#!QUESTMAKER_START_SCRIPT Normal Delivery #1 #The player is given a custom item by an existing mob in your world #to deliver to one or more existing mobs somewhere else in your world. A reward #is optionally given upon delivery. # #!QUESTMAKER_PAGE Quest Name/Criteria #Enter the unique name and player criteria for your new quest. # #Quest ID: #Enter a unique name/id for your quest: #$QUEST_ID=$UNIQUE_QUEST_NAME=normal_delivery_1 # #Quest Name: #Enter a friendly displayable name for your quest: #$QUEST_NAME=$STRING=Normal Delivery #1 # #Quest-Player Criterium: #You may leave this entry blank, or enter a Zapper Mask to describe what #kinds of players may participate in this quest. You can use this to set #race, level, or other requirements. #$QUEST_CRITERIA=$ZAPPERMASK # #!QUESTMAKER_PAGE Specify the Announcer #The Announcer is the mob who will be announcing and handing over the item #to deliver. This must be an existing mob in your world. # #Announcer Area/Room: #Specify below the name of the area that your Announcer mob will be located #in and/or the room in which the mob can be found. You may leave both blank #to force the quest manager to find the mob somewhere in the world, but this #will hurt the performance of your mud, so use with care. #Use double-quotes around multi-word areas and room ids/names. # #Announcer Area: #$ANNOUNCER_AREA=($AREA) #Announcer Room ID: #$ANNOUNCER_ROOM=($ROOMID) # #Announcer mob name: #Specify the name of the mob who will act as the Announcer mob. #Use double-quotes around multi-word names. #If you specified an area or room above, then the mob must be located there. #You may optionally have the quest manager select a 'random' mob by entering #a mob name of ANY MASK= followed by a Zapper Mask (see help on #ZAPPERMASKS for information on zapper mask syntax). #Remember, if the quest manager can not find your mob, the quest will not #be started. #$ANNOUNCER_NAME=$NAME # #!QUESTMAKER_PAGE Announcer greetings/instructions #Here's where you specify any special text said by the announcer regarding #your quest # #Announcer greeting: #Specify what the announcer says to people when they enter the room about their #quest. Use the code ${2 *} to designate the name of the mob to find. #$QUEST_NOTIFYSTRING=$LONG_STRING=I need someone to deliver $[1 *] to ${2 *} somewhere. # #Announcer instructions: #Specify what the announcer says to people who have accepted the quest. This #should give some details about what is to be done. You can leave this blank #if you like. Use the code ${2 *} to designate the name of the mob to find. #$QUEST_INSTRUCTIONSSTRING=($LONG_STRING)=Find ${2 *} at that one place and give him $[1 *]. Be careful! # #!QUESTMAKER_PAGE Specify the Deliveree Mobs #The Deliveree Mob is the mob the player must find and deliver the item to. # #Deliverees: #Specify below the deliveree mobs who will have the items delivered. # #Deliveree mob names: #Specify the mobs who will act as the capturable mob or mobs. #See help on ZAPPERMASK for information