package com.planet_ink.coffee_mud.MOBS; import com.planet_ink.coffee_mud.core.interfaces.*; import com.planet_ink.coffee_mud.core.*; import com.planet_ink.coffee_mud.core.collections.*; import com.planet_ink.coffee_mud.Abilities.interfaces.*; import com.planet_ink.coffee_mud.Areas.interfaces.*; import com.planet_ink.coffee_mud.Behaviors.interfaces.*; import com.planet_ink.coffee_mud.CharClasses.interfaces.*; import com.planet_ink.coffee_mud.Commands.interfaces.*; import com.planet_ink.coffee_mud.Common.interfaces.*; import com.planet_ink.coffee_mud.Exits.interfaces.*; import com.planet_ink.coffee_mud.Items.interfaces.*; import com.planet_ink.coffee_mud.Libraries.interfaces.*; import com.planet_ink.coffee_mud.Locales.interfaces.*; import com.planet_ink.coffee_mud.MOBS.interfaces.*; import com.planet_ink.coffee_mud.Races.interfaces.*; import java.util.*; /* Copyright 2000-2019 Lee H. Fox Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ public class DrowWarrior extends DrowElf { @Override public String ID() { return "DrowWarrior"; } public int fightDown=2; public int statCheck=3; public static final int CAST_DARKNESS = 1; public static final int FIGHTER_SKILL = 128; public static final int CHECK_STATUS = 129; private int magicResistance = 50; public DrowWarrior() { super(); darkDown = 4; basePhyStats().setLevel(CMLib.dice().roll(4,6,1)); magicResistance = 50 + basePhyStats().level() * 2; // ===== set the basics username="a Drow male"; setDescription("a Drow warrior"); setDisplayText("A Drow warrior considers you carefully."); equipDrow(); baseState.setHitPoints(CMLib.dice().roll(basePhyStats().level(),20,basePhyStats().level())); setMoney(CMLib.dice().roll(4,10,0) * 25); basePhyStats.setWeight(70 + CMLib.dice().roll(3,6,2)); baseCharStats.setStat(CharStats.STAT_GENDER,'M'); setWimpHitPoint(1); baseCharStats().setStat(CharStats.STAT_STRENGTH,12 + CMLib.dice().roll(1,6,0)); baseCharStats().setStat(CharStats.STAT_INTELLIGENCE,14 + CMLib.dice().roll(1,6,0)); baseCharStats().setStat(CharStats.STAT_WISDOM,13 + CMLib.dice().roll(1,6,0)); baseCharStats().setStat(CharStats.STAT_DEXTERITY,15 + CMLib.dice().roll(1,6,0)); baseCharStats().setStat(CharStats.STAT_CONSTITUTION,12 + CMLib.dice().roll(1,6,0)); baseCharStats().setStat(CharStats.STAT_CHARISMA,13 + CMLib.dice().roll(1,6,0)); baseCharStats().setCurrentClass(CMClass.getCharClass("Fighter")); baseCharStats().setMyRace(CMClass.getRace("Elf")); baseCharStats().getMyRace().startRacing(this,false); addNaturalAbilities(); recoverMaxState(); resetToMaxState(); recoverPhyStats(); recoverCharStats(); } public void equipDrow() { final Armor chainMail = CMClass.getArmor("DrowChainMailArmor"); if(chainMail!=null) { chainMail.wearAt(Wearable.WORN_TORSO); this.addItem(chainMail); } Weapon mainWeapon = null; Weapon secondWeapon = null; final int weaponry = CMLib.dice().roll(1,4,0); switch(weaponry) { case 1: mainWeapon = CMClass.getWeapon("DrowSword"); secondWeapon = CMClass.getWeapon("DrowSword"); basePhyStats().setSpeed(2.0); break; case 2: mainWeapon = CMClass.getWeapon("DrowSword"); basePhyStats().setSpeed(1.0); break; case 3: mainWeapon = CMClass.getWeapon("DrowSword"); secondWeapon = CMClass.getWeapon("DrowDagger"); basePhyStats().setSpeed(2.0); break; case 4: mainWeapon = CMClass.getWeapon("Scimitar"); secondWeapon = CMClass.getWeapon("Scimitar"); basePhyStats().setSpeed(2.0); break; default: mainWeapon = CMClass.getWeapon("DrowSword"); secondWeapon = CMClass.getWeapon("DrowSword"); basePhyStats().setSpeed(2.0); break; } if(mainWeapon!=null) { mainWeapon.wearAt(Wearable.WORN_WIELD); this.addItem(mainWeapon); if(secondWeapon!