package com.planet_ink.coffee_mud.Races; import com.planet_ink.coffee_mud.core.interfaces.*; import com.planet_ink.coffee_mud.core.*; import com.planet_ink.coffee_mud.core.collections.*; import com.planet_ink.coffee_mud.Abilities.interfaces.*; import com.planet_ink.coffee_mud.Areas.interfaces.*; import com.planet_ink.coffee_mud.Behaviors.interfaces.*; import com.planet_ink.coffee_mud.CharClasses.interfaces.*; import com.planet_ink.coffee_mud.Commands.interfaces.*; import com.planet_ink.coffee_mud.Common.interfaces.*; import com.planet_ink.coffee_mud.Exits.interfaces.*; import com.planet_ink.coffee_mud.Items.interfaces.*; import com.planet_ink.coffee_mud.Libraries.interfaces.*; import com.planet_ink.coffee_mud.Locales.interfaces.*; import com.planet_ink.coffee_mud.MOBS.interfaces.*; import com.planet_ink.coffee_mud.Races.interfaces.*; import java.util.*; /* Copyright 2016-2019 Bo Zimmerman Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ public class Swordfish extends GiantFish { @Override public String ID() { return "Swordfish"; } private final static String localizedStaticName = CMLib.lang().L("Swordfish"); @Override public String name() { return localizedStaticName; } @Override public int shortestMale() { return 10; } @Override public int shortestFemale() { return 15; } @Override public int heightVariance() { return 20; } @Override public int lightestWeight() { return 355; } @Override public int weightVariance() { return 105; } private final String[] racialAbilityNames = { "Aquan", "Skill_Swim", "Gore" }; private final int[] racialAbilityLevels = { 1,1,15 }; private final int[] racialAbilityProficiencies = { 100,100,100 }; private final boolean[] racialAbilityQuals = { false,false,false }; private final String[] racialAbilityParms = { "", "", "" }; @Override protected String[] racialAbilityNames() { return racialAbilityNames; } @Override protected int[] racialAbilityLevels() { return racialAbilityLevels; } @Override protected int[] racialAbilityProficiencies() { return racialAbilityProficiencies; } @Override protected boolean[] racialAbilityQuals() { return racialAbilityQuals; } @Override public String[] racialAbilityParms() { return racialAbilityParms; } @Override public Weapon myNaturalWeapon() { if(naturalWeapon==null) { naturalWeapon=CMClass.getWeapon("StdWeapon"); naturalWeapon.setName(L("a pointy sword-nose")); naturalWeapon.setRanges(0,1); naturalWeapon.setMaterial(RawMaterial.RESOURCE_BONE); naturalWeapon.setUsesRemaining(1000); naturalWeapon.setWeaponDamageType(Weapon.TYPE_SLASHING); } return naturalWeapon; } private static Vector<RawMaterial> resources = new Vector<RawMaterial>(); @Override public void affectCharStats(final MOB affectedMOB, final CharStats affectableStats) { super.affectCharStats(affectedMOB, affectableStats); affectableStats.setRacialStat(CharStats.STAT_INTELLIGENCE,1); affectableStats.setRacialStat(CharStats.STAT_STRENGTH,13); affectableStats.setRacialStat(CharStats.STAT_DEXTERITY,16); } @Override public void affectPhyStats(final Physical affected, final PhyStats affectableStats) { super.affectPhyStats(affected, affectableStats); affectableStats.setAttackAdjustment(affectableStats.attackAdjustment() + (affectableStats.level() / 10)); } @Override public List<RawMaterial> myResources() { synchronized(resources) { if(resources.size()==0) { for(int i=0;i<15;i++) { resources.addElement(makeResource (L("some @x1",name().toLowerCase()),RawMaterial.RESOURCE_FISH)); } for(int i=0;i<10;i++) { resources.addElement(makeResource (L("a @x1 hide",name().toLowerCase()),RawMaterial.RESOURCE_HIDE)); } resources.addElement(makeResource (L("a @x1 sword-nose",name().toLowerCase()),RawMaterial.RESOURCE_BONE)); resources.addElement(makeResource (L("some @x1 blood",name().toLowerCase()),RawMaterial.RESOURCE_BLOOD)); } } return resources; } }