/
com/planet_ink/coffee_mud/Abilities/Common/
com/planet_ink/coffee_mud/Abilities/Diseases/
com/planet_ink/coffee_mud/Abilities/Druid/
com/planet_ink/coffee_mud/Abilities/Fighter/
com/planet_ink/coffee_mud/Abilities/Languages/
com/planet_ink/coffee_mud/Abilities/Misc/
com/planet_ink/coffee_mud/Abilities/Prayers/
com/planet_ink/coffee_mud/Abilities/Properties/
com/planet_ink/coffee_mud/Abilities/Skills/
com/planet_ink/coffee_mud/Abilities/Songs/
com/planet_ink/coffee_mud/Abilities/Specializations/
com/planet_ink/coffee_mud/Abilities/Spells/
com/planet_ink/coffee_mud/Abilities/Thief/
com/planet_ink/coffee_mud/Abilities/Traps/
com/planet_ink/coffee_mud/Behaviors/
com/planet_ink/coffee_mud/CharClasses/
com/planet_ink/coffee_mud/CharClasses/interfaces/
com/planet_ink/coffee_mud/Commands/
com/planet_ink/coffee_mud/Commands/interfaces/
com/planet_ink/coffee_mud/Common/
com/planet_ink/coffee_mud/Common/interfaces/
com/planet_ink/coffee_mud/Exits/interfaces/
com/planet_ink/coffee_mud/Items/Armor/
com/planet_ink/coffee_mud/Items/Basic/
com/planet_ink/coffee_mud/Items/BasicTech/
com/planet_ink/coffee_mud/Items/CompTech/
com/planet_ink/coffee_mud/Items/MiscMagic/
com/planet_ink/coffee_mud/Items/Weapons/
com/planet_ink/coffee_mud/Items/interfaces/
com/planet_ink/coffee_mud/Libraries/
com/planet_ink/coffee_mud/Libraries/interfaces/
com/planet_ink/coffee_mud/Locales/
com/planet_ink/coffee_mud/MOBS/
com/planet_ink/coffee_mud/Races/
com/planet_ink/coffee_mud/Races/interfaces/
com/planet_ink/coffee_mud/WebMacros/
com/planet_ink/coffee_mud/WebMacros/interfaces/
com/planet_ink/coffee_mud/core/
com/planet_ink/coffee_mud/core/collections/
com/planet_ink/coffee_mud/core/interfaces/
com/planet_ink/coffee_mud/core/intermud/
com/planet_ink/coffee_mud/core/intermud/i3/
com/planet_ink/coffee_web/server/
com/planet_ink/siplet/applet/
lib/
resources/factions/
resources/fakedb/
resources/progs/autoplayer/
resources/quests/holidays/
web/
web/admin.templates/
web/admin/grinder/
web/admin/images/
web/clan.templates/
web/pub.templates/
web/pub/images/mxp/
web/pub/sounds/
web/pub/textedit/
#!QUESTMAKER_START_SCRIPT Competitive Protect #2
#The player must protect an existing mob or mobs at the behest of
#an existing Announcer mob (which may be the same) from mob or mobs that you 
#create which will attack the protected mob. When all the attackers are defeated, 
#and the protected mob survives, the quest is completed.
#
#!QUESTMAKER_PAGE Quest Name/Duration
#Enter the unique name and starting time/duration for your new quest.
#Times are entered as a simple number or math expression to denote a
#time in default ticks (4 second period), or you may follow the expression 
#with the word seconds, minutes, hours, days, mudhours, muddays, mudweeks,
#mudmonths, or mudyears.  Time expressions may include numbers, math 
#symbols, or the ? operator to generate random numbers.  Example:
#"5 + 3?10 minutes" would generate a frequency of 8-15 minutes.#
#
#Quest ID:
#Enter a unique name/id for your quest:
#$QUEST_ID=$UNIQUE_QUEST_NAME=competitive_protect_2
#
#Quest Name:
#Enter a friendly displayable name for your quest:
#$QUEST_NAME=$STRING=Competitive Protect #2
#
#Quest Frequency:
#This is the time between quest starts.
#$FREQUENCY=$TIMEEXPRESSION=90 minutes
#
#Quest Duration:
#This is how long your quest remains running, and how long a player 
#accepting the quest has to complete the quest.
#$DURATION=$TIMEEXPRESSION=90 minutes
#
#Quest-Player Criterium:
#You may leave this entry blank, or enter a Zapper Mask to describe what
#kinds of players may participate in this quest.  You can use this to set
#race, level, or other requirements.
#$QUEST_CRITERIA=$ZAPPERMASK
#
#!QUESTMAKER_PAGE Specify the Announcer/Protected
#The Announcer is the mob who will be announcing the quest. This must
#be an existing mob in your world.  They will announce the quest to players
#once, and then mark whether the player says they accept the quest.  After the
#player accepts the quest, the protection begins.
#
#Announcer Area/Room: 
#Specify below the name of the area that your Announcer mob will be located
#in and/or the room in which the mob can be found.  This mob
#will be the one who solicits the player to protect a different mob. 
#You may leave both blank to force the quest manager to find the mob 
# somewhere in the world, but this #will hurt the performance of your 
# mud, so use with care.
#Use double-quotes around multi-word areas and room ids/names.
#  
#Announcer Area:
#$ANNOUNCER_AREA=($AREA)
#Announcer Room ID:
#$ANNOUNCER_ROOM=($ROOMID)
#
#Announcer mob name: 
