBloom">Fungal Bloom</a>
			&nbsp;
			
				<li><a href="#Chant_FungusFeet">Fungus Feet</a>
			&nbsp;
			
				<li><a href="#Chant_FurCoat">Fur Coat</a>
			&nbsp;
			
				<li><a href="#Chant_GasWard">Gas Ward</a>
			&nbsp;
			
				<li><a href="#Chant_GiveLife">Give Life</a>
			&nbsp;
			
				<li><a href="#Chant_Goodberry">Goodberry</a>
			&nbsp;
			
				<li><a href="#Chant_Grapevine">Grapevine</a>
			&nbsp;
			
				<li><a href="#Chant_GroveWalk">Grove Walk</a>
			&nbsp;
			
				<li><a href="#Chant_GrowClub">Grow Club</a>
			&nbsp;
			
				<li><a href="#Chant_GrowFood">Grow Food</a>
			&nbsp;
			
				<li><a href="#Chant_GrowForest">Grow Forest</a>
			&nbsp;
			
				<li><a href="#Chant_GrowItem">Grow Item</a>
			&nbsp;
			
				<li><a href="#Chant_GrowOak">Grow Oak</a>
			&nbsp;
			
				<li><a href="#Chant_HardenSkin">Harden Skin</a>
			&nbsp;
			
				<li><a href="#Chant_Hawkeye">Hawkeye</a>
			&nbsp;
			
				<li><a href="#Chant_HealingMoon">Healing Moon</a>
			&nbsp;
			
				<li><a href="#Chant_Hibernation">Hibernation</a>
			&nbsp;
			
				<li><a href="#Chant_HighTide">High Tide</a>
			&nbsp;
			
				<li><a href="#Chant_Hippieness">Hippieness</a>
			&nbsp;
			
				<li><a href="#Chant_HoldAnimal">Hold Animal</a>
			&nbsp;
			
				<li><a href="#Chant_Homeopathy">Homeopathy</a>
			&nbsp;
			
				<li><a href="#Chant_HoneyMoon">Honey Moon</a>
			&nbsp;
			
				<li><a href="#Chant_HowlersMoon">Howlers Moon</a>
			&nbsp;
			
				<li><a href="#Chant_IllusionaryForest">Illusionary Forest</a>
			&nbsp;
			
				<li><a href="#Chant_KillerVine">Killer Vine</a>
			&nbsp;
			
				<li><a href="#Chant_Labyrinth">Labyrinth</a>
			&nbsp;
			
				<li><a href="#Chant_BreatheAir">Land Lungs</a>
			&nbsp;
			
				<li><a href="#Chant_SenseLife">Life Echoes</a>
			&nbsp;
			
				<li><a href="#Chant_LightningWard">Lightning Ward</a>
			&nbsp;
			
				<li><a href="#Chant_LocateAnimals">Locate Animals</a>
			&nbsp;
			
				<li><a href="#Chant_LocatePlants">Locate Plants</a>
			&nbsp;
			
				<li><a href="#Chant_LoveMoon">Love Moon</a>
			&nbsp;
			
				<li><a href="#Chant_MagmaCannon">Magma Cannon</a>
			&nbsp;
			
				<li><a href="#Chant_MagneticEarth">Magnetic Earth</a>
			&nbsp;
			
				<li><a href="#Chant_MagneticField">Magnetic Field</a>
			&nbsp;
			
				<li><a href="#Chant_ManicMoon">Manic Moon</a>
			&nbsp;
			
				<li><a href="#Chant_MassFungalGrowth">Mass Fungal Growth</a>
			&nbsp;
			
				<li><a href="#Chant_MetalMold">Metal Mold</a>
			&nbsp;
			
				<li><a href="#Chant_MeteorStrike">Meteor Strike</a>
			&nbsp;
			
				<li><a href="#Chant_Mold">Mold</a>
			&nbsp;
			
				<li><a href="#Chant_MoonCalf">Moon Calf</a>
			&nbsp;
			
				<li><a href="#Chant_Moonbeam">Moonbeam</a>
			&nbsp;
			
				<li><a href="#Chant_MoveSky">Move The Sky</a>
			&nbsp;
			
				<li><a href="#Chant_MuddyGrounds">Muddy Grounds</a>
			&nbsp;
			
				<li><a href="#Chant_NaturalBalance">Natural Balance</a>
			&nbsp;
			
				<li><a href="#Chant_NaturalOrder">Natural Order</a>
			&nbsp;
			
				<li><a href="#Chant_Nectar">Nectar</a>
			&nbsp;
			
				<li><a href="#Chant_NeutralizePoison">Neutralize Poison</a>
			&nbsp;
			
				<li><a href="#Chant_PaleMoon">Pale Moon</a>
			&nbsp;
			
				<li><a href="#Chant_PeaceMoon">Peace Moon</a>
			&nbsp;
			
				<li><a href="#Chant_Phosphorescence">Phosphorescence</a>
			&nbsp;
			
				<li><a href="#Chant_PiercingMoon">Piercing Moon</a>
			&nbsp;
			
				<li><a href="#Chant_PlaneWalking">Plane Walking</a>
			&nbsp;
			
				<li><a href="#Chant_PlantBed">Plant Bed</a>
			&nbsp;
			
				<li><a href="#Chant_PlantChoke">Plant Choke</a>
			&nbsp;
			
				<li><a href="#Chant_PlantConstriction">Plant Constriction</a>
			&nbsp;
			
				<li><a href="#Chant_PlantMaze">Plant Maze</a>
			&nbsp;
			
				<li><a href="#Chant_PlantPass">Plant Pass</a>
			&nbsp;
			
				<li><a href="#Chant_PlantSelf">Plant Self</a>
			&nbsp;
			
				<li><a href="#Chant_PlantSnare">Plant Snare</a>
			&nbsp;
			
				<li><a href="#Chant_PlantTrap">Plant Trap</a>
			&nbsp;
			
				<li><a href="#Chant_PlantWall">Plant Wall</a>
			&nbsp;
			
				<li><a href="#Chant_PoisonousVine">Poisonous Vine</a>
			&nbsp;
			
				<li><a href="#Chant_PrayerWard">Prayer Ward</a>
			&nbsp;
			
				<li><a href="#Chant_PredictPhase">Predict Phase</a>
			&nbsp;
			
				<li><a href="#Chant_PredictTides">Predict Tides</a>
			&nbsp;
			
				<li><a href="#Chant_PredictWeather">Predict Weather</a>
			&nbsp;
			
				<li><a href="#Chant_PurpleMoon">Purple Moon</a>
			&nbsp;
			
				<li><a href="#Chant_Earthquake">Quake</a>
			&nbsp;
			
				<li><a href="#Chant_Reabsorb">Reabsorb</a>
			&nbsp;
			
				<li><a href="#Chant_RedMoon">Red Moon</a>
			&nbsp;
			
				<li><a href="#Chant_ReefWalking">Reef Walking</a>
			&nbsp;
			
				<li><a href="#Chant_Reincarnation">Reincarnation</a>
			&nbsp;
			
				<li><a href="#Chant_RepelVermin">Repel Vermin</a>
			&nbsp;
			
				<li><a href="#Chant_RestoreMana">Restore Mana</a>
			&nbsp;
			
				<li><a href="#Chant_ResuscitateCompanion">Resuscitate Companion</a>
			&nbsp;
			
				<li><a href="#Chant_Rockfeet">Rockfeet</a>
			&nbsp;
			
				<li><a href="#Chant_Rockthought">Rockthought</a>
			&nbsp;
			
				<li><a href="#Chant_Root">Root</a>
			&nbsp;
			
				<li><a href="#Chant_RustCurse">Rust Curse</a>
			&nbsp;
			
				<li><a href="#Chant_SacredEarth">Sacred Earth</a>
			&nbsp;
			
				<li><a href="#Chant_SaplingWorkers">Sapling Workers</a>
			&nbsp;
			
				<li><a href="#Chant_SenseAge">Sense Age</a>
			&nbsp;
			
				<li><a href="#Chant_SenseFluids">Sense Fluids</a>
			&nbsp;
			
				<li><a href="#Chant_SenseGems">Sense Gems</a>
			&nbsp;
			
				<li><a href="#Chant_SenseMetal">Sense Metal</a>
			&nbsp;
			
				<li><a href="#Chant_SenseOres">Sense Ores</a>
			&nbsp;
			
				<li><a href="#Chant_SensePlants">Sense Plants</a>
			&nbsp;
			
				<li><a href="#Chant_SensePoison">Sense Poison</a>
			&nbsp;
			
				<li><a href="#Chant_SensePregnancy">Sense Pregnancy</a>
			&nbsp;
			
				<li><a href="#Chant_SenseSentience">Sense Sentience</a>
			&nbsp;
			
				<li><a href="#Chant_SenseWater">Sense Water</a>
			&nbsp;
			
				<li><a href="#Chant_Shamblermorph">Shamblermorph</a>
			&nbsp;
			
				<li><a href="#Chant_Shapelessness">Shapelessness</a>
			&nbsp;
			
				<li><a href="#Chant_Shillelagh">Shillelagh</a>
			&nbsp;
			
				<li><a href="#Chant_SiftWrecks">Sift Wrecks</a>
			&nbsp;
			
				<li><a href="#Chant_SnatchLight">Snatch Light</a>
			&nbsp;
			
				<li><a href="#Chant_SnuffFlame">Snuff Flame</a>
			&nbsp;
			
				<li><a href="#Chant_SoaringEagle">Soaring Eagle</a>
			&nbsp;
			
				<li><a href="#Chant_SongWard">Song Ward</a>
			&nbsp;
			
				<li><a href="#Chant_SpeakWithAnimals">Speak With Animals</a>
			&nbsp;
			
				<li><a href="#Chant_SpeedAging">Speed Aging</a>
			&nbsp;
			
				<li><a href="#Chant_SpeedBirth">Speed Birth</a>
			&nbsp;
			
				<li><a href="#Chant_SpeedTime">Speed Time</a>
			&nbsp;
			
				<li><a href="#Chant_SpellWard">Spell Ward</a>
			&nbsp;
			
				<li><a href="#Chant_StarGazing">Star Gazing</a>
			&nbsp;
			
				<li><a href="#Chant_StoneFriend">Stone Friend</a>
			&nbsp;
			
				<li><a href="#Chant_Stonewalking">Stonewalking</a>
			&nbsp;
			
				<li><a href="#Chant_StrikeBarren">Strike Barren</a>
			&nbsp;
			
				<li><a href="#Chant_SummonAnimal">Summon Animal</a>
			&nbsp;
			
				<li><a href="#Chant_SummonChum">Summon Chum</a>
			&nbsp;
			
				<li><a href="#Chant_SummonCold">Summon Cold</a>
			&nbsp;
			
				<li><a href="#Chant_SummonCoral">Summon Coral</a>
			&nbsp;
			
				<li><a href="#Chant_SummonDustdevil">Summon Dustdevil</a>
			&nbsp;
			
				<li><a href="#Chant_SummonElemental">Summon Elemental</a>
			&nbsp;
			
				<li><a href="#Chant_SummonFear">Summon Fear</a>
			&nbsp;
			
				<li><a href="#Chant_SummonFire">Summon Fire</a>
			&nbsp;
			
				<li><a href="#Chant_SummonFlower">Summon Flower</a>
			&nbsp;
			
				<li><a href="#Chant_SummonFlyTrap">Summon FlyTrap</a>
			&nbsp;
			
				<li><a href="#Chant_SummonFood">Summon Food</a>
			&nbsp;
			
				<li><a href="#Chant_SummonFungus">Summon Fungus</a>
			&nbsp;
			
				<li><a href="#Chant_SummonHail">Summon Hail</a>
			&nbsp;
			
				<li><a href="#Chant_SummonHeat">Summon Heat</a>
			&nbsp;
			
				<li><a href="#Chant_SummonHerb">Summon Herbs</a>
			&nbsp;
			
				<li><a href="#Chant_SummonHouseplant">Summon Houseplant</a>
			&nbsp;
			
				<li><a href="#Chant_SummonInsects">Summon Insects</a>
			&nbsp;
			
				<li><a href="#Chant_SummonIvy">Summon Ivy</a>
			&nbsp;
			
				<li><a href="#Chant_SummonJellyfish">Summon Jellyfish</a>
			&nbsp;
			
				<li><a href="#Chant_SummonLightning">Summon Lightning</a>
			&nbsp;
			
				<li><a href="#Chant_SummonMoon">Summon Moon</a>
			&nbsp;
			
				<li><a href="#Chant_SummonMount">Summon Mount</a>
			&nbsp;
			
				<li><a href="#Chant_SummonPeace">Summon Peace</a>
			&nbsp;
			
				<li><a href="#Chant_Plague">Summon Plague</a>
			&nbsp;
			
				<li><a href="#Chant_SummonPlants">Summon Plants</a>
			&nbsp;
			
				<li><a href="#Chant_SummonPool">Summon Pool</a>
			&nbsp;
			
				<li><a href="#Chant_SummonRain">Summon Rain</a>
			&nbsp;
			
				<li><a href="#Chant_SummonRockGolem">Summon Rock Golem</a>
			&nbsp;
			
				<li><a href="#Chant_SummonSapling">Summon Sapling</a>
			&nbsp;
			
				<li><a href="#Chant_SummonSchool">Summon School</a>
			&nbsp;
			
				<li><a href="#Chant_SummonSeaweed">Summon Seaweed</a>
			&nbsp;
			
				<li><a href="#Chant_SummonSeed">Summon Seeds</a>
			&nbsp;
			
				<li><a href="#Chant_SummonSun">Summon Sun</a>
			&nbsp;
			
				<li><a href="#Chant_SummonTornado">Summon Tornado</a>
			&nbsp;
			
				<li><a href="#Chant_SummonTree">Summon Tree</a>
			&nbsp;
			
				<li><a href="#Chant_SummonVine">Summon Vine</a>
			&nbsp;
			
				<li><a href="#Chant_SummonWater">Summon Water</a>
			&nbsp;
			
				<li><a href="#Chant_SummonWind">Summon Wind</a>
			&nbsp;
			
				<li><a href="#Chant_Sunray">Sunray</a>
			&nbsp;
			
				<li><a href="#Chant_SweetScent">Sweet Scent</a>
			&nbsp;
			
				<li><a href="#Chant_Tangle">Tangle</a>
			&nbsp;
			
				<li><a href="#Chant_TapGrapevine">Tap Grapevine</a>
			&nbsp;
			
				<li><a href="#Chant_Tether">Tether</a>
			&nbsp;
			
				<li><a href="#Chant_Thorns">Thorns</a>
			&nbsp;
			
				<li><a href="#Chant_TidalWave">Tidal Wave</a>
			&nbsp;
			
				<li><a href="#Chant_TideMoon">Tide Moon</a>
			&nbsp;
			
				<li><a href="#Chant_Treeform">Treeform</a>
			&nbsp;
			
				<li><a href="#Chant_Treehouse">Treehouse</a>
			&nbsp;
			
				<li><a href="#Chant_Treemind">Treemind</a>
			&nbsp;
			
				<li><a href="#Chant_Treemorph">Treemorph</a>
			&nbsp;
			
				<li><a href="#Chant_TremorSense">Tremor Sense</a>
			&nbsp;
			
				<li><a href="#Chant_Tsunami">Tsunami</a>
			&nbsp;
			
				<li><a href="#Chant_Unbreakable">Unbreakable</a>
			&nbsp;
			
				<li><a href="#Chant_UnderwaterAction">Underwater Action</a>
			&nbsp;
			
				<li><a href="#Chant_UnicornsHealth">Unicorns Health</a>
			&nbsp;
			
				<li><a href="#Chant_Uplift">Uplift</a>
			&nbsp;
			
				<li><a href="#Chant_VampireVine">Vampire Vine</a>
			&nbsp;
			
				<li><a href="#Chant_VenomWard">Venom Ward</a>
			&nbsp;
			
				<li><a href="#Chant_Poison">Venomous Bite</a>
			&nbsp;
			
				<li><a href="#Chant_VineMass">Vine Mass</a>
			&nbsp;
			
				<li><a href="#Chant_VineWeave">Vine Weave</a>
			&nbsp;
			
				<li><a href="#Chant_VolcanicChasm">Volcanic Chasm</a>
			&nbsp;
			
				<li><a href="#Chant_WakingMoon">Waking Moon</a>
			&nbsp;
			
				<li><a href="#Chant_WarningWinds">Warning Winds</a>
			&nbsp;
			
				<li><a href="#Chant_WarpWood">Warp Wood</a>
			&nbsp;
			
				<li><a href="#Chant_WaterHammer">Water Hammer</a>
			&nbsp;
			
				<li><a href="#Chant_WaterWalking">Water Walking</a>
			&nbsp;
			
				<li><a href="#Chant_Waterguard">Waterguard</a>
			&nbsp;
			
				<li><a href="#Chant_Waterspout">Waterspout</a>
			&nbsp;
			
				<li><a href="#Chant_Whirlpool">Whirlpool</a>
			&nbsp;
			
				<li><a href="#Chant_WhisperWard">Whisperward</a>
			&nbsp;
			
				<li><a href="#Chant_WhiteMoon">White Moon</a>
			&nbsp;
			
				<li><a href="#Chant_WindColor">Wind Color</a>
			&nbsp;
			
				<li><a href="#Chant_WindGust">Wind Gust</a>
			&nbsp;
			
				<li><a href="#Chant_WindShape">Wind Shape</a>
			&nbsp;
			
				<li><a href="#Chant_WindSnatcher">Wind Snatcher</a>
			&nbsp;
			
				<li><a href="#Chant_Worms">Worms</a>
			&nbsp;
			
				<li><a href="#Chant_Yearning">Yearning</a>
			&nbsp;
			
