package com.planet_ink.coffee_mud.Items.Weapons; import com.planet_ink.coffee_mud.Items.Basic.StdItem; import com.planet_ink.coffee_mud.core.interfaces.*; import com.planet_ink.coffee_mud.core.*; import com.planet_ink.coffee_mud.core.collections.*; import com.planet_ink.coffee_mud.Abilities.interfaces.*; import com.planet_ink.coffee_mud.Areas.interfaces.*; import com.planet_ink.coffee_mud.Behaviors.interfaces.*; import com.planet_ink.coffee_mud.CharClasses.interfaces.*; import com.planet_ink.coffee_mud.Commands.interfaces.*; import com.planet_ink.coffee_mud.Common.interfaces.*; import com.planet_ink.coffee_mud.Exits.interfaces.*; import com.planet_ink.coffee_mud.Items.interfaces.*; import com.planet_ink.coffee_mud.Libraries.interfaces.*; import com.planet_ink.coffee_mud.Locales.interfaces.*; import com.planet_ink.coffee_mud.MOBS.interfaces.*; import com.planet_ink.coffee_mud.Races.interfaces.*; import java.util.*; /* Copyright 2001-2019 Bo Zimmerman Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ public class StdWeapon extends StdItem implements Weapon, AmmunitionWeapon { @Override public String ID() { return "StdWeapon"; } protected int weaponDamageType = TYPE_NATURAL; protected int weaponClassification = CLASS_NATURAL; protected boolean useExtendedMissString = false; protected int minRange = 0; protected int maxRange = 0; protected int ammoCapacity = 0; protected long lastReloadTime = 0; public StdWeapon() { super(); setName("weapon"); setDisplayText(" sits here."); setDescription("This is a deadly looking weapon."); wornLogicalAnd=false; properWornBitmap=Wearable.WORN_HELD|Wearable.WORN_WIELD; basePhyStats().setAttackAdjustment(0); basePhyStats().setDamage(0); basePhyStats().setAbility(0); baseGoldValue=15; material=RawMaterial.RESOURCE_STEEL; setUsesRemaining(100); recoverPhyStats(); } @Override public int weaponDamageType() { return weaponDamageType; } @Override public int weaponClassification() { return weaponClassification; } @Override public void setWeaponDamageType(final int newType) { weaponDamageType = newType; } @Override public void setWeaponClassification(final int newClassification) { weaponClassification = newClassification; } @Override public String secretIdentity() { String id=super.secretIdentity(); final int timsLevel = CMLib.itemBuilder().timsLevelCalculator(this); if(phyStats().ability()>0) id=name()+" +"+phyStats().ability()+((id.length()>0)?"\n":"")+id; else if(phyStats().ability()<0) id=name()+" "+phyStats().ability()+((id.length()>0)?"\n":"")+id; if(timsLevel != phyStats.level()) id += " (Power level: "+timsLevel+")"; return id+L("\n\rAttack: @x1, Damage: @x2",""+phyStats().attackAdjustment(),""+phyStats().damage()); } @Override public void affectPhyStats(final Physical affected, final PhyStats affectableStats) { super.affectPhyStats(affected,affectableStats); if(amWearingAt(Wearable.WORN_WIELD)) { if(phyStats().attackAdjustment()!=0) affectableStats.setAttackAdjustment(affectableStats.attackAdjustment()+(phyStats().attackAdjustment())); if(phyStats().damage()!=0) affectableStats.setDamage(affectableStats.damage()+phyStats().damage()); } } @Override public void recoverPhyStats() { super.recoverPhyStats(); final PhyStats phyStats = phyStats(); if(phyStats.damage()!=0) { if(phyStats.ability() != 0) { final int ability=super.wornLogicalAnd ? (phyStats.ability()*CMath.numberOfSetBits(super.properWornBitmap)) : phyStats.ability(); if(ability != 0) { phyStats.setDamage(phyStats.damage()+(ability*2)); phyStats.setAttackAdjustment(phyStats.attackAdjustment()+(ability*10)); } } } if((subjectToWearAndTear())&&(usesRemaining()<100)) phyStats.setDamage(((int)Math.round(CMath.mul(phyStats.damage(),CMath.div(usesRemaining(),100))))); } @Override public void executeMsg(final Environmental myHost, final CMMsg msg) { super.executeMsg(myHost,msg); if(msg.amITarget(this)) { switch(msg.targetMinor()) { case CMMsg.TYP_LOOK: case CMMsg.TYP_EXAMINE: if(CMLib.flags().canBeSeenBy(this,msg.source())) { if(requiresAmmunition()) msg.source().tell(L("@x1 remaining: @x2/@x3.",ammunitionType(),""+ammunitionRemaining(),""+ammunitionCapacity())); if((subjectToWearAndTear())&&(usesRemaining()<100)) msg.source().tell(weaponHealth()); } break; case CMMsg.TYP_RELOAD: if(msg.tool() instanceof Ammunition) { boolean recover=false; final Ammunition I=(Ammunition)msg.tool(); int howMuchToTake=ammunitionCapacity(); if(I.ammunitionRemaining()<howMuchToTake) howMuchToTake=I.ammunitionRemaining(); if(this.ammunitionCapacity() - this.ammunitionRemaining() < howMuchToTake) howMuchToTake=this.ammunitionCapacity() - this.ammunitionRemaining(); setAmmoRemaining(this.ammunitionRemaining() + howMuchToTake); I.setAmmoRemaining(I.ammunitionRemaining()-howMuchToTake); final LinkedList<Ability> removeThese=new LinkedList<Ability>(); for(final Enumeration<Ability> a=effects();a.hasMoreElements();) { final Ability A=a.nextElement(); if((A!=null)&&(!A.isSavable())&&(A.invoker()==null)) removeThese.add(A); } for(final Ability A : removeThese) delEffect(A); for(final Enumeration<Ability> a=I.effects();a.hasMoreElements();) { Ability A=a.nextElement(); if((A!=null)&&(A.isSavable())&&(fetchEffect(A.ID())==null)) { A=(Ability)A.copyOf(); A.setInvoker(null); A.setSavable(false); addEffect(A); recover=true; } } if(I.ammunitionRemaining()<=0) I.destroy(); if(recover) recoverOwner(); } break; case CMMsg.TYP_UNLOAD: if(msg.tool() instanceof Ammunition) { final Ammunition ammo=(Ammunition)msg.tool(); for(final Enumeration<Ability> a=effects();a.hasMoreElements();) { final Ability A=a.nextElement(); if((A!=null)&&(!A.isSavable())&&(A.invoker()==null)) { final Ability ammoA=(Ability)A.copyOf(); ammo.addNonUninvokableEffect(ammoA); } } setAmmoRemaining(0); final Room R=msg.source().location(); if(R!=null) { R.addItem(ammo, ItemPossessor.Expire.Player_Drop); CMLib.commands().postGet(msg.source(), null, ammo, true); } } break; } } else if((msg.tool()==this) &&(msg.targetMinor()==CMMsg.TYP_WEAPONATTACK) &&(weaponClassification()==Weapon.CLASS_THROWN)) msg.addTrailerMsg(CMClass.getMsg(msg.source(),this,CMMsg.MSG_DROP,null)); if((msg.targetMinor()==CMMsg.TYP_DAMAGE) &&(msg.tool()==this) &&(amWearingAt(Wearable.WORN_WIELD)) &&(weaponClassification()!=Weapon.CLASS_NATURAL) &&(weaponDamageType()!=Weapon.TYPE_NATURAL) &&(msg.target() instanceof MOB) &&((msg.value())>0) &&(owner() instanceof MOB) &&(msg.amISource((MOB)owner()))) { final MOB ownerM=(MOB)owner(); final int hurt=(msg.value()); final MOB tmob=(MOB)msg.target(); if((hurt>(tmob.maxState().getHitPoints()/10)||(hurt>50)) &&(tmob.curState().getHitPoints()>hurt)) { if((!tmob.isMonster()) &&(CMLib.dice().rollPercentage()==1) &&(CMLib.dice().rollPercentage()>(tmob.charStats().getStat(CharStats.STAT_CONSTITUTION)*4)) &&(!CMSecurity.isDisabled(CMSecurity.DisFlag.AUTODISEASE))) { Ability A=null; if(subjectToWearAndTear() &&(usesRemaining()<25) &&((material()&RawMaterial.MATERIAL_MASK)==RawMaterial.MATERIAL_METAL)) { if(CMLib.dice().rollPercentage()>50) A=CMClass.getAbility("Disease_Lockjaw"); else A=CMClass.getAbility("Disease_Tetanus"); if((A!=null)&&(tmob.fetchEffect(A.ID())==null)&&(!CMSecurity.isAbilityDisabled(A.ID()))) A.invoke(msg.source(),tmob,true,phyStats().level()); } } } if((subjectToWearAndTear()) &&(CMLib.dice().rollPercentage()==1) &&(msg.source().rangeToTarget()==0) &&(CMLib.dice().rollPercentage()>((phyStats().level()/2)+(10*phyStats().ability())+(CMLib.flags().isABonusItems(this)?20:0))) &&((material()&RawMaterial.MATERIAL_MASK)!=RawMaterial.MATERIAL_ENERGY) &&((material()&RawMaterial.MATERIAL_MASK)!=RawMaterial.MATERIAL_GAS)) { CMLib.combat().postItemDamage(ownerM, this, null, 1, CMMsg.TYP_JUSTICE, null); } } } @Override public boolean okMessage(final Environmental myHost, final CMMsg msg) { if(!super.okMessage(myHost,msg)) return false; if((msg.targetMinor()==CMMsg.TYP_WEAPONATTACK) &&(msg.tool()==this) &&(requiresAmmunition()) &&(ammunitionCapacity()>0)) { if(ammunitionRemaining()>ammunitionCapacity()) setAmmoRemaining(ammunitionCapacity()); if(ammunitionRemaining()<=0) { if(lastReloadTime != msg.source().lastTickedDateTime()) { if(msg.source().isMonster() && (owner() instanceof Room)) ((Room)owner()).showHappens(CMMsg.MSG_OK_VISUAL, L("@x1 is out of @x2.",name(),ammunitionType())); else msg.source().tell(L("@x1 is out of @x2.",name(),ammunitionType())); if((msg.source().isMine(this)) &&(msg.source().location()!