#Specify the name of the mob who will act as the Announcer mob.  
#Use double-quotes around multi-word names.
#If you specified an area or room above, then the mob must be located there.
#You may optionally have the quest manager select a 'random' mob by entering
#a mob name of ANY MASK= followed by a Zapper Mask (see help on 
#ZAPPERMASKS for information on zapper mask syntax).
#Remember, if the quest manager can not find your mob, the quest will not
#be started.
#$ANNOUNCER_NAME=$NAME
#
#!QUESTMAKER_PAGE Protected mob and location
#Here's where you specify the mob to be protected, and where they are.
#
#Protected Mob Area/Room: 
#Specify below the name of the area that your protected mob will be located
#in and/or the room in which the mob can be found.  
#Use double-quotes around multi-word areas and room ids/names.
#  
#Protected Mob Area:
#$PROTECTED_AREA=($AREA)
#Protected Mob Room ID:
#$PROTECTED_ROOM=($ROOMID)
#
#Protected mob name: 
#Specify the name of the mob who will act as the Protected mob.  This may
#be the same as the Announcer mob. 
#Use double-quotes around multi-word names.
#If you specified an area or room above, then the mob must be located there.
#You may optionally have the quest manager select a 'random' mob by entering
#a mob name of ANY MASK= followed by a Zapper Mask (see help on 
#ZAPPERMASKS for information on zapper mask syntax).
#Remember, if the quest manager can not find your mob, the quest will not
#be started.
#$PROTECTED_MOB=$NAME
#
#!QUESTMAKER_PAGE Announcer greetings/instructions
#Here's where you specify any special text said by the announcer regarding
#your quest
#
#Announcer greeting: 
#Specify what the announcer says to people when they enter the room about their
#quest.
#$QUEST_NOTIFYSTRING=$LONG_STRING=I need someone to protect ${2 *}.
#
#Announcer instructions: 
#Specify what the announcer says to people who have accepted the quest.  This 
#should give some details about what is to be done.  You can leave this blank
#if you like.
#$QUEST_INSTRUCTIONSSTRING=($LONG_STRING)=Protect ${2 *} from danger.
#
#Announcer announcement:
#Select what type of annoucement the Announcer will make when the quest starts.
#$QUEST_ANNOUNCEMENT_TYPE=$CHOOSE=YELL,QUESTCHAT,MPECHO,SAY
#This is what the announcement says.  Leave it blank if you only want him to talk to people who enter the room with him.
#$QUEST_ANNOUNCEMENT=($STRING)
#
#!QUESTMAKER_PAGE Attacker Mobs
#You will need mobs that appear during the quest in the same room as the
#player and the protected mob.
#
#Attacker mob(s): 
#Create or select the mob below that will appear with the player and the 
#protected mob during the quest.
#**These mobs will automatically attack the protected mob**
#$ATTACKER_MOB=($MOBXML_ONEORMORE)
#
#Number of attacks:
#Specify here the number of above mobs which will attack the protected mob.
#When all of these mobs are defeated, the quest is over.
#$ATTACKER_SIZE=($EXPRESSION)=5
#
#Attacker appearance chance:
#Specify here the percent chance (0-100) every 4 seconds that
#an attacker will make an appearance.
#$ATTACKER_PCT_CHANCE=($EXPRESSION)=15
#
#Attacker scream:
#If you specified attacker(s) above, note what they yell when they attack
#the player after appearing.  You may leave this blank
#$ATTACKER_SCREAM=($STRING)=Found you! Charge!
#
#!QUESTMAKER_PAGE Quest Completion
#Select some rewards for completing the quest:
#
#Reward items: 
#Specify zero or more items to choose from as a reward 
#$REWARD_ITEMS=$ITEMXML_ZEROORMORE
#
#Quest Point?
#$QUEST_POINT=$CHOOSE=YES,NO
#Amount of money (an amount, or leave blank):
#$GOLD=($EXPRESSION)
#Amount of experience points, blank for none, or a number% for percent of exp to next level:
#$EXP=($STRING)=10%
#
#Player Faction to give to or take from:
#$FACTION=($FACTION)
#If you selected a faction above, enter a new numeric amount, 
#or enter +value to add, or --value to subtract:
#$NUMFACTION=($STRING)
#
#Select whether a player may complete this quest multiple times,
#or 'prev' to require a previous quest, if multiple found.
#$MULTIPLE=$CHOOSE=YES,NO,PREV
#
#If you choose, you may have completion of this quest automatically start another.
#If this is what you want, enter the next quests name here:
#$NEXT_QUEST=($EXISTING_QUEST_NAME)
#
#Protected response: 
#Specify what is emoted in the same room after the player successfully protected the
#mob in the designated room.  You may leave this blank if you like.
#$PROTECTED_RESPONSE=($LONG_STRING)=Your protection task is complete.
#
#!QUESTMAKER_END_SCRIPT Competitive Protected #2

