/
com/planet_ink/coffee_mud/Abilities/Common/
com/planet_ink/coffee_mud/Abilities/Diseases/
com/planet_ink/coffee_mud/Abilities/Druid/
com/planet_ink/coffee_mud/Abilities/Fighter/
com/planet_ink/coffee_mud/Abilities/Languages/
com/planet_ink/coffee_mud/Abilities/Misc/
com/planet_ink/coffee_mud/Abilities/Prayers/
com/planet_ink/coffee_mud/Abilities/Properties/
com/planet_ink/coffee_mud/Abilities/Skills/
com/planet_ink/coffee_mud/Abilities/Songs/
com/planet_ink/coffee_mud/Abilities/Specializations/
com/planet_ink/coffee_mud/Abilities/Spells/
com/planet_ink/coffee_mud/Abilities/Thief/
com/planet_ink/coffee_mud/Abilities/Traps/
com/planet_ink/coffee_mud/Behaviors/
com/planet_ink/coffee_mud/CharClasses/
com/planet_ink/coffee_mud/CharClasses/interfaces/
com/planet_ink/coffee_mud/Commands/
com/planet_ink/coffee_mud/Commands/interfaces/
com/planet_ink/coffee_mud/Common/
com/planet_ink/coffee_mud/Common/interfaces/
com/planet_ink/coffee_mud/Exits/interfaces/
com/planet_ink/coffee_mud/Items/Armor/
com/planet_ink/coffee_mud/Items/Basic/
com/planet_ink/coffee_mud/Items/BasicTech/
com/planet_ink/coffee_mud/Items/CompTech/
com/planet_ink/coffee_mud/Items/MiscMagic/
com/planet_ink/coffee_mud/Items/Weapons/
com/planet_ink/coffee_mud/Items/interfaces/
com/planet_ink/coffee_mud/Libraries/
com/planet_ink/coffee_mud/Libraries/interfaces/
com/planet_ink/coffee_mud/Locales/
com/planet_ink/coffee_mud/MOBS/
com/planet_ink/coffee_mud/Races/
com/planet_ink/coffee_mud/Races/interfaces/
com/planet_ink/coffee_mud/WebMacros/
com/planet_ink/coffee_mud/WebMacros/interfaces/
com/planet_ink/coffee_mud/core/
com/planet_ink/coffee_mud/core/collections/
com/planet_ink/coffee_mud/core/interfaces/
com/planet_ink/coffee_mud/core/intermud/
com/planet_ink/coffee_mud/core/intermud/i3/
com/planet_ink/coffee_web/server/
com/planet_ink/siplet/applet/
lib/
resources/factions/
resources/fakedb/
resources/progs/autoplayer/
resources/quests/holidays/
web/
web/admin.templates/
web/admin/grinder/
web/admin/images/
web/clan.templates/
web/pub.templates/
web/pub/images/mxp/
web/pub/sounds/
web/pub/textedit/
#!QUESTMAKER_START_SCRIPT Normal Delivery #1
#The player is given a custom item by an existing mob in your world
#to deliver to one or more existing mobs somewhere else in your world.  A reward
#is optionally given upon delivery.
#
#!QUESTMAKER_PAGE Quest Name/Criteria
#Enter the unique name and player criteria for your new quest.
#
#Quest ID:
#Enter a unique name/id for your quest:
#$QUEST_ID=$UNIQUE_QUEST_NAME=normal_delivery_1
#
#Quest Name:
#Enter a friendly displayable name for your quest:
#$QUEST_NAME=$STRING=Normal Delivery #1
#
#Quest-Player Criterium:
#You may leave this entry blank, or enter a Zapper Mask to describe what
#kinds of players may participate in this quest.  You can use this to set
#race, level, or other requirements.
#$QUEST_CRITERIA=$ZAPPERMASK
#
#!QUESTMAKER_PAGE Specify the Announcer
#The Announcer is the mob who will be announcing and handing over the item
#to deliver. This must be an existing mob in your world.
#
#Announcer Area/Room: 
#Specify below the name of the area that your Announcer mob will be located
#in and/or the room in which the mob can be found.  You may leave both blank
#to force the quest manager to find the mob somewhere in the world, but this
#will hurt the performance of your mud, so use with care.
#Use double-quotes around multi-word areas and room ids/names.
#  
#Announcer Area:
#$ANNOUNCER_AREA=($AREA)
#Announcer Room ID:
