/
com/planet_ink/coffee_mud/Abilities/Common/
com/planet_ink/coffee_mud/Abilities/Diseases/
com/planet_ink/coffee_mud/Abilities/Druid/
com/planet_ink/coffee_mud/Abilities/Fighter/
com/planet_ink/coffee_mud/Abilities/Languages/
com/planet_ink/coffee_mud/Abilities/Misc/
com/planet_ink/coffee_mud/Abilities/Prayers/
com/planet_ink/coffee_mud/Abilities/Properties/
com/planet_ink/coffee_mud/Abilities/Skills/
com/planet_ink/coffee_mud/Abilities/Songs/
com/planet_ink/coffee_mud/Abilities/Specializations/
com/planet_ink/coffee_mud/Abilities/Spells/
com/planet_ink/coffee_mud/Abilities/Thief/
com/planet_ink/coffee_mud/Abilities/Traps/
com/planet_ink/coffee_mud/Behaviors/
com/planet_ink/coffee_mud/CharClasses/
com/planet_ink/coffee_mud/CharClasses/interfaces/
com/planet_ink/coffee_mud/Commands/
com/planet_ink/coffee_mud/Commands/interfaces/
com/planet_ink/coffee_mud/Common/
com/planet_ink/coffee_mud/Common/interfaces/
com/planet_ink/coffee_mud/Exits/interfaces/
com/planet_ink/coffee_mud/Items/Armor/
com/planet_ink/coffee_mud/Items/Basic/
com/planet_ink/coffee_mud/Items/BasicTech/
com/planet_ink/coffee_mud/Items/CompTech/
com/planet_ink/coffee_mud/Items/MiscMagic/
com/planet_ink/coffee_mud/Items/Weapons/
com/planet_ink/coffee_mud/Items/interfaces/
com/planet_ink/coffee_mud/Libraries/
com/planet_ink/coffee_mud/Libraries/interfaces/
com/planet_ink/coffee_mud/Locales/
com/planet_ink/coffee_mud/MOBS/
com/planet_ink/coffee_mud/Races/
com/planet_ink/coffee_mud/Races/interfaces/
com/planet_ink/coffee_mud/WebMacros/
com/planet_ink/coffee_mud/WebMacros/interfaces/
com/planet_ink/coffee_mud/core/
com/planet_ink/coffee_mud/core/collections/
com/planet_ink/coffee_mud/core/interfaces/
com/planet_ink/coffee_mud/core/intermud/
com/planet_ink/coffee_mud/core/intermud/i3/
com/planet_ink/coffee_web/server/
com/planet_ink/siplet/applet/
lib/
resources/factions/
resources/fakedb/
resources/progs/autoplayer/
resources/quests/holidays/
web/
web/admin.templates/
web/admin/grinder/
web/admin/images/
web/clan.templates/
web/pub.templates/
web/pub/images/mxp/
web/pub/sounds/
web/pub/textedit/
package com.planet_ink.coffee_mud.Items.Weapons;
import java.util.Enumeration;
import java.util.LinkedList;
import java.util.List;

import com.planet_ink.coffee_mud.core.interfaces.*;
import com.planet_ink.coffee_mud.core.*;
import com.planet_ink.coffee_mud.core.collections.*;
import com.planet_ink.coffee_mud.Abilities.interfaces.*;
import com.planet_ink.coffee_mud.Areas.interfaces.*;
import com.planet_ink.coffee_mud.Behaviors.interfaces.*;
import com.planet_ink.coffee_mud.CharClasses.interfaces.*;
import com.planet_ink.coffee_mud.Commands.interfaces.*;
import com.planet_ink.coffee_mud.Common.interfaces.*;
import com.planet_ink.coffee_mud.Exits.interfaces.*;
import com.planet_ink.coffee_mud.Items.Basic.StdRideable;
import com.planet_ink.coffee_mud.Items.interfaces.*;
import com.planet_ink.coffee_mud.Libraries.interfaces.*;
import com.planet_ink.coffee_mud.Locales.interfaces.*;
import com.planet_ink.coffee_mud.MOBS.interfaces.*;
import com.planet_ink.coffee_mud.Races.interfaces.*;