		</ul>
		</td><td valign=top align=left>
				 <P> 
				<br><a name="Chant_AcidRain"><B>Acid Rain (Chant_AcidRain)</B></a>
				<pre> <BR>Chant    : Acid Rain <BR>Domain   : Weather mastery <BR>Available: SkyWatcher  <BR>Allows   : Terranalist I, Weather Mastering I <BR>Use Cost : Mana (69)  <BR>Quality  : Malicious <BR>Targets  : Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "ACID RAIN"   <BR>Example  : chant "acid rain" <BR>This chant allows causes any rain coming down around the druid to turn into<BR>acid rain, damaging all in its path.</pre></P>  <P> 
				<br><a name="Chant_AcidWard"><B>Acid Ward (Chant_AcidWard)</B></a>
				<pre> <BR>Chant    : Acid Ward <BR>Domain   : Preserving <BR>Available: SkyWatcher  <BR>Allows   : Preserving I <BR>Use Cost : Mana (61)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "ACID WARD"   <BR>Example  : chant "acid ward" <BR>This chant allows the druid to become resistant (but not immune) to acid<BR>attacks.  Attacks of this kind include spells, breath weapons, and other<BR>magical and non-magical attacks.</pre></P>  <P> 
				<br><a name="Chant_AirWall"><B>Air Wall (Chant_AirWall)</B></a>
				<pre> <BR>Chant    : Air Wall <BR>Domain   : Weather mastery <BR>Available: Ranger  <BR>Allows   : Weather Mastering I <BR>Use Cost : Mana (69)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Caster only <BR>Range    : Range 1 - Range 10 <BR>Commands : CHANT, CH <BR>Usage    : CHANT "AIR WALL" <BR>Example  : chant "air wall" <BR>This combat chant summons an air wall between the druid and his or her enemies,<BR>when all are at a missile range from each other.  Any missile weapons fired at<BR>the druid will be deflected by the wall of air.</pre></P>  <P> 
				<br><a name="Chant_AiryAura"><B>Airy Aura (Chant_AiryAura)</B></a>
				<pre> <BR>Chant    : Airy Aura <BR>Domain   : Water control <BR>Available: Mer  <BR>Allows   : Water Controlling I <BR>Use Cost : Mana (56)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "AIRY AURA"   <BR>Example  : chant "airy aura" <BR>This chant allows the caster to cause air to be extracted from the water for<BR>the benefit of his or her nearby group members.  When active, the casters group<BR>members in the same room can all breathe while underwater.</pre></P>  <P> 
				<br><a name="Chant_AlterTime"><B>Alter Time (Chant_AlterTime)</B></a>
				<pre> <BR>Chant    : Alter Time <BR>Domain   : Moon summoning <BR>Allows   : Summoning Mastery I, Moon Enchanting I <BR>Use Cost : Mana (100)  <BR>Quality  : Circumstantial <BR>Targets  :  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "ALTER TIME" <BR>Example  : chant "alter time" <BR>This chant causes time to move forward or backwards by one hour.</pre></P>  <P> 
				<br><a name="Chant_AnimalCompanion"><B>Animal Companion (Chant_AnimalCompanion)</B></a>
				<pre> <BR>Chant    : Animal Companion <BR>Domain   : Animal affinity <BR>Available: Beastmaster Mer Ranger  <BR>Allows   : Animal Affinity I <BR>Use Cost : Mana (966367641)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "ANIMAL COMPANION" [TARGET NAME] <BR>Example  : chant "animal companion" wolf <BR>This chant allows the druid to swear an oath of companionship with the target<BR>follower animal.  The animal will then become a loyal companion and follower of<BR>the druid for as long as they please.  The animal will be more difficult to<BR>lose or become separated from during adventuring. This chant also dispels any<BR>charm effects on the target.  Expertise increases the number of possible loyal<BR>companions.</pre></P>  <P> 
				<br><a name="Chant_AnimalFriendship"><B>Animal Friendship (Chant_AnimalFriendship)</B></a>
				<pre> <BR>Chant    : Animal Friendship <BR>Domain   : Animal affinity <BR>Available: Beastmaster Druid Mer Ranger  <BR>Allows   : Animal Affinity I <BR>Use Cost : Mana (57)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "ANIMAL FRIENDSHIP" <BR>Example  : chant "animal friendship" <BR>This chant makes all animals in awe of the Druid.  No aggressive animal will<BR>attack the Druid while he or she is under the affects of this chant.</pre></P>  <P> 
				<br><a name="Chant_AnimalGrowth"><B>Animal Growth (Chant_AnimalGrowth)</B></a>
				<pre> <BR>Chant    : Animal Growth <BR>Domain   : Animal affinity <BR>Available: Beastmaster Mer  <BR>Allows   : Animal Affinity I <BR>Use Cost : Mana (70)  <BR>Quality  : Always Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "ANIMAL GROWTH" [TARGET NAME] <BR>Example  : chant "animal growth" dog <BR>This chant causes the target animal to grow to double its current size and<BR>weight. The animal will gain enhanced strength to deal with the size, but will<BR>move a bit more clumsily.</pre></P>  <P> 
				<br><a name="Chant_AnimalSpy"><B>Animal Spy (Chant_AnimalSpy)</B></a>
				<pre> <BR>Chant    : Animal Spy <BR>Domain   : Animal affinity <BR>Available: Beastmaster Druid Mer Ranger  <BR>Allows   : Animal Affinity I <BR>Use Cost : Mana (66)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "ANIMAL SPY" [TARGET NAME] <BR>Example  : chant "animal spy" cheetah <BR>The target of this chant is a follower animal in the same room.  When the chant<BR>takes affect, the animal becomes the roving eyes and hands (or claws) of the<BR>Druid.  Whatever the animal sees, no matter how far away, the Druid will see<BR>also.  The Druid may command the animal at any time merely by speaking.  For<BR>instance, saying "north" will cause the animal spy to travel north, and so<BR>forth.</pre></P>  <P> 
				<br><a name="Chant_AntTrain"><B>Ant Train (Chant_AntTrain)</B></a>
				<pre> <BR>Chant    : Ant Train <BR>Domain   : Animal affinity <BR>Available: Beastmaster  <BR>Allows   : Animal Affinity I <BR>Use Cost : Mana (68)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "ANT TRAIN" [ITEM NAME] <BR>Example  : chant "ant train" pile <BR>The target of this chant is an item being held, or on the ground.  It will<BR>cause a train of ants to pick up the item and follow the caster around with the<BR>item seemingly floating nearby.</pre></P>  <P> 
				<br><a name="Chant_AstralProjection"><B>Astral Projection (Chant_AstralProjection)</B></a>
				<pre> <BR>Chant    : Astral Projection <BR>Domain   : Shape shifting <BR>Available: SkyWatcher  <BR>Allows   : Shapeshifting I <BR>Use Cost : Mana (73)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "ASTRAL PROJECTION" <BR>Example  : chant "astral projection" <BR>This chant causes the druid to leave his body and become a roaming spirit.  In<BR>this spirit state, the druid can not fight, or do many physical things, but<BR>neither is he visible.  The body of the druid will remain in a sleeping state<BR>while the spirit is away.  Should this body be killed, or should this chant<BR>wear off before the druid returns to the body, then both will die.  The druid<BR>must revoke the chant by entering QUIT.</pre></P>  <P> 
				<br><a name="Chant_Barkskin"><B>Barkskin (Chant_Barkskin)</B></a>
				<pre> <BR>Chant    : Barkskin <BR>Domain   : Shape shifting <BR>Available: Druid Gaian  <BR>Allows   : Shapeshifting I <BR>Use Cost : Mana (56)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "BARKSKIN" <BR>Example  : chant "barkskin" <BR>This chant causes the Druids skin to become hard and brown, like the bark of a<BR>tree.  The Druid becomes extremely difficult to hit while under this magical<BR>spell.</pre></P>  <P> 
				<br><a name="Chant_BestowName"><B>Bestow Name (Chant_BestowName)</B></a>
				<pre> <BR>Chant    : Bestow Name <BR>Domain   : Breeding <BR>Available: Beastmaster Druid Mer Ranger  <BR>Allows   : Give Life, Breeding I <BR>Use Cost : Mana (51)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "BESTOW NAME" [TARGET] [NAME] <BR>Example  : chant "bestow name" tiger bob <BR>This chant allows the druid to name an animal follower.  The animal will retain<BR>the name only as long as it continues to follow the druid.</pre></P>  <P> 
				<br><a name="Chant_Blight"><B>Blight (Chant_Blight)</B></a>
				<pre> <BR>Chant    : Blight <BR>Domain   : Plant control <BR>Available: Gaian  <BR>Allows   : Plant Mastering I <BR>Use Cost : Mana (66)  <BR>Quality  : Malicious <BR>Targets  : Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "BLIGHT" <BR>Example  : chant "blight" <BR>This chant causes the land to become blighted, and unable to grow plants.  Even<BR>druidic plants die under this chant, and plant creatures suffer double damage.</pre></P>  <P> 
				<br><a name="Chant_Bloodhound"><B>Bloodhound (Chant_Bloodhound)</B></a>
				<pre> <BR>Chant    : Bloodhound <BR>Domain   : Shape shifting <BR>Available: Beastmaster  <BR>Allows   : Shapeshifting I <BR>Use Cost : Mana (69)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "BLOODHOUND" <BR>Example  : chant "bloodhound" <BR>This chant causes the Druids nose to become as sensitive as a bloodhounds,<BR>allowing him or her to see in the dark, so long as the druid can smell.</pre></P>  <P> 
				<br><a name="Chant_BloodyWater"><B>Bloody Water (Chant_BloodyWater)</B></a>
				<pre> <BR>Chant    : Bloody Water <BR>Domain   : Animal affinity <BR>Available: Mer  <BR>Allows   : Animal Affinity I <BR>Use Cost : Mana (57)  <BR>Quality  : Circumstantial <BR>Targets  : Creatures Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "BLOODY WATER" <BR>Example  : chant "bloody water" <BR>This chant causes the underwater room the caster is in to contain streaks of<BR>blood, which will attract fish from nearby rooms.</pre></P>  <P> 
				<br><a name="Chant_BlueMoon"><B>Blue Moon (Chant_BlueMoon)</B></a>
				<pre> <BR>Chant    : Blue Moon <BR>Domain   : Moon altering <BR>Available: SkyWatcher  <BR>Allows   : Moon Enchanting I <BR>Use Cost : Mana (63)  <BR>Quality  : Malicious <BR>Targets  : Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "BLUE MOON" <BR>Example  : chant "blue moon" <BR>This chant will cause all evil in the room to take double damage during combat,<BR>and all good in the room to take half damage.</pre></P>  <P> 
				<br><a name="Chant_Boulderbash"><B>Boulderbash (Chant_Boulderbash)</B></a>
				<pre> <BR>Chant    : Boulderbash <BR>Domain   : Rock control <BR>Available: Delver  <BR>Allows   : Rock Controlling I <BR>Use Cost : Mana (54)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch - Range 2 <BR>Commands : CHANT, CH <BR>Usage    : CHANT "BOULDERBASH" [TARGET NAME] <BR>Example  : chant "boulderbash" orc <BR>If the druid is in a cave, rocky, or mountainous area where the rocks answer to<BR>his call, this chant will cause a huge boulder to hurl itself at the target.</pre></P>  <P> 
				<br><a name="Chant_Brittle"><B>Brittle (Chant_Brittle)</B></a>
				<pre> <BR>Chant    : Brittle <BR>Domain   : Enduring <BR>Available: Delver Druid  <BR>Allows   : Enduring I <BR>Use Cost : Mana (57)  <BR>Quality  : Malicious <BR>Targets  : Items Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "BRITTLE" [TARGET NAME] <BR>Example  : chant "brittle" sword <BR>Example  : chant "brittle" orc <BR>This chant causes the target item, or a random item on the target creature to<BR>crackle and grow extremely brittle.  Any further damage will then destroy the<BR>item.</pre></P>  <P> 
				<br><a name="Chant_BrownMold"><B>Brown Mold (Chant_BrownMold)</B></a>
				<pre> <BR>Chant    : Brown Mold <BR>Domain   : Plant growth <BR>Available: Delver  <BR>Allows   : Plant Growing I, Hardy Planting I <BR>Use Cost : Mana (66)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "BROWN MOLD" <BR>Example  : chant "brown mold" <BR>This chant will create a nasty brown mold creature to fight along side the<BR>druid. The mold is able to rescue the druid from his or her enemies.  The druid<BR>needs only to order the mold to rescue 'order mold rescue'.</pre></P>  <P> 
				<br><a name="Chant_BullStrength"><B>Bull Strength (Chant_BullStrength)</B></a>
				<pre> <BR>Chant    : Bull Strength <BR>Domain   : Shape shifting <BR>Available: Beastmaster  <BR>Allows   : Shapeshifting I <BR>Use Cost : Mana (61)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "BULL STRENGTH" <BR>Example  : chant "bull strength" <BR>This chant allows the druid to become as strong as a bull, or at least to get a<BR>small boost in strength.</pre></P>  <P> 
				<br><a name="Chant_CallCompanion"><B>Call Companion (Chant_CallCompanion)</B></a>
				<pre> <BR>Chant    : Call Companion <BR>Domain   : Animal affinity <BR>Available: Several Classes  <BR>Allows   : Animal Affinity I <BR>Use Cost : Mana (59)  <BR>Quality  : Circumstantial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT CALL COMPANION <BR>Example  : chant call companion <BR>This prayer will cause one of the druid's absent animal group members to be<BR>drawn towards the druid's present location.</pre></P>  <P> 
				<br><a name="Chant_CallMate"><B>Call Mate (Chant_CallMate)</B></a>
				<pre> <BR>Chant    : Call Mate <BR>Domain   : Animal affinity <BR>Available: Beastmaster Mer  <BR>Allows   : Animal Affinity I <BR>Use Cost : Mana (61)  <BR>Quality  : Circumstantial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "CALL MATE" <BR>Example  : chant "call mate" <BR>When in their animal form, this chant will cause the animal to call out to<BR>another of the same race, but opposite sex.  The mate only comes when in the<BR>proper environment, and will not come if the caster already has companions. <BR>The mate will fight with the caster, but not exceptionally, and will stay for<BR>as long as the caster remains with him or her and in his or her animal form. </pre></P>  <P> 
				<br><a name="Chant_CalmAnimal"><B>Calm Animal (Chant_CalmAnimal)</B></a>
				<pre> <BR>Chant    : Calm Animal <BR>Domain   : Animal affinity <BR>Available: Beastmaster Druid Mer Ranger  <BR>Allows   : Animal Affinity I <BR>Use Cost : Mana (54)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "CALM ANIMAL" [TARGET NAME] <BR>Example  : chant "calm animal" fox <BR>While in combat, this chant can be used by the Druid to calm the ferociousness<BR>of an animal in the same room.  The animal affected will immediately cease<BR>fighting.</pre></P>  <P> 
				<br><a name="Chant_CalmSeas"><B>Calm Seas (Chant_CalmSeas)</B></a>
				<pre> <BR>Chant    : Calm Seas <BR>Domain   : Weather mastery <BR>Available: Mer  <BR>Allows   : Weather Mastering I <BR>Use Cost : Mana (65)  <BR>Quality  : Circumstantial <BR>Targets  :  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "CALM SEAS" <BR>Example  : chant "calm seas" <BR>This chant gains some control over the weather and water surfaces of this area,<BR>calming any weather, dispelling any weather control effects, and preventing any<BR>new ones from forming.  Every time this magic needs to prevent, control, or<BR>calm, the remaining duration is lessened. </pre></P>  <P> 
				<br><a name="Chant_CalmWeather"><B>Calm Weather (Chant_CalmWeather)</B></a>
				<pre> <BR>Chant    : Calm Weather <BR>Domain   : Weather mastery <BR>Available: Druid SkyWatcher  <BR>Allows   : Weather Mastering I <BR>Use Cost : Mana (64)  <BR>Quality  : Circumstantial <BR>Targets  :  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "CALM WEATHER" <BR>Example  : chant "calm weather" <BR>This chant will silence winds, stop rain, lessen storms, and turn blizzards<BR>into small trickles of snow.  See help on Predict Weather for more information<BR>on weather control.</pre></P>  <P> 
				<br><a name="Chant_CalmWind"><B>Calm Wind (Chant_CalmWind)</B></a>
				<pre> <BR>Chant    : Calm Wind <BR>Domain   : Weather mastery <BR>Available: Druid Mer SkyWatcher  <BR>Allows   : Weather Mastering I <BR>Use Cost : Mana (56)  <BR>Quality  : Circumstantial <BR>Targets  :  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "CALM WIND" <BR>Example  : chant "calm wind" <BR>This chant will silence winds, lessen storms, and turn blizzards into small<BR>trickles of snow. See help on Predict Weather for more information on weather<BR>control.</pre></P>  <P> 
				<br><a name="Chant_Camelback"><B>Camelback (Chant_Camelback)</B></a>
				<pre> <BR>Chant    : Camelback <BR>Domain   : Shape shifting <BR>Available: Beastmaster  <BR>Allows   : Shapeshifting I <BR>Use Cost : Mana (59)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "CAMELBACK" <BR>Example  : chant "camelback" <BR>This chant will cause the druid to grow a camel's hump on his or her back,<BR>preventing any thirsty feelings for the duration of the chant's magic.</pre></P>  <P> 
				<br><a name="Chant_Capsize"><B>Capsize (Chant_Capsize)</B></a>
				<pre> <BR>Chant    : Capsize <BR>Domain   : Water control <BR>Available: Mer  <BR>Allows   : Water Controlling I <BR>Use Cost : Mana (536870912)  <BR>Quality  : Malicious <BR>Targets  : Items  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "CAPSIZE" [TARGET] <BR>Example  : chant "capsize" boat <BR>This chant out on the open waves will cause the given target boat or ship to be<BR>pummelled by the waves, causing it to momentarily capsize, dumping anything on<BR>the deck into the drink.</pre></P>  <P> 
				<br><a name="Chant_CatsGrace"><B>Cats Grace (Chant_CatsGrace)</B></a>
				<pre> <BR>Chant    : Cats Grace <BR>Domain   : Shape shifting <BR>Available: Beastmaster  <BR>Allows   : Shapeshifting I <BR>Use Cost : Mana (64)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "CATS GRACE" <BR>Example  : chant "cats grace" <BR>This chant allows the druid to become as graceful as a cat, or at least to get<BR>a small boost in dexterity.</pre></P>  <P> 
				<br><a name="Chant_CaveFishing"><B>Cave Fishing (Chant_CaveFishing)</B></a>
				<pre> <BR>Chant    : Cave Fishing <BR>Domain   : Animal affinity <BR>Available: Delver  <BR>Allows   : Animal Affinity I <BR>Use Cost : Mana (53)  <BR>Quality  : Circumstantial <BR>Targets  : Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "CAVE FISHING" <BR>Example  : chant "cave fishing" <BR>This chant must be cast over an indoor or underground water source.  It will<BR>cause the water source to begin bubbling over with fish, allowing anyone with<BR>the Fishing skill to catch them.</pre></P>  <P> 
				<br><a name="Chant_CaveIn"><B>Cave-In (Chant_CaveIn)</B></a>
				<pre> <BR>Skill    : cave-in <BR>Use Cost : Mana (50)  <BR>Quality  : Malicious <BR>Targets  : Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : SPRING <BR> <BR>Chant    : Cave-In <BR>Domain   : Rock control <BR>Available: Delver  <BR>Allows   : Rock Controlling I <BR>Use Cost : Mana (61)  <BR>Quality  : Malicious <BR>Targets  : Creatures Exits  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "CAVE-IN" [TARGET NAME] <BR>Example  : chant "cave-in" orc <BR>Example  : chant "cave-in" east <BR>Example  : chant "cave-in" door <BR>This chant will cause a cave in on the target.  If the target is a creature,<BR>then the creature will be buried in rocks, forced to struggle their way out<BR>from under them.  If the target is an exit, then the exit will be blocked.</pre></P>  <P> 
				<br><a name="Chant_ChantWard"><B>Chant Ward (Chant_ChantWard)</B></a>
				<pre> <BR>Chant    : Chant Ward <BR>Domain   : Preserving <BR>Available: SkyWatcher  <BR>Allows   : Preserving I <BR>Use Cost : Mana (67)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "CHANT WARD" <BR>Example  : chant "chant ward" <BR>This chant allows the druid to become almost immune to Druidic chants.</pre></P>  <P> 
				<br><a name="Chant_ChargeMetal"><B>Charge Metal (Chant_ChargeMetal)</B></a>
				<pre> <BR>Chant    : Charge Metal <BR>Domain   : Enduring <BR>Available: SkyWatcher  <BR>Allows   : Enduring I <BR>Use Cost : Mana (70)  <BR>Quality  : Malicious <BR>Targets  : Items Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "CHARGE METAL" [TARGET NAME] <BR>Example  : chant "charge metal" orc <BR>Example  : chant "charge metal" sword <BR>This chant causes the item, or a wielding item of the target to become charged.<BR> Any electrical affects occurring in the room will always target the wielder or<BR>wearer of the metal item instead of the intended target.</pre></P>  <P> 
				<br><a name="Chant_CharmAnimal"><B>Charm Animal (Chant_CharmAnimal)</B></a>
				<pre> <BR>Chant    : Charm Animal <BR>Domain   : Animal affinity <BR>Available: Beastmaster Druid Mer Ranger  <BR>Allows   : Animal Affinity I <BR>Use Cost : Mana (60)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "CHARM ANIMAL" [TARGET NAME] <BR>Example  : chant "charm animal" deer <BR>This chant will cause some animal in the same room to immediately befriend the<BR>druid.  The druid will then have the animal as a follower who will fight<BR>alongside, and follow all ORDERs that the druid gives.</pre></P>  <P> 
				<br><a name="Chant_CharmArea"><B>Charm Area (Chant_CharmArea)</B></a>
				<pre> <BR>Chant    : Charm Area <BR>Domain   : Enduring <BR>Available: Several Classes  <BR>Allows   : Enduring I <BR>Use Cost : Mana (74)  <BR>Quality  : Malicious <BR>Targets  : Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "CHARM AREA" <BR>Example  : chant "charm area" <BR>This powerful chant will cause the immediate area around the druid to appear<BR>amazingly beautiful. No one who enters the area will be able to leave it<BR>willingly, except the druid and his or her followers.</pre></P>  <P> 
				<br><a name="Chant_CheetahBurst"><B>Cheetah Burst (Chant_CheetahBurst)</B></a>
				<pre> <BR>Chant    : Cheetah Burst <BR>Domain   : Shape shifting <BR>Available: Beastmaster  <BR>Allows   : Shapeshifting I <BR>Use Cost : Mana (55)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "CHEETAH BURST" <BR>Example  : chant "cheetah burst" <BR>This chant will allow the druid to gain 3 extra attacks/actions for one round<BR>every 3 rounds.</pre></P>  <P> 
				<br><a name="Chant_Chlorophyll"><B>Chlorophyll (Chant_Chlorophyll)</B></a>
				<pre> <BR>Chant    : Chlorophyll <BR>Domain   : Shape shifting <BR>Available: Gaian  <BR>Allows   : Shapeshifting I <BR>Use Cost : Mana (68)  <BR>Quality  : Always Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "CHLOROPHYLL" [TARGET NAME] <BR>Example  : chant "chlorophyll" bob <BR>This chant will cause chlorophyll to enter the cells of his or her skin,<BR>allowing the druid to alleviate hunger whenever in the sunlight.</pre></P>  <P> 
				<br><a name="Chant_ClearMoon"><B>Clear Moon (Chant_ClearMoon)</B></a>
				<pre> <BR>Chant    : Clear Moon <BR>Domain   : Moon altering <BR>Available: SkyWatcher  <BR>Allows   : Moon Enchanting I <BR>Use Cost : Mana (52)  <BR>Quality  : Circumstantial <BR>Targets  :  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "CLEAR MOON" <BR>Example  : chant "clear moon" <BR>This chant will end all moon-influenced chants in the same room as the druid.</pre></P>  <P> 
				<br><a name="Chant_CloudWalk"><B>Cloud Walk (Chant_CloudWalk)</B></a>
				<pre> <BR>Chant    : Cloud Walk <BR>Domain   : Enduring <BR>Available: SkyWatcher  <BR>Allows   : Enduring I <BR>Use Cost : Mana (74)  <BR>Quality  : Circumstantial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "CLOUD WALK" <BR>Example  : chant "cloud walk" <BR>This chant will allow the druid, and any group members in the same room to fly.</pre></P>  <P> 
				<br><a name="Chant_ColdMoon"><B>Cold Moon (Chant_ColdMoon)</B></a>
				<pre> <BR>Chant    : Cold Moon <BR>Domain   : Moon altering <BR>Available: SkyWatcher  <BR>Allows   : Moon Enchanting I <BR>Use Cost : Mana (54)  <BR>Quality  : Malicious <BR>Targets  : Creatures Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "COLD MOON" <BR>Example  : chant "cold moon" <BR>This chant will cause everyone in the room to become more susceptible to<BR>disease.</pre></P>  <P> 
				<br><a name="Chant_ColdWard"><B>Cold Ward (Chant_ColdWard)</B></a>
				<pre> <BR>Chant    : Cold Ward <BR>Domain   : Preserving <BR>Available: Druid Ranger SkyWatcher  <BR>Allows   : Preserving I <BR>Use Cost : Mana (58)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "COLD WARD"   <BR>Example  : chant "cold ward" <BR>This chant allows the druid to become resistant (but not immune) to cold<BR>attacks.  Attacks of this kind include spells, breath weapons, and other<BR>magical and non-magical attacks.</pre></P>  <P> 
				<br><a name="Chant_ControlFire"><B>Control Fire (Chant_ControlFire)</B></a>