#$ANNOUNCER_ROOM=($ROOMID)
#
#Announcer mob name: 
#Specify the name of the mob who will act as the Announcer mob.  
#Use double-quotes around multi-word names.
#If you specified an area or room above, then the mob must be located there.
#You may optionally have the quest manager select a 'random' mob by entering
#a mob name of ANY MASK= followed by a Zapper Mask (see help on 
#ZAPPERMASKS for information on zapper mask syntax).
#Remember, if the quest manager can not find your mob, the quest will not
#be started.
#$ANNOUNCER_NAME=$NAME
#
#!QUESTMAKER_PAGE Announcer greetings/instructions
#Here's where you specify any special text said by the announcer regarding
#your quest
#
#Announcer greeting: 
#Specify what the announcer says to people when they enter the room about their
#quest.   Use the code ${2 *} to designate the name of the mob to find.
#$QUEST_NOTIFYSTRING=$LONG_STRING=I need someone to deliver $[1 *] to ${2 *} somewhere.
#
#Announcer instructions: 
#Specify what the announcer says to people who have accepted the quest.  This 
#should give some details about what is to be done.  You can leave this blank
#if you like.  Use the code ${2 *} to designate the name of the mob to find.
#$QUEST_INSTRUCTIONSSTRING=($LONG_STRING)=Find ${2 *} at that one place and give him $[1 *].  Be careful!
#
#!QUESTMAKER_PAGE Specify the Deliveree Mobs
#The Deliveree Mob is the mob the player must find and deliver the item to.
#
#Deliverees: 
#Specify below the deliveree mobs who will have the items delivered.
#
#Deliveree mob names: 
#Specify the mobs who will act as the capturable mob or mobs.  
#See help on ZAPPERMASK for information on zapper mask syntax.
#$DELIVEREE_MASK=$ZAPPERMASK
#
#Number of deliverings
#specify the number of the deliverable items must be delivered to mobs
#matching the deliveree.  The announcer will give the player the correct
#number of items to deliver.
#$DELIVEREE_COUNT=($STRING)=1
#
#Deliveree response: 
#You may optionally specify some additional bit of speech the deliveree 
#mob will say to the players after they arrive.
#$DELIVEREE_ANNOUNCE=($LONG_STRING)=Are you here to deliver $[1 *]? If so, give it to me!
#
#Delivery response: 
#You may optionally specify some additional bit of speech the deliveree 
#mob will say to the players after they have handed over the item/items.
#$DELIVERY_RESPONSE=($LONG_STRING)=Thanks!
#
#!QUESTMAKER_PAGE Deliverable item
#Create the item which the deliverer mob will give to the player to 
#be taken and given to the deliveree mob.  
#
#Deliverable Item: 
#You may select from the available items below or create a 
#new item just for this quest.
#$DELIVERABLE_ITEM=$ITEMXML
#
#!QUESTMAKER_PAGE Quest Completion
#Select some rewards for completing the deliveries:
#
#Reward items: 
#Specify zero or more items to choose from as a reward 
#$REWARD_ITEMS=$ITEMXML_ZEROORMORE
#
#Quest Point?
#$QUEST_POINT=$CHOOSE=YES,NO
#Amount of money (an amount, or leave blank):
#$GOLD=($EXPRESSION)
#Amount of experience points, blank for none, or a number% for percent of exp to next level:
#$EXP=($STRING)=10%
#
#Player Faction to give to or take from:
#$FACTION=($FACTION)
#If you selected a faction above, enter a new numeric amount, 
#or enter +value to add, or --value to subtract:
#$NUMFACTION=($STRING)
#
#Select whether a player may complete this quest multiple times,
#or 'prev' to require a previous quest, if multiple found.
#$MULTIPLE=$CHOOSE=YES,NO,PREV
#
#!QUESTMAKER_END_SCRIPT Normal Delivery #1