set name $QUEST_ID
set display $QUEST_NAME
set author $#AUTHOR

set wait $FREQUENCY
set interval 1
#quiet

set minplayers 1
set playermask $QUEST_CRITERIA

set area $ANNOUNCER_AREA
set room $ANNOUNCER_ROOM
set mobgroup
set mob $ANNOUNCER_NAME
give stat keyplayer true
give script LOAD=$QUEST_ID_announcer.script

set mobgroup
set mob
set area $PROTECTED_AREA
set room $PROTECTED_ROOM
set mob reselect $PROTECTED_MOB
give script LOAD=$QUEST_ID_protected.script
give behavior CombatAbilities

set duration $DURATION

<?xml version="1.0"?>
<FILE><NAME>$QUEST_ID_rewarditems.xml</NAME><DATA><ITEMS>$REWARD_ITEMS</ITEMS></DATA></FILE>
<FILE><NAME>$QUEST_ID_attackers.xml</NAME><DATA><MOBS>$ATTACKER_MOB</MOBS></DATA></FILE>
<FILE><NAME>$QUEST_ID_announcer.script</NAME>
<DATA>
ONCE_PROG 100
	MPSETVAR * $QUEST_ID_ALREADY_TOLD ''
	MPSETVAR * $QUEST_ID_REWARDED ''
	MPSETVAR * $QUEST_ID_WARNED ''
	MPSETVAR * $QUEST_ID_ACCEPTED ''
	MPSETVAR * $QUEST_ID_CHECKEDROOM ''
	MPSETVAR * $QUEST_ID_ATTACKED ''
	MPSETVAR * $QUEST_ID_NUMACCEPTED ''
	$QUEST_ANNOUNCEMENT_TYPE $QUEST_ANNOUNCEMENT
~

