/
com/planet_ink/coffee_mud/Abilities/Common/
com/planet_ink/coffee_mud/Abilities/Diseases/
com/planet_ink/coffee_mud/Abilities/Druid/
com/planet_ink/coffee_mud/Abilities/Fighter/
com/planet_ink/coffee_mud/Abilities/Languages/
com/planet_ink/coffee_mud/Abilities/Misc/
com/planet_ink/coffee_mud/Abilities/Prayers/
com/planet_ink/coffee_mud/Abilities/Properties/
com/planet_ink/coffee_mud/Abilities/Skills/
com/planet_ink/coffee_mud/Abilities/Songs/
com/planet_ink/coffee_mud/Abilities/Specializations/
com/planet_ink/coffee_mud/Abilities/Spells/
com/planet_ink/coffee_mud/Abilities/Thief/
com/planet_ink/coffee_mud/Abilities/Traps/
com/planet_ink/coffee_mud/Behaviors/
com/planet_ink/coffee_mud/CharClasses/
com/planet_ink/coffee_mud/CharClasses/interfaces/
com/planet_ink/coffee_mud/Commands/
com/planet_ink/coffee_mud/Commands/interfaces/
com/planet_ink/coffee_mud/Common/
com/planet_ink/coffee_mud/Common/interfaces/
com/planet_ink/coffee_mud/Exits/interfaces/
com/planet_ink/coffee_mud/Items/Armor/
com/planet_ink/coffee_mud/Items/Basic/
com/planet_ink/coffee_mud/Items/BasicTech/
com/planet_ink/coffee_mud/Items/CompTech/
com/planet_ink/coffee_mud/Items/MiscMagic/
com/planet_ink/coffee_mud/Items/Weapons/
com/planet_ink/coffee_mud/Items/interfaces/
com/planet_ink/coffee_mud/Libraries/
com/planet_ink/coffee_mud/Libraries/interfaces/
com/planet_ink/coffee_mud/Locales/
com/planet_ink/coffee_mud/MOBS/
com/planet_ink/coffee_mud/Races/
com/planet_ink/coffee_mud/Races/interfaces/
com/planet_ink/coffee_mud/WebMacros/
com/planet_ink/coffee_mud/WebMacros/interfaces/
com/planet_ink/coffee_mud/core/
com/planet_ink/coffee_mud/core/collections/
com/planet_ink/coffee_mud/core/interfaces/
com/planet_ink/coffee_mud/core/intermud/
com/planet_ink/coffee_mud/core/intermud/i3/
com/planet_ink/coffee_web/server/
com/planet_ink/siplet/applet/
lib/
resources/factions/
resources/fakedb/
resources/progs/autoplayer/
resources/quests/holidays/
web/
web/admin.templates/
web/admin/grinder/
web/admin/images/
web/clan.templates/
web/pub.templates/
web/pub/images/mxp/
web/pub/sounds/
web/pub/textedit/
package com.planet_ink.coffee_mud.Abilities.Spells;
import com.planet_ink.coffee_mud.core.interfaces.*;
import com.planet_ink.coffee_mud.core.*;
import com.planet_ink.coffee_mud.core.collections.*;
import com.planet_ink.coffee_mud.Abilities.interfaces.*;
import com.planet_ink.coffee_mud.Areas.interfaces.*;
import com.planet_ink.coffee_mud.Behaviors.interfaces.*;
import com.planet_ink.coffee_mud.CharClasses.interfaces.*;
import com.planet_ink.coffee_mud.Commands.interfaces.*;
import com.planet_ink.coffee_mud.Common.interfaces.*;
import com.planet_ink.coffee_mud.Exits.interfaces.*;
import com.planet_ink.coffee_mud.Items.interfaces.*;
import com.planet_ink.coffee_mud.Libraries.interfaces.*;
import com.planet_ink.coffee_mud.Locales.interfaces.*;
import com.planet_ink.coffee_mud.MOBS.interfaces.*;
import com.planet_ink.coffee_mud.Races.interfaces.*;

import java.util.*;