set name $QUEST_ID
set display $QUEST_NAME
set author $#AUTHOR

set wait 1
set interval 1
quiet

set area $ANNOUNCER_AREA
set room $ANNOUNCER_ROOM
set mobgroup
set mob reselect $ANNOUNCER_NAME
give stat keyplayer true
give script LOAD=$QUEST_ID_announcer.script

set area
set room
set mobgroup
set mob
import items $QUEST_ID_item.xml
set itemgroup loadeditems
set item itemgroup

set duration 0

<?xml version="1.0"?>
<FILE><NAME>$QUEST_ID_rewarditems.xml</NAME><DATA><ITEMS>$REWARD_ITEMS</ITEMS></DATA></FILE>
<FILE><NAME>$QUEST_ID_item.xml</NAME><DATA><ITEMS>$DELIVERABLE_ITEM</ITEMS></DATA></FILE>
<FILE><NAME>$QUEST_ID_announcer.script</NAME>
<DATA>
ONCE_PROG 100
	if EVAL('$QUEST_ANNOUNCECHANNEL' != '')
		$QUEST_ANNOUNCECHANNEL $QUEST_NOTIFYSTRING -- Come see me for more information.
	endif
~

GREET_PROG 100
	if ISLIKE($n '$QUEST_CRITERIA') and ISPC($n) 
		if QUESTSCRIPTED($n *)
			if EVAL('$<$n $QUEST_ID_DELIVERED>.LENGTH#' >= $DELIVEREE_COUNT)
				if EVAL('$EXP' != '')
					mpexp $n $EXP
				endif
				if EVAL('$FACTION' != '')
					mpfaction $n $FACTION +$NUMFACTION
				endif
				if EVAL('$QUEST_POINT' == 'YES') AND !QUESTWINNER($n *)
					mpoload QuestPoint
					give "a quest point" "$n"
				endif
				if EVAL('$GOLD' != '') AND EVAL('$GOLD' > 0)
					mpoload $GOLD
					give $GOLD "$n"
				endif
				mpoload fromfile $QUEST_ID_rewarditems.xml any
				if EVAL('$b' != '')
					give "$b" "$n"
				endif
				mpquestwin $n *
				mpendquest $n
				mpqset * STATISTICS SUCCESS
				IF EVAL('$MULTIPLE' == 'PREV')
					mptransfer $n $n
				ENDIF
			endif
		else
			if ( EVAL('$MULTIPLE' != 'PREV') or QUESTWINNER($n previous) )
				if EVAL('$MULTIPLE' == 'YES') OR !QUESTWINNER($n *)
					sayto "$n" $QUEST_NOTIFYSTRING -- just say '^yi accept^?' or '^yi accept $QUEST_NAME^?' to take on this quest.
				endif
			endif
		endif
	endif
~

SPEECH_PROG p i accept $QUEST_NAME
	if ISLIKE($n '$QUEST_CRITERIA') and ISPC($n) and ( EVAL('$MULTIPLE' != 'PREV') or QUESTWINNER($n previous) ) and !QUESTSCRIPTED($n *)
		if  EVAL('$MULTIPLE' == 'YES') OR !QUESTWINNER($n *)
			sayto "$n" $QUEST_INSTRUCTIONSSTRING
			mpqset * STATISTICS ACCEPTED
			for $0 = 0 to< $DELIVEREE_COUNT
				if !HAS($i '$[1 *]')
					mpoload fromfile $QUEST_ID_item.xml '$[1 *]'
					MPQSET * QUESTOBJ $b
				endif
				give "$[1 *]" "$n"
			next
			mpscript $n INDIVIDUAL SAVABLE STATIC=LOAD=$QUEST_ID_playertrack.script
		endif
	endif
~