				<pre> <BR>Chant    : Control Fire <BR>Domain   : Enduring <BR>Available: Druid Ranger SkyWatcher  <BR>Allows   : Enduring I, Ignalist I <BR>Use Cost : Mana (55)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch - Range 5 <BR>Commands : CHANT, CH <BR>Usage    : CHANT "CONTROL FIRE" [TARGET NAME] <BR>Example  : chant "control fire" orc <BR>This chant will turn normal fires into weapons for the druid.  Any normal fires<BR>that are possessed by either the target, or which are burning in the room, will<BR>attack the target and burn them, burning out in the process.</pre></P>  <P> 
				<br><a name="Chant_ControlPlant"><B>Control Plant (Chant_ControlPlant)</B></a>
				<pre>Usage    : CHANT "CONTROL PLANT" [PLANT NAME] <BR>Example  : chant "control plant" flower <BR>This chant allows the druid to take control of a plant summoned by another<BR>druid as if the druid had summoned it him or herself.</pre></P>  <P> 
				<br><a name="Chant_ControlWeather"><B>Control Weather (Chant_ControlWeather)</B></a>
				<pre> <BR>Chant    : Control Weather <BR>Domain   : Weather mastery <BR>Available: SkyWatcher  <BR>Allows   : Weather Mastering I <BR>Use Cost : Mana (68)  <BR>Quality  : Circumstantial <BR>Targets  :  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "CONTROL WEATHER" <BR>Example  : chant "control weather" <BR>This chant allows the druid to take exclusive control of the weather in the<BR>entire area where the druid presently stands.  Once control is taken, no other<BR>druids may manipulate the weather unless they too successfully cast the control<BR>weather chant and take control away.  Also, a druid controlling the weather<BR>prevents the weather from attaining a climactic balance and thus restricting<BR>further weather control. <BR> <BR>See help on Predict Weather for more information on weather control.</pre></P>  <P> 
				<br><a name="Chant_Crossbreed"><B>Crossbreed (Chant_Crossbreed)</B></a>
				<pre> <BR>Chant    : Crossbreed <BR>Domain   : Breeding <BR>Available: Beastmaster Mer  <BR>Allows   : Breeding I <BR>Use Cost : Mana (75)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "CROSSBREED" [TARGET NAME] <BR>Example  : chant "crossbreed" fox <BR>This chant causes the target to become fertile, but only towards non-human<BR>races other than their own.  This makes crossbreed races possible.</pre></P>  <P> 
				<br><a name="Chant_CrystalGrowth"><B>Crystal Growth (Chant_CrystalGrowth)</B></a>
				<pre> <BR>Chant    : Crystal Growth <BR>Domain   : Rock control <BR>Available: Delver  <BR>Allows   : Rock Controlling I <BR>Use Cost : Mana (50)  <BR>Quality  : Circumstantial <BR>Targets  :  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "CRYSTAL GROWTH"   <BR>Example  : chant "crystal growth" <BR>This chant allows causes a spec of crystal to fall from a cave wall.  The<BR>crystal will then begin to grow and form into some useful item, armor, or<BR>weapon.  </pre></P>  <P> 
				<br><a name="Chant_Darkvision"><B>Darkvision (Chant_Darkvision)</B></a>
				<pre> <BR>Chant    : Darkvision <BR>Domain   : Deep magic <BR>Available: Delver Mer  <BR>Allows   : Deep Lore I <BR>Use Cost : Mana (52)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT DARKVISION <BR>Example  : chant darkvision <BR>This chant gives the druid the ability to see in the dark.</pre></P>  <P> 
				<br><a name="Chant_DeathMoon"><B>Death Moon (Chant_DeathMoon)</B></a>
				<pre> <BR>Chant    : Death Moon <BR>Domain   : Moon altering <BR>Available: SkyWatcher  <BR>Allows   : Moon Enchanting I <BR>Use Cost : Mana (74)  <BR>Quality  : Malicious <BR>Targets  : Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "DEATH MOON" <BR>Example  : chant "death moon" <BR>This chant will cause a blanket of silence to fall over the room.  Everyone<BR>remaining in the room will take damage from the death moon.</pre></P>  <P> 
				<br><a name="Chant_DeepDarkness"><B>Deep Darkness (Chant_DeepDarkness)</B></a>
				<pre> <BR>Chant    : Deep Darkness <BR>Domain   : Deep magic <BR>Available: Delver  <BR>Allows   : Deep Lore I <BR>Use Cost : Mana (55)  <BR>Quality  : Malicious <BR>Targets  : Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "DEEP DARKNESS" <BR>Example  : chant "deep darkness" <BR>This chant will cause a blanket of deep darkness to fall over the area. The<BR>darkness can still be penetrated by torches and spells, however.</pre></P>  <P> 
				<br><a name="Chant_DeepThoughts"><B>Deep Thoughts (Chant_DeepThoughts)</B></a>
				<pre> <BR>Chant    : Deep Thoughts <BR>Domain   : Deep magic <BR>Available: Delver  <BR>Allows   : Deep Lore I <BR>Use Cost : Mana (57)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "DEEP THOUGHTS" <BR>Example  : chant "deep thoughts" <BR>This chant will allow the druid to become one with the depths of the earth. <BR>Extreme thoughts of good and evil will slowly fade from his or her mind with<BR>each passing minute.  This chant is twice as effective as natural communion,<BR>but requires that the druid be in a cave.  Willful movements or speaking may<BR>break concentration.</pre></P>  <P> 
				<br><a name="Chant_Dehydrate"><B>Dehydrate (Chant_Dehydrate)</B></a>
				<pre> <BR>Chant    : Dehydrate <BR>Domain   : Enduring <BR>Available: SkyWatcher  <BR>Allows   : Enduring I <BR>Use Cost : Mana (58)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT DEHYDRATE [TARGET NAME] <BR>Example  : chant "dehydrate" orc <BR>Example  : chant "dehydrate" waterskin <BR>This chant will cause a target mob to become extremely thirsty, or a target<BR>liquid container to empty of its liquid.</pre></P>  <P> 
				<br><a name="Chant_DelayPoison"><B>Delay Poison (Chant_DelayPoison)</B></a>
				<pre> <BR>Chant    : Delay Poison <BR>Domain   : Preserving <BR>Available: Ranger  <BR>Allows   : Preserving I <BR>Use Cost : Mana (53)  <BR>Quality  : Always Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "DELAY POISON" [TARGET] <BR>Example  : chant "delay poison" bob <BR>This chant causes the target to be relieved of any poison effects for the<BR>duration of this spell.</pre></P>  <P> 
				<br><a name="Chant_Den"><B>Den (Chant_Den)</B></a>
				<pre> <BR>Chant    : Den <BR>Domain   : Deep magic <BR>Available: Delver  <BR>Allows   : Deep Lore I <BR>Use Cost : Mana (58)  <BR>Quality  : Circumstantial <BR>Targets  : Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "DEN" <BR>Example  : chant "den" <BR>This chant will create a dark cave den for the caster from his current<BR>position.  The entrance to the den will be carefully concealed, but the caster<BR>will know the direction of it at the time of casting.  The den provides a safe<BR>place for resting.</pre></P>  <P> 
				<br><a name="Chant_DistantFungalGrowth"><B>Distant Fungal Growth (Chant_DistantFungalGrowth)</B></a>
				<pre> <BR>Chant    : Distant Fungal Growth <BR>Domain   : Plant growth <BR>Available: Delver  <BR>Requires : 'Summon Fungus' at 75% <BR>Allows   : Plant Growing I, Hardy Planting I <BR>Use Cost : Mana (63)  <BR>Quality  : Circumstantial <BR>Targets  : Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "DISTANT FUNGAL GROWTH" [LOCATION NAME] <BR>Example  : chant "distant fungal growth" "grassy field" <BR>This chant will allow the Druid to summon one of his or her magical fungus to a<BR>distant cave. The fungus will grow at the place specified, and will be subject<BR>to the druids "my plants" skill, as well as "plant pass". See help on "my<BR>plants" for more information about plant summonings.</pre></P>  <P> 
				<br><a name="Chant_DistantGrowth"><B>Distant Growth (Chant_DistantGrowth)</B></a>
				<pre> <BR>Chant    : Distant Growth <BR>Domain   : Plant growth <BR>Available: Druid Gaian  <BR>Requires : 'Summon Plants' at 75% <BR>Allows   : Plant Growing I, Hardy Planting I <BR>Use Cost : Mana (63)  <BR>Quality  : Circumstantial <BR>Targets  : Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "DISTANT GROWTH" [LOCATION NAME] <BR>Example  : chant "distant growth" "grassy field" <BR>This chant will allow the Druid to summon one of his or her magical plants to a<BR>distant locale. The plant will grow at the place specified, and will be subject<BR>to the druids "my plants" skill, as well as "tangle", and "plant pass".  The<BR>location specified must be of a sort that would normally work with the "Summon<BR>Plants" chant, that is, outdoor areas except city streets and places in and on<BR>the water. See help on "my plants" for more information about plant summonings.</pre></P>  <P> 
				<br><a name="Chant_DistantIngrowth"><B>Distant Ingrowth (Chant_DistantIngrowth)</B></a>
				<pre> <BR>Chant    : Distant Ingrowth <BR>Domain   : Plant growth <BR>Available: Gaian  <BR>Requires : 'Summon Houseplant' at 75% <BR>Allows   : Plant Growing I, Hardy Planting I <BR>Use Cost : Mana (73)  <BR>Quality  : Circumstantial <BR>Targets  : Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "DISTANT INGROWTH" [LOCATION NAME] <BR>Example  : chant "distant ingrowth" "grassy field" <BR>This chant will allow the Druid to summon one of his or her magical plants to a<BR>distant locale. The plant will grow at the place specified, and will be subject<BR>to the druids "my plants" skill, as well as "tangle", and "plant pass".  Unlike<BR>Distant Growth, this chant will work in buildings to create houseplants. See<BR>help on "my plants" for more information about plant summonings.</pre></P>  <P> 
				<br><a name="Chant_DistantOvergrowth"><B>Distant Overgrowth (Chant_DistantOvergrowth)</B></a>
				<pre> <BR>Chant    : Distant Overgrowth <BR>Domain   : Plant growth <BR>Available: Gaian  <BR>Allows   : Plant Growing I, Hardy Planting I <BR>Use Cost : Mana (69)  <BR>Quality  : Circumstantial <BR>Targets  : Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "DISTANT OVERGROWTH" [LOCATION NAME] <BR>Example  : chant "distant overgrowth" "grassy field" <BR>This chant will allow the Druid to summon one of his or her magical plants to a<BR>distant locale. The plant will grow at the place specified, and will be subject<BR>to the druids "my plants" skill, as well as "tangle", and "plant pass".  Unlike<BR>Distant Growth, this chant will work on city streets, and in or on the water.<BR>See help on "my plants" for more information about plant summonings.</pre></P>  <P> 
				<br><a name="Chant_DistantWindColor"><B>Distant Wind Color (Chant_DistantWindColor)</B></a>
				<pre> <BR>Chant    : Distant Wind Color <BR>Domain   : Weather mastery <BR>Available: SkyWatcher  <BR>Allows   : Weather Mastering I <BR>Use Cost : Mana (70)  <BR>Quality  : Circumstantial <BR>Targets  : Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "DISTANT WIND COLOR" [LOCATION NAME] <BR>Example  : chant "distant wind color" "grassy field" <BR>This chant will allow the Druid to see the winds of a distant place.  Do HELP<BR>WIND COLOR for more information on the meaning of the colors.</pre></P>  <P> 
				<br><a name="Chant_Dragonsight"><B>Dragonsight (Chant_Dragonsight)</B></a>
				<pre> <BR>Chant    : Dragonsight <BR>Domain   : Enduring <BR>Available: Beastmaster  <BR>Allows   : Enduring I <BR>Use Cost : Mana (75)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT DRAGONSIGHT <BR>Example  : chant "dragonsight" <BR>This powerful chant allows the druid to see invisible, hidden, and sneaking<BR>creatures, as well as to see in the dark.</pre></P>  <P> 
				<br><a name="Chant_Drifting"><B>Drifting (Chant_Drifting)</B></a>
				<pre> <BR>Chant    : Drifting <BR>Domain   : Enduring <BR>Available: Delver  <BR>Allows   : Enduring I <BR>Use Cost : Mana (63)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "DRIFTING" <BR>Example  : chant "drifting" <BR>This chant cause the druid to begin drifting along the ceiling of rooms,<BR>protecting him from trip and earthquake like attacks.  However, should the<BR>druid ever go outside under the effects of this chant, he will fall upwards,<BR>drifting into the sky.</pre></P>  <P> 
				<br><a name="Chant_Drown"><B>Drown (Chant_Drown)</B></a>
				<pre> <BR>Chant    : Drown <BR>Domain   : Water control <BR>Available: Mer  <BR>Allows   : Water Controlling I <BR>Use Cost : Mana (60)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "DROWN" [TARGET] <BR>Example  : chant "drown" orc <BR>If this short-lived chant is cast on a target that is breathing water, then<BR>they will lose that ability, even if it is native.  If the target was not<BR>breathing water, but they were swimming, then they will lose that ability,<BR>including the ability to tread water.  If the target was neither swimming or<BR>breathing water, then their lungs will fill with water for a short time.</pre></P>  <P> 
				<br><a name="Chant_Farsight"><B>Eaglesight (Chant_Farsight)</B></a>
				<pre> <BR>Chant    : Eaglesight <BR>Domain   : Enduring <BR>Available: Beastmaster Druid Ranger  <BR>Allows   : Enduring I <BR>Use Cost : Mana (53)  <BR>Quality  : Circumstantial <BR>Targets  :  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "EAGLESIGHT" ([DIRECTION(S)]) <BR>Example  : chant "eaglesight" <BR>Example  : chant "eaglesight" east <BR>Example  : chant "eaglesight" east west north <BR>This chant allows the druid to see the contents of some place immediately<BR>adjacent to the one in which he or she is standing.  Without an argument, the<BR>chant shows a short impression of the places directly away from the caster.</pre></P>  <P> 
				<br><a name="Chant_Bury"><B>Earthfeed (Chant_Bury)</B></a>
				<pre> <BR>Chant    : Earthfeed <BR>Domain   : Deep magic <BR>Available: Ranger Several Classes  <BR>Allows   : Deep Lore I <BR>Use Cost : Mana (64)  <BR>Quality  : Circumstantial <BR>Targets  : Items  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "EARTHFEED" [TARGET DEAD BODY] <BR>Example  : chant "earthfeed" orc <BR>This chant will cause the earth to swallow up the body of some dead being in<BR>the same room. The Druid will receive a burst of mana from the corpse, based on<BR>its level.</pre></P>  <P> 
				<br><a name="Chant_Earthpocket"><B>Earthpocket (Chant_Earthpocket)</B></a>
				<pre> <BR>Chant    : Earthpocket <BR>Domain   : Rock control <BR>Available: Delver  <BR>Allows   : Rock Controlling I <BR>Use Cost : Mana (59)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "EARTHPOCKET" <BR>Example  : chant "earthpocket" <BR>This chant will create a dark pocket of emptiness in the wall of the Cave room<BR>where the chant is spoken.  The pocket will follow the caster to any other Cave<BR>rooms he walks through, and remain accessible to him.  The pocket may be used<BR>for depositing items too heavy to carry for later use.  The dark pocket lasts<BR>for 5 mud days, and will deposit its contents into the inventory of the caster<BR>when it is dispelled.</pre></P>  <P> 
				<br><a name="Chant_EelShock"><B>Eel Shock (Chant_EelShock)</B></a>
				<pre> <BR>Chant    : Eel Shock <BR>Domain   : Weather mastery <BR>Available: Beastmaster Mer  <BR>Allows   : Airelist I, Weather Mastering I <BR>Use Cost : Mana (54)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch - Range 3 <BR>Commands : CHANT, CH <BR>Usage    : CHANT "EEL SHOCK" <BR>Example  : chant "eel shock" <BR>This chant causes the skin of the druid to discharge a sudden burst of<BR>electrical charge.  When in or on water, this electrical shock will stun all<BR>enemies of the druid.  The same will also happen in the rain. However, under<BR>all other circumstances, the electrical discharge happens too quickly to have<BR>any effect.</pre></P>  <P> 
				<br><a name="Chant_EndureRust"><B>Endure Rust (Chant_EndureRust)</B></a>
				<pre> <BR>Chant    : Endure Rust <BR>Domain   : Preserving <BR>Available: Delver  <BR>Allows   : Preserving I <BR>Use Cost : Mana (57)  <BR>Quality  : Always Beneficial <BR>Targets  : Items Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "ENDURE RUST" [TARGET NAME] <BR>Example  : chant "endure rust" bob <BR>Example  : chant "endure rust" sword <BR>This chant will protect the target from the affects of metal oxidation (rust).<BR>The protection covers all rust causes, such as from water submersion, rain, or<BR>malicious spells.</pre></P>  <P> 
				<br><a name="Chant_EnhanceBody"><B>Enhance Body (Chant_EnhanceBody)</B></a>
				<pre> <BR>Chant    : Enhance Body <BR>Domain   : Shape shifting <BR>Available: Beastmaster  <BR>Allows   : Shapeshifting I <BR>Use Cost : Mana (60)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "ENHANCE BODY" <BR>Example  : chant "enhance body" <BR>This chant will enhance the druids attack and damaging potential when fighting<BR>with his or her natural weapons (unarmed).</pre></P>  <P> 
				<br><a name="Chant_ExplosiveDecompression"><B>Explosive Decompression (Chant_ExplosiveDecompression)</B></a>
				<pre> <BR>Chant    : Explosive Decompression <BR>Domain   : Deep magic <BR>Available: Delver  <BR>Allows   : Deep Lore I <BR>Use Cost : Mana (80)  <BR>Quality  : Malicious <BR>Targets  : Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "EXPLOSIVE DECOMPRESSION" <BR>Example  : chant "explosive decompression" <BR>This chant, which only works indoors, will cause a blast of flames to erupt<BR>violently from the caster.  The burst will be so dramatic that all in the room,<BR>except for the caster, will take horrible fire damage and be blown off their<BR>feet. The flames will also burn away all oxygen in the room, preventing<BR>breathing by normal means.</pre></P>  <P> 
				<br><a name="Chant_FavorableWinds"><B>Favorable Winds (Chant_FavorableWinds)</B></a>
				<pre> <BR>Chant    : Favorable Winds <BR>Domain   : Weather mastery <BR>Available: Mer  <BR>Allows   : Weather Mastering I <BR>Use Cost : Mana (70)  <BR>Quality  : Circumstantial <BR>Targets  : Items  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "FAVORABLE WINDS" ([SHIP NAME]) <BR>Example  : chant "favorable winds" <BR>Example  : chant "favorable winds" jolly roger <BR>This chant calls upon the winds to favor the targeted ship, or the ship upon<BR>which the druid is casting. This allows the ship to move faster when a course<BR>has been set.</pre></P>  <P> 
				<br><a name="Chant_FeedingFrenzy"><B>Feeding Frenzy (Chant_FeedingFrenzy)</B></a>
				<pre> <BR>Chant    : Feeding Frenzy <BR>Domain   : Animal affinity <BR>Available: Mer  <BR>Allows   : Animal Affinity I <BR>Use Cost : Mana (64)  <BR>Quality  : Circumstantial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "FEEDING FRENZY" <BR>Example  : chant "feeding frenzy" <BR>This chant causes all of the marine creatures in a wide stretch of this<BR>underwater locale to go into a feeding frenzy, becoming aggressive against any<BR>intruders for the duration of the chant. </pre></P>  <P> 
				<br><a name="Chant_FeelCold"><B>Feel Cold (Chant_FeelCold)</B></a>
				<pre> <BR>Chant    : Feel Cold <BR>Domain   : Enduring <BR>Available: Druid  <BR>Allows   : Enduring I <BR>Use Cost : Mana (57)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "FEEL COLD" [TARGET NAME] <BR>Example  : chant "feel cold" orc <BR>This chant causes the target to become more sensitive to coldness.  Cold based<BR>attacks, and cold weather will all be painful reminders of the effect of the<BR>this chant.</pre></P>  <P> 
				<br><a name="Chant_FeelElectricity"><B>Feel Electricity (Chant_FeelElectricity)</B></a>
				<pre> <BR>Chant    : Feel Electricity <BR>Domain   : Enduring <BR>Available: Druid Mer  <BR>Allows   : Enduring I <BR>Use Cost : Mana (55)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "FEEL ELECTRICITY" [TARGET NAME] <BR>Example  : chant "feel electricity" orc <BR>This chant causes the target to become more sensitive to electricity.  Electric<BR>based attacks, and electric storms will all be painful reminders of the effect<BR>of the this chant.</pre></P>  <P> 
				<br><a name="Chant_FeelHeat"><B>Feel Heat (Chant_FeelHeat)</B></a>
				<pre> <BR>Chant    : Feel Heat <BR>Domain   : Enduring <BR>Available: Druid  <BR>Allows   : Enduring I <BR>Use Cost : Mana (60)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "FEEL HEAT" [TARGET NAME] <BR>Example  : chant "feel heat" orc <BR>This chant causes the target to become more sensitive to heat.  Fire based<BR>attacks, and hot weather will all be painful reminders of the effect of the<BR>this chant.</pre></P>  <P> 
				<br><a name="Chant_Hunger"><B>Feel Hunger (Chant_Hunger)</B></a>
				<pre> <BR>Chant    : Feel Hunger <BR>Domain   : Enduring <BR>Available: Beastmaster Druid Ranger  <BR>Allows   : Enduring I <BR>Use Cost : Mana (55)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "FEEL HUNGER" [MOB NAME] <BR>Example  : chant "feel hunger" orc <BR>This chant will cause the target to become insatiably hungry, which may affect<BR>their combat skills.</pre></P>  <P> 
				<br><a name="Chant_Feralness"><B>Feralness (Chant_Feralness)</B></a>
				<pre> <BR>Chant    : Feralness <BR>Domain   : Animal affinity <BR>Available: Druid  <BR>Allows   : Animal Affinity I <BR>Use Cost : Mana (75)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "FERALNESS" <BR>Example  : chant "feralness" <BR>This chant causes the Druid to automatically perform a "ShapeShift" as per<BR>their inborn skill.  In the feral state, however, the Druid also gains extra<BR>attack and damage bonuses, at the cost of some defence ability.</pre></P>  <P> 
				<br><a name="Chant_FertileCavern"><B>Fertile Cavern (Chant_FertileCavern)</B></a>
				<pre> <BR>Chant    : Fertile Cavern <BR>Domain   : Enduring <BR>Available: Delver  <BR>Allows   : Enduring I <BR>Use Cost : Mana (67)  <BR>Quality  : Circumstantial <BR>Targets  : Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "FERTILE CAVERN" <BR>Example  : chant "fertile cavern" <BR>This chant must be cast in an underground cave room.  It will cause the stone<BR>and rocky floor to temporarily grow soft and fertile, allowing crops or a<BR>garden to be planted.  This chant is permanent on owned property.</pre></P>  <P> 
				<br><a name="Chant_Fertility"><B>Fertility (Chant_Fertility)</B></a>
				<pre> <BR>Chant    : Fertility <BR>Domain   : Breeding <BR>Available: Beastmaster  <BR>Allows   : Breeding I <BR>Use Cost : Mana (61)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "FERTILITY" [TARGET NAME] <BR>Example  : chant "fertility" bob <BR>This chant will make the target extremely fertile.  Any mating acts between the<BR>target and a compatible partner will always result in pregnancy.  </pre></P>  <P> 
				<br><a name="Chant_Fertilization"><B>Fertilization (Chant_Fertilization)</B></a>
				<pre> <BR>Chant    : Fertilization <BR>Domain   : Plant growth <BR>Available: Druid  <BR>Allows   : Plant Growing I, Hardy Planting I <BR>Use Cost : Mana (65)  <BR>Quality  : Circumstantial <BR>Targets  : Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT FERTILIZATION <BR>Example  : chant fertilization <BR>The chanter fortifies the land, making yields from Foraging and Farming double<BR>for a whole day per level of the druid.  It will also permit things to be grown<BR>that might otherwise not be able.  This chant is permanent on owned property.</pre></P>  <P> 
				<br><a name="Chant_FilterWater"><B>Filter Water (Chant_FilterWater)</B></a>
				<pre> <BR>Chant    : Filter Water <BR>Domain   : Water control <BR>Available: Mer  <BR>Allows   : Water Controlling I <BR>Use Cost : Mana (53)  <BR>Quality  : Circumstantial <BR>Targets  : Items  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "FILTER WATER" [TARGET NAME] <BR>Example  : chant "filter water" wineskin <BR>Example  : chant "filter water" room <BR>This chant will cause any targeted source of liquid to run clean with fresh<BR>wholesome water instead of whatever liquid source it was before. When the<BR>magical effect ends, the liquid reverts to its previous form.</pre></P>  <P> 
				<br><a name="Chant_FindDriftwood"><B>Find Driftwood (Chant_FindDriftwood)</B></a>
				<pre> <BR>Chant    : Find Driftwood <BR>Domain   : Nature lore <BR>Available: Mer  <BR>Allows   : Nature Lore I <BR>Use Cost : Mana (54)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "FIND DRIFTWOOD" <BR>Example  : chant "find driftwood" <BR>This chant will cause the druid to divine a path to the place where the<BR>driftwood from old shipwrecks might be found floating on the waves of a vast<BR>sea or lake.</pre></P>  <P> 
