#!QUESTMAKER_START_SCRIPT Competitive Protect #2 #The player must protect an existing mob or mobs at the behest of #an existing Announcer mob (which may be the same) from mob or mobs that you #create which will attack the protected mob. When all the attackers are defeated, #and the protected mob survives, the quest is completed. # #!QUESTMAKER_PAGE Quest Name/Duration #Enter the unique name and starting time/duration for your new quest. #Times are entered as a simple number or math expression to denote a #time in default ticks (4 second period), or you may follow the expression #with the word seconds, minutes, hours, days, mudhours, muddays, mudweeks, #mudmonths, or mudyears. Time expressions may include numbers, math #symbols, or the ? operator to generate random numbers. Example: #"5 + 3?10 minutes" would generate a frequency of 8-15 minutes.# # #Quest ID: #Enter a unique name/id for your quest: #$QUEST_ID=$UNIQUE_QUEST_NAME=competitive_protect_2 # #Quest Name: #Enter a friendly displayable name for your quest: #$QUEST_NAME=$STRING=Competitive Protect #2 # #Quest Frequency: #This is the time between quest starts. #$FREQUENCY=$TIMEEXPRESSION=90 minutes # #Quest Duration: #This is how long your quest remains running, and how long a player #accepting the quest has to complete the quest. #$DURATION=$TIMEEXPRESSION=90 minutes # #Quest-Player Criterium: #You may leave this entry blank, or enter a Zapper Mask to describe what #kinds of players may participate in this quest. You can use this to set #race, level, or other requirements. #$QUEST_CRITERIA=$ZAPPERMASK # #!QUESTMAKER_PAGE Specify the Announcer/Protected #The Announcer is the mob who will be announcing the quest. This must #be an existing mob in your world. They will announce the quest to players #once, and then mark whether the player says they accept the quest. After the #player accepts the quest, the protection begins. # #Announcer Area/Room: #Specify below the name of the area that your Announcer mob will be located #in and/or the room in which the mob can be found. This mob #will be the one who solicits the player to protect a different mob. #You may leave both blank to force the quest manager to find the mob # somewhere in the world, but this #will hurt the performance of your # mud, so use with care. #Use double-quotes around multi-word areas and room ids/names. # #Announcer Area: #$ANNOUNCER_AREA=($AREA) #Announcer Room ID: #$ANNOUNCER_ROOM=($ROOMID) # #Announcer mob name: #Specify the name of the mob who will act as the Announcer mob. #Use double-quotes around multi-word names. #If you specified an area or room above, then the mob must be located there. #You may optionally have the quest manager select a 'random' mob by entering #a mob name of ANY MASK= followed by a Zapper Mask (see help on #ZAPPERMASKS for information on zapper mask syntax). #Remember, if the quest manager can not find your mob, the quest will not #be started. #$ANNOUNCER_NAME=$NAME # #!QUESTMAKER_PAGE Protected mob and location #Here's where you specify the mob to be protected, and where they are. # #Protected Mob Area/Room: #Specify below the name of the area that your protected mob will be located #in and/or the room in which the mob can be found. #Use double-quotes around multi-word areas and room ids/names. # #Protected Mob Area: #$PROTECTED_AREA=($AREA) #Protected Mob Room ID: #$PROTECTED_ROOM=($ROOMID) # #Protected mob name: #Specify the name of the mob who will act as the Protected mob. This may #be the same as the Announcer mob. #Use double-quotes around multi-word names. #If you specified an area or room above, then the mob must be located there. #You may optionally have the quest manager select a 'random' mob by entering #a mob name of ANY MASK= followed by a Zapper Mask (see help on #ZAPPERMASKS for information on zapper mask syntax). #Remember, if the quest manager can not find your mob, the quest will not #be started. #$PROTECTED_MOB=$NAME # #!QUESTMAKER_PAGE Announcer greetings/instructions #Here's where you specify any special text said by the