QUEST_TIME_PROG * -1
	mpsetvar $i $QUEST_ID_NUMACCEPTED '$<$i $QUEST_ID_ACCEPTED>.LENGTH#'
	for $0 = 0 to< '$<$i $QUEST_ID_NUMACCEPTED>'
		if !QUESTWINNER('$<$i $QUEST_ID_ACCEPTED>.$0' *)
			tell "$<$i $QUEST_ID_ACCEPTED>.$0" You failed to complete your protection quest in time.
		endif
		mpqset * STATISTICS FAILED
	next
	MPSETVAR * $QUEST_ID_NUMACCEPTED ''
	MPSETVAR * $QUEST_ID_ALREADY_TOLD ''
	MPSETVAR * $QUEST_ID_ACCEPTED ''
	MPSETVAR * $QUEST_ID_REWARDED ''
	MPSETVAR * $QUEST_ID_WARNED ''
	MPSETVAR * $QUEST_ID_CHECKEDROOM ''
	MPSETVAR * $QUEST_ID_ATTACKED ''
~

GREET_PROG 100
	if ISLIKE($n '$QUEST_CRITERIA') and ISPC($n) and ( EVAL('$MULTIPLE' != 'PREV') or QUESTWINNER($n previous) )
		if EVAL('$MULTIPLE' == 'YES') OR !QUESTWINNER($n *)
			if !STRIN('$<$i $QUEST_ID_ALREADY_TOLD>' '$n')
				if VAR($n $QUEST_ID_ACCEPTED == '')
					sayto "$n" $QUEST_NOTIFYSTRING -- just say 'i accept' to take on this quest.
					MPSETVAR $i $QUEST_ID_ALREADY_TOLD '$<$i $QUEST_ID_ALREADY_TOLD> "$n"'
				endif
			endif
		endif
	endif
~

SPEECH_PROG p i accept
	if ISLIKE($n '$QUEST_CRITERIA') and ISPC($n) and ( EVAL('$MULTIPLE' != 'PREV') or QUESTWINNER($n previous) )
		if  EVAL('$MULTIPLE' == 'YES') OR !QUESTWINNER($n *)
			if VAR($n $QUEST_ID_ACCEPTED == '')
				sayto "$n" $QUEST_INSTRUCTIONSSTRING
				mpqset * REMAINING $DURATION
				MPSETVAR $i $QUEST_ID_ACCEPTED '$<$i $QUEST_ID_ACCEPTED> $n'
				mpsetvar $n $QUEST_ID_ACCEPTED 'YES'
				mpqset * STATISTICS ACCEPTED
				mpscript $n INDIVIDUAL LOAD=$QUEST_ID_playertrack.script
				for $0 = 1 to '$%NUMMOBSROOM(*)%'
				   mpargset $1 $%ROOMMOB($0)%
				   if QUESTMOB($1 *) AND EVAL($1 != $i) AND EVAL('${1 *}' != $1)
						mpsetvar $i $QUEST_ID_ACCEPTED $n
				   endif
				next
			else
				sayto "$n" Yes, yes, I know .. now off with you.
			endif
		endif
	endif
~
</DATA></FILE>
<FILE><NAME>$QUEST_ID_protected.script</NAME>
<DATA>
QUEST_TIME_PROG * 1
	if VAR ($i $QUEST_ID_WARNED == '')
		mpsetvar $i $QUEST_ID_WARNED 'WARNED'
		say You have less than a minute left to complete the protection quest.
	endif
~