/*
   Copyright 2001-2019 Bo Zimmerman

   Licensed under the Apache License, Version 2.0 (the "License");
   you may not use this file except in compliance with the License.
   You may obtain a copy of the License at

	   http://www.apache.org/licenses/LICENSE-2.0

   Unless required by applicable law or agreed to in writing, software
   distributed under the License is distributed on an "AS IS" BASIS,
   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   See the License for the specific language governing permissions and
   limitations under the License.
*/
public class Spell_FleshStone extends Spell
{

	@Override
	public String ID()
	{
		return "Spell_FleshStone";
	}

	private final static String	localizedName	= CMLib.lang().L("Flesh Stone");

	@Override
	public String name()
	{
		return localizedName;
	}

	private final static String	localizedStaticDisplay	= CMLib.lang().L("(Flesh to Stone)");

	@Override
	public String displayText()
	{
		return localizedStaticDisplay;
	}

	@Override
	public int abstractQuality()
	{
		return Ability.QUALITY_MALICIOUS;
	}

	@Override
	public int classificationCode()
	{
		return Ability.ACODE_SPELL | Ability.DOMAIN_TRANSMUTATION;
	}

	public Item				statue		= null;
	protected boolean		recurse		= false;
	protected CharState		prevState	= null;

	@Override
	public boolean tick(final Tickable ticking, final int tickID)
	{
		if((tickID==Tickable.TICKID_MOB)
		&&(statue!=null)
		&&(affected instanceof MOB))
		{
			final MOB mob=(MOB)affected;
			mob.makePeace(true);
			if((statue.owner()!=null)&&(statue.owner()!=mob.location()))
			{
				Room room=null;
				if(statue.owner() instanceof MOB)
					room=((MOB)statue.owner()).location();
				else
				if(statue.owner() instanceof Room)
					room=(Room)statue.owner();
				if((room!=null)&&(room!=mob.location()))
					room.bringMobHere(mob,false);
			}
		}
		return super.tick(ticking,tickID);
	}

	@Override
	public boolean okMessage(final Environmental myHost, final CMMsg msg)
	{
		if(affected instanceof MOB)
		{
			final MOB mob=(MOB)affected;
			if(msg.source().getVictim()==mob)
				msg.source().setVictim(null);
			if(mob.isInCombat())
			{
				final MOB victim=mob.getVictim();
				if(victim!=null)
					victim.makePeace(true);
				mob.makePeace(true);
			}
			mob.recoverMaxState();
			mob.resetToMaxState();
			mob.curState().setHunger(1000);
			mob.curState().setThirst(1000);
			mob.recoverCharStats();
			mob.recoverPhyStats();

			// when this spell is on a MOBs Affected list,
			// it should consistantly prevent the mob
			// from trying to do ANYTHING except sleep
			if(msg.amISource(mob))
			{
				if((!msg.sourceMajor(CMMsg.MASK_ALWAYS))
				&&(msg.sourceMajor()>0))
				{
					mob.tell(L("Statues can't do that."));
					return false;
				}
			}
		}
		if(!super.okMessage(myHost,msg))
			return false;

		if(affected instanceof MOB)
		{
			final MOB mob=(MOB)affected;
			if(msg.source().getVictim()==affected)
				msg.source().setVictim(null);
			if(mob.isInCombat())
			{
				final MOB victim=mob.getVictim();
				if(victim!=null)
					victim.makePeace(true);
				mob.makePeace(true);
			}
		}
		return true;
	}

	@Override
	public void affectPhyStats(final Physical affected, final PhyStats affectableStats)
	{
		super.affectPhyStats(affected,affectableStats);
		// when this spell is on a MOBs Affected list,
		// it should consistantly put the mob into
		// a sleeping state, so that nothing they do
		// can get them out of it.
		if(affected instanceof MOB)
		{
			//affectableStats.setReplacementName("a statue of "+affected.name());
			affectableStats.setSensesMask(affectableStats.sensesMask()|PhyStats.CAN_NOT_MOVE);
			affectableStats.setSensesMask(affectableStats.sensesMask()|PhyStats.CAN_NOT_HEAR);
			affectableStats.setSensesMask(affectableStats.sensesMask()|PhyStats.CAN_NOT_SMELL);
			affectableStats.setSensesMask(affectableStats.sensesMask()|PhyStats.CAN_NOT_SPEAK);
			affectableStats.setSensesMask(affectableStats.sensesMask()|PhyStats.CAN_NOT_TASTE);
			affectableStats.setDisposition(affectableStats.disposition()|PhyStats.IS_NOT_SEEN);
		}
	}

	private static final int[] allBreathe=new int[0];