=null) &&(CMLib.flags().isAliveAwakeMobile(msg.source(),true))) { lastReloadTime=msg.source().lastTickedDateTime(); if((!msg.source().isMonster())||inventoryAmmoCheck(msg.source())) msg.source().enqueCommand(CMParms.parse("LOAD ALL \"$"+name()+"$\""), 0, 0); else msg.source().enqueCommand(CMParms.parse("REMOVE \"$"+name()+"$\""), 0, 0); } } return false; } else setUsesRemaining(usesRemaining()-1); } return true; } protected boolean inventoryAmmoCheck(final MOB M) { if(M==null) return false; for(int i=0;i<M.numItems();i++) { final Item I=M.getItem(i); if((I instanceof Ammunition) &&(((Ammunition)I).ammunitionType().equalsIgnoreCase(ammunitionType()))) return true; } return false; } @Override public void setUsesRemaining(int newUses) { if(newUses==Integer.MAX_VALUE) newUses=100; super.setUsesRemaining(newUses); } protected String weaponHealth() { final int[] condSet = new int[]{95, 85, 75, 50, 25, 10, 5, 0}; int ordinal=0; for(int i=0;i<condSet.length;i++) { if(usesRemaining()>=condSet[i]) { ordinal=i; break; } } final String message; switch(weaponClassification()) { case Weapon.CLASS_AXE: case Weapon.CLASS_DAGGER: case Weapon.CLASS_EDGED: case Weapon.CLASS_POLEARM: case Weapon.CLASS_SWORD: message=CMProps.getListFileChoiceFromIndexedList(CMProps.ListFile.WEAPON_CONDITION_EDGED, ordinal); break; default: message=CMProps.getListFileChoiceFromIndexedList(CMProps.ListFile.WEAPON_CONDITION_OTHER, ordinal); break; } return L(message,name(),""+usesRemaining()); } @Override public String missString() { return CMLib.combat().standardMissString(weaponDamageType,weaponClassification,name(),useExtendedMissString); } @Override public String hitString(final int damageAmount) { return CMLib.combat().standardHitString(weaponDamageType, weaponClassification,damageAmount,name()); } @Override public int minRange() { if(CMath.bset(phyStats().sensesMask(),PhyStats.SENSE_ITEMNOMINRANGE)) return 0; return minRange; } @Override public int maxRange() { if(CMath.bset(phyStats().sensesMask(),PhyStats.SENSE_ITEMNOMAXRANGE)) return 100; return maxRange; } @Override public void setRanges(final int min, final int max) { minRange = min; maxRange = max; } @Override public int[] getRanges() { return new int[] { minRange, maxRange }; } @Override public boolean requiresAmmunition() { if((readableText()==null)||(this instanceof Wand)) return false; return readableText().length()>0; } @Override public boolean isFreeStanding() { return false; } @Override public void setAmmunitionType(final String ammo) { if(!(this instanceof Wand)) setReadableText(ammo); } @Override public String ammunitionType() { return readableText(); } @Override public int ammunitionRemaining() { return usesRemaining(); } @Override public void setAmmoRemaining(int amount) { final int oldAmount=ammunitionRemaining(); if(amount==Integer.MAX_VALUE) amount=20; setUsesRemaining(amount); final ItemPossessor myOwner=owner; if((oldAmount>0) &&(amount==0) &&(myOwner instanceof MOB) &&(ammunitionCapacity()>0)) { boolean recover=false; for(final Enumeration<Ability> a=effects();a.hasMoreElements();) { final Ability A=a.nextElement(); if((A!=null)&&(!A.isSavable())&&(A.invoker()==null)) { recover=true; delEffect(A); } } if(recover) recoverOwner(); } } @Override public int ammunitionCapacity() { return ammoCapacity; } @Override public void setAmmoCapacity(final int amount) { ammoCapacity = amount; } @Override public int value() { if((subjectToWearAndTear())&&(usesRemaining()<1000)) return (int)Math.round(CMath.mul(super.value(),CMath.div(usesRemaining(),100))); return super.value(); } @Override public boolean subjectToWearAndTear() { return((!requiresAmmunition()) &&(!(this instanceof Wand)) &&(usesRemaining()<=1000) &&(usesRemaining()>=0)); } public void recoverOwner() { final ItemPossessor myOwner=owner; if(myOwner instanceof MOB) { ((MOB)myOwner).recoverCharStats(); ((MOB)myOwner).recoverMaxState(); ((MOB)myOwner).recoverPhyStats(); } else if(myOwner!=null) myOwner.recoverPhyStats(); } }