announcer regarding #your quest # #Announcer greeting: #Specify what the announcer says to people when they enter the room about their #quest. #$QUEST_NOTIFYSTRING=$LONG_STRING=I need someone to protect ${2 *}. # #Announcer instructions: #Specify what the announcer says to people who have accepted the quest. This #should give some details about what is to be done. You can leave this blank #if you like. #$QUEST_INSTRUCTIONSSTRING=($LONG_STRING)=Protect ${2 *} from danger. # #Announcer announcement: #Select what type of annoucement the Announcer will make when the quest starts. #$QUEST_ANNOUNCEMENT_TYPE=$CHOOSE=YELL,QUESTCHAT,MPECHO,SAY #This is what the announcement says. Leave it blank if you only want him to talk to people who enter the room with him. #$QUEST_ANNOUNCEMENT=($STRING) # #!QUESTMAKER_PAGE Attacker Mobs #You will need mobs that appear during the quest in the same room as the #player and the protected mob. # #Attacker mob(s): #Create or select the mob below that will appear with the player and the #protected mob during the quest. #**These mobs will automatically attack the protected mob** #$ATTACKER_MOB=($MOBXML_ONEORMORE) # #Number of attacks: #Specify here the number of above mobs which will attack the protected mob. #When all of these mobs are defeated, the quest is over. #$ATTACKER_SIZE=($EXPRESSION)=5 # #Attacker appearance chance: #Specify here the percent chance (0-100) every 4 seconds that #an attacker will make an appearance. #$ATTACKER_PCT_CHANCE=($EXPRESSION)=15 # #Attacker scream: #If you specified attacker(s) above, note what they yell when they attack #the player after appearing. You may leave this blank #$ATTACKER_SCREAM=($STRING)=Found you! Charge! # #!QUESTMAKER_PAGE Quest Completion #Select some rewards for completing the quest: # #Reward items: #Specify zero or more items to choose from as a reward #$REWARD_ITEMS=$ITEMXML_ZEROORMORE # #Quest Point? #$QUEST_POINT=$CHOOSE=YES,NO #Amount of money (an amount, or leave blank): #$GOLD=($EXPRESSION) #Amount of experience points, blank for none, or a number% for percent of exp to next level: #$EXP=($STRING)=10% # #Player Faction to give to or take from: #$FACTION=($FACTION) #If you selected a faction above, enter a new numeric amount, #or enter +value to add, or --value to subtract: #$NUMFACTION=($STRING) # #Select whether a player may complete this quest multiple times, #or 'prev' to require a previous quest, if multiple found. #$MULTIPLE=$CHOOSE=YES,NO,PREV # #If you choose, you may have completion of this quest automatically start another. #If this is what you want, enter the next quests name here: #$NEXT_QUEST=($EXISTING_QUEST_NAME) # #Protected response: #Specify what is emoted in the same room after the player successfully protected the #mob in the designated room. You may leave this blank if you like. #$PROTECTED_RESPONSE=($LONG_STRING)=Your protection task is complete. # #!QUESTMAKER_END_SCRIPT Competitive Protected #2 set name $QUEST_ID set display $QUEST_NAME set author $#AUTHOR set wait $FREQUENCY set interval 1 #quiet set minplayers 1 set playermask $QUEST_CRITERIA set area $ANNOUNCER_AREA set room $ANNOUNCER_ROOM set mobgroup set mob $ANNOUNCER_NAME give stat keyplayer true give script LOAD=$QUEST_ID_announcer.script set mobgroup set mob set area $PROTECTED_AREA set room $PROTECTED_ROOM set mob reselect $PROTECTED_MOB give script LOAD=$QUEST_ID_protected.script give behavior CombatAbilities set duration $DURATION <?xml version="1.0"?> <FILE><NAME>$QUEST_ID_rewarditems.xml</NAME><DATA><ITEMS>$REWARD_ITEMS</ITEMS></DATA></FILE> <FILE><NAME>$QUEST_ID_attackers.xml</NAME><DATA><MOBS>$ATTACKER_MOB</MOBS></DATA></FILE> <FILE><NAME>$QUEST_ID_announcer.script</NAME> <DATA> ONCE_PROG 100 MPSETVAR * $QUEST_ID_ALREADY_TOLD '' MPSETVAR * $QUEST_ID_REWARDED '' MPSETVAR * $QUEST_ID_WARNED '' MPSETVAR * $QUEST_ID_ACCEPTED '' MPSETVAR * $QUEST_ID_CHECKEDROOM '' MPSETVAR * $QUEST_ID_ATTACKED '' MPSETVAR * $QUEST_ID_NUMACCEPTED '' $QUEST_ANNOUNCEMENT_TYPE $QUEST_ANNOUNCEMENT ~ QUEST_TIME_PROG * -1 mpsetvar $i $QUEST_ID_NUMACCEPTED '$<$i $QUEST_ID_ACCEPTED>.LENGTH#' for $0 = 0 to< '$<$i $QUEST_ID_NUMACCEPTED>' if !QUESTWINNER('$<$i $QUEST_ID_ACCEPTED>.