DEATH_PROG 99
	mpecho ^x$i has died.  You've failed the protection quest.^.^N
	mpendquest *
~

RAND_PROG $ATTACKER_PCT_CHANCE
	if NUMPCSROOM(== 0)
		return
	endif
	mpargset $8 ''
	mpargset $9 $%NUMMOBSROOM(*)%
	for $0 = 1 to $9
		mpargset $1 '$%ROOMMOB($0)%'
		if ISPC($1) AND QUESTSCRIPTED($1 *)
			mpargset $8 $1
		endif
	next
	if EVAL($8 == '')
		return
	endif
	
	mpmload fromfile $QUEST_ID_attackers.xml any
	mpqset * QUESTOBJ $b
	MPGSET $b REJUV 0
	mpecho $b enters the room.
	mpforce $b YELL $ATTACKER_SCREAM
	mpforce $b kill $i
	if !ISFIGHT($b)
		mpforce $b kill all
	endif
	mpscript $b LOAD=$QUEST_ID_attacker.script
~

</DATA>
</FILE>
<FILE><NAME>$QUEST_ID_attacker.script</NAME>
<DATA>
DEATH_PROG 99
	if QUESTSCRIPTED($n *) and ISPC($n)
		IF INROOM($n == ${2 *})
			mpsetvar $n $QUEST_ID_DEFEATED ++
			mpforce '${2 *}' sayto "$n" Thanks $n!
			IF VAR($n $QUEST_ID_DEFEATED >= $ATTACKER_SIZE) AND VAR($n $QUEST_ID_REWARDED != 'REWARDED')
				mpsetvar $n $QUEST_ID_REWARDED 'REWARDED'
				if  EVAL('$MULTIPLE' != 'YES') AND QUESTWINNER($n *)
					# do nothing
				else
					if EVAL('$EXP' != '')
						mpexp $n $EXP
					endif
					if EVAL('$FACTION' != '')
						mpfaction $n $FACTION +$NUMFACTION
					endif
					if EVAL('$QUEST_POINT' == 'YES') AND !QUESTWINNER($n *)
						mpforce '${2 *}' mpoload QuestPoint
						mpforce '${2 *}' GIVE "a quest point" $n
					endif
					if EVAL('$GOLD' != '') AND EVAL('$GOLD' > 0)
						mpforce '${2 *}' mpoload $GOLD
						mpforce '${2 *}' GIVE "$GOLD" $n
					endif
					mpforce ${2 *} mpoload fromfile $QUEST_ID_rewarditems.xml any
					if EVAL('$b' != '')
						mpforce '${2 *}' give "$b" "$n"
					endif
					mpquestwin $n *
					mpecho $PROTECTED_RESPONSE
					mpendquest *
					mpqset * STATISTICS SUCCESS
					IF EVAL('$NEXT_QUEST' != '')
						mpstartquest $NEXT_QUEST
					ELSE
						IF EVAL('$MULTIPLE' == 'PREV')
							mptransfer $n $n
						ENDIF
					ENDIF
				endif
			endif
		endif
	endif
~
</DATA></FILE>
<FILE><NAME>$QUEST_ID_playertrack.script</NAME>
<DATA>
ONCE_PROG 100
	mpsetvar $i INSTRUCTIONS $QUEST_INSTRUCTIONSSTRING
	if VAR($i $QUEST_ID_DEFEATED == '')
		mpsetvar $i $QUEST_ID_DEFEATED 0
	endif
~

QUEST_TIME_PROG * -1
	if !QUESTWINNER($i *)
		mpechoat $i The quest '$QUEST_NAME' has ended
	endif
	mpqset * STATISTICS FAILED
~

RAND_PROG 99
	if QVAR(* REMAINING == '')
		MPENDQUEST $i
	else
		mpsetvar $i TIME_REMAINING $%QVAR(* REMAINING)%
	endif
~
</DATA></FILE>