SPEECH_PROG p i accept
	if ISLIKE($n '$QUEST_CRITERIA') and ISPC($n) and ( EVAL('$MULTIPLE' != 'PREV') or QUESTWINNER($n previous) ) and !QUESTSCRIPTED($n *)
		if  EVAL('$MULTIPLE' == 'YES') OR !QUESTWINNER($n *)
			sayto "$n" $QUEST_INSTRUCTIONSSTRING
			mpqset * STATISTICS ACCEPTED
			for $0 = 0 to< $DELIVEREE_COUNT
				if !HAS($i '$[1 *]')
					mpoload fromfile $QUEST_ID_item.xml '$[1 *]'
					MPQSET * QUESTOBJ $b
				endif
				give "$[1 *]" "$n"
			next
			mpscript $n INDIVIDUAL SAVABLE STATIC=LOAD=$QUEST_ID_playertrack.script
		endif
	endif
~
</DATA></FILE>
<FILE><NAME>$QUEST_ID_playertrack.script</NAME>
<DATA>
ONCE_PROG 100
	mpsetvar $i INSTRUCTIONS $QUEST_INSTRUCTIONSSTRING
	IF !isquestmobalive(1 '$QUEST_ID')
		MPENDQUEST '$QUEST_ID'
	ENDIF
~

GREET_PROG 100
	if ISLIKE($n '$DELIVEREE_MASK') AND CANSEE($n $i) AND !STRCONTAINS('$<$i $QUEST_ID_DELIVERED>' $@n)
		mpforce $n sayto $i $DELIVEREE_ANNOUNCE
	endif
~

ENTRY_PROG 100
	if INROOM($i == $g)
		for $0 = 1 to '$%NUMMOBSROOM(*)%'
			mpargset $1 $%ROOMMOB($0)% 
			if ISLIKE($1 '$DELIVEREE_MASK') AND CANSEE($1 $i) AND !STRCONTAINS('$<$i $QUEST_ID_DELIVERED>' $@1)
				mpforce $1 sayto "$i" $DELIVEREE_ANNOUNCE
			endif
		next
	endif
~
	
GIVING_PROG all
	if EVAL($o == '$[1 *]') AND ISLIKE($t '$DELIVEREE_MASK') AND !STRCONTAINS('$<$i $QUEST_ID_DELIVERED>' $@t)
		mpsetvar $i $QUEST_ID_DELIVERED ' $<$i $QUEST_ID_DELIVERED>  "$@t" '
		mpforce $t mpjunk $o
		mpforce $t sayto "$i" $DELIVERY_RESPONSE
		if EVAL($DELIVEREE_COUNT > 1)
			mpechoat $i That's $<$i $QUEST_ID_DELIVERED>.LENGTH# / $DELIVEREE_COUNT
			mpsetvar $i PROGRESS Delivered $<$i $QUEST_ID_DELIVERED>.LENGTH# / $DELIVEREE_COUNT
		endif
	else
		mpforce $t sayto "$i" What's this?
		mpforce $t give "$o" "$i"
	endif
~

RAND_PROG 25
	IF !isquestmobalive(1 '$QUEST_ID')
		MPENDQUEST '$QUEST_ID'
	else
		if QVAR(* REMAINING == '')
			MPENDQUEST $i
		else
			mpsetvar $i TIME_REMAINING $%QVAR(* REMAINING)%
		endif
	ENDIF
~

QUEST_TIME_PROG * -1
	MPECHOAT $i The quest "$QUEST_NAME" has ended.
~

QUEST_TIME_PROG * 1
	MPECHOAT $i The quest "$QUEST_NAME" has 1 minute remaining.
~


</DATA></FILE>