=null) { secondWeapon.wearAt(Wearable.WORN_HELD); this.addItem(secondWeapon); } } } public void addNaturalAbilities() { final Ability dark=CMClass.getAbility("Spell_Darkness"); if(dark==null) return; dark.setProficiency(100); dark.setSavable(false); this.addAbility(dark); final Ability p1 =CMClass.getAbility("Prayer_ProtGood"); p1.setProficiency(CMLib.dice().roll(5, 10, 50)); p1.setSavable(false); this.addAbility(p1); final Ability p2 =CMClass.getAbility("Prayer_CauseLight"); p2.setProficiency(CMLib.dice().roll(5, 10, 50)); p2.setSavable(false); this.addAbility(p2); final Ability p3 =CMClass.getAbility("Prayer_CauseSerious"); p3.setProficiency(CMLib.dice().roll(5, 10, 50)); p3.setSavable(false); this.addAbility(p3); final Ability p4 =CMClass.getAbility("Prayer_Curse"); p4.setProficiency(CMLib.dice().roll(5, 10, 50)); p4.setSavable(false); this.addAbility(p4); final Ability p5 =CMClass.getAbility("Prayer_Paralyze"); p5.setProficiency(CMLib.dice().roll(5, 10, 50)); p5.setSavable(false); this.addAbility(p5); final Ability p6 =CMClass.getAbility("Prayer_DispelGood"); p6.setProficiency(CMLib.dice().roll(5, 10, 50)); p6.setSavable(false); this.addAbility(p6); final Ability p7 =CMClass.getAbility("Prayer_Plague"); p7.setProficiency(CMLib.dice().roll(5, 10, 50)); p7.setSavable(false); this.addAbility(p7); final Ability p8 =CMClass.getAbility("Prayer_CauseCritical"); p8.setProficiency(CMLib.dice().roll(5, 10, 50)); p8.setSavable(false); this.addAbility(p8); final Ability p9 =CMClass.getAbility("Prayer_Blindness"); p9.setProficiency(CMLib.dice().roll(5, 10, 50)); p9.setSavable(false); this.addAbility(p9); final Ability p10 =CMClass.getAbility("Prayer_BladeBarrier"); p10.setProficiency(CMLib.dice().roll(5, 10, 50)); p10.setSavable(false); this.addAbility(p10); final Ability p11 =CMClass.getAbility("Prayer_Hellfire"); p11.setProficiency(CMLib.dice().roll(5, 10, 50)); p11.setSavable(false); this.addAbility(p11); final Ability p12 =CMClass.getAbility("Prayer_UnholyWord"); p12.setProficiency(CMLib.dice().roll(5, 10, 50)); p12.setSavable(false); this.addAbility(p12); final Ability p13 =CMClass.getAbility("Prayer_Deathfinger"); p13.setProficiency(CMLib.dice().roll(5, 10, 50)); p13.setSavable(false); this.addAbility(p13); final Ability p14 =CMClass.getAbility("Prayer_Harm"); p14.setProficiency(CMLib.dice().roll(5, 10, 50)); p14.setSavable(false); this.addAbility(p14); } @Override public boolean okMessage(final Environmental myHost, final CMMsg msg) { final boolean retval = super.okMessage(myHost,msg); if((msg.amITarget(this)) &&(CMath.bset(msg.targetMajor(),CMMsg.MASK_MALICIOUS)) &&(msg.targetMinor()==CMMsg.TYP_CAST_SPELL)) { if(CMLib.dice().rollPercentage() <= magicResistance) { msg.source().tell(L("The drow warrior resisted your spell!")); return false; } } return retval; } @Override public boolean tick(final Tickable ticking, final int tickID) { if((!amDead())&&(tickID==Tickable.TICKID_MOB)) { if (isInCombat()) { if((--fightDown)<=0) { fightDown=2; useSkill(); } if((--statCheck)<=0) { statCheck=3; checkStatus(); } if((--darkDown)<=0) { darkDown=4; castDarkness(); } } } return super.tick(ticking,tickID); } public boolean checkStatus() { if(CMLib.flags().isSitting(this)) phyStats().setDisposition(CMath.unsetb(phyStats().disposition(),PhyStats.IS_SITTING|PhyStats.IS_CUSTOM)); this.location().show(this, null, CMMsg.MSG_NOISYMOVEMENT, L("<S-NAME> stand(s) up, ready for more combat.")); return true; } public boolean useSkill() { Ability prayer = null; if(CMLib.dice().rollPercentage() < 70) { int tries=10; prayer = fetchRandomAbility(); while(((--tries)>0)&&((prayer==null)||(this.basePhyStats().level() < CMLib.ableMapper().lowestQualifyingLevel(prayer.ID())))) prayer = fetchRandomAbility(); } else prayer = CMClass.getAbility("Prayer_CureSerious"); if(prayer!=null) return prayer.invoke(this,null,false,0); return false; } @Override protected boolean castDarkness() { if(this.location()==null) return true; if(CMLib.flags().isInDark(this.location())) return true; Ability dark=CMClass.getAbility("Spell_Darkness"); dark.setSavable(false); dark.setProficiency(100); if(this.fetchAbility(dark.ID())==null) this.addAbility(dark); else dark=this.fetchAbility(dark.ID()); if(dark!=null) dark.invoke(this,null,false,0); return true; } }