				<br><a name="Chant_FindGem"><B>Find Gem (Chant_FindGem)</B></a>
				<pre> <BR>Chant    : Find Gem <BR>Domain   : Rock control <BR>Available: Delver Druid  <BR>Allows   : Rock Controlling I <BR>Use Cost : Mana (74)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "FIND GEM" [GEM NAME]/LIST <BR>Example  : chant "find gem" list <BR>Example  : chant "find gem" diamond <BR>This chant will cause the druid to divine a path to the place where the gem<BR>specified may be dug or mined.</pre></P>  <P> 
				<br><a name="Chant_FindMate"><B>Find Mate (Chant_FindMate)</B></a>
				<pre> <BR>Chant    : Find Mate <BR>Domain   : Breeding <BR>Available: Beastmaster  <BR>Allows   : Breeding I <BR>Use Cost : Mana (73)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "FIND MATE" [TARGET NAME] <BR>Example  : chant "find mate" bob <BR>This chant will cause the target to be filled with an irresistable yearning for<BR>procreation.  They will track one down, and do their best to complete a mating<BR>act.</pre></P>  <P> 
				<br><a name="Chant_FindOre"><B>Find Ore (Chant_FindOre)</B></a>
				<pre> <BR>Chant    : Find Ore <BR>Domain   : Rock control <BR>Available: Delver Druid  <BR>Allows   : Rock Controlling I <BR>Use Cost : Mana (73)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "FIND ORE" [ORE NAME]/LIST <BR>Example  : chant "find ore" list <BR>Example  : chant "find ore" iron <BR>This chant will cause the druid to divine a path to the place where the metal<BR>or stone specified may be dug or mined.  Mithril can not be found with this<BR>chant.</pre></P>  <P> 
				<br><a name="Chant_FindPlant"><B>Find Plant (Chant_FindPlant)</B></a>
				<pre> <BR>Chant    : Find Plant <BR>Domain   : Plant control <BR>Available: Druid Gaian  <BR>Allows   : Plant Mastering I <BR>Use Cost : Mana (67)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "FIND PLANT" [PLANT NAME]/LIST <BR>Example  : chant "find plant" list <BR>Example  : chant "find plant" oak <BR>This chant will cause the druid to divine a path to the place where the plant<BR>specified may be foraged or chopped.</pre></P>  <P> 
				<br><a name="Chant_FireWard"><B>Fire Ward (Chant_FireWard)</B></a>
				<pre> <BR>Chant    : Fire Ward <BR>Domain   : Preserving <BR>Available: Druid SkyWatcher  <BR>Allows   : Preserving I <BR>Use Cost : Mana (59)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "FIRE WARD"   <BR>Example  : chant "fire ward" <BR>This chant allows the druid to become resistant (but not immune) to heat<BR>attacks.  Attacks of this kind include spells, breath weapons, and other<BR>magical and non-magical attacks.</pre></P>  <P> 
				<br><a name="Chant_BreatheWater"><B>Fish Gills (Chant_BreatheWater)</B></a>
				<pre> <BR>Chant    : Fish Gills <BR>Domain   : Shape shifting <BR>Available: Beastmaster Druid Mer Ranger  <BR>Allows   : Shapeshifting I <BR>Use Cost : Mana (51)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "FISH GILLS" <BR>Example  : chant "fish gills" <BR>This chant will allow the druid to breathe under water for the duration of the<BR>chant.</pre></P>  <P> 
				<br><a name="Chant_Flippers"><B>Flippers (Chant_Flippers)</B></a>
				<pre> <BR>Chant    : Flippers <BR>Domain   : Shape shifting <BR>Available: Mer  <BR>Allows   : Shapeshifting I <BR>Use Cost : Mana (67)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "FLIPPERS" [TARGET] <BR>Example  : chant "flippers" target <BR>This chant will cause the target to grow flippers that churn wildly while<BR>swimming.  It will allows the target to cross numerous watery rooms at one<BR>time.</pre></P>  <P> 
				<br><a name="Chant_Flood"><B>Flood (Chant_Flood)</B></a>
				<pre> <BR>Chant    : Flood <BR>Domain   : Water control <BR>Available: Mer  <BR>Allows   : Water Controlling I <BR>Use Cost : Mana (68)  <BR>Quality  : Malicious <BR>Targets  : Rooms  <BR>Range    : Touch - Range 10 <BR>Commands : CHANT, CH <BR>Usage    : CHANT "FLOOD" <BR>Example  : chant "flood" <BR>If the caster is in an enclosed indoor room, then this chant will call in a<BR>flood of water from inside or from a nearby room and fill the entire room with<BR>water, during which air breathers and non-swimmers might be doomed.</pre></P>  <P> 
				<br><a name="Chant_FodderSignal"><B>Fodder Signal (Chant_FodderSignal)</B></a>
				<pre> <BR>Chant    : Fodder Signal <BR>Domain   : Enduring <BR>Available: Delver  <BR>Allows   : Enduring I <BR>Use Cost : Mana (58)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "FODDER SIGNAL" [TARGET NAME] <BR>Example  : chant "fodder signal" orc <BR>This chant cause a horrible, angering light flash to emit from the target.  Any<BR>non-player creatures in the room who see it will grow angry at the target and<BR>attack.</pre></P>  <P> 
				<br><a name="Chant_FortifyFood"><B>Fortify Food (Chant_FortifyFood)</B></a>
				<pre> <BR>Chant    : Fortify Food <BR>Domain   : Enduring <BR>Available: Druid Gaian  <BR>Allows   : Enduring I <BR>Use Cost : Mana (55)  <BR>Quality  : Circumstantial <BR>Targets  : Items  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "FORTIFY FOOD" [FOOD NAME] <BR>Example  : chant "fortify food" "pot pie" <BR>This chant will make any normally edible meal into an extremely nourishing and<BR>filling one.</pre></P>  <P> 
				<br><a name="Chant_FreeVine"><B>Free Vine (Chant_FreeVine)</B></a>
				<pre> <BR>Chant    : Free Vine <BR>Domain   : Plant control <BR>Available: Gaian  <BR>Allows   : Plant Mastering I <BR>Use Cost : Mana (54)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "FREE VINE" [TARGET NAME] <BR>Example  : chant "free vine" vine <BR>This chant causes the target vine creature to be uprooted.  The vine is then<BR>able to move one room before automatically rerooting itself.</pre></P>  <P> 
				<br><a name="Chant_FungalBloom"><B>Fungal Bloom (Chant_FungalBloom)</B></a>
				<pre> <BR>Chant    : Fungal Bloom <BR>Domain   : Plant control <BR>Available: Delver  <BR>Allows   : Plant Mastering I <BR>Use Cost : Mana (65)  <BR>Quality  : Malicious <BR>Targets  : Items  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "FUNGAL BLOOM" [FOOD NAME] <BR>Example  : chant "fungal bloom" "mushroom" <BR>This chant will make any ordinary mushroom grow poisonous, puff up, and shortly<BR>thereafter explode, poisoning all in its range.  The druid would be unaffected.</pre></P>  <P> 
				<br><a name="Chant_FungusFeet"><B>Fungus Feet (Chant_FungusFeet)</B></a>
				<pre> <BR>Chant    : Fungus Feet <BR>Domain   : Plant growth <BR>Available: Delver  <BR>Allows   : Plant Growing I, Hardy Planting I <BR>Use Cost : Mana (68)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "FUNGUS FEET" [TARGET NAME] <BR>Example  : chant "fungus feet" orc <BR>This chant causes the target to develop a horrid foot fungus.  It will slowly<BR>eat away at the targets feet until the feet rot off. It deteriorates movement<BR>as it does so.</pre></P>  <P> 
				<br><a name="Chant_FurCoat"><B>Fur Coat (Chant_FurCoat)</B></a>
				<pre> <BR>Chant    : Fur Coat <BR>Domain   : Shape shifting <BR>Available: Beastmaster  <BR>Allows   : Shapeshifting I <BR>Use Cost : Mana (58)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "FUR COAT" <BR>Example  : chant "fur coat" <BR>This chant causes the druid to grow a thick fur coat that covers most of his or<BR>her body, and forces off clothing at the extremities as it does.  The coat<BR>grants defence against cold attacks, and grants a general defense bonus that<BR>improves with level.  The coat cannot be removed until the chant runs out, and<BR>is incompatible with shapeshift forms that don't also have fur. </pre></P>  <P> 
				<br><a name="Chant_GasWard"><B>Gas Ward (Chant_GasWard)</B></a>
				<pre> <BR>Chant    : Gas Ward <BR>Domain   : Preserving <BR>Available: Druid Ranger  <BR>Allows   : Preserving I <BR>Use Cost : Mana (68)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "GAS WARD"   <BR>Example  : chant "gas ward" <BR>This chant allows the druid to become resistant (but not immune) to gas<BR>attacks.  Attacks of this kind include spells, breath weapons, and other<BR>magical and non-magical attacks.</pre></P>  <P> 
				<br><a name="Chant_GiveLife"><B>Give Life (Chant_GiveLife)</B></a>
				<pre> <BR>Chant    : Give Life <BR>Domain   : Animal affinity <BR>Available: Beastmaster  <BR>Requires : 'Bestow Name' <BR>Allows   : Animal Affinity I <BR>Use Cost : Mana (67)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "GIVE LIFE" [TARGET NAME] [AMOUNT] <BR>Example  : chant "give life" tiger 100 <BR>This chant allows the druid to give some of his or her life experience to the<BR>given animal follower, so long as the follower is a group member. If the animal<BR>has been named, and is a follower but not charmed, there is a chance the animal<BR>will become loyal to the player.</pre></P>  <P> 
				<br><a name="Chant_Goodberry"><B>Goodberry (Chant_Goodberry)</B></a>
				<pre> <BR>Chant    : Goodberry <BR>Domain   : Plant control <BR>Available: Druid Gaian  <BR>Allows   : Plant Mastering I <BR>Use Cost : Mana (57)  <BR>Quality  : Circumstantial <BR>Targets  : Items  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT GOODBERRY [NAME OF BERRIES CARRIED] <BR>Example  : chant "goodberry" berries <BR>This chant will cause some number of berry batches to become enchanted.  They<BR>will no longer provide nourishment to the hungry, but will instead provide a<BR>dose of healing to those in need.</pre></P>  <P> 
				<br><a name="Chant_Grapevine"><B>Grapevine (Chant_Grapevine)</B></a>
				<pre> <BR>Chant    : Grapevine <BR>Domain   : Plant control <BR>Available: Druid Gaian  <BR>Allows   : Plant Mastering I <BR>Use Cost : Mana (70)  <BR>Quality  : Circumstantial <BR>Targets  : Items Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT GRAPEVINE <BR>Example  : chant "grapevine" <BR>This chant will cause the mind of the druid to be linked with all of his or her<BR>plants, namely those created with the "Summon Plants" chant.  During the<BR>duration of the chant, the druid will be able to hear all speaking that goes on<BR>in the same room as his or her plants, regardless of the location of the druid.</pre></P>  <P> 
				<br><a name="Chant_GroveWalk"><B>Grove Walk (Chant_GroveWalk)</B></a>
				<pre> <BR>Chant    : Grove Walk <BR>Domain   : Shape shifting <BR>Available: SkyWatcher  <BR>Allows   : Shapeshifting I <BR>Use Cost : Mana (63)  <BR>Quality  : Circumstantial <BR>Targets  :  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "GROVE WALK" [GROVE NAME] <BR>Example  : chant "grove walk" "mr flowers grove" <BR>This chant will allow the druid to teleport from one druidic grove to any other<BR>druidic grove by merely chanting its name.  A druidic grove is a room or player<BR>home which contains a druidic monument in it.  A druidic monument can only be<BR>built by a druid with the Masonry skill. The druidic monument also confers a<BR>mana bonus when the druid is in the same room as a monument.</pre></P>  <P> 
				<br><a name="Chant_GrowClub"><B>Grow Club (Chant_GrowClub)</B></a>
				<pre> <BR>Chant    : Grow Club <BR>Domain   : Plant growth <BR>Available: Druid Gaian  <BR>Allows   : Plant Growing I, Hardy Planting I <BR>Use Cost : Mana (58)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "GROW CLUB" <BR>Example  : chant "grow club" <BR>If the druid is in a sufficiently wooded area, this chant will cause a club<BR>suitable for fighting with to grow out of a nearby tree trunk and fall to the<BR>ground.</pre></P>  <P> 
				<br><a name="Chant_GrowFood"><B>Grow Food (Chant_GrowFood)</B></a>
				<pre> <BR>Chant    : Grow Food <BR>Domain   : Plant growth <BR>Available: Gaian  <BR>Allows   : Plant Growing I, Hardy Planting I <BR>Use Cost : Mana (72)  <BR>Quality  : Circumstantial <BR>Targets  :  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "GROW FOOD" ([TREE TYPE]) <BR>Example  : chant "grow food" <BR>Example  : chant "grow food" apples <BR>Example  : chant "grow food" herbs <BR>If the druid is in the outdoors, this chant will cause a sample of the type of<BR>food specified to sprout from the ground.  This chant is also powerful enough<BR>to create a random, unidentified herb.  The herb must then be identified with<BR>the Herbology skill.</pre></P>  <P> 
				<br><a name="Chant_GrowForest"><B>Grow Forest (Chant_GrowForest)</B></a>
				<pre> <BR>Chant    : Grow Forest <BR>Domain   : Plant growth <BR>Available: Gaian  <BR>Allows   : Plant Growing I, Hardy Planting I <BR>Use Cost : Mana (72)  <BR>Quality  : Circumstantial <BR>Targets  :  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "GROW FOREST" ([TREE TYPE]) <BR>Example  : chant "grow forest" <BR>Example  : chant "grow forest" oak <BR>If the druid is in the outdoors, this chant will cause a grove of trees to<BR>grow, either of a random, or the specified kind.</pre></P>  <P> 
				<br><a name="Chant_GrowItem"><B>Grow Item (Chant_GrowItem)</B></a>
				<pre> <BR>Chant    : Grow Item <BR>Domain   : Plant growth <BR>Available: Druid Gaian  <BR>Allows   : Plant Growing I, Hardy Planting I <BR>Use Cost : Mana (50)  <BR>Quality  : Circumstantial <BR>Targets  :  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "GROW ITEM" <BR>Example  : chant "grow item" <BR>If the druid is in a sufficiently wooded area, this chant will cause a a random<BR>wooden item to grow out of a nearby tree trunk and fall to the ground.  This<BR>powerful chant always costs 50 mana, however.</pre></P>  <P> 
				<br><a name="Chant_GrowOak"><B>Grow Oak (Chant_GrowOak)</B></a>
				<pre> <BR>Chant    : Grow Oak <BR>Domain   : Plant growth <BR>Available: Gaian  <BR>Allows   : Plant Growing I, Hardy Planting I <BR>Use Cost : Mana (all)  <BR>Quality  : Circumstantial <BR>Targets  : Items  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "GROW OAK"  <BR>Example  : chant "grow oak" <BR>If the druid is in the outdoors, this chant will grow the druids mystical and<BR>magical oak tree, with which the druid will be intimately connected.  The tree<BR>will absorb half of all damage taken by the druid, and can act as a conduit for<BR>"Plant Pass" and "Tangle".  The oak may be killed by using the "Chopping" skill<BR>in the same room.  If the oak dies in this way, the druid will die as well. <BR>The oak will also die if absorbing too much of the druid's damage, but this<BR>will not kill the druid.  This chant requires all of the druids mana to cast.</pre></P>  <P> 
				<br><a name="Chant_HardenSkin"><B>Harden Skin (Chant_HardenSkin)</B></a>
				<pre> <BR>Chant    : Harden Skin <BR>Domain   : Shape shifting <BR>Available: Beastmaster Druid  <BR>Allows   : Shapeshifting I <BR>Use Cost : Mana (51)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "HARDEN SKIN" <BR>Example  : chant "harden skin" <BR>This chant causes the Druids skin (or fur) to become hard and coarse.  This<BR>grants the druid increased armor, as well as some protection from cold, water,<BR>and fire affects. The protection increases as the druid increases in level.</pre></P>  <P> 
				<br><a name="Chant_Hawkeye"><B>Hawkeye (Chant_Hawkeye)</B></a>
				<pre> <BR>Chant    : Hawkeye <BR>Domain   : Shape shifting <BR>Available: Beastmaster  <BR>Allows   : Shapeshifting I <BR>Use Cost : Mana (65)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "HAWKEYE" <BR>Example  : chant "hawk" <BR>This chant causes the Druid to gain the eyes of a hawk; able to see hidden<BR>things at a glance.</pre></P>  <P> 
				<br><a name="Chant_HealingMoon"><B>Healing Moon (Chant_HealingMoon)</B></a>
				<pre> <BR>Chant    : Healing Moon <BR>Domain   : Moon altering <BR>Available: SkyWatcher  <BR>Allows   : Moon Enchanting I <BR>Use Cost : Mana (61)  <BR>Quality  : Circumstantial <BR>Targets  : Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "HEALING MOON" <BR>Example  : chant "healing moon" <BR>This chant causes everyone in the room to begin to take healing, so long as the<BR>moon is out.</pre></P>  <P> 
				<br><a name="Chant_Hibernation"><B>Hibernation (Chant_Hibernation)</B></a>
				<pre> <BR>Chant    : Hibernation <BR>Domain   : Animal affinity <BR>Available: Beastmaster Druid  <BR>Allows   : Animal Affinity I <BR>Use Cost : Mana (68)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT HIBERNATION <BR>Example  : chant "hibernation" <BR>This chant will put the druid into a deep sleep for a minimal period of<BR>required rest.  During the hibernation, the druid will regain hit points and<BR>mana at an accelerated rate.</pre></P>  <P> 
				<br><a name="Chant_HighTide"><B>High Tide (Chant_HighTide)</B></a>
				<pre> <BR>Chant    : High Tide <BR>Domain   : Water control <BR>Available: Mer  <BR>Allows   : Water Controlling I <BR>Use Cost : Mana (62)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch - Range 10 <BR>Commands : CHANT, CH <BR>Usage    : CHANT "HIGH TIDE" <BR>Example  : chant "high tide" <BR>This chant calls on the high tide from a nearby body of water to come rushing<BR>in, low and fast.  It will have the effect of knocking opponents off their feet<BR>for a bit.  This chant can call the tide from two rooms away in a straight<BR>direction, or onto the deck of a ship.</pre></P>  <P> 
				<br><a name="Chant_Hippieness"><B>Hippieness (Chant_Hippieness)</B></a>
				<pre> <BR>Chant    : Hippieness <BR>Domain   : Enduring <BR>Available: Druid Mer  <BR>Allows   : Enduring I <BR>Use Cost : Mana (64)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "HIPPIENESS" [TARGET NAME] <BR>Example  : chant "hippieness" orc <BR>This chant causes the target to exhibit the classic signs of the hippy curse,<BR>namely an unwillingness to do hard work, a lack of wisdom, a tendency to remove<BR>all clothing, a dislike for organization and order, and an insatiable desire to<BR>smoke whatever he can find.</pre></P>  <P> 
				<br><a name="Chant_HoldAnimal"><B>Hold Animal (Chant_HoldAnimal)</B></a>
				<pre> <BR>Chant    : Hold Animal <BR>Domain   : Animal affinity <BR>Available: Druid Ranger  <BR>Allows   : Animal Affinity I <BR>Use Cost : Mana (63)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "HOLD ANIMAL" [MOB NAME] <BR>Example  : chant "hold animal" bear <BR>This chant will cause an animal to become perfectly still and unable to move<BR>for the duration of the druids magic.</pre></P>  <P> 
				<br><a name="Chant_Homeopathy"><B>Homeopathy (Chant_Homeopathy)</B></a>
				<pre> <BR>Chant    : Homeopathy <BR>Domain   : Preserving <BR>Available: Delver  <BR>Allows   : Preserving I <BR>Use Cost : Mana (72)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT HOMEOPATHY [TARGET NAME] <BR>Example  : chant "homeopathy" target <BR>This chant is ostensibly for the curing of a disease in the target.  It works<BR>by randomly doing nothing, forcing the disease into remission, or forcing the<BR>disease to run its complete course, all at once.</pre></P>  <P> 
				<br><a name="Chant_HoneyMoon"><B>Honey Moon (Chant_HoneyMoon)</B></a>
				<pre> <BR>Chant    : Honey Moon <BR>Domain   : Moon altering <BR>Available: SkyWatcher  <BR>Allows   : Moon Enchanting I <BR>Use Cost : Mana (56)  <BR>Quality  : Circumstantial <BR>Targets  : Creatures Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "HONEY MOON" <BR>Example  : chant "honey moon" <BR>This chant will cause everyone in the room to slowly become more and more<BR>nourished, ending any suffering from hunger or thirst.</pre></P>  <P> 
				<br><a name="Chant_HowlersMoon"><B>Howlers Moon (Chant_HowlersMoon)</B></a>
				<pre> <BR>Chant    : Howlers Moon <BR>Domain   : Moon altering <BR>Available: SkyWatcher  <BR>Allows   : Moon Enchanting I <BR>Use Cost : Mana (73)  <BR>Quality  : Malicious <BR>Targets  : Creatures Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "HOWLERS MOON" <BR>Example  : chant "howlers moon" <BR>This chant will cause ferocious wolves to become attracted to the room.  The<BR>wolfs may attack the caster, follow the caster, or do nothing.  </pre></P>  <P> 
				<br><a name="Chant_IllusionaryForest"><B>Illusionary Forest (Chant_IllusionaryForest)</B></a>
				<pre> <BR>Chant    : Illusionary Forest <BR>Domain   : Enduring <BR>Available: Druid  <BR>Allows   : Enduring I <BR>Use Cost : Mana (64)  <BR>Quality  : Malicious <BR>Targets  : Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "ILLUSIONARY FOREST" <BR>Example  : chant "illusionary forest" <BR>This chant will create the illusion that the location enchanted by the druid is<BR>actually somewhere in a forest.  All who enter the room will be affected by the<BR>chant.</pre></P>  <P> 
				<br><a name="Chant_KillerVine"><B>Killer Vine (Chant_KillerVine)</B></a>
				<pre> <BR>Chant    : Killer Vine <BR>Domain   : Plant control <BR>Available: Gaian  <BR>Allows   : Plant Mastering I <BR>Use Cost : Mana (59)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "KILLER VINE" <BR>Example  : chant "killer vine" <BR>If the druid is in a sufficiently foliated area, the druid may use their combat<BR>anger to animate a nearby vine to fight for the druid.  The vine will grow<BR>still again once combat ends, and remains rooted. </pre></P>  <P> 
				<br><a name="Chant_Labyrinth"><B>Labyrinth (Chant_Labyrinth)</B></a>
				<pre> <BR>Chant    : Labyrinth <BR>Domain   : Deep magic <BR>Available: Delver  <BR>Allows   : Deep Lore I <BR>Use Cost : Mana (68)  <BR>Quality  : Malicious <BR>Targets  : Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "LABYRINTH" <BR>Example  : chant "labyrinth" <BR>This chant causes everyone in the same room as the druid to be mystically<BR>transported to a random room in a great cave labyrinth.  There the druid and<BR>all others must remain until the spell wears off, or they are able to spell<BR>themselves elsewhere.</pre></P>  <P> 
				<br><a name="Chant_BreatheAir"><B>Land Lungs (Chant_BreatheAir)</B></a>
				<pre>Usage    : CHANT "LAND LUNGS" [TARGET] <BR>Example  : chant "land lungs" fish <BR>This chant will allow the target to breathe air for the duration of the chant.</pre></P>  <P> 
				<br><a name="Chant_SenseLife"><B>Life Echoes (Chant_SenseLife)</B></a>
				<pre> <BR>Chant    : Life Echoes <BR>Domain   : Breeding <BR>Available: Druid Ranger  <BR>Allows   : Breeding I <BR>Use Cost : Mana (53)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "LIFE ECHOES" <BR>Example  : chant "life echoes" <BR>This chant allows the druid to become sensitive to the life around him or her,<BR>even in places relatively distant.</pre></P>  <P> 
				<br><a name="Chant_LightningWard"><B>Lightning Ward (Chant_LightningWard)</B></a>
				<pre> <BR>Chant    : Lightning Ward <BR>Domain   : Preserving <BR>Available: Druid Ranger SkyWatcher  <BR>Allows   : Preserving I <BR>Use Cost : Mana (57)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "LIGHTNING WARD"   <BR>Example  : chant "lightning ward" <BR>This chant allows the druid to become resistant (but not immune) to electrical<BR>attacks.  Attacks of this kind include spells, breath weapons, and other<BR>magical and non-magical attacks.</pre></P>  <P> 
				<br><a name="Chant_LocateAnimals"><B>Locate Animals (Chant_LocateAnimals)</B></a>
				<pre> <BR>Chant    : Locate Animals <BR>Domain   : Animal affinity <BR>Available: Beastmaster Druid Mer Ranger  <BR>Allows   : Animal Affinity I <BR>Use Cost : Mana (52)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "LOCATE ANIMALS" <BR>Example  : chant "locate animals" <BR>This chant will give the druid a hot-and-cold sense of direction to an animal<BR>somewhere in his or her area.  By following the directions provided by the<BR>chant, the druid may direct himself to the animal nearby.</pre></P>  <P> 
				<br><a name="Chant_LocatePlants"><B>Locate Plants (Chant_LocatePlants)</B></a>
				<pre> <BR>Chant    : Locate Plants <BR>Domain   : Plant control <BR>Available: Druid Gaian Ranger  <BR>Allows   : Plant Mastering I <BR>Use Cost : Mana (52)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "LOCATE PLANTS" <BR>Example  : chant "locate plants" <BR>This chant will give the druid a hot-and-cold sense of direction to the nearest<BR>place of heavy plant growth in his or her area.  By following the directions<BR>provided by the chant, the druid may direct himself to the proper place.</pre></P>  <P> 
