package com.planet_ink.coffee_mud.Behaviors; import com.planet_ink.coffee_mud.core.interfaces.*; import com.planet_ink.coffee_mud.core.*; import com.planet_ink.coffee_mud.core.collections.*; import com.planet_ink.coffee_mud.Abilities.interfaces.*; import com.planet_ink.coffee_mud.Areas.interfaces.*; import com.planet_ink.coffee_mud.Behaviors.interfaces.*; import com.planet_ink.coffee_mud.CharClasses.interfaces.*; import com.planet_ink.coffee_mud.Commands.interfaces.*; import com.planet_ink.coffee_mud.Common.interfaces.*; import com.planet_ink.coffee_mud.Exits.interfaces.*; import com.planet_ink.coffee_mud.Items.interfaces.*; import com.planet_ink.coffee_mud.Libraries.interfaces.*; import com.planet_ink.coffee_mud.Locales.interfaces.*; import com.planet_ink.coffee_mud.MOBS.interfaces.*; import com.planet_ink.coffee_mud.Races.interfaces.*; import java.util.*; /* Copyright 2001-2019 Bo Zimmerman Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ public class Aggressive extends StdBehavior { @Override public String ID() { return "Aggressive"; } @Override public long flags() { return Behavior.FLAG_POTENTIALLYAGGRESSIVE | Behavior.FLAG_TROUBLEMAKING; } protected int tickWait = 0; protected int tickDown = 0; protected boolean wander = false; protected boolean mobkill = false; protected boolean noGangUp = false; protected boolean misbehave = false; protected boolean levelcheck = false; protected String attackMessage = null; protected Room lastRoom = null; protected int lastRoomInhabCount = 0; protected MaskingLibrary.CompiledZMask mask = null; @Override public void executeMsg(final Environmental affecting, final CMMsg msg) { super.executeMsg(affecting, msg); if((msg.sourceMinor()==CMMsg.TYP_ENTER)||(msg.sourceMinor()==CMMsg.TYP_LEAVE)) lastRoomInhabCount=-1; } @Override public boolean grantsAggressivenessTo(final MOB M) { if(M==null) return true; return CMLib.masking().maskCheck(getParms(),M,false); } @Override public String accountForYourself() { if(getParms().trim().length()>0) return "aggression against "+CMLib.masking().maskDesc(getParms(),true).toLowerCase(); else return "aggressiveness"; } @Override public void setParms(final String newParms) { super.setParms(newParms); tickWait=CMParms.getParmInt(newParms,"delay",0); attackMessage=CMParms.getParmStr(newParms,"MESSAGE",null); final Vector<String> V=CMParms.parse(newParms.toUpperCase()); wander=V.contains("WANDER"); levelcheck=V.contains("CHECKLEVEL"); mobkill=V.contains("MOBKILL")||(V.contains("MOBKILLER")); noGangUp=V.contains("NOGANG")||V.contains("NOGANGUP"); misbehave=V.contains("MISBEHAVE"); tickDown=tickWait; this.mask=CMLib.masking().getPreCompiledMask(newParms); } public static boolean startFight(final MOB monster, final MOB mob, final boolean fightMOBs, final boolean misBehave, final String attackMsg) { if((mob!=null)&&(monster!=null)&&(mob!=monster)) { final Room R=monster.location(); if((R!=null) &&((!mob.isMonster())||(fightMOBs)) &&(R.isInhabitant(mob)) &&(R.getArea().getAreaState()==Area.State.ACTIVE) &&((misBehave&&(!monster.isInCombat()))||canFreelyBehaveNormal(monster)) &&(CMLib.flags().canBeSeenBy(mob,monster)) &&(!CMSecurity.isAllowed(mob,R,CMSecurity.SecFlag.ORDER)) &&(!CMSecurity.isAllowed(mob,R,CMSecurity.SecFlag.CMDROOMS)) &&(!CMLib.flags().isATrackingMonster(mob)) &&(!CMLib.flags().isATrackingMonster(monster)) &&(!monster.getGroupMembers(new HashSet<MOB>()).contains(mob))) { // special backstab sneak attack! if(CMLib.flags().isHidden(monster)) { final Ability A=monster.fetchAbility("Thief_BackStab"); if(A!=null) { A.setProficiency(CMLib.dice().roll(1,50,A.adjustedLevel(mob,0)*15)); monster.enqueCommand(new XVector<String>(A.triggerStrings()[0],R.getContextName(mob)),MUDCmdProcessor.METAFLAG_FORCED,0); } } if((attackMsg!=null)&&(monster.getVictim()!=mob)) monster.enqueCommand(new XVector<String>("SAY",attackMsg),MUDCmdProcessor.METAFLAG_FORCED,0); // normal attack monster.enqueCommand(new XVector<String>("KILL",R.getContextName(mob)),MUDCmdProcessor.METAFLAG_FORCED,0); return true; } } return false; } public boolean pickAFight(final MOB observer, final MaskingLibrary.CompiledZMask mask, final boolean mobKiller, final boolean misBehave, final boolean levelCheck, final String attackMsg, final boolean noGangUp) { if(!canFreelyBehaveNormal(observer)) return false; final Room R=observer.location(); if((R!=null) &&(R.getArea().getAreaState()==Area.State.ACTIVE)) { if((R!=lastRoom)||(lastRoomInhabCount!=R.numInhabitants())) { lastRoom=R; lastRoomInhabCount=R.numInhabitants(); final Set<MOB> groupMembers=observer.getGroupMembers(new HashSet<MOB>()); for(int i=0;i<R.numInhabitants();i++) { final MOB mob=R.fetchInhabitant(i); if((mob!=null) &&(mob!=observer) &&((!levelCheck)||(observer.phyStats().level()<(mob.phyStats().level()+5))) &&((!mob.isMonster())||(mobKiller)) &&(CMLib.masking().maskCheck(mask,mob,false)) &&(!groupMembers.contains(mob)) &&((!noGangUp)||(!mob.isInCombat())) &&(startFight(observer,mob,mobKiller,misBehave,attackMsg))) return true; } } } return false; } public void tickAggressively(final Tickable ticking, final int tickID, final boolean mobKiller, final boolean misBehave, final boolean levelCheck, final MaskingLibrary.CompiledZMask mask, final String attackMsg, final boolean noGangUp) { if(tickID!=Tickable.TICKID_MOB) return; if(ticking==null) return; if(!(ticking instanceof MOB)) return; pickAFight((MOB)ticking,mask,mobKiller,misBehave,levelCheck,attackMsg,noGangUp); } @Override public boolean tick(final Tickable ticking, final int tickID) { super.tick(ticking,tickID); if(tickID!=Tickable.TICKID_MOB) return true; if((--tickDown)<0) { tickDown=tickWait; tickAggressively(ticking, tickID, mobkill, misbehave, this.levelcheck, this.mask, attackMessage, this.noGangUp); } return true; } }