	@Override
	public void affectCharStats(final MOB affectedMob, final CharStats affectableStats)
	{
		super.affectCharStats(affectedMob, affectableStats);
		affectableStats.setBreathables(allBreathe);
	}

	@Override
	public void unInvoke()
	{
		// undo the affects of this spell
		if((affected==null)||(!(affected instanceof MOB))||(recurse))
			return;
		recurse=true;
		final MOB mob=(MOB)affected;

		super.unInvoke();
		if(canBeUninvoked())
		{
			if(statue!=null)
				statue.destroy();
			if((mob.location()!=null)&&(!mob.amDead()))
				mob.location().show(mob,null,CMMsg.MSG_OK_VISUAL,L("<S-YOUPOSS> flesh returns to normal."));
			if(prevState!=null)
				prevState.copyInto(mob.curState());
			CMLib.commands().postStand(mob,true, false);
			CMLib.utensils().confirmWearability(mob);
		}
		recurse=false;
	}

	@Override
	public boolean invoke(final MOB mob, final List<String> commands, final Physical givenTarget, final boolean auto, final int asLevel)
	{
		final MOB target=this.getTarget(mob,commands,givenTarget);
		if(target==null)
			return false;

		// if they can't hear the sleep spell, it
		// won't happen
		if((!auto)&&(!CMLib.flags().canBeHeardSpeakingBy(mob,target)))
		{
			mob.tell(L("@x1 can't hear your words.",target.charStats().HeShe()));
			return false;
		}

		if(!super.invoke(mob,commands,givenTarget,auto,asLevel))
			return false;

		int levelDiff=target.phyStats().level()-(mob.phyStats().level()+(2*getXLEVELLevel(mob)));
		if(levelDiff<0)
			levelDiff=0;
		boolean success=proficiencyCheck(mob,-(levelDiff*5),auto);

		if(success)
		{
			invoker=mob;
			final CMMsg msg=CMClass.getMsg(mob,target,this,verbalCastCode(mob,target,auto),auto?"":L("^S<S-NAME> incant(s) at <T-NAMESELF>.^?"));
			if(mob.location().okMessage(mob,msg))
			{
				mob.location().send(mob,msg);
				if(msg.value()<=0)
				{
					int a=0;
					while(a<target.numEffects()) // personal effects
					{
						final Ability A=target.fetchEffect(a);
						final int s=target.numEffects();
						if(A!=null)
							A.unInvoke();
						if(target.numEffects()==s)
							a++;
					}
					CMLib.commands().postStand(target,true, false);
					statue=CMClass.getItem("GenItem");
					String name=target.name();
					if(name.startsWith("A "))
						name="a "+name.substring(2);
					if(name.startsWith("An "))
						name="an "+name.substring(3);
					if(name.startsWith("The "))
						name="the "+name.substring(4);
					statue.setName(L("a statue of @x1",name));
					statue.setDisplayText(L("a statue of @x1 stands here.",name));
					statue.setDescription(L("It`s a hard granite statue, which looks exactly like @x1.",name));
					statue.setMaterial(RawMaterial.RESOURCE_GRANITE);
					statue.basePhyStats().setWeight(2000);
					mob.location().show(target,null,CMMsg.MSG_OK_VISUAL,L("<S-NAME> turn(s) into stone!!"));
					success=maliciousAffect(mob,target,asLevel,(mob.phyStats().level()+(2*getXLEVELLevel(mob))),-1)!=null;
					target.makePeace(true);
					if(mob.getVictim()==target)
						mob.setVictim(null);
					final Ability A=target.fetchEffect(ID());
					if(success&&(A!=null))
					{
						mob.location().addItem(statue);
						statue.addEffect(A);
						A.setAffectedOne(target);
						statue.recoverPhyStats();
						((Spell_FleshStone)A).prevState=(CharState)target.curState().copyOf();
					}
				}
			}
		}
		else
			return maliciousFizzle(mob,target,L("<S-NAME> incant(s) at <T-NAMESELF>, but the spell fades."));

		// return whether it worked
		return success;
	}
}