				<br><a name="Chant_LoveMoon"><B>Love Moon (Chant_LoveMoon)</B></a>
				<pre> <BR>Chant    : Love Moon <BR>Domain   : Moon altering <BR>Available: SkyWatcher  <BR>Allows   : Moon Enchanting I <BR>Use Cost : Mana (54)  <BR>Quality  : Circumstantial <BR>Targets  : Creatures Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "LOVE MOON" <BR>Example  : chant "love moon" <BR>This chant causes the love moon to rise over the room.  Everyone in the room<BR>will have their perceived charisma rise by 6 points, and will have loving<BR>feelings towards the opposite sex in the room.</pre></P>  <P> 
				<br><a name="Chant_MagmaCannon"><B>Magma Cannon (Chant_MagmaCannon)</B></a>
				<pre> <BR>Chant    : Magma Cannon <BR>Domain   : Deep magic <BR>Available: Delver  <BR>Allows   : Ignalist I, Deep Lore I <BR>Use Cost : Mana (73)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Range 1 - Range 5 <BR>Commands : CHANT, CH <BR>Usage    : CHANT "MAGMA CANNON" [TARGET] <BR>Example  : chant "magma cannon" orc <BR>This chant causes the ground near the druid to go molten, which he or she then<BR>draws forth and shoots at the target, engulfing them in flaming magma.</pre></P>  <P> 
				<br><a name="Chant_MagneticEarth"><B>Magnetic Earth (Chant_MagneticEarth)</B></a>
				<pre> <BR>Chant    : Magnetic Earth <BR>Domain   : Deep magic <BR>Available: Delver  <BR>Allows   : Deep Lore I <BR>Use Cost : Mana (67)  <BR>Quality  : Malicious <BR>Targets  : Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "MAGNETIC EARTH" <BR>Example  : chant "magnetic earth" <BR>This chant causes a powerful magnetic field to emenate from the ground.  All<BR>metal items not in containers or securely worn are drawn to the ground and away<BR>from their owners.</pre></P>  <P> 
				<br><a name="Chant_MagneticField"><B>Magnetic Field (Chant_MagneticField)</B></a>
				<pre> <BR>Chant    : Magnetic Field <BR>Domain   : Deep magic <BR>Available: Delver  <BR>Allows   : Deep Lore I <BR>Use Cost : Mana (56)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "MAGNETIC FIELD" [TARGET NAME] <BR>Example  : chant "magnetic field" orc <BR>This chant causes a powerful and constricting magnetic field to envelope the<BR>target.  Any metal armor worn will render them unable to change their location.<BR>Manipulating metal items would be likewise impossible.</pre></P>  <P> 
				<br><a name="Chant_ManicMoon"><B>Manic Moon (Chant_ManicMoon)</B></a>
				<pre> <BR>Chant    : Manic Moon <BR>Domain   : Moon altering <BR>Available: SkyWatcher  <BR>Allows   : Moon Enchanting I <BR>Use Cost : Mana (72)  <BR>Quality  : Malicious <BR>Targets  : Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "MANIC MOON" <BR>Example  : chant "manic moon" <BR>This chant causes the manic moon to rise over the room.  Everyone in the room,<BR>except the druid will begin to go nuts.  This can create great confusion during<BR>combat, making people forget or even change who they are fighting, or start<BR>fighting for no reason.</pre></P>  <P> 
				<br><a name="Chant_MassFungalGrowth"><B>Mass Fungal Growth (Chant_MassFungalGrowth)</B></a>
				<pre> <BR>Chant    : Mass Fungal Growth <BR>Domain   : Plant growth <BR>Available: Delver  <BR>Allows   : Plant Growing I, Hardy Planting I <BR>Use Cost : Mana (73)  <BR>Quality  : Circumstantial <BR>Targets  : Items  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "MASS FUNGAL GROWTH" <BR>Example  : chant "mass fungal growth" <BR>This chant will create a fungus in a cave room as per the spell Summon Fungus.<BR>In addition, it will create other fungi in other nearby cave rooms.  The number<BR>of fungus created with this chant increase as the druid goes up in level.</pre></P>  <P> 
				<br><a name="Chant_MetalMold"><B>Metal Mold (Chant_MetalMold)</B></a>
				<pre> <BR>Chant    : Metal Mold <BR>Domain   : Plant growth <BR>Available: Delver  <BR>Allows   : Plant Growing I, Hardy Planting I <BR>Use Cost : Mana (75)  <BR>Quality  : Malicious <BR>Targets  : Items Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "METAL MOLD" [TARGET NAME] <BR>Example  : chant "metal mold" orc <BR>Example  : chant "metal mold" sword <BR>This chant will cause any metal equipment or items on the target to get eaten<BR>up by a metal-dissolving mold.  The amount of damage goes up with the Druid,<BR>and magical items are less suceptable to damage than mundane ones.</pre></P>  <P> 
				<br><a name="Chant_MeteorStrike"><B>Meteor Strike (Chant_MeteorStrike)</B></a>
				<pre> <BR>Chant    : Meteor Strike <BR>Domain   : Rock control <BR>Available: SkyWatcher  <BR>Allows   : Rock Controlling I <BR>Use Cost : Mana (75)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Range 1 - Range 5 <BR>Commands : CHANT, CH <BR>Usage    : CHANT "METEOR STRIKE" <BR>Example  : chant "meteor strike" <BR>This chant will cause a storm of meteors to rain down on all enemies of the<BR>druid.</pre></P>  <P> 
				<br><a name="Chant_Mold"><B>Mold (Chant_Mold)</B></a>
				<pre> <BR>Chant    : Mold <BR>Domain   : Plant growth <BR>Available: Delver  <BR>Allows   : Plant Growing I, Hardy Planting I <BR>Use Cost : Mana (56)  <BR>Quality  : Malicious <BR>Targets  : Items Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT MOLD [TARGET NAME] <BR>Example  : chant "mold" orc <BR>Example  : chant "mold" bread <BR>This chant will cause any foodstuffs in the inventory of the target to become<BR>moldy.  Anyone eating the food becomes sick with lockjaw.  The food decays 3<BR>days after the mold is set on it.</pre></P>  <P> 
				<br><a name="Chant_MoonCalf"><B>Moon Calf (Chant_MoonCalf)</B></a>
				<pre> <BR>Chant    : Moon Calf <BR>Domain   : Moon altering <BR>Available: SkyWatcher  <BR>Allows   : Moon Enchanting I <BR>Use Cost : Mana (62)  <BR>Quality  : Malicious <BR>Targets  : Creatures Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "MOON CALF" <BR>Example  : chant "moon calf" <BR>This chant will cause everyone in the room to suffer a drop in intelligence.</pre></P>  <P> 
				<br><a name="Chant_Moonbeam"><B>Moonbeam (Chant_Moonbeam)</B></a>
				<pre> <BR>Chant    : Moonbeam <BR>Domain   : Moon summoning <BR>Available: Druid Ranger SkyWatcher  <BR>Allows   : Summoning Mastery I, Moon Enchanting I <BR>Use Cost : Mana (52)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT MOONBEAM <BR>Example  : chant "moonbeam" <BR>This chant will create a light beam of moonlight which will follow the druid<BR>around, illuminating any dark places the druid may enter.</pre></P>  <P> 
				<br><a name="Chant_MoveSky"><B>Move The Sky (Chant_MoveSky)</B></a>
				<pre> <BR>Chant    : Move The Sky <BR>Domain   : Moon summoning <BR>Available: SkyWatcher  <BR>Allows   : Summoning Mastery I, Moon Enchanting I <BR>Use Cost : Mana (1063004405)  <BR>Quality  : Circumstantial <BR>Targets  :  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "MOVE THE SKY" <BR>Example  : chant "move the sky" <BR>This chant causes time to move forward or backwards such that the sun will set<BR>or rise.</pre></P>  <P> 
				<br><a name="Chant_MuddyGrounds"><B>Muddy Grounds (Chant_MuddyGrounds)</B></a>
				<pre> <BR>Chant    : Muddy Grounds <BR>Domain   : Weather mastery <BR>Available: Mer SkyWatcher  <BR>Allows   : Weather Mastering I <BR>Use Cost : Mana (57)  <BR>Quality  : Malicious <BR>Targets  : Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "MUDDY GROUNDS" <BR>Example  : chant "muddy grounds" <BR>The druid turns the rock or sandy ground into mushy mud.  This makes the room<BR>extremely costly in movement to walk through, or fight in.</pre></P>  <P> 
				<br><a name="Chant_NaturalBalance"><B>Natural Balance (Chant_NaturalBalance)</B></a>
				<pre> <BR>Chant    : Natural Balance <BR>Domain   : Enduring <BR>Available: Ranger Several Classes  <BR>Allows   : Enduring I <BR>Use Cost : Mana (57)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "NATURAL BALANCE" <BR>Example  : chant "natural balance" <BR>This chant will allow the druid to enter a state of communion with the balance<BR>of nature.  Extreme thoughts of good and evil will slowly fade from his or her<BR>mind with each passing minute.  Willful movements or speaking may break the<BR>communion.</pre></P>  <P> 
				<br><a name="Chant_NaturalOrder"><B>Natural Order (Chant_NaturalOrder)</B></a>
				<pre> <BR>Chant    : Natural Order <BR>Domain   : Enduring <BR>Available: Ranger Several Classes  <BR>Allows   : Enduring I <BR>Use Cost : Mana (58)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "NATURAL ORDER" <BR>Example  : chant "natural order" <BR>This chant will allow the druid to enter a state of communion with the order of<BR>nature.  Extreme thoughts of law and chaos will slowly fade from his or her<BR>mind with each passing minute.  Willful movements or speaking may break the<BR>communion.</pre></P>  <P> 
				<br><a name="Chant_Nectar"><B>Nectar (Chant_Nectar)</B></a>
				<pre> <BR>Chant    : Nectar <BR>Domain   : Plant growth <BR>Available: Druid  <BR>Allows   : Plant Growing I, Hardy Planting I <BR>Use Cost : Mana (69)  <BR>Quality  : Circumstantial <BR>Targets  : Items  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT NECTAR <BR>Example  : chant "nectar" <BR>This chant will create a enormous flower that is literally dripping with<BR>nectar. The flower will be so enchanted that all of those whose wills fail will<BR>attempt to take a drink of the nectar.  Fortunately, aside from being<BR>intoxicating, the nectar provides healing and mana recovery.</pre></P>  <P> 
				<br><a name="Chant_NeutralizePoison"><B>Neutralize Poison (Chant_NeutralizePoison)</B></a>
				<pre> <BR>Chant    : Neutralize Poison <BR>Domain   : Preserving <BR>Available: Ranger Several Classes  <BR>Allows   : Preserving I <BR>Use Cost : Mana (72)  <BR>Quality  : Always Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "NEUTRALIZE POISON" [MOB NAME] <BR>Example  : chant "neutralize poison" rothar <BR>This chant will remove the effects of a poisonous affliction from the target<BR>creature.</pre></P>  <P> 
				<br><a name="Chant_PaleMoon"><B>Pale Moon (Chant_PaleMoon)</B></a>
				<pre> <BR>Chant    : Pale Moon <BR>Domain   : Moon altering <BR>Available: SkyWatcher  <BR>Allows   : Moon Enchanting I <BR>Use Cost : Mana (53)  <BR>Quality  : Malicious <BR>Targets  : Creatures Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "PALE MOON" <BR>Example  : chant "pale moon" <BR>This chant will cause everyone in the room to become more susceptible to<BR>poisonous affliction.</pre></P>  <P> 
				<br><a name="Chant_PeaceMoon"><B>Peace Moon (Chant_PeaceMoon)</B></a>
				<pre> <BR>Chant    : Peace Moon <BR>Domain   : Moon altering <BR>Available: SkyWatcher  <BR>Allows   : Moon Enchanting I <BR>Use Cost : Mana (65)  <BR>Quality  : Circumstantial <BR>Targets  : Creatures Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "PEACE MOON" <BR>Example  : chant "peace moon" <BR>This chant will cause the peace moon to rise, preventing and ending combat in<BR>the room.</pre></P>  <P> 
				<br><a name="Chant_Phosphorescence"><B>Phosphorescence (Chant_Phosphorescence)</B></a>
				<pre> <BR>Chant    : Phosphorescence <BR>Domain   : Nature lore <BR>Available: Mer  <BR>Allows   : Nature Lore I <BR>Use Cost : Mana (51)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "PHOSPHORESCENCE" <BR>Example  : chant "phosphorescence" <BR>This chant will cause the casters skin to take on a phosphoescent glow, allow<BR>them to see in dark places, especially under water.</pre></P>  <P> 
				<br><a name="Chant_PiercingMoon"><B>Piercing Moon (Chant_PiercingMoon)</B></a>
				<pre> <BR>Chant    : Piercing Moon <BR>Domain   : Moon summoning <BR>Available: SkyWatcher  <BR>Allows   : Summoning Mastery I, Moon Enchanting I <BR>Use Cost : Mana (59)  <BR>Quality  : Circumstantial <BR>Targets  : Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "PIERCING MOON" <BR>Example  : chant "piercing moon" <BR>This chant will allow the moon to be seen through the clouds, so long as the<BR>druid is outside at night.  With the moon visible, other moon chants may be<BR>cast.</pre></P>  <P> 
				<br><a name="Chant_PlaneWalking"><B>Plane Walking (Chant_PlaneWalking)</B></a>
				<pre> <BR>Chant    : Plane Walking <BR>Domain   : Conjuration <BR>Available: Druid  <BR>Allows   : Reduced Conjuring I, Power Conjuring I, Extended Conjuring I <BR>Allows   : Ranged Conjuring I <BR>Use Cost : Mana (966367641)  <BR>Quality  : Circumstantial <BR>Targets  : Items Creatures Exits Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "PLANE WALKING" [PLANE NAME] <BR>Example  : cast "plane walking" nirvana <BR>This chant allows the druid and his/her group to shift into another plane of<BR>existence for a period of time.  Unless the druid is perfectly proficient, the<BR>chances of actually reaching the intended plane is small. The caster should be<BR>ready for unusual environmental, including planes where there is no air to<BR>breathe.  If perfectly successful, the new plane will appear identical to an<BR>area in the prime material plane, except that the laws and rules of the plane<BR>will apply.  To travel from plane to plane, the druid requires only one of<BR>their connected plants to be grow.  To return home, the druid should travel to<BR>the "Prime Material" plane.</pre></P>  <P> 
				<br><a name="Chant_PlantBed"><B>Plant Bed (Chant_PlantBed)</B></a>
				<pre> <BR>Chant    : Plant Bed <BR>Domain   : Plant growth <BR>Available: Druid Gaian  <BR>Allows   : Plant Growing I, Hardy Planting I <BR>Use Cost : Mana (61)  <BR>Quality  : Circumstantial <BR>Targets  : Items  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "PLANT BED" <BR>Example  : chant "plant bed" <BR>This chant requires that the druid be among a sufficient growth of plant life. <BR>If so, the chant will cause a comfortable bed shaped like a pea-pod to grow<BR>nearby.  This bed may be slept in for improved rejuvenation rates.  The bed<BR>also grants magical help against the affects of poison and disease, allowing<BR>those affected to ride out the storm.</pre></P>  <P> 
				<br><a name="Chant_PlantChoke"><B>Plant Choke (Chant_PlantChoke)</B></a>
				<pre> <BR>Chant    : Plant Choke <BR>Domain   : Plant control <BR>Available: Gaian  <BR>Allows   : Plant Mastering I <BR>Use Cost : Mana (69)  <BR>Quality  : Malicious <BR>Targets  : Items Creatures  <BR>Range    : Touch - Range 10 <BR>Commands : CHANT, CH <BR>Usage    : CHANT "PLANT CHOKE" [TARGET NAME] <BR>Example  : chant "plant choke" orc <BR>This chant requires a summoned plant to be present, such as one from the Summon<BR>Plants chant.  The plant will wrap itself around the targets neck, choking them<BR>for a time.  The plant may be remove with difficulty.</pre></P>  <P> 
				<br><a name="Chant_PlantConstriction"><B>Plant Constriction (Chant_PlantConstriction)</B></a>
				<pre> <BR>Chant    : Plant Constriction <BR>Domain   : Plant control <BR>Available: Gaian  <BR>Allows   : Plant Mastering I <BR>Use Cost : Mana (67)  <BR>Quality  : Malicious <BR>Targets  : Items Creatures  <BR>Range    : Touch - Range 10 <BR>Commands : CHANT, CH <BR>Usage    : CHANT "PLANT CONSTRICTION" [TARGET NAME] <BR>Example  : chant "plant CONSTRICTION" orc <BR>This chant requires a summoned plant to be present, such as one from the Summon<BR>Plants chant.  The plant will wrap itself around either the targets arms,<BR>slowing their combat, or their legs, cutting down their movement.</pre></P>  <P> 
				<br><a name="Chant_PlantMaze"><B>Plant Maze (Chant_PlantMaze)</B></a>
				<pre> <BR>Chant    : Plant Maze <BR>Domain   : Plant growth <BR>Available: Druid Gaian  <BR>Allows   : Plant Growing I, Hardy Planting I <BR>Use Cost : Mana (64)  <BR>Quality  : Malicious <BR>Targets  : Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "PLANT MAZE" <BR>Example  : chant "plant maze" <BR>This chant causes everyone in the same room as the druid to be mystically<BR>transported to a random room in a great maze-like forest.  There the druid and<BR>all others must remain until the spell wears off, or they are able to spell<BR>themselves elsewhere.</pre></P>  <P> 
				<br><a name="Chant_PlantPass"><B>Plant Pass (Chant_PlantPass)</B></a>
				<pre> <BR>Chant    : Plant Pass <BR>Domain   : Shape shifting <BR>Available: Delver Druid Gaian  <BR>Allows   : Shapeshifting I <BR>Use Cost : Mana (59)  <BR>Quality  : Circumstantial <BR>Targets  :  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "PLANT PASS" [LOCATION NAME] <BR>Example  : chant "plant pass" "grassy knoll" <BR>This chant requires at least two plants be created by the druid, one at the<BR>source location, and another at the destination.  These plants are created<BR>using either "summon plants" or "distant growth". If the plants exist, the<BR>druid may use his or her "my plants" skill to identify their locations.  This<BR>chant then can be used to transport the druid from the location of one of the<BR>plants to the other.</pre></P>  <P> 
				<br><a name="Chant_PlantSelf"><B>Plant Self (Chant_PlantSelf)</B></a>
				<pre> <BR>Chant    : Plant Self <BR>Domain   : Shape shifting <BR>Available: Gaian  <BR>Allows   : Shapeshifting I <BR>Use Cost : Mana (57)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "PLANT SELF" <BR>Example  : chant "plant self" <BR>This chant will allow the druid to become as one of the growing plants. <BR>Extreme thoughts of good and evil will slowly fade from his or her mind with<BR>each passing minute.  This chant is slightly more effective than natural<BR>communion, but requires that the druid be in sunlight and fertile soil. <BR>Willful movements or speaking may break concentration.</pre></P>  <P> 
				<br><a name="Chant_PlantSnare"><B>Plant Snare (Chant_PlantSnare)</B></a>
				<pre> <BR>Chant    : Plant Snare <BR>Domain   : Plant control <BR>Available: Druid Gaian  <BR>Allows   : Plant Mastering I <BR>Use Cost : Mana (67)  <BR>Quality  : Malicious <BR>Targets  :  <BR>Range    : Touch - Range 2 <BR>Commands : CHANT, CH <BR>Usage    : CHANT "PLANT SNARE" <BR>Example  : chant "plant snare" <BR>This chant requires that the druid be among a sufficient growth of plant life. <BR>If so, the chant will cause that plant life to grow around and entangle all of<BR>the druids enemies for a period of time.  During this time, the entangled<BR>enemies will be unable to move or attack, until they can break free of the hold<BR>of the plants.</pre></P>  <P> 
				<br><a name="Chant_PlantTrap"><B>Plant Trap (Chant_PlantTrap)</B></a>
				<pre> <BR>Chant    : Plant Trap <BR>Domain   : Plant control <BR>Available: Gaian  <BR>Allows   : Plant Mastering I <BR>Use Cost : Mana (100)  <BR>Quality  : Malicious <BR>Targets  : Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "PLANT TRAP" <BR>Example  : chant "plant trap" <BR>This chant requires that the druid have either plant constriction, or plant<BR>choke. This chant will stir up the plants in the area, making them attack<BR>anyone who enters the room with either constriction or choke.  This effect is<BR>permanent on owned property.</pre></P>  <P> 
				<br><a name="Chant_PlantWall"><B>Plant Wall (Chant_PlantWall)</B></a>
				<pre> <BR>Chant    : Plant Wall <BR>Domain   : Plant growth <BR>Available: Gaian  <BR>Allows   : Plant Growing I, Hardy Planting I <BR>Use Cost : Mana (62)  <BR>Quality  : Circumstantial <BR>Targets  : Items  <BR>Range    : Range 1 - Range 10 <BR>Commands : CHANT, CH <BR>Usage    : CHANT "PLANT WALL" <BR>Example  : chant "plant wall" <BR>This chant requires that the druid be in ranged combat against his or her<BR>adversaries.  This chant will create an enormous wall of plants which will<BR>absorb all enemy spells and missile attacks. The wall must be destroyed before<BR>enemies can reach the caster.</pre></P>  <P> 
				<br><a name="Chant_PoisonousVine"><B>Poisonous Vine (Chant_PoisonousVine)</B></a>
				<pre> <BR>Chant    : Poisonous Vine <BR>Domain   : Plant control <BR>Available: Gaian  <BR>Allows   : Plant Mastering I <BR>Use Cost : Mana (65)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "POISONOUS VINE" <BR>Example  : chant "poisonous vine" <BR>If the druid is in a sufficiently foliated area, the druid may use their combat<BR>anger to animate a nearby vine to fight for the druid.  The vine will grow<BR>still again once combat ends, and remains rooted.  The vine will also have a<BR>poison attack which grows more dangerous as the druid gains levels.  The vine<BR>is also able to rescue the druid from his or her enemies.  The druid needs only<BR>to order the vine to rescue 'order vine rescue'.</pre></P>  <P> 
				<br><a name="Chant_PrayerWard"><B>Prayer Ward (Chant_PrayerWard)</B></a>
				<pre> <BR>Chant    : Prayer Ward <BR>Domain   : Preserving <BR>Available: SkyWatcher  <BR>Allows   : Preserving I <BR>Use Cost : Mana (69)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "PRAYER WARD" <BR>Example  : chant "prayer ward" <BR>This chant allows the druid to become almost immune to Clerical prayers.</pre></P>  <P> 
				<br><a name="Chant_PredictPhase"><B>Predict Phase (Chant_PredictPhase)</B></a>
				<pre> <BR>Chant    : Predict Phase <BR>Domain   : Moon summoning <BR>Available: SkyWatcher  <BR>Allows   : Summoning Mastery I, Moon Enchanting I <BR>Use Cost : Mana (51)  <BR>Quality  : Circumstantial <BR>Targets  :  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "PREDICT PHASE" <BR>Example  : chant "predict phase" <BR>This chant will tell the druid what the moon phase is, regardless of the<BR>weather or time of day.</pre></P>  <P> 
				<br><a name="Chant_PredictTides"><B>Predict Tides (Chant_PredictTides)</B></a>
				<pre> <BR>Chant    : Predict Tides <BR>Domain   : Moon summoning <BR>Available: Mer  <BR>Allows   : Summoning Mastery I, Moon Enchanting I <BR>Use Cost : Mana (51)  <BR>Quality  : Circumstantial <BR>Targets  :  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "PREDICT TIDES" <BR>Example  : chant "predict tides" <BR>This chant will tell the druid what the tides are presently doing, regardless<BR>of the weather, time of day, or location.</pre></P>  <P> 
				<br><a name="Chant_PredictWeather"><B>Predict Weather (Chant_PredictWeather)</B></a>
				<pre> <BR>Chant    : Predict Weather <BR>Domain   : Weather mastery <BR>Available: Druid Ranger SkyWatcher  <BR>Allows   : Weather Mastering I <BR>Use Cost : Mana (51)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "PREDICT WEATHER" <BR>Example  : chant "predict weather" <BR>This chant will tell the druid what the weather will be in the future. If the<BR>weather will be severe in the future, and the druid is able to calm the weather<BR>both now and for the future, then he or she will have created a natural<BR>climactic balance that will grant him a small gift of experience, and place the<BR>weather outside of druidic control for a short weather period.  An area which<BR>is already under the Weather Control of a druid will not be capable of reaching<BR>this state of balance.</pre></P>  <P> 
				<br><a name="Chant_PurpleMoon"><B>Purple Moon (Chant_PurpleMoon)</B></a>
				<pre> <BR>Chant    : Purple Moon <BR>Domain   : Moon altering <BR>Available: SkyWatcher  <BR>Allows   : Moon Enchanting I <BR>Use Cost : Mana (63)  <BR>Quality  : Malicious <BR>Targets  : Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "PURPLE MOON" <BR>Example  : chant "purple moon" <BR>This chant will cause all lawful in the room to take double damage during<BR>combat, and all chaos in the room to take half damage.</pre></P>  <P> 
				<br><a name="Chant_Earthquake"><B>Quake (Chant_Earthquake)</B></a>
				<pre> <BR>Chant    : Quake <BR>Domain   : Rock control <BR>Available: Delver Druid  <BR>Allows   : Rock Controlling I <BR>Use Cost : Mana (67)  <BR>Quality  : Malicious <BR>Targets  :  <BR>Range    : Touch - Range 3 <BR>Commands : CHANT, CH <BR>Usage    : CHANT QUAKE <BR>Example  : chant "quake" <BR>This powerful chant will cause the earth beneath the druids enemies to begin<BR>shaking violently. Those effected will take damage from the rattling, and will<BR>probably fall down.</pre></P>  <P> 
				<br><a name="Chant_Reabsorb"><B>Reabsorb (Chant_Reabsorb)</B></a>