$0' *) tell "$<$i $QUEST_ID_ACCEPTED>.$0" You failed to complete your protection quest in time. endif mpqset * STATISTICS FAILED next MPSETVAR * $QUEST_ID_NUMACCEPTED '' MPSETVAR * $QUEST_ID_ALREADY_TOLD '' MPSETVAR * $QUEST_ID_ACCEPTED '' MPSETVAR * $QUEST_ID_REWARDED '' MPSETVAR * $QUEST_ID_WARNED '' MPSETVAR * $QUEST_ID_CHECKEDROOM '' MPSETVAR * $QUEST_ID_ATTACKED '' ~ GREET_PROG 100 if ISLIKE($n '$QUEST_CRITERIA') and ISPC($n) and ( EVAL('$MULTIPLE' != 'PREV') or QUESTWINNER($n previous) ) if EVAL('$MULTIPLE' == 'YES') OR !QUESTWINNER($n *) if !STRIN('$<$i $QUEST_ID_ALREADY_TOLD>' '$n') if VAR($n $QUEST_ID_ACCEPTED == '') sayto "$n" $QUEST_NOTIFYSTRING -- just say 'i accept' to take on this quest. MPSETVAR $i $QUEST_ID_ALREADY_TOLD '$<$i $QUEST_ID_ALREADY_TOLD> "$n"' endif endif endif endif ~ SPEECH_PROG p i accept if ISLIKE($n '$QUEST_CRITERIA') and ISPC($n) and ( EVAL('$MULTIPLE' != 'PREV') or QUESTWINNER($n previous) ) if EVAL('$MULTIPLE' == 'YES') OR !QUESTWINNER($n *) if VAR($n $QUEST_ID_ACCEPTED == '') sayto "$n" $QUEST_INSTRUCTIONSSTRING mpqset * REMAINING $DURATION MPSETVAR $i $QUEST_ID_ACCEPTED '$<$i $QUEST_ID_ACCEPTED> $n' mpsetvar $n $QUEST_ID_ACCEPTED 'YES' mpqset * STATISTICS ACCEPTED mpscript $n INDIVIDUAL LOAD=$QUEST_ID_playertrack.script for $0 = 1 to '$%NUMMOBSROOM(*)%' mpargset $1 $%ROOMMOB($0)% if QUESTMOB($1 *) AND EVAL($1 != $i) AND EVAL('${1 *}' != $1) mpsetvar $i $QUEST_ID_ACCEPTED $n endif next else sayto "$n" Yes, yes, I know .. now off with you. endif endif endif ~ </DATA></FILE> <FILE><NAME>$QUEST_ID_protected.script</NAME> <DATA> QUEST_TIME_PROG * 1 if VAR ($i $QUEST_ID_WARNED == '') mpsetvar $i $QUEST_ID_WARNED 'WARNED' say You have less than a minute left to complete the protection quest. endif ~ DEATH_PROG 99 mpecho ^x$i has died. You've failed the protection quest.^.^N mpendquest * ~ RAND_PROG $ATTACKER_PCT_CHANCE if NUMPCSROOM(== 0) return endif mpargset $8 '' mpargset $9 $%NUMMOBSROOM(*)% for $0 = 1 to $9 mpargset $1 '$%ROOMMOB($0)%' if ISPC($1) AND QUESTSCRIPTED($1 *) mpargset $8 $1 endif next if EVAL($8 == '') return endif mpmload fromfile $QUEST_ID_attackers.xml any mpqset * QUESTOBJ $b MPGSET $b REJUV 0 mpecho $b enters the room. mpforce $b YELL $ATTACKER_SCREAM mpforce $b kill $i if !ISFIGHT($b) mpforce $b kill all endif mpscript $b LOAD=$QUEST_ID_attacker.script ~ </DATA> </FILE> <FILE><NAME>$QUEST_ID_attacker.script</NAME> <DATA> DEATH_PROG 99 if QUESTSCRIPTED($n *) and ISPC($n) IF INROOM($n == ${2 *}) mpsetvar $n $QUEST_ID_DEFEATED ++ mpforce '${2 *}' sayto "$n" Thanks $n! IF VAR($n $QUEST_ID_DEFEATED >= $ATTACKER_SIZE) AND VAR($n $QUEST_ID_REWARDED != 'REWARDED') mpsetvar $n $QUEST_ID_REWARDED 'REWARDED' if EVAL('$MULTIPLE' != 'YES') AND QUESTWINNER($n *) # do nothing else if EVAL('$EXP' != '') mpexp $n $EXP endif if EVAL('$FACTION' != '') mpfaction $n $FACTION +$NUMFACTION endif if EVAL('$QUEST_POINT' == 'YES') AND !QUESTWINNER($n *) mpforce '${2 *}' mpoload QuestPoint mpforce '${2 *}' GIVE "a quest point" $n endif if EVAL('$GOLD' != '') AND EVAL('$GOLD' > 0) mpforce '${2 *}' mpoload $GOLD mpforce '${2 *}' GIVE "$GOLD" $n endif mpforce ${2 *} mpoload fromfile $QUEST_ID_rewarditems.xml any if EVAL('$b' != '') mpforce '${2 *}' give "$b" "$n" endif mpquestwin $n * mpecho $PROTECTED_RESPONSE mpendquest * mpqset * STATISTICS SUCCESS IF EVAL('$NEXT_QUEST' != '') mpstartquest $NEXT_QUEST ELSE IF EVAL('$MULTIPLE' == 'PREV') mptransfer $n $n ENDIF ENDIF endif endif endif endif ~ </DATA></FILE> <FILE><NAME>$QUEST_ID_playertrack.script</NAME> <DATA> ONCE_PROG 100 mpsetvar $i INSTRUCTIONS $QUEST_INSTRUCTIONSSTRING if VAR($i $QUEST_ID_DEFEATED == '') mpsetvar $i $QUEST_ID_DEFEATED 0 endif ~ QUEST_TIME_PROG * -1 if !QUESTWINNER($i *) mpechoat $i The quest '$QUEST_NAME' has ended endif mpqset * STATISTICS FAILED ~ RAND_PROG 99 if QVAR(* REMAINING == '') MPENDQUEST $i else mpsetvar $i TIME_REMAINING $%QVAR(* REMAINING)% endif ~ </DATA></FILE>