on zapper mask syntax. #$DELIVEREE_MASK=$ZAPPERMASK # #Number of deliverings #specify the number of the deliverable items must be delivered to mobs #matching the deliveree. The announcer will give the player the correct #number of items to deliver. #$DELIVEREE_COUNT=($STRING)=1 # #Deliveree response: #You may optionally specify some additional bit of speech the deliveree #mob will say to the players after they arrive. #$DELIVEREE_ANNOUNCE=($LONG_STRING)=Are you here to deliver $[1 *]? If so, give it to me! # #Delivery response: #You may optionally specify some additional bit of speech the deliveree #mob will say to the players after they have handed over the item/items. #$DELIVERY_RESPONSE=($LONG_STRING)=Thanks! # #!QUESTMAKER_PAGE Deliverable item #Create the item which the deliverer mob will give to the player to #be taken and given to the deliveree mob. # #Deliverable Item: #You may select from the available items below or create a #new item just for this quest. #$DELIVERABLE_ITEM=$ITEMXML # #!QUESTMAKER_PAGE Quest Completion #Select some rewards for completing the deliveries: # #Reward items: #Specify zero or more items to choose from as a reward #$REWARD_ITEMS=$ITEMXML_ZEROORMORE # #Quest Point? #$QUEST_POINT=$CHOOSE=YES,NO #Amount of money (an amount, or leave blank): #$GOLD=($EXPRESSION) #Amount of experience points, blank for none, or a number% for percent of exp to next level: #$EXP=($STRING)=10% # #Player Faction to give to or take from: #$FACTION=($FACTION) #If you selected a faction above, enter a new numeric amount, #or enter +value to add, or --value to subtract: #$NUMFACTION=($STRING) # #Select whether a player may complete this quest multiple times, #or 'prev' to require a previous quest, if multiple found. #$MULTIPLE=$CHOOSE=YES,NO,PREV # #!QUESTMAKER_END_SCRIPT Normal Delivery #1 set name $QUEST_ID set display $QUEST_NAME set author $#AUTHOR set wait 1 set interval 1 quiet set area $ANNOUNCER_AREA set room $ANNOUNCER_ROOM set mobgroup set mob reselect $ANNOUNCER_NAME give stat keyplayer true give script LOAD=$QUEST_ID_announcer.script set area set room set mobgroup set mob import items $QUEST_ID_item.xml set itemgroup loadeditems set item itemgroup set duration 0 <?xml version="1.0"?> <FILE><NAME>$QUEST_ID_rewarditems.xml</NAME><DATA><ITEMS>$REWARD_ITEMS</ITEMS></DATA></FILE> <FILE><NAME>$QUEST_ID_item.xml</NAME><DATA><ITEMS>$DELIVERABLE_ITEM</ITEMS></DATA></FILE> <FILE><NAME>$QUEST_ID_announcer.script</NAME> <DATA> ONCE_PROG 100 if EVAL('$QUEST_ANNOUNCECHANNEL' != '') $QUEST_ANNOUNCECHANNEL $QUEST_NOTIFYSTRING -- Come see me for more information. endif ~ GREET_PROG 100 if ISLIKE($n '$QUEST_CRITERIA') and ISPC($n) if QUESTSCRIPTED($n *) if EVAL('$<$n $QUEST_ID_DELIVERED>.LENGTH#' >= $DELIVEREE_COUNT) if EVAL('$EXP' != '') mpexp $n $EXP endif if EVAL('$FACTION' != '') mpfaction $n $FACTION +$NUMFACTION endif if EVAL('$QUEST_POINT' == 'YES') AND !QUESTWINNER($n *) mpoload QuestPoint give "a quest point" "$n" endif if EVAL('$GOLD' != '') AND EVAL('$GOLD' > 