				<pre> <BR>Chant    : Reabsorb <BR>Domain   : Deep magic <BR>Available: Druid  <BR>Allows   : Deep Lore I <BR>Use Cost : Mana (68)  <BR>Quality  : Malicious <BR>Targets  : Items  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "REABSORB" [TARGET NAME] <BR>Example  : chant "reabsorb" sword <BR>This chant causes the target item to be reabsorbed into the earth, returning to<BR>the dust from which it came.</pre></P>  <P> 
				<br><a name="Chant_RedMoon"><B>Red Moon (Chant_RedMoon)</B></a>
				<pre> <BR>Chant    : Red Moon <BR>Domain   : Moon altering <BR>Available: SkyWatcher  <BR>Allows   : Moon Enchanting I <BR>Use Cost : Mana (63)  <BR>Quality  : Malicious <BR>Targets  : Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "RED moon" <BR>Example  : chant "red mooon" <BR>This chant will cause all good in the room to take double damage during combat,<BR>and all evil in the room to take half damage.</pre></P>  <P> 
				<br><a name="Chant_ReefWalking"><B>Reef Walking (Chant_ReefWalking)</B></a>
				<pre> <BR>Chant    : Reef Walking <BR>Domain   : Plant growth <BR>Available: Mer  <BR>Allows   : Plant Growing I, Hardy Planting I <BR>Use Cost : Mana (61)  <BR>Quality  : Circumstantial <BR>Targets  : Items  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "REEF WALKING" [LOCATION NAME] <BR>Example  : chant "reef walking" "grassy knoll" <BR>This chant requires at least two growths be created by the druid in watery<BR>areas, one at the source location, and another at the destination.  These<BR>plants are created using either "summon seaweed" or "summon coral". If the<BR>growths exist, the druid may use his or her "my plants" skill to identify their<BR>locations.  This chant then can be used to transport the druid from the<BR>location of one of the growths to the other.</pre></P>  <P> 
				<br><a name="Chant_Reincarnation"><B>Reincarnation (Chant_Reincarnation)</B></a>
				<pre> <BR>Chant    : Reincarnation <BR>Domain   : Breeding <BR>Available: Druid  <BR>Allows   : Breeding I <BR>Use Cost : Mana (200)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "REINCARNATION" [TARGET NAME] <BR>Available: Druid  <BR>Example  : chant "reincarnation" bob <BR>This most powerful of Druid chants places a powerful geas upon the target. <BR>Once cast, this powerful effect will trigger whenever the person or creature<BR>under the geas dies, forcing them to be reincarnated as some random creature. <BR>After a long period of time, the geas will be lifted, and the target will be<BR>permanently stuck with the race they are at that moment.  The duration of the<BR>chant effect is a few hours of real time. Casting this chant at the target<BR>again will lift the geas.</pre></P>  <P> 
				<br><a name="Chant_RepelVermin"><B>Repel Vermin (Chant_RepelVermin)</B></a>
				<pre> <BR>Chant    : Repel Vermin <BR>Domain   : Animal affinity <BR>Available: Ranger  <BR>Allows   : Animal Affinity I <BR>Use Cost : Mana (54)  <BR>Quality  : Always Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "REPEL VERMIN" [TARGET] <BR>Example  : chant "repel vermin" <BR>This chant will create a field of protection from vermin around the target.<BR>Creatures fitting that description will be unable to approach or remain close<BR>to the target in combat, and insect summoning magic against the target will<BR>fail.</pre></P>  <P> 
				<br><a name="Chant_RestoreMana"><B>Restore Mana (Chant_RestoreMana)</B></a>
				<pre> <BR>Chant    : Restore Mana <BR>Domain   : Preserving <BR>Allows   : Preserving I <BR>Use Cost : Mana (50)  <BR>Quality  : Always Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "RESTORE MANA" [TARGET NAME] <BR>Example  : chant "restore mana" bob <BR>This chant quite simply transfers 50 points of mana from the source to the<BR>target.</pre></P>  <P> 
				<br><a name="Chant_ResuscitateCompanion"><B>Resuscitate Companion (Chant_ResuscitateCompanion)</B></a>
				<pre> <BR>Chant    : Resuscitate Companion <BR>Domain   : Animal affinity <BR>Available: Ranger  <BR>Allows   : Animal Affinity I <BR>Use Cost : Mana (72)  <BR>Quality  : Circumstantial <BR>Targets  : Items Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "RESUSCITATE COMPANION" [TARGET NAME] <BR>Example  : chant "resuscitate companion" fox <BR>If the ranger witnesses the death of an animal follower, then this chant will<BR>restore life to the fallen companion.</pre></P>  <P> 
				<br><a name="Chant_Rockfeet"><B>Rockfeet (Chant_Rockfeet)</B></a>
				<pre> <BR>Chant    : Rockfeet <BR>Domain   : Shape shifting <BR>Available: Delver  <BR>Allows   : Shapeshifting I <BR>Use Cost : Mana (59)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch - Range 10 <BR>Commands : CHANT, CH <BR>Usage    : CHANT "ROCKFEET" [TARGET NAME] <BR>Example  : chant "rockfeet" orc <BR>This wicked chant causes the hands and the feet of the target to feel as heavy<BR>as rocks.  Any effort involving either will quickly tire the target, eventually<BR>causing fatigue.</pre></P>  <P> 
				<br><a name="Chant_Rockthought"><B>Rockthought (Chant_Rockthought)</B></a>
				<pre> <BR>Chant    : Rockthought <BR>Domain   : Enduring <BR>Available: Delver  <BR>Allows   : Enduring I <BR>Use Cost : Mana (62)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT ROCKTHOUGHT [TARGET NAME] <BR>Example  : chant rockthought orc <BR>This strange chant, whose effectiveness is always questionable, will first<BR>confuse the target, ending combat.  The next action which the target performs<BR>will be burned into the targets mind.  The target will then stubbornly perform<BR>that action (or try to) over and over until released from the chant.</pre></P>  <P> 
				<br><a name="Chant_Root"><B>Root (Chant_Root)</B></a>
				<pre> <BR>Chant    : Root <BR>Domain   : Preserving <BR>Available: Gaian  <BR>Allows   : Preserving I <BR>Use Cost : Mana (58)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT ROOT <BR>Example  : chant "root" <BR>This chant will cause the druid to become rooted in the ground.  In this state,<BR>the druid is unable to advance or retreat in combat, or move from room to room<BR>until the chant is dispelled by a REVOKE call.  The chant also protects the<BR>druid from summoning, dismissal, and spells of repulsion, wind gust, and<BR>reversed gravity.</pre></P>  <P> 
				<br><a name="Chant_RustCurse"><B>Rust Curse (Chant_RustCurse)</B></a>
				<pre> <BR>Chant    : Rust Curse <BR>Domain   : Deep magic <BR>Available: Delver Mer  <BR>Allows   : Deep Lore I <BR>Use Cost : Mana (69)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "RUST CURSE" [TARGET NAME] <BR>Example  : chant "rust curse" orc <BR>This chant causes any metal items carried by the target, especially worn or<BR>wielded items, to begin rusting away into nothingness.</pre></P>  <P> 
				<br><a name="Chant_SacredEarth"><B>Sacred Earth (Chant_SacredEarth)</B></a>
				<pre> <BR>Chant    : Sacred Earth <BR>Domain   : Enduring <BR>Available: Delver  <BR>Allows   : Enduring I <BR>Use Cost : Mana (65)  <BR>Quality  : Malicious <BR>Targets  : Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "SACRED EARTH" <BR>Example  : chant "sacred earth" <BR>This chant will prevents the gathering of resources from this room and adjacent<BR>rooms by mundane means (foraging, mining, etc..), and will also cause all<BR>plant-based creatures to only take half-damage in those rooms.  This chant is<BR>permanent on owned property.  </pre></P>  <P> 
				<br><a name="Chant_SaplingWorkers"><B>Sapling Workers (Chant_SaplingWorkers)</B></a>
				<pre> <BR>Chant    : Sapling Workers <BR>Domain   : Plant control <BR>Available: Gaian  <BR>Allows   : Plant Mastering I <BR>Use Cost : Mana (70)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "SAPLING WORKERS" <BR>Example  : chant "sapling workers" <BR>This chant will cause a nearby tree to animate and follow the caster.  The<BR>sapling will be knowledgable in some craft, such as Leather Working, Tailoring,<BR>ScrimShaw, Sculpting, Foraging, Farming, or Butchering.  The caster can then<BR>ORDER the sapling to perform its craft, provided the caster provides the<BR>necessary materials.</pre></P>  <P> 
				<br><a name="Chant_SenseAge"><B>Sense Age (Chant_SenseAge)</B></a>
				<pre> <BR>Chant    : Sense Age <BR>Domain   : Breeding <BR>Available: Beastmaster Druid  <BR>Allows   : Breeding I <BR>Use Cost : Mana (5)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "SENSE AGE" [TARGET NAME] <BR>Example  : chant "sense age" baby <BR>Example  : chant "sense age" orc <BR>This chant allows the druid to know the age of the target.  Further details can<BR>be sensed with expertise.</pre></P>  <P> 
				<br><a name="Chant_SenseFluids"><B>Sense Fluids (Chant_SenseFluids)</B></a>
				<pre> <BR>Chant    : Sense Fluids <BR>Domain   : Deep magic <BR>Available: Delver Druid Mer  <BR>Allows   : Deep Lore I <BR>Use Cost : Mana (70)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "SENSE FLUID" <BR>Example  : chant "sense fluids" <BR>This chant allows the druid to become sensitive to fluids on and below the<BR>ground, being able to easily identify specific kinds and their locations as he<BR>or she walks around.</pre></P>  <P> 
				<br><a name="Chant_SenseGems"><B>Sense Gems (Chant_SenseGems)</B></a>
				<pre> <BR>Chant    : Sense Gems <BR>Domain   : Rock control <BR>Available: Delver Druid Mer  <BR>Allows   : Rock Controlling I <BR>Use Cost : Mana (71)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "SENSE GEMS" <BR>Example  : chant "sense gems" <BR>This chant allows the druid to become sensitive to gems in the ground, being<BR>able to easily identify specific kinds and their locations as he or she walks<BR>around.</pre></P>  <P> 
				<br><a name="Chant_SenseMetal"><B>Sense Metal (Chant_SenseMetal)</B></a>
				<pre> <BR>Chant    : Sense Metal <BR>Domain   : Rock control <BR>Available: Delver  <BR>Allows   : Rock Controlling I <BR>Use Cost : Mana (54)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "SENSE METAL" <BR>Example  : chant "sense metal" <BR>This chant allows the druid to gain a sensitivity to metals.  He will be able<BR>tell metallic items by looking at them, and will have a strong sense of whether<BR>a metallic resource is in the ground where he is.</pre></P>  <P> 
				<br><a name="Chant_SenseOres"><B>Sense Ores (Chant_SenseOres)</B></a>
				<pre> <BR>Chant    : Sense Ores <BR>Domain   : Rock control <BR>Available: Delver Druid  <BR>Allows   : Rock Controlling I <BR>Use Cost : Mana (66)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "SENSE ORES" <BR>Example  : chant "sense ores" <BR>This chant allows the druid to become sensitive to metals and stone in the<BR>ground, being able to easily identify specific kinds and their locations as he<BR>or she walks around.</pre></P>  <P> 
				<br><a name="Chant_SensePlants"><B>Sense Plants (Chant_SensePlants)</B></a>
				<pre> <BR>Chant    : Sense Plants <BR>Domain   : Plant control <BR>Available: Druid Gaian  <BR>Allows   : Plant Mastering I <BR>Use Cost : Mana (65)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "SENSE PLANTS" <BR>Example  : chant "sense plants" <BR>This chant allows the druid to become sensitive to trees and plants on the<BR>ground, being able to easily identify specific kinds and their locations as he<BR>or she walks around.</pre></P>  <P> 
				<br><a name="Chant_SensePoison"><B>Sense Poison (Chant_SensePoison)</B></a>
				<pre> <BR>Chant    : Sense Poison <BR>Domain   : Preserving <BR>Available: Beastmaster Druid  <BR>Allows   : Preserving I <BR>Use Cost : Mana (52)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Items Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "SENSE POISON" [TARGET NAME] <BR>Example  : chant "sense poison" vial <BR>Example  : chant "sense poison" orc <BR>This chant allows the druid to become sensitive to the poisonousness of a<BR>monster or drink.</pre></P>  <P> 
				<br><a name="Chant_SensePregnancy"><B>Sense Pregnancy (Chant_SensePregnancy)</B></a>
				<pre> <BR>Chant    : Sense Pregnancy <BR>Domain   : Breeding <BR>Available: Beastmaster Druid  <BR>Allows   : Breeding I <BR>Use Cost : Mana (5)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "SENSE PREGNANCY" [TARGET NAME] <BR>Example  : chant "sense pregnancy" bobette <BR>This chant allows the druid to know whether the target is pregnant, and if so,<BR>how pregnant.  Even more information becomes available with expertise.</pre></P>  <P> 
				<br><a name="Chant_SenseSentience"><B>Sense Sentience (Chant_SenseSentience)</B></a>
				<pre> <BR>Chant    : Sense Sentience <BR>Domain   : Breeding <BR>Available: Druid Gaian  <BR>Allows   : Breeding I <BR>Use Cost : Mana (56)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "SENSE SENTIENCE" [TARGET NAME] <BR>Example  : chant "sense sentience" <BR>Allows the chanter to sense the whereabouts of all sentient beings in all the<BR>wild places in the same area of the druid.</pre></P>  <P> 
				<br><a name="Chant_SenseWater"><B>Sense Water (Chant_SenseWater)</B></a>
				<pre> <BR>Chant    : Sense Water <BR>Domain   : Water lore <BR>Available: Mer  <BR>Allows   : Water Lore I <BR>Use Cost : Mana (52)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "SENSE WATER" <BR>Example  : cast "sense water" <BR>Allows the caster to sense water sources all around.</pre></P>  <P> 
				<br><a name="Chant_Shamblermorph"><B>Shamblermorph (Chant_Shamblermorph)</B></a>
				<pre> <BR>Chant    : Shamblermorph <BR>Domain   : Shape shifting <BR>Available: Gaian  <BR>Allows   : Shapeshifting I <BR>Use Cost : Mana (75)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "SHAMBLERMORPH" [TARGET NAME] <BR>Example  : chant "shamblermorph" bob <BR>This chant will morph the target into a shambling mound, which is a ferocious<BR>plant creature.  The effect is benevolent when cast on a follower of the druid,<BR>but considered malicous otherwise.</pre></P>  <P> 
				<br><a name="Chant_Shapelessness"><B>Shapelessness (Chant_Shapelessness)</B></a>
				<pre> <BR>Chant    : Shapelessness <BR>Domain   : Shape shifting <BR>Available: SkyWatcher  <BR>Allows   : Shapeshifting I <BR>Use Cost : Mana (71)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "SHAPELESSNESS" <BR>Example  : chant "SHAPELESSNESS" <BR>The druid places him or herself in an ethereal state.  In this state, the druid<BR>will float, and is able to walk through walls.  However, the form is so<BR>unnatural that the druid will have trouble manipulating material things, and<BR>cannot carry equipment through doors.</pre></P>  <P> 
				<br><a name="Chant_Shillelagh"><B>Shillelagh (Chant_Shillelagh)</B></a>
				<pre> <BR>Chant    : Shillelagh <BR>Domain   : Plant control <BR>Available: Druid Gaian  <BR>Allows   : Plant Mastering I <BR>Use Cost : Mana (62)  <BR>Quality  : Circumstantial <BR>Targets  : Items  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "SHILLELAGH" [ITEM NAME] <BR>Example  : chant "shillelagh" staff <BR>This chant allows the druid to temporarily enchant a weapon of the type that<BR>druids are allowed to use.  The enchanted weapon will do additional damage, and<BR>hit more often.</pre></P>  <P> 
				<br><a name="Chant_SiftWrecks"><B>Sift Wrecks (Chant_SiftWrecks)</B></a>
				<pre> <BR>Chant    : Sift Wrecks <BR>Domain   : Water lore <BR>Available: Mer  <BR>Allows   : Water Lore I <BR>Use Cost : Mana (69)  <BR>Quality  : Circumstantial <BR>Targets  :  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "SIFT WRECKS" <BR>Example  : chant "sift wrecks" <BR>If the druid has a summoned coral in the area, then this chant will create a<BR>communion with the coral, revealing any items at the bottom of the water within<BR>a wide radius of the caster that increases with level and expertise.</pre></P>  <P> 
				<br><a name="Chant_SnatchLight"><B>Snatch Light (Chant_SnatchLight)</B></a>
				<pre> <BR>Chant    : Snatch Light <BR>Domain   : Deep magic <BR>Available: Delver  <BR>Allows   : Deep Lore I <BR>Use Cost : Mana (62)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "SNATCH LIGHT" [TARGET NAME]  <BR>Example  : chant "snatch light" orc <BR>This powerful chant creates an aura of darkness around the druid which is<BR>capable of reaching out to those around him and blocking out or blanketing all<BR>light sources in darkness.</pre></P>  <P> 
				<br><a name="Chant_SnuffFlame"><B>Snuff Flame (Chant_SnuffFlame)</B></a>
				<pre> <BR>Chant    : Snuff Flame <BR>Domain   : Enduring <BR>Available: Mer SkyWatcher  <BR>Allows   : Enduring I <BR>Use Cost : Mana (53)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Items Creatures Exits Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "SNUFF FLAME" [TARGET NAME]  <BR>Example  : chant "snuff flame" orc <BR>This powerful chant will extinguish any torches, or fire-based spells on the<BR>target.  It will also damage fire elementals.</pre></P>  <P> 
				<br><a name="Chant_SoaringEagle"><B>Soaring Eagle (Chant_SoaringEagle)</B></a>
				<pre> <BR>Chant    : Soaring Eagle <BR>Domain   : Shape shifting <BR>Available: Beastmaster SkyWatcher  <BR>Allows   : Shapeshifting I <BR>Use Cost : Mana (66)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "SOARING EAGLE" <BR>Example  : chant "soaring eagle" <BR>This chant allows the druid to grow a pair of enormous wings, allowing him or<BR>her to fly around.</pre></P>  <P> 
				<br><a name="Chant_SongWard"><B>Song Ward (Chant_SongWard)</B></a>
				<pre> <BR>Chant    : Song Ward <BR>Domain   : Preserving <BR>Available: SkyWatcher  <BR>Allows   : Preserving I <BR>Use Cost : Mana (64)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "SONG WARD" <BR>Example  : chant "song ward" <BR>This chant allows the druid to become almost immune to Bardic songs.</pre></P>  <P> 
				<br><a name="Chant_SpeakWithAnimals"><B>Speak With Animals (Chant_SpeakWithAnimals)</B></a>
				<pre> <BR>Chant    : Speak With Animals <BR>Domain   : Animal affinity <BR>Available: Beastmaster Mer Ranger  <BR>Allows   : Animal Affinity I <BR>Use Cost : Mana (53)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "SPEAK WITH ANIMALS" <BR>Example  : chant "speak with animals" <BR>This chant will allow the druid to speak with any animals he or she happens to<BR>encounter, and have them intelligibly speak back.  Intelligent creatures, and<BR>creatures without their own language are not intelligible, as this chant allows<BR>the druid to connect with the primitive animal, not to speak a new language.</pre></P>  <P> 
				<br><a name="Chant_SpeedAging"><B>Speed Aging (Chant_SpeedAging)</B></a>
				<pre> <BR>Chant    : Speed Aging <BR>Domain   : Breeding <BR>Available: Beastmaster  <BR>Allows   : Breeding I <BR>Use Cost : Mana (all)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "SPEED AGING" [TARGET NAME] <BR>Example  : chant "speed aging" baby <BR>Example  : chant "speed aging" apple <BR>This chant allows the druid to force the target to age a bit.  This has<BR>different affects depending upon the target.</pre></P>  <P> 
				<br><a name="Chant_SpeedBirth"><B>Speed Birth (Chant_SpeedBirth)</B></a>
				<pre> <BR>Chant    : Speed Birth <BR>Domain   : Breeding <BR>Available: Beastmaster  <BR>Allows   : Breeding I <BR>Use Cost : Mana (all)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "SPEED BIRTH" [TARGET NAME] <BR>Example  : chant "speed birth" bobbette <BR>This chant allows the druid to speed up the pregnancy of the target, so that<BR>the target will give birth sooner.</pre></P>  <P> 
				<br><a name="Chant_SpeedTime"><B>Speed Time (Chant_SpeedTime)</B></a>
				<pre> <BR>Chant    : Speed Time <BR>Domain   : Moon summoning <BR>Available: Druid  <BR>Allows   : Summoning Mastery I, Moon Enchanting I <BR>Use Cost : Mana (100)  <BR>Quality  : Circumstantial <BR>Targets  :  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "SPEED TIME" <BR>Example  : chant "speed time" <BR>This powerful chant will cause time to move forward at an alarming rate.  This<BR>is especially noticable when time-sensitive things are going on around the<BR>druid, such as combat.  Magic affects will expire more quickly as well.</pre></P>  <P> 
				<br><a name="Chant_SpellWard"><B>Spell Ward (Chant_SpellWard)</B></a>
				<pre> <BR>Chant    : Spell Ward <BR>Domain   : Preserving <BR>Available: SkyWatcher  <BR>Allows   : Preserving I <BR>Use Cost : Mana (71)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "SPELL WARD" <BR>Example  : chant "spell ward" <BR>This chant allows the druid to become almost immune to arcane spells.</pre></P>  <P> 
				<br><a name="Chant_StarGazing"><B>Star Gazing (Chant_StarGazing)</B></a>
				<pre> <BR>Chant    : Star Gazing <BR>Domain   : Enduring <BR>Available: SkyWatcher  <BR>Allows   : Enduring I <BR>Use Cost : Mana (57)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "STAR GAZING" <BR>Example  : chant "star gazing" <BR>This chant will allow the druid to become enthralled by the nighttime sky. <BR>Extreme thoughts of good and evil will slowly fade from his or her mind with<BR>each passing minute.  This chant is twice as effective as natural communion. <BR>Willful movements or speaking may break concentration.</pre></P>  <P> 
				<br><a name="Chant_StoneFriend"><B>Stone Friend (Chant_StoneFriend)</B></a>
				<pre> <BR>Chant    : Stone Friend <BR>Domain   : Rock control <BR>Available: Delver  <BR>Allows   : Rock Controlling I <BR>Use Cost : Mana (70)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "STONE FRIEND" [TARGET NAME] <BR>Example  : chant "stone friend" golem <BR>This chant will cause a metal golem, stone golem, or earth elemental in the<BR>same room to immediately befriend the druid.  The druid will then have the<BR>golem as a follower who will fight alongside, and follow all ORDERs that the<BR>druid gives.</pre></P>  <P> 
				<br><a name="Chant_Stonewalking"><B>Stonewalking (Chant_Stonewalking)</B></a>
				<pre> <BR>Chant    : Stonewalking <BR>Domain   : Rock control <BR>Available: Delver  <BR>Allows   : Rock Controlling I <BR>Use Cost : Mana (64)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "STONEWALKING" <BR>Example  : chant "stonewalking" <BR>The druid phases into the walls of the cave or stone room, walking along them<BR>and within them for the duration of the chant.  The druid is able to leave the<BR>walls temporarily to walk in other terrains, but will reenter the stone when it<BR>is avaiable.  While walking in the stone, the druid is both invisible and<BR>hidden.  Should the druid attack, or get an item, the chant will be broken.</pre></P>  <P> 
				<br><a name="Chant_StrikeBarren"><B>Strike Barren (Chant_StrikeBarren)</B></a>
				<pre> <BR>Chant    : Strike Barren <BR>Domain   : Breeding <BR>Available: Delver  <BR>Allows   : Breeding I <BR>Use Cost : Mana (55)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "STRIKE BARREN" [TARGET] <BR>Example  : chant "strike barren" orcress <BR>This chant causes the target female to be utterly unable to become pregnant. <BR>It does not affect an existing pregnancy.  This chant is extremely powerful,<BR>but can be dispelled with the fertility spell.</pre></P>  <P> 
				<br><a name="Chant_SummonAnimal"><B>Summon Animal (Chant_SummonAnimal)</B></a>
				<pre> <BR>Chant    : Summon Animal <BR>Domain   : Animal affinity <BR>Available: Beastmaster Druid Ranger  <BR>Allows   : Animal Affinity I <BR>Use Cost : Mana (63)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "SUMMON ANIMAL <BR>Example  : chant "summon animal" <BR>This chant will cause a random animal to wander to and befriend the druid as<BR>per the "charm animal" chant.</pre></P>  <P> 
				<br><a name="Chant_SummonChum"><B>Summon Chum (Chant_SummonChum)</B></a>
				<pre> <BR>Chant    : Summon Chum <BR>Domain   : Water lore <BR>Available: Mer  <BR>Allows   : Water Lore I <BR>Use Cost : Mana (53)  <BR>Quality  : Circumstantial <BR>Targets  :  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "SUMMON CHUM" <BR>Example  : chant "summon chum" <BR>This chant will cause bits of edible fish parts to begin floating nearby.</pre></P>  <P> 
				<br><a name="Chant_SummonCold"><B>Summon Cold (Chant_SummonCold)</B></a>
