package com.planet_ink.coffee_mud.Abilities.Misc; import com.planet_ink.coffee_mud.core.interfaces.*; import com.planet_ink.coffee_mud.core.*; import com.planet_ink.coffee_mud.core.collections.*; import com.planet_ink.coffee_mud.Abilities.StdAbility; import com.planet_ink.coffee_mud.Abilities.interfaces.*; import com.planet_ink.coffee_mud.Areas.interfaces.*; import com.planet_ink.coffee_mud.Behaviors.interfaces.*; import com.planet_ink.coffee_mud.CharClasses.interfaces.*; import com.planet_ink.coffee_mud.Commands.interfaces.*; import com.planet_ink.coffee_mud.Common.interfaces.*; import com.planet_ink.coffee_mud.Exits.interfaces.*; import com.planet_ink.coffee_mud.Items.interfaces.*; import com.planet_ink.coffee_mud.Libraries.interfaces.*; import com.planet_ink.coffee_mud.Locales.interfaces.*; import com.planet_ink.coffee_mud.MOBS.interfaces.*; import com.planet_ink.coffee_mud.Races.interfaces.*; import java.util.*; /* Copyright 2009-2019 Bo Zimmerman Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ public class CombatSleep extends StdAbility implements HealthCondition { @Override public String ID() { return "CombatSleep"; } private final static String localizedName = CMLib.lang().L("Combat Sleep"); @Override public String name() { return localizedName; } private final static String localizedStaticDisplay = CMLib.lang().L("(Asleep)"); @Override public String displayText() { return localizedStaticDisplay; } @Override protected int canAffectCode() { return CAN_MOBS; } @Override protected int canTargetCode() { return CAN_MOBS; } @Override public int abstractQuality() { return Ability.QUALITY_MALICIOUS; } @Override public boolean putInCommandlist() { return false; } private static final String[] triggerStrings = I(new String[] { "COMBATSLEEP" }); @Override public String[] triggerStrings() { return triggerStrings; } @Override public int classificationCode() { return Ability.ACODE_SKILL; } @Override public long flags() { return Ability.FLAG_UNHOLY | Ability.FLAG_PARALYZING; } @Override public String getHealthConditionDesc() { return "Unconsciousness."; } @Override public boolean okMessage(final Environmental myHost, final CMMsg msg) { if(!(affected instanceof MOB)) return true; final MOB mob=(MOB)affected; // when this spell is on a MOBs Affected list, // it should consistantly prevent the mob // from trying to do ANYTHING except sleep if((msg.amISource(mob)) &&(!msg.sourceMajor(CMMsg.MASK_ALWAYS)) &&(msg.sourceMajor()>0)) { mob.tell(L("You are way too unconscious.")); return false; } return super.okMessage(myHost,msg); } @Override public void affectPhyStats(final Physical affected, final PhyStats affectableStats) { super.affectPhyStats(affected,affectableStats); // when this spell is on a MOBs Affected list, // it should consistantly put the mob into // a sleeping state, so that nothing they do // can get them out of it. affectableStats.setDisposition(affectableStats.disposition()|PhyStats.IS_SLEEPING); } @Override public void unInvoke() { // undo the affects of this spell if(!(affected instanceof MOB)) return; final MOB mob=(MOB)affected; super.unInvoke(); if(canBeUninvoked()) { if((!mob.amDead())&&(mob.location()!=null)) mob.location().show(mob,null,CMMsg.MSG_OK_VISUAL,L("<S-NAME> do(es)n't seem so drowsy any more.")); CMLib.commands().postStand(mob,true, false); } } @Override public int castingQuality(final MOB mob, final Physical target) { if(mob!=null) { if(target instanceof MOB) { if(((MOB)target).isInCombat()) return Ability.QUALITY_INDIFFERENT; } } return super.castingQuality(mob,target); } @Override public boolean invoke(final MOB mob, final List<String> commands, final Physical givenTarget, final boolean auto, final int asLevel) { final MOB target=this.getTarget(mob,commands,givenTarget); if(target==null) return false; // sleep has a 3 level difference for PCs, so check for this. int levelDiff=target.phyStats().level()-(mob.phyStats().level()+(2*getXLEVELLevel(mob))); if(levelDiff<0) levelDiff=0; if(levelDiff>2) levelDiff=2; if(!super.invoke(mob,commands,givenTarget,auto,asLevel)) return false; boolean success=proficiencyCheck(mob,0,auto); if(success) { invoker=mob; final CMMsg msg=CMClass.getMsg(mob,target,this,CMMsg.MASK_MALICIOUS|CMMsg.TYP_MIND|(auto?CMMsg.MASK_ALWAYS:0),auto?"":L("^S<S-NAME> make(s) <T-NAMESELF> go unconscious!^?")); if(mob.location().okMessage(mob,msg)) { mob.location().send(mob,msg); if(msg.value()<=0) { success=maliciousAffect(mob,target,asLevel,3-levelDiff,CMMsg.MASK_MALICIOUS|CMMsg.TYP_MIND|(auto?CMMsg.MASK_ALWAYS:0))!=null; if(success) if(target.location()==mob.location()) target.location().show(target,null,CMMsg.MSG_OK_ACTION,L("<S-NAME> fall(s) unconscious!!")); } target.makePeace(true); if(mob.getVictim()==target) mob.makePeace(true); } } else return maliciousFizzle(mob,target,auto?"":L("^S<S-NAME> tr(ys) to make <T-NAMESELF> go unconscious, but fails.^?")); // return whether it worked return success; } }