0) mpoload $GOLD give $GOLD "$n" endif mpoload fromfile $QUEST_ID_rewarditems.xml any if EVAL('$b' != '') give "$b" "$n" endif mpquestwin $n * mpendquest $n mpqset * STATISTICS SUCCESS IF EVAL('$MULTIPLE' == 'PREV') mptransfer $n $n ENDIF endif else if ( EVAL('$MULTIPLE' != 'PREV') or QUESTWINNER($n previous) ) if EVAL('$MULTIPLE' == 'YES') OR !QUESTWINNER($n *) sayto "$n" $QUEST_NOTIFYSTRING -- just say '^yi accept^?' or '^yi accept $QUEST_NAME^?' to take on this quest. endif endif endif endif ~ SPEECH_PROG p i accept $QUEST_NAME if ISLIKE($n '$QUEST_CRITERIA') and ISPC($n) and ( EVAL('$MULTIPLE' != 'PREV') or QUESTWINNER($n previous) ) and !QUESTSCRIPTED($n *) if EVAL('$MULTIPLE' == 'YES') OR !QUESTWINNER($n *) sayto "$n" $QUEST_INSTRUCTIONSSTRING mpqset * STATISTICS ACCEPTED for $0 = 0 to< $DELIVEREE_COUNT if !HAS($i '$[1 *]') mpoload fromfile $QUEST_ID_item.xml '$[1 *]' MPQSET * QUESTOBJ $b endif give "$[1 *]" "$n" next mpscript $n INDIVIDUAL SAVABLE STATIC=LOAD=$QUEST_ID_playertrack.script endif endif ~ SPEECH_PROG p i accept if ISLIKE($n '$QUEST_CRITERIA') and ISPC($n) and ( EVAL('$MULTIPLE' != 'PREV') or QUESTWINNER($n previous) ) and !QUESTSCRIPTED($n *) if EVAL('$MULTIPLE' == 'YES') OR !QUESTWINNER($n *) sayto "$n" $QUEST_INSTRUCTIONSSTRING mpqset * STATISTICS ACCEPTED for $0 = 0 to< $DELIVEREE_COUNT if !HAS($i '$[1 *]') mpoload fromfile $QUEST_ID_item.xml '$[1 *]' MPQSET * QUESTOBJ $b endif give "$[1 *]" "$n" next mpscript $n INDIVIDUAL SAVABLE STATIC=LOAD=$QUEST_ID_playertrack.script endif endif ~ </DATA></FILE> <FILE><NAME>$QUEST_ID_playertrack.script</NAME> <DATA> ONCE_PROG 100 mpsetvar $i INSTRUCTIONS $QUEST_INSTRUCTIONSSTRING IF !isquestmobalive(1 '$QUEST_ID') MPENDQUEST '$QUEST_ID' ENDIF ~ GREET_PROG 100 if ISLIKE($n '$DELIVEREE_MASK') AND CANSEE($n $i) AND !STRCONTAINS('$<$i $QUEST_ID_DELIVERED>' $@n) mpforce $n sayto $i $DELIVEREE_ANNOUNCE endif ~ ENTRY_PROG 100 if INROOM($i == $g) for $0 = 1 to '$%NUMMOBSROOM(*)%' mpargset $1 $%ROOMMOB($0)% if ISLIKE($1 '$DELIVEREE_MASK') AND CANSEE($1 $i) AND !STRCONTAINS('$<$i $QUEST_ID_DELIVERED>' $@1) mpforce $1 sayto "$i" $DELIVEREE_ANNOUNCE endif next endif ~ GIVING_PROG all if EVAL($o == '$[1 *]') AND ISLIKE($t '$DELIVEREE_MASK') AND !STRCONTAINS('$<$i $QUEST_ID_DELIVERED>' $@t) mpsetvar $i $QUEST_ID_DELIVERED ' $<$i $QUEST_ID_DELIVERED> "$@t" ' mpforce $t mpjunk $o mpforce $t sayto "$i" $DELIVERY_RESPONSE if EVAL($DELIVEREE_COUNT > 1) mpechoat $i That's $<$i $QUEST_ID_DELIVERED>.LENGTH# / $DELIVEREE_COUNT mpsetvar $i PROGRESS Delivered $<$i $QUEST_ID_DELIVERED>.LENGTH# / $DELIVEREE_COUNT endif else mpforce $t sayto "$i" What's this? mpforce $t give "$o" "$i" endif ~ RAND_PROG 25 IF !isquestmobalive(1 '$QUEST_ID') MPENDQUEST '$QUEST_ID' else if QVAR(* REMAINING == '') MPENDQUEST $i else mpsetvar $i TIME_REMAINING $%QVAR(* REMAINING)% endif ENDIF ~ QUEST_TIME_PROG * -1 MPECHOAT $i The quest "$QUEST_NAME" has ended. ~ QUEST_TIME_PROG * 1 MPECHOAT $i The quest "$QUEST_NAME" has 1 minute remaining. ~ </DATA></FILE>