				<pre> <BR>Chant    : Summon Cold <BR>Domain   : Weather mastery <BR>Available: Druid SkyWatcher  <BR>Allows   : Weather Mastering I <BR>Use Cost : Mana (67)  <BR>Quality  : Circumstantial <BR>Targets  :  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "SUMMON COLD" <BR>Example  : chant "SUMMON COLD" <BR>This chant will cause the weather to become colder, ending heat waves, or<BR>turning rain to sleet! Success will depend, in part, on how large the area is<BR>that you are trying to affect. See help on Predict Weather for more information<BR>on weather control.</pre></P>  <P> 
				<br><a name="Chant_SummonCoral"><B>Summon Coral (Chant_SummonCoral)</B></a>
				<pre> <BR>Chant    : Summon Coral <BR>Domain   : Plant growth <BR>Available: Mer  <BR>Allows   : Plant Growing I, Hardy Planting I <BR>Use Cost : Mana (56)  <BR>Quality  : Circumstantial <BR>Targets  : Items  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "SUMMON CORAL" <BR>Example  : chant "summon coral" <BR>This chant will cause a random batch of coral to magically appear for the<BR>druid.  This formation will maintain a mystical connection to the druid, and<BR>the druid will always be aware of the coral through the "my plants" skill. <BR>These coral will vanish if touched, but can be used by the druid for the<BR>"tangle" and "plant pass" chants. This chant only works in a salty underwater<BR>room. See help on "my plants" for more information about plant (and coral!)<BR>summonings.</pre></P>  <P> 
				<br><a name="Chant_SummonDustdevil"><B>Summon Dustdevil (Chant_SummonDustdevil)</B></a>
				<pre> <BR>Chant    : Summon Dustdevil <BR>Domain   : Weather mastery <BR>Available: SkyWatcher  <BR>Allows   : Weather Mastering I <BR>Use Cost : Mana (54)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "SUMMON DUSTDEVIL" <BR>Example  : chant "summon dustdevil" <BR>This powerful chant will create a swirling air elemental that will follow the<BR>druid around picking up any items that may fall on the ground.  When its<BR>capacity is reached, the elemental will give the items to the druid.  If the<BR>dustdevil should die, or the chant wear off, all items will hit the ground.</pre></P>  <P> 
				<br><a name="Chant_SummonElemental"><B>Summon Elemental (Chant_SummonElemental)</B></a>
				<pre> <BR>Chant    : Summon Elemental <BR>Domain   : Deep magic <BR>Available: Druid  <BR>Allows   : Deep Lore I <BR>Use Cost : Mana (74)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "SUMMON ELEMENTAL" <BR>Example  : chant "summon elemental" <BR>This powerful chant will create a powerful elemental beast which will follow<BR>the druid and obey his or her commands.  The elementals stay will be temporary,<BR>but not uneventful.</pre></P>  <P> 
				<br><a name="Chant_SummonFear"><B>Summon Fear (Chant_SummonFear)</B></a>
				<pre> <BR>Chant    : Summon Fear <BR>Domain   : Enduring <BR>Available: Beastmaster Druid  <BR>Allows   : Enduring I <BR>Use Cost : Mana (74)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch - Range 1 <BR>Commands : CHANT, CH <BR>Usage    : CHANT "SUMMON FEAR" <BR>Example  : chant "summon fear" <BR>This chant will create a great feeling of fear in the druids enemies, causing<BR>them to flee before the druid.</pre></P>  <P> 
				<br><a name="Chant_SummonFire"><B>Summon Fire (Chant_SummonFire)</B></a>
				<pre> <BR>Chant    : Summon Fire <BR>Domain   : Deep magic <BR>Available: Druid SkyWatcher  <BR>Allows   : Ignalist I, Deep Lore I <BR>Use Cost : Mana (54)  <BR>Quality  : Circumstantial <BR>Targets  :  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "SUMMON FIRE" <BR>Example  : chant "SUMMON FIRE" <BR>This chant will cause a small campfire to appear where the druid is.</pre></P>  <P> 
				<br><a name="Chant_SummonFlower"><B>Summon Flower (Chant_SummonFlower)</B></a>
				<pre> <BR>Chant    : Summon Flower <BR>Domain   : Plant growth <BR>Available: Gaian  <BR>Allows   : Plant Growing I, Hardy Planting I <BR>Use Cost : Mana (51)  <BR>Quality  : Circumstantial <BR>Targets  : Items  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "SUMMON FLOWER" <BR>Example  : chant "summon flower" <BR>This chant will cause a random flower to magically grow for the druid.  This<BR>flower will maintain a mystical connection to the druid, and the druid will<BR>always be aware of the plants through the "my plants" skill.  These flowers<BR>will die roughly 1 day after being picked, but can be used by the druid for the<BR>"tangle" and "plant pass" chants. See help on "my plants" for more information<BR>about plant summonings.</pre></P>  <P> 
				<br><a name="Chant_SummonFlyTrap"><B>Summon FlyTrap (Chant_SummonFlyTrap)</B></a>
				<pre> <BR>Chant    : Summon FlyTrap <BR>Domain   : Plant growth <BR>Available: Gaian  <BR>Allows   : Plant Growing I, Hardy Planting I <BR>Use Cost : Mana (63)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "SUMMON FLYTRAP" <BR>Example  : chant "summon flytrap" <BR>This chant causes an enormous flytrap to grow.  This creature will lie dormant<BR>until an arachnid or insect-like creature happens along.  It will brutally slay<BR>those types of creatures and eat their bodies.</pre></P>  <P> 
				<br><a name="Chant_SummonFood"><B>Summon Food (Chant_SummonFood)</B></a>
				<pre> <BR>Chant    : Summon Food <BR>Domain   : Plant growth <BR>Available: Druid Gaian  <BR>Allows   : Plant Growing I, Hardy Planting I <BR>Use Cost : Mana (53)  <BR>Quality  : Circumstantial <BR>Targets  :  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "SUMMON FOOD" <BR>Example  : chant "summon food" <BR>This chant will cause a batch of edible berries to begin growing nearby.</pre></P>  <P> 
				<br><a name="Chant_SummonFungus"><B>Summon Fungus (Chant_SummonFungus)</B></a>
				<pre> <BR>Chant    : Summon Fungus <BR>Domain   : Plant growth <BR>Available: Delver  <BR>Allows   : Plant Growing I, Distant Fungal Growth, Hardy Planting I <BR>Use Cost : Mana (51)  <BR>Quality  : Circumstantial <BR>Targets  : Items  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "SUMMON FUNGUS" <BR>Example  : chant "summon fungus" <BR>This chant will cause a random fungus to magically grow for the druid.  This<BR>fungus will maintain a mystical connection to the druid, and the druid will<BR>always be aware of the plants through the "my plants" skill.  This fungus will<BR>die roughly 1 day after being picked, but can be used by the druid for the<BR>"tangle" and "plant pass" chants.  This chant only works inside caves and<BR>freshwater. See help on "my plants" for more information about plant<BR>summonings.</pre></P>  <P> 
				<br><a name="Chant_SummonHail"><B>Summon Hail (Chant_SummonHail)</B></a>
				<pre> <BR>Chant    : Summon Hail <BR>Domain   : Weather mastery <BR>Available: SkyWatcher  <BR>Allows   : Weather Mastering I <BR>Use Cost : Mana (51)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch - Range 10 <BR>Commands : CHANT, CH <BR>Usage    : CHANT "SUMMON HAIL" [TARGET] <BR>Example  : chant "summon hail" <BR>This chant must be cast either during a hail storm, or during a very strong<BR>winter cold snap. In those conditions, it will summon a hail storm if there was<BR>not one previously, and cause the hail to be directed at the target as a<BR>magical attack.</pre></P>  <P> 
				<br><a name="Chant_SummonHeat"><B>Summon Heat (Chant_SummonHeat)</B></a>
				<pre> <BR>Chant    : Summon Heat <BR>Domain   : Weather mastery <BR>Available: Druid SkyWatcher  <BR>Allows   : Weather Mastering I <BR>Use Cost : Mana (65)  <BR>Quality  : Circumstantial <BR>Targets  :  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "SUMMON HEAT" <BR>Example  : chant "summon heat" <BR>This chant will cause the weather to become warmer, melting snow to rain, and<BR>evaporating clouds. Success will depend, in part, on how large the area is that<BR>you are trying to affect. See help on Predict Weather for more information on<BR>weather control.</pre></P>  <P> 
				<br><a name="Chant_SummonHerb"><B>Summon Herbs (Chant_SummonHerb)</B></a>
				<pre> <BR>Chant    : Summon Herbs <BR>Domain   : Plant growth <BR>Available: Gaian  <BR>Allows   : Plant Growing I, Hardy Planting I <BR>Use Cost : Mana (51)  <BR>Quality  : Circumstantial <BR>Targets  :  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "SUMMON HERBS" <BR>Example  : chant "summon herbs" <BR>This chant will cause few batches of herbs to sprout up from the ground. The<BR>druid must then use his or her Herbology skill to identify them.</pre></P>  <P> 
				<br><a name="Chant_SummonHouseplant"><B>Summon Houseplant (Chant_SummonHouseplant)</B></a>
				<pre> <BR>Chant    : Summon Houseplant <BR>Domain   : Plant growth <BR>Available: Gaian  <BR>Allows   : Plant Growing I, Distant Ingrowth, Hardy Planting I <BR>Use Cost : Mana (65)  <BR>Quality  : Circumstantial <BR>Targets  : Items  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "SUMMON HOUSEPLANT" <BR>Example  : chant "summon houseplant" <BR>This chant will cause a potted plant to magically appear for the druid.  These<BR>plants will maintain a mystical connection to the druid, and the druid will<BR>always be aware of the plants through the "my plants" skill.  These plants will<BR>decay if taken, can only appear in houses and buildings.  They can also be used<BR>by the druid for the "tangle" and "plant pass" chants. See help on "my plants"<BR>for more information about plant summonings.</pre></P>  <P> 
				<br><a name="Chant_SummonInsects"><B>Summon Insects (Chant_SummonInsects)</B></a>
				<pre> <BR>Chant    : Summon Insects <BR>Domain   : Animal affinity <BR>Available: Druid Ranger  <BR>Allows   : Animal Affinity I <BR>Use Cost : Mana (70)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch - Range 5 <BR>Commands : CHANT, CH <BR>Usage    : CHANT "SUMMON INSECTS" <BR>Example  : chant "summon insects" <BR>This chant will summon an enormous swarm of insects to appear and begin to<BR>harass the enemies of the druid.  The biting insects do little damage, but they<BR>are dilligent!</pre></P>  <P> 
				<br><a name="Chant_SummonIvy"><B>Summon Ivy (Chant_SummonIvy)</B></a>
				<pre> <BR>Chant    : Summon Ivy <BR>Domain   : Plant growth <BR>Available: Gaian  <BR>Allows   : Plant Growing I, Hardy Planting I <BR>Use Cost : Mana (53)  <BR>Quality  : Circumstantial <BR>Targets  : Items  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "SUMMON IVY" <BR>Example  : chant "summon ivy" <BR>This chant will cause a poisonous plant to magically grow for the druid.  These<BR>plants will maintain a mystical connection to the druid, and the druid will<BR>always be aware of the plants through the "my plants" skill.  These plants will<BR>die if picked, and will poison the picker.  They can also be used by the druid<BR>for the "tangle" and "plant pass" chants. See help on "my plants" for more<BR>information about plant summonings.</pre></P>  <P> 
				<br><a name="Chant_SummonJellyfish"><B>Summon Jellyfish (Chant_SummonJellyfish)</B></a>
				<pre> <BR>Chant    : Summon Jellyfish <BR>Domain   : Animal affinity <BR>Available: Mer  <BR>Allows   : Animal Affinity I <BR>Use Cost : Mana (66)  <BR>Quality  : Malicious <BR>Targets  : Rooms  <BR>Range    : Touch - Range 3 <BR>Commands : CHANT, CH <BR>Usage    : CHANT "SUMMON JELLYFISH" <BR>Example  : chant "summon jellyfish" <BR>The anger of combat will cause this chant to summon a vast angry swarm of<BR>jellyfish into the underwater room with the caster.  The jellyfish will proceed<BR>to sting anyone who is not in the casters group.  The more enemies in the room,<BR>the more effective it is.</pre></P>  <P> 
				<br><a name="Chant_SummonLightning"><B>Summon Lightning (Chant_SummonLightning)</B></a>
				<pre> <BR>Chant    : Summon Lightning <BR>Domain   : Weather mastery <BR>Available: Druid SkyWatcher  <BR>Allows   : Airelist I, Weather Mastering I <BR>Use Cost : Mana (72)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch - Range 10 <BR>Commands : CHANT, CH <BR>Usage    : CHANT "SUMMON LIGHTNING" [TARGET NAME] <BR>Example  : chant "summon lightning" orc <BR>This extremely powerful chant requires a thunder storm be raging overhead. <BR>Under those conditions, the chant will cause a powerful bolt of lightning to<BR>attack and fry the target of the chant.</pre></P>  <P> 
				<br><a name="Chant_SummonMoon"><B>Summon Moon (Chant_SummonMoon)</B></a>
				<pre> <BR>Chant    : Summon Moon <BR>Domain   : Moon summoning <BR>Available: SkyWatcher  <BR>Allows   : Summoning Mastery I, Moon Enchanting I <BR>Use Cost : Mana (66)  <BR>Quality  : Circumstantial <BR>Targets  : Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "SUMMON MOON" <BR>Example  : chant "summon moon" <BR>This chant will allow the moon to be seen while indoors, so long as it is<BR>nighttime outside.  With the moon visible, other moon chants may be cast.</pre></P>  <P> 
				<br><a name="Chant_SummonMount"><B>Summon Mount (Chant_SummonMount)</B></a>
				<pre> <BR>Chant    : Summon Mount <BR>Domain   : Animal affinity <BR>Available: Druid Ranger  <BR>Allows   : Animal Affinity I <BR>Use Cost : Mana (73)  <BR>Quality  : Circumstantial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "SUMMON MOUNT" <BR>Example  : chant "summon mount" <BR>This chant will summon a wild stallion to bear the druid from place to place.</pre></P>  <P> 
				<br><a name="Chant_SummonPeace"><B>Summon Peace (Chant_SummonPeace)</B></a>
				<pre> <BR>Chant    : Summon Peace <BR>Domain   : Preserving <BR>Available: Druid Ranger  <BR>Allows   : Preserving I <BR>Use Cost : Mana (64)  <BR>Quality  : Circumstantial <BR>Targets  :  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "SUMMON PEACE" <BR>Example  : chant "summon peace" <BR>This chant will inspire everyone who hears it to stop fighting.</pre></P>  <P> 
				<br><a name="Chant_Plague"><B>Summon Plague (Chant_Plague)</B></a>
				<pre> <BR>Chant    : Summon Plague <BR>Domain   : Enduring <BR>Available: Beastmaster Druid  <BR>Allows   : Enduring I <BR>Use Cost : Mana (67)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "SUMMON PLAGUE" [TARGET NAME] <BR>Example  : chant "summon plague" orc <BR>Inflicts the target with a horrendous disease.</pre></P>  <P> 
				<br><a name="Chant_SummonPlants"><B>Summon Plants (Chant_SummonPlants)</B></a>
				<pre> <BR>Chant    : Summon Plants <BR>Domain   : Plant growth <BR>Available: Charlatan Druid Gaian  <BR>Allows   : Plant Growing I, Distant Growth, Hardy Planting I <BR>Use Cost : Mana (51)  <BR>Quality  : Circumstantial <BR>Targets  : Items  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "SUMMON PLANTS" <BR>Example  : chant "summon plants" <BR>This chant will cause a random batch of plants to magically grow for the druid.<BR> These plants will maintain a mystical connection to the druid, and the druid<BR>will always be aware of the plants through the "my plants" skill.  These plants<BR>will die if picked, but can be used by the druid for the "tangle" and "plant<BR>pass" chants.  See help on "my plants" for more information about plant<BR>summonings.</pre></P>  <P> 
				<br><a name="Chant_SummonPool"><B>Summon Pool (Chant_SummonPool)</B></a>
				<pre> <BR>Chant    : Summon Pool <BR>Domain   : Weather mastery <BR>Available: Delver  <BR>Allows   : Weather Mastering I <BR>Use Cost : Mana (51)  <BR>Quality  : Circumstantial <BR>Targets  : Items  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "SUMMON POOL" <BR>Example  : chant "summon pool" <BR>This chant will cause a small magical pool to begin out of the floor of a cave,<BR>The water will be cool and clean, good for drinking.</pre></P>  <P> 
				<br><a name="Chant_SummonRain"><B>Summon Rain (Chant_SummonRain)</B></a>
				<pre> <BR>Chant    : Summon Rain <BR>Domain   : Weather mastery <BR>Available: Druid SkyWatcher  <BR>Allows   : Weather Mastering I <BR>Use Cost : Mana (68)  <BR>Quality  : Circumstantial <BR>Targets  :  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "SUMMON RAIN" <BR>Example  : chant "summon rain" <BR>This chant will end droughts, and cause the skys to open up and pour down rain<BR>on clear days.  Combined with "summon wind", this can create a nasty<BR>thunderstorm. Success will depend, in part, on how large the area is that you<BR>are trying to affect. See help on Predict Weather for more information on<BR>weather control.</pre></P>  <P> 
				<br><a name="Chant_SummonRockGolem"><B>Summon Rock Golem (Chant_SummonRockGolem)</B></a>
				<pre> <BR>Chant    : Summon Rock Golem <BR>Domain   : Rock control <BR>Available: Delver  <BR>Allows   : Rock Controlling I <BR>Use Cost : Mana (75)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "SUMMON ROCK GOLEM" <BR>Example  : chant "summon rock golem" <BR>This chant will summon a golem of rock and stone to appear out of a cave wall.<BR>The golem will follow and fight for the druid.</pre></P>  <P> 
				<br><a name="Chant_SummonSapling"><B>Summon Sapling (Chant_SummonSapling)</B></a>
				<pre> <BR>Chant    : Summon Sapling <BR>Domain   : Plant control <BR>Available: Druid Gaian  <BR>Allows   : Plant Mastering I <BR>Use Cost : Mana (74)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "SUMMON SAPLING" <BR>Example  : chant "summon sapling" <BR>If the druid is in a sufficiently wooded area, the druid may use their combat<BR>anger to animate a small sapling tree nearby to fight for the druid.  The<BR>sapling will become a tree again once combat ends, and remains rooted. The vine<BR>is also able to rescue the druid from his or her enemies.  The druid needs only<BR>to order the vine to rescue 'order vine rescue'.</pre></P>  <P> 
				<br><a name="Chant_SummonSchool"><B>Summon School (Chant_SummonSchool)</B></a>
				<pre> <BR>Chant    : Summon School <BR>Domain   : Animal affinity <BR>Available: Mer  <BR>Allows   : Animal Affinity I <BR>Use Cost : Mana (59)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "SUMMON SCHOOL <BR>Example  : chant "summon school" <BR>While underwater and in an underwater animal shape, this chant will call in<BR>nearby creatures of the same race, and identical appearance, to swim in a tight<BR>school formation with the caster.  The school will move and act as a single<BR>individual, and combatants will often attack a member of the school instead of<BR>the druid.</pre></P>  <P> 
				<br><a name="Chant_SummonSeaweed"><B>Summon Seaweed (Chant_SummonSeaweed)</B></a>
				<pre> <BR>Chant    : Summon Seaweed <BR>Domain   : Plant growth <BR>Available: Gaian Mer  <BR>Allows   : Plant Growing I, Hardy Planting I <BR>Use Cost : Mana (51)  <BR>Quality  : Circumstantial <BR>Targets  : Items  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "SUMMON SEAWEED" <BR>Example  : chant "summon seaweed" <BR>This chant will cause a random batch of seaweed to magically grow for the<BR>druid.  These plants will maintain a mystical connection to the druid, and the<BR>druid will always be aware of the plants through the "my plants" skill.  These<BR>plants will die if touched, but can be used by the druid for the "tangle" and<BR>"plant pass" chants. See help on "my plants" for more information about plant<BR>summonings.</pre></P>  <P> 
				<br><a name="Chant_SummonSeed"><B>Summon Seeds (Chant_SummonSeed)</B></a>
				<pre> <BR>Chant    : Summon Seeds <BR>Domain   : Plant growth <BR>Available: Gaian  <BR>Allows   : Plant Growing I, Hardy Planting I <BR>Use Cost : Mana (61)  <BR>Quality  : Circumstantial <BR>Targets  :  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "SUMMON SEEDS" [SEED TYPE] <BR>Example  : chant "summon seeds" list <BR>Example  : chant "summon seeds" apple <BR>This chant cause seeds of the type specified to appear in the hands of the<BR>druid.  The seeds are then useful for the Farming skill.</pre></P>  <P> 
				<br><a name="Chant_SummonSun"><B>Summon Sun (Chant_SummonSun)</B></a>
				<pre> <BR>Chant    : Summon Sun <BR>Domain   : Weather mastery <BR>Available: Gaian  <BR>Allows   : Weather Mastering I <BR>Use Cost : Mana (56)  <BR>Quality  : Circumstantial <BR>Targets  : Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "SUMMON SUN" <BR>Example  : chant "summon sun" <BR>This chant will allow the sun poke through in conditions where it normally<BR>might not be able to, even indoors, so long as it is daytime outside.</pre></P>  <P> 
				<br><a name="Chant_SummonTornado"><B>Summon Tornado (Chant_SummonTornado)</B></a>
				<pre> <BR>Chant    : Summon Tornado <BR>Domain   : Weather mastery <BR>Available: SkyWatcher  <BR>Allows   : Weather Mastering I <BR>Use Cost : Mana (75)  <BR>Quality  : Malicious <BR>Targets  :  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "SUMMON TORNADO" <BR>Example  : chant "summon tornado" <BR>This chant will cause a rainstorm to unleash a ferocious tornado on all<BR>inhabitants.  The tornado will suck up items and people alike, and toss them<BR>around like ragdolls in the debris.</pre></P>  <P> 
				<br><a name="Chant_SummonTree"><B>Summon Tree (Chant_SummonTree)</B></a>
				<pre> <BR>Chant    : Summon Tree <BR>Domain   : Plant growth <BR>Available: Gaian  <BR>Allows   : Plant Growing I, Hardy Planting I <BR>Use Cost : Mana (60)  <BR>Quality  : Circumstantial <BR>Targets  : Items  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "SUMMON TREE" <BR>Example  : chant "summon tree" <BR>This chant will cause tree to magically grow for the druid.  These trees will<BR>maintain a mystical connection to the druid, and the druid will always be aware<BR>of the plants through the "my plants" skill.  The tree cannot be picked, but<BR>will die off if someone chops it down with the Chopping skill.  The tree can<BR>serve as a medium for the "Plant Pass" chant, and it's roots serve for the<BR>"Tangle" chant. See help on "my plants" for more information about plant<BR>summonings.</pre></P>  <P> 
				<br><a name="Chant_SummonVine"><B>Summon Vine (Chant_SummonVine)</B></a>
				<pre> <BR>Chant    : Summon Vine <BR>Domain   : Plant control <BR>Available: Gaian  <BR>Allows   : Plant Mastering I <BR>Use Cost : Mana (54)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "SUMMON VINE" <BR>Example  : chant "summon vine" <BR>If the druid is in a sufficiently foliated area, the druid may use their combat<BR>anger to animate a nearby vine to fight for the druid.  The vine will grow<BR>still again once combat ends, and remains rooted. The vine is also able to<BR>rescue the druid from his or her enemies.  The druid needs only to order the<BR>vine to rescue 'order vine rescue'.</pre></P>  <P> 
				<br><a name="Chant_SummonWater"><B>Summon Water (Chant_SummonWater)</B></a>
				<pre> <BR>Chant    : Summon Water <BR>Domain   : Weather mastery <BR>Available: Delver Druid  <BR>Allows   : Weather Mastering I <BR>Use Cost : Mana (52)  <BR>Quality  : Circumstantial <BR>Targets  : Items  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "SUMMON WATER" <BR>Example  : chant "summon water" <BR>This chant will cause a small magical spring to begin running nearby.  The<BR>water will be sweet and clean, good for drinking.</pre></P>  <P> 
				<br><a name="Chant_SummonWind"><B>Summon Wind (Chant_SummonWind)</B></a>
				<pre> <BR>Chant    : Summon Wind <BR>Domain   : Weather mastery <BR>Available: Druid SkyWatcher  <BR>Allows   : Weather Mastering I <BR>Use Cost : Mana (69)  <BR>Quality  : Circumstantial <BR>Targets  :  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "SUMMON WIND" <BR>Example  : chant "summon wind" <BR>This chant will cause the winds to begin blowing, turning rain into<BR>thunderstorm, and snow into a terrible blizzard. Success will depend, in part,<BR>on how large the area is that you are trying to affect. See help on Predict<BR>Weather for more information on weather control.</pre></P>  <P> 
				<br><a name="Chant_Sunray"><B>Sunray (Chant_Sunray)</B></a>
				<pre> <BR>Chant    : Sunray <BR>Domain   : Weather mastery <BR>Available: Druid Ranger SkyWatcher  <BR>Allows   : Weather Mastering I <BR>Use Cost : Mana (56)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT SUNRAY [TARGET NAME] <BR>Example  : chant "sunray" orc <BR>This chant will cause a bright ray of sunshine to beam into the eyes of the<BR>target.  The target will then be blinded.</pre></P>  <P> 
				<br><a name="Chant_SweetScent"><B>Sweet Scent (Chant_SweetScent)</B></a>
				<pre> <BR>Chant    : Sweet Scent <BR>Domain   : Plant control <BR>Available: Gaian  <BR>Allows   : Plant Mastering I <BR>Use Cost : Mana (75)  <BR>Quality  : Circumstantial <BR>Targets  : Items  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "SWEET SCENT" <BR>Example  : chant "sweet scent" <BR>This chant must be cast on one of the druids plants, such as those created with<BR>the Summon Plants chant.  The plant will then begin to exude an irresistable<BR>smell which will attract all creatures of animal intelligence to it.</pre></P>  <P> 
				<br><a name="Chant_Tangle"><B>Tangle (Chant_Tangle)</B></a>
				<pre> <BR>Chant    : Tangle <BR>Domain   : Plant control <BR>Available: Druid  <BR>Allows   : Plant Mastering I <BR>Use Cost : Mana (54)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch - Range 2 <BR>Commands : CHANT, CH <BR>Usage    : CHANT TANGLE [TARGET NAME] <BR>Example  : chant "tangle" orc <BR>This chant requires the cooperation of a plant summoned by the druid, typically<BR>with the "summon plants" chant.  The chant will cause the magical plants to<BR>entangle the target, making them unable to fight until they are able to fight<BR>themselves free of the plants grip.</pre></P>  <P> 
				<br><a name="Chant_TapGrapevine"><B>Tap Grapevine (Chant_TapGrapevine)</B></a>
				<pre> <BR>Chant    : Tap Grapevine <BR>Domain   : Plant control <BR>Available: Gaian  <BR>Allows   : Plant Mastering I <BR>Use Cost : Mana (72)  <BR>Quality  : Circumstantial <BR>Targets  : Items Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "TAP GRAPEVINE" <BR>Example  : chant "tap grapevine" <BR>If the druid is in the same room as a plant summoned by another druid, this<BR>chant will cause the mind of the druid to be linked with all that druids<BR>plants, namely those created with the "Summon Plants" chant.  During the<BR>duration of the chant, the druid will be able to hear all speaking that goes on<BR>in the same room as the other druids plants, regardless of the location of the<BR>druid.</pre></P>  <P> 
				<br><a name="Chant_Tether"><B>Tether (Chant_Tether)</B></a>
				<pre> <BR>Chant    : Tether <BR>Domain   : Preserving <BR>Available: Delver  <BR>Allows   : Preserving I <BR>Use Cost : Mana (52)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "TETHER" <BR>Example  : chant "tether" <BR>This strange chant causes a magical tether to trail behind the druid, attaching<BR>to the places and rooms he leaves.  Should the druid fall off a cliff, or meet<BR>with some other untimely or deadly accident, the tether will pull him back,<BR>preventing potential tragedy.</pre></P>  <P> 
				<br><a name="Chant_Thorns"><B>Thorns (Chant_Thorns)</B></a>
				<pre> <BR>Chant    : Thorns <BR>Domain   : Shape shifting <BR>Available: Gaian  <BR>Allows   : Shapeshifting I <BR>Use Cost : Mana (64)  <BR>Quality  : Always Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "THORNS" <BR>Example  : cast "thorns" <BR>Causes the caster to become covered in long thorns that prick anyone trying to<BR>attack or touch them in melee.</pre></P>  <P> 
				<br><a name="Chant_TidalWave"><B>Tidal Wave (Chant_TidalWave)</B></a>
				<pre> <BR>Chant    : Tidal Wave <BR>Domain   : Water control <BR>Available: Mer  <BR>Allows   : Water Controlling I <BR>Use Cost : Mana (536870912)  <BR>Quality  : Malicious <BR>Targets  : Items Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "TIDAL WAVE" ([TARGET]) <BR>Example  : chant "tidal wave" ship <BR>Example  : chant "tidal wave" <BR>If the druid is near enough to a body of water from which to summon a tidal<BR>wave, this chant will call one forth.  When cast upon a ship, it can wash all<BR>the inhabitants from the ship into the water.  When not cast upon a ship, it<BR>can wash the inhabitants into the next room.  Anyone hit by the tidal wave will<BR>also take a bit of damage.</pre></P>  <P> 
				<br><a name="Chant_TideMoon"><B>Tide Moon (Chant_TideMoon)</B></a>
				<pre> <BR>Chant    : Tide Moon <BR>Domain   : Moon altering <BR>Available: Mer  <BR>Allows   : Moon Enchanting I <BR>Use Cost : Mana (547608330)  <BR>Quality  : Circumstantial <BR>Targets  : Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "TIDE MOON" <BR>Example  : chant "tide moon" <BR>This powerful chant can be used to change the shape of the moon for the entire<BR>area for the duration of the chant.  Each time it is cast, it will change the<BR>shape a bit more, but it will also attempt to alter the tides.</pre></P>  <P> 
				<br><a name="Chant_Treeform"><B>Treeform (Chant_Treeform)</B></a>
				<pre> <BR>Chant    : Treeform <BR>Domain   : Shape shifting <BR>Available: Druid  <BR>Allows   : Shapeshifting I <BR>Use Cost : Mana (56)  <BR>Quality  : Circumstantial <BR>Targets  : Creatures  <BR>Range    : Touch - Range 3 <BR>Commands : CHANT, CH <BR>Usage    : CHANT TREEFORM <BR>Example  : chant "treeform" <BR>This chant will allow the druid to take on the form of a tree at will.  In this<BR>form, the druid is unable to be attacked, and may consider him or herself safe.</pre></P>  <P> 
				<br><a name="Chant_Treehouse"><B>Treehouse (Chant_Treehouse)</B></a>
				<pre> <BR>Chant    : Treehouse <BR>Domain   : Plant control <BR>Available: Gaian  <BR>Allows   : Plant Mastering I <BR>Use Cost : Mana (71)  <BR>Quality  : Circumstantial <BR>Targets  : Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT TREEHOUSE <BR>Example  : chant "treehouse" <BR>This chant will cause a treehouse to appear up in a nearby tree.  The druid may<BR>then climb into the treehouse and observe all of the surrounding rooms by<BR>merely LOOKing in the proper direction.</pre></P>  <P> 
				<br><a name="Chant_Treemind"><B>Treemind (Chant_Treemind)</B></a>
				<pre> <BR>Chant    : Treemind <BR>Domain   : Preserving <BR>Available: Druid  <BR>Allows   : Preserving I <BR>Use Cost : Mana (62)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT TREEMIND <BR>Example  : chant "treemind" <BR>This chant will allow the druid to gain treelike protection against mind<BR>attacks, such as mind affecting spells and charms.</pre></P>  <P> 
				<br><a name="Chant_Treemorph"><B>Treemorph (Chant_Treemorph)</B></a>
				<pre> <BR>Chant    : Treemorph <BR>Domain   : Shape shifting <BR>Available: Druid  <BR>Allows   : Shapeshifting I <BR>Use Cost : Mana (72)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT TREEMORPH [TARGET NAME] <BR>Example  : chant "treemorph" orc <BR>This chant will cause the target to turn into a tree, unable to move, speak, or<BR>be attacked.</pre></P>  <P> 
				<br><a name="Chant_TremorSense"><B>Tremor Sense (Chant_TremorSense)</B></a>
				<pre> <BR>Chant    : Tremor Sense <BR>Domain   : Deep magic <BR>Available: Delver  <BR>Allows   : Deep Lore I <BR>Use Cost : Mana (69)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "TREMOR SENSE" <BR>Example  : chant "tremor sense" <BR>This chant requires the druid to be sitting on the ground, resting.  It will<BR>inform the druid of any footsteps or other movement from up to 5 rooms away.</pre></P>  <P> 
				<br><a name="Chant_Tsunami"><B>Tsunami (Chant_Tsunami)</B></a>
				<pre> <BR>Chant    : Tsunami <BR>Domain   : Water control <BR>Available: Mer  <BR>Allows   : Water Controlling I <BR>Use Cost : Mana (536870912)  <BR>Quality  : Malicious <BR>Targets  : Items Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "TSUNAMI" <BR>Example  : chant "tsunami" <BR>This powerful chant calls forth the waves from a nearby source to unleash a<BR>massive tsunami upon the casters room and all adjacent rooms.  The initial<BR>impact will do some damage, and will fill those places with water for the<BR>duration of the chant. </pre></P>  <P> 
				<br><a name="Chant_Unbreakable"><B>Unbreakable (Chant_Unbreakable)</B></a>
				<pre> <BR>Chant    : Unbreakable <BR>Domain   : Preserving <BR>Available: Delver  <BR>Allows   : Preserving I <BR>Use Cost : Mana (72)  <BR>Quality  : Circumstantial <BR>Targets  : Items  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "UNBREAKABLE" [TARGET ITEM] <BR>Example  : chant "unbreakable" sword <BR>This chant makes the target item incapable of sustaining damage for the<BR>duration of the chant.  It will also protect the item from numerous magical<BR>affects as well.</pre></P>  <P> 
				<br><a name="Chant_UnderwaterAction"><B>Underwater Action (Chant_UnderwaterAction)</B></a>
				<pre> <BR>Chant    : Underwater Action <BR>Domain   : Water control <BR>Available: Mer  <BR>Allows   : Water Controlling I <BR>Use Cost : Mana (58)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "UNDERWATER ACTION" [TARGET NAME] <BR>Example  : chant "underwater action" bob <BR>This chant allows the target to have an innate sense of how to move in water.<BR>Whenever the target enters a watery room, the target will immediately begin to<BR>swim like a dolphin and move more quickly.</pre></P>  <P> 
				<br><a name="Chant_UnicornsHealth"><B>Unicorns Health (Chant_UnicornsHealth)</B></a>
				<pre> <BR>Chant    : Unicorns Health <BR>Domain   : Preserving <BR>Available: Beastmaster  <BR>Allows   : Preserving I <BR>Use Cost : Mana (73)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "UNICORNS HEALTH" <BR>Example  : chant "unicorns health" <BR>This chant causes the druid to become as healthy as a unicorn by boosting their<BR>constitution more and more as the druid gains levels.</pre></P>  <P> 
				<br><a name="Chant_Uplift"><B>Uplift (Chant_Uplift)</B></a>
				<pre> <BR>Chant    : Uplift <BR>Domain   : Animal affinity <BR>Available: Beastmaster  <BR>Allows   : Animal Affinity I <BR>Use Cost : Mana (all)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "UPLIFT" [TARGET] <BR>Example  : chant "uplift" dog <BR>This powerful chant causes the target animal follower to begin to morph into a<BR>new race.  To begin the chant, the druid must be with a druidic monument. The<BR>chant will cause the druid to fall into a deep sleep until his or her mana is<BR>fully restored.  Once the morphing process completes, the animal will become a<BR>humanoid-ish version of its prior race, gaining hands and feet, and some<BR>measure of intelligence.  If the morphing process stops prematurely, it may<BR>fail, or result in a Neo hybrid race.</pre></P>  <P> 
				<br><a name="Chant_VampireVine"><B>Vampire Vine (Chant_VampireVine)</B></a>
				<pre> <BR>Chant    : Vampire Vine <BR>Domain   : Plant control <BR>Available: Gaian  <BR>Allows   : Plant Mastering I <BR>Use Cost : Mana (68)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "VAMPIRE VINE" <BR>Example  : chant "vampire vine" <BR>If the druid is in a sufficiently foliated area, the druid may use their combat<BR>anger to animate a nearby vine to fight for the druid.  The vine will grow<BR>still again once combat ends, and remains rooted.  The vine will also have a<BR>faint undead aura, healing itself and the summoning druid part of all damage<BR>done by the vine. The vine is also able to rescue the druid from his or her<BR>enemies.  The druid needs only to order the vine to rescue 'order vine rescue'.</pre></P>  <P> 
				<br><a name="Chant_VenomWard"><B>Venom Ward (Chant_VenomWard)</B></a>
				<pre> <BR>Chant    : Venom Ward <BR>Domain   : Preserving <BR>Available: Beastmaster Druid Mer Ranger  <BR>Allows   : Preserving I <BR>Use Cost : Mana (56)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "VENOM WARD"   <BR>Example  : chant "venom ward" <BR>This chant allows the druid to become resistant (but not immune) to poisonous<BR>attacks.  Attacks of this kind include spells, bites and other magical and<BR>non-magical attacks.</pre></P>  <P> 
				<br><a name="Chant_Poison"><B>Venomous Bite (Chant_Poison)</B></a>
				<pre> <BR>Skill    : Poison <BR>Use Cost : Mana (25) Movement (25)  <BR>Quality  : Malicious <BR>Targets  : Items Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : POISONSTING <BR> <BR>Chant    : Venomous Bite <BR>Domain   : Enduring <BR>Available: Druid  <BR>Allows   : Enduring I <BR>Use Cost : Mana (61)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "VENOMOUS BITE" [TARGET NAME] <BR>Example  : chant "venomous bite" bob <BR>The druid's chant aids in the infliction of a poisonous bite on the target.</pre></P>  <P> 
				<br><a name="Chant_VineMass"><B>Vine Mass (Chant_VineMass)</B></a>
				<pre> <BR>Chant    : Vine Mass <BR>Domain   : Plant control <BR>Available: Gaian  <BR>Allows   : Plant Mastering I <BR>Use Cost : Mana (71)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "VINE MASS" <BR>Example  : chant "vine mass" <BR>If the druid is in a sufficiently foliated area, the druid may use their combat<BR>anger to animate numerous nearby vines to fight for the druid.  The vines will<BR>grow still again once combat ends, and remain rooted.   The vines are also able<BR>to rescue the druid from his or her enemies.  The druid needs only to order the<BR>vines to rescue 'order all rescue'.</pre></P>  <P> 
				<br><a name="Chant_VineWeave"><B>Vine Weave (Chant_VineWeave)</B></a>
				<pre> <BR>Chant    : Vine Weave <BR>Domain   : Plant growth <BR>Available: Gaian  <BR>Allows   : Plant Growing I, Hardy Planting I <BR>Use Cost : Mana (50)  <BR>Quality  : Circumstantial <BR>Targets  :  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "VINE WEAVE" <BR>Example  : chant "vine weave" <BR>If the druid is in a sufficiently vegetative area, this chant will cause a a<BR>random woven item to grow out of the ground.  This powerful chant always costs<BR>50 mana, however.</pre></P>  <P> 
				<br><a name="Chant_VolcanicChasm"><B>Volcanic Chasm (Chant_VolcanicChasm)</B></a>
				<pre> <BR>Chant    : Volcanic Chasm <BR>Domain   : Deep magic <BR>Available: Delver  <BR>Allows   : Deep Lore I <BR>Use Cost : Mana (74)  <BR>Quality  : Malicious <BR>Targets  : Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "VOLCANIC CHASM" <BR>Example  : chant "volcanic chasm" <BR>If the druid is in a cave room, this chant will turn it into a volcanic chasm,<BR>with sulfurous gasses and flames assaulting all who are within it.</pre></P>  <P> 
				<br><a name="Chant_WakingMoon"><B>Waking Moon (Chant_WakingMoon)</B></a>
				<pre> <BR>Chant    : Waking Moon <BR>Domain   : Moon summoning <BR>Available: SkyWatcher  <BR>Allows   : Summoning Mastery I, Moon Enchanting I <BR>Use Cost : Mana (64)  <BR>Quality  : Circumstantial <BR>Targets  : Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "WAKING MOON" <BR>Example  : chant "waking moon" <BR>This chant will allow the moon to be seen during the day, so long as the druid<BR>is outside.  With the moon visible, other moon chants may be cast.</pre></P>  <P> 
				<br><a name="Chant_WarningWinds"><B>Warning Winds (Chant_WarningWinds)</B></a>
				<pre> <BR>Chant    : Warning Winds <BR>Domain   : Weather mastery <BR>Available: Mer SkyWatcher  <BR>Allows   : Weather Mastering I <BR>Use Cost : Mana (61)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "WARNING WINDS" <BR>Example  : chant "warning winds" <BR>Example  : chant "warning winds" <BR>This chant will allow the druid to be aware of enemies or fighting in nearby<BR>rooms.</pre></P>  <P> 
				<br><a name="Chant_WarpWood"><B>Warp Wood (Chant_WarpWood)</B></a>
				<pre> <BR>Chant    : Warp Wood <BR>Domain   : Plant control <BR>Available: Druid  <BR>Allows   : Plant Mastering I <BR>Use Cost : Mana (58)  <BR>Quality  : Malicious <BR>Targets  : Items Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "WARP WOOD" [TARGET NAME] <BR>Example  : chant "warp wood" orc <BR>Example  : chant "warp wood" staff <BR>This chant will cause wooden weapons or items to begin to warp and mutate,<BR>taking considerable damage.</pre></P>  <P> 
				<br><a name="Chant_WaterHammer"><B>Water Hammer (Chant_WaterHammer)</B></a>
				<pre> <BR>Chant    : Water Hammer <BR>Domain   : Water control <BR>Available: Mer  <BR>Allows   : Water Controlling I <BR>Use Cost : Mana (58)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch - Range 10 <BR>Commands : CHANT, CH <BR>Usage    : CHANT "WATER HAMMER" [TARGET NAME] <BR>Example  : chant "water hammer" orc <BR>If the druid has a sufficiently large source of water available, he or she can<BR>use this chant to gather the water into a tight compressed wave and hurl it at<BR>the target.</pre></P>  <P> 
				<br><a name="Chant_WaterWalking"><B>Water Walking (Chant_WaterWalking)</B></a>
				<pre> <BR>Chant    : Water Walking <BR>Domain   : Enduring <BR>Available: Druid Mer Ranger  <BR>Allows   : Enduring I <BR>Use Cost : Mana (55)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "WATER WALKING" <BR>Example  : chant "water walking" <BR>This chant will allow the druid to glide lightly above the water as if he or<BR>she is flying. </pre></P>  <P> 
				<br><a name="Chant_Waterguard"><B>Waterguard (Chant_Waterguard)</B></a>
				<pre> <BR>Chant    : Waterguard <BR>Domain   : Preserving <BR>Available: Mer  <BR>Allows   : Preserving I <BR>Use Cost : Mana (60)  <BR>Quality  : Always Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "WATERGUARD" [TARGET] <BR>Example  : chant "waterguard" bob <BR>This chant will give the target a field of anti-water protection, lessing the<BR>damage from water based attacks for a brief time, and preventing any water<BR>damage to their equipment for the entire duration of the chant.</pre></P>  <P> 
				<br><a name="Chant_Waterspout"><B>Waterspout (Chant_Waterspout)</B></a>
				<pre> <BR>Chant    : Waterspout <BR>Domain   : Water control <BR>Available: Mer  <BR>Allows   : Water Controlling I <BR>Use Cost : Mana (74)  <BR>Quality  : Malicious <BR>Targets  :  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "WATERSPOUT" <BR>Example  : chant "waterspout" <BR>This chant will cause the surrounding waters to unleash a ferocious waterspout<BR>on all inhabitants.  The waterspout will suck up items and people alike, and<BR>toss them around like ragdolls in the debris.</pre></P>  <P> 
				<br><a name="Chant_Whirlpool"><B>Whirlpool (Chant_Whirlpool)</B></a>
				<pre> <BR>Chant    : Whirlpool <BR>Domain   : Water control <BR>Available: Mer  <BR>Allows   : Water Controlling I <BR>Use Cost : Mana (1063004405)  <BR>Quality  : Circumstantial <BR>Targets  : Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "WHIRLPOOL" <BR>Example  : chant "whirlpool" <BR>This chant, when cast out over the water, will sweep in any persons or ships<BR>out on the water into its grasp.  It will twirl them around until they reach<BR>the center and are thrust down to the bottom of the waters.  As with all<BR>aggressive magic, only those whom the druid may attack will be affected by the<BR>magic.</pre></P>  <P> 
				<br><a name="Chant_WhisperWard"><B>Whisperward (Chant_WhisperWard)</B></a>
				<pre> <BR>Chant    : Whisperward <BR>Domain   : Preserving <BR>Available: Druid Mer SkyWatcher  <BR>Allows   : Preserving I <BR>Use Cost : Mana (60)  <BR>Quality  : Circumstantial <BR>Targets  : Items Exits Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT WHISPERWARD [TARGET NAME] [HOLD/WIELD/WEAR/TOUCH/ENTER] <BR>Example  : chant "whisperward" chest touch <BR>This is a complicated chant that allows an object or place to notify the druid<BR>when affected in a certain way.  The first argument is the target of the spell,<BR>which is any inanimate object or "room".  The last argument describes the<BR>circumstances under which the notify triggers, whether when touched (such as<BR>getting, getting from, or putting into), held or wielded, worn, or whenever<BR>anyone enters the same room. The object will only notify the druid one time<BR>before the chant expires.</pre></P>  <P> 
				<br><a name="Chant_WhiteMoon"><B>White Moon (Chant_WhiteMoon)</B></a>
				<pre> <BR>Chant    : White Moon <BR>Domain   : Moon altering <BR>Available: SkyWatcher  <BR>Allows   : Moon Enchanting I <BR>Use Cost : Mana (63)  <BR>Quality  : Malicious <BR>Targets  : Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "WHITE MOON" <BR>Example  : chant "white moon" <BR>This chant will cause all chaos in the room to take double damage during<BR>combat, and all lawful in the room to take half damage.</pre></P>  <P> 
				<br><a name="Chant_WindColor"><B>Wind Color (Chant_WindColor)</B></a>
				<pre> <BR>Chant    : Wind Color <BR>Domain   : Weather mastery <BR>Available: SkyWatcher  <BR>Allows   : Weather Mastering I <BR>Use Cost : Mana (52)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "WIND COLOR" <BR>Example  : chant "wind color" <BR>This chant allows the druid, upon entering a new room, to gather information<BR>about the mobs and or items in the room.  This is done by observing the color<BR>of the winds, which will be coded as follows:  <BR>Black - Something Undead <BR>Red - Something evil <BR>Blue - Something good <BR>Green - A neutral creature <BR>Grey - Something metal or stone <BR>Maroon - Something hidden <BR>Yellow - Something invisible <BR>Brown - Something wooden <BR>Orange - Something trapped <BR>White - Something lawful <BR>Purple - Something chaotic <BR>(Striped colors) - a single source of multiple colors <BR>(Swirling colors) - multiple sources of multiple colors <BR>(Dull colors) - highest level is below 15 levels below the caster <BR>(Faded colors) - highest level is below 5 levels below the caster <BR>(Bright colors) - highest level is between 5 and 15 levels above the caster <BR>(Brilliant colors) - highest level is between 15 and 25 levels above the caster<BR><BR>(Dazzling colors) - highest level is 25 levels or more above the caster <BR></pre></P>  <P> 
				<br><a name="Chant_WindGust"><B>Wind Gust (Chant_WindGust)</B></a>
				<pre> <BR>Chant    : Wind Gust <BR>Domain   : Weather mastery <BR>Available: Druid Ranger SkyWatcher  <BR>Allows   : Weather Mastering I <BR>Use Cost : Mana (59)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch - Range 4 <BR>Commands : CHANT, CH <BR>Usage    : CHANT "WIND GUST" [TARGET NAME] <BR>Example  : chant "wind gust" orc <BR>This chant will summon a strong gust of wind to blow away the target.  The<BR>target may also be knocked down.</pre></P>  <P> 
				<br><a name="Chant_WindShape"><B>Wind Shape (Chant_WindShape)</B></a>
				<pre> <BR>Chant    : Wind Shape <BR>Domain   : Weather mastery <BR>Available: SkyWatcher  <BR>Allows   : Weather Mastering I <BR>Use Cost : Mana (62)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "WIND SHAPE" <BR>Example  : chant "wind shape" <BR>This chant causes the druid to shimmer and become like the wind.  In this<BR>condition, the caster takes only 3/4 damage from physical weapon sources.</pre></P>  <P> 
				<br><a name="Chant_WindSnatcher"><B>Wind Snatcher (Chant_WindSnatcher)</B></a>
				<pre> <BR>Chant    : Wind Snatcher <BR>Domain   : Weather mastery <BR>Available: SkyWatcher  <BR>Allows   : Weather Mastering I <BR>Use Cost : Mana (73)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "WIND SNATCHER" <BR>Example  : chant "wind snatcher" <BR>This chant creates a form around the druid which will suck in any wind-related<BR>magic that is used in the same room as the druid.</pre></P>  <P> 
				<br><a name="Chant_Worms"><B>Worms (Chant_Worms)</B></a>
				<pre> <BR>Chant    : Worms <BR>Domain   : Animal affinity <BR>Available: Delver  <BR>Allows   : Animal Affinity I <BR>Use Cost : Mana (71)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT "WORMS" [TARGET NAME] <BR>Example  : chant "worms" orc <BR>This chant will cause a horrid worm disease in the stomach of the target.  The<BR>worms will begin eating the target from the inside out, doing damage, and<BR>making the target constantly hungry.</pre></P>  <P> 
				<br><a name="Chant_Yearning"><B>Yearning (Chant_Yearning)</B></a>
				<pre> <BR>Chant    : Yearning <BR>Domain   : Breeding <BR>Available: Beastmaster  <BR>Allows   : Breeding I <BR>Use Cost : Mana (62)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : CHANT, CH <BR>Usage    : CHANT YEARNING [TARGET NAME] <BR>Example  : chant "yearning" orc <BR>This chant will cause the target to have a crazed need to mate.  The target<BR>will suffer a lower wisdom until they choose to fulfill the need.</pre></P> 
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