/*
   Copyright 2016-2019 Bo Zimmerman

   Licensed under the Apache License, Version 2.0 (the "License");
   you may not use this file except in compliance with the License.
   You may obtain a copy of the License at

	   http://www.apache.org/licenses/LICENSE-2.0

   Unless required by applicable law or agreed to in writing, software
   distributed under the License is distributed on an "AS IS" BASIS,
   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   See the License for the specific language governing permissions and
   limitations under the License.
*/
public class StdSiegeWeapon extends StdRideable implements AmmunitionWeapon
{
	@Override
	public String ID()
	{
		return "StdSiegeWeapon";
	}

	protected int		weaponDamageType		= TYPE_PIERCING;
	protected int		weaponClassification	= CLASS_RANGED;
	protected boolean	useExtendedMissString	= false;
	protected int		minRange				= 0;
	protected int		maxRange				= 10;
	protected int		ammoCapacity			= 1;

	public StdSiegeWeapon()
	{
		super();
		setName("a siege weapon bow");
		setDisplayText("a siege weapon is mounted here.");
		setDescription("It looks like it might fire special ammunition");
		basePhyStats().setAbility(0);
		basePhyStats().setLevel(0);
		basePhyStats.setWeight(500);
		basePhyStats().setAttackAdjustment(0);
		basePhyStats().setDamage(20);
		//basePhyStats().setSensesMask(basePhyStats().sensesMask()|PhyStats.SENSE_ITEMNOTGET);
		setAmmunitionType("spears");
		setAmmoCapacity(1);
		setAmmoRemaining(1);
		baseGoldValue=15000;
		recoverPhyStats();
		minRange=1;
		maxRange=10;
		setRiderCapacity(0);
		weaponDamageType=Weapon.TYPE_PIERCING;
		material=RawMaterial.RESOURCE_WOOD;
		weaponClassification=Weapon.CLASS_RANGED;
		properWornBitmap=0;
		wornLogicalAnd = false;
	}

	@Override
	public int weaponDamageType()
	{
		return weaponDamageType;
	}

	@Override
	public int weaponClassification()
	{
		return weaponClassification;
	}

	@Override
	public void setWeaponDamageType(final int newType)
	{
		weaponDamageType = newType;
	}

	@Override
	public void setWeaponClassification(final int newClassification)
	{
		weaponClassification = newClassification;
	}

	@Override
	public boolean isFreeStanding()
	{
		return true;
	}

	@Override
	public String secretIdentity()
	{
		String id=super.secretIdentity();
		if(phyStats().ability()>0)
			id=name()+" +"+phyStats().ability()+((id.length()>0)?"\n":"")+id;
		else
		if(phyStats().ability()<0)
			id=name()+" "+phyStats().ability()+((id.length()>0)?"\n":"")+id;
		return id+"\n\rAttack: "+phyStats().attackAdjustment()+", Damage: "+phyStats().damage();
	}

	@Override
	public void recoverPhyStats()
	{
		super.recoverPhyStats();
		if(phyStats().damage()!=0)
		{
			final int ability=super.wornLogicalAnd ? (phyStats().ability()*CMath.numberOfSetBits(super.myWornCode)) : phyStats().ability();
			phyStats().setDamage(phyStats().damage()+(ability*2));
			phyStats().setAttackAdjustment(phyStats().attackAdjustment()+(ability*10));
		}
		if((subjectToWearAndTear())&&(usesRemaining()<100))
			phyStats().setDamage(((int)Math.round(CMath.mul(phyStats().damage(),CMath.div(usesRemaining(),100)))));
	}

	@Override
	public void executeMsg(final Environmental myHost, final CMMsg msg)
	{
		super.executeMsg(myHost,msg);

		if(msg.amITarget(this))
		{
			switch(msg.targetMinor())
			{
			case CMMsg.TYP_LOOK:
			case CMMsg.TYP_EXAMINE:
				if(CMLib.flags().canBeSeenBy(this,msg.source()))
				{
					if(requiresAmmunition())
						msg.source().tell(L("@x1 remaining: @x2/@x3.",CMStrings.capitalizeAndLower(ammunitionType()),""+ammunitionRemaining(),""+ammunitionCapacity()));
					if((subjectToWearAndTear())&&(usesRemaining()<100))
						msg.source().tell(weaponHealth());
				}
				break;
			case CMMsg.TYP_RELOAD:
				if(msg.tool() instanceof Ammunition)
				{
					boolean recover=false;
					final Ammunition I=(Ammunition)msg.tool();
					int howMuchToTake=ammunitionCapacity();
					if(I.ammunitionRemaining()<howMuchToTake)
						howMuchToTake=I.ammunitionRemaining();
					if(this.ammunitionCapacity() - this.ammunitionRemaining() < howMuchToTake)
						howMuchToTake=this.ammunitionCapacity() - this.ammunitionRemaining();
					setAmmoRemaining(this.ammunitionRemaining() + howMuchToTake);
					I.setAmmoRemaining(I.ammunitionRemaining()-howMuchToTake);
					final LinkedList<Ability> removeThese=new LinkedList<Ability>();
					for(final Enumeration<Ability> a=effects();a.hasMoreElements();)
					{
						final Ability A=a.nextElement();
						if((A!=null)&&(!A.isSavable())&&(A.invoker()==null))
							removeThese.add(A);
					}
					for(final Ability A : removeThese)
						delEffect(A);
					for(final Enumeration<Ability> a=I.effects();a.hasMoreElements();)
					{
						Ability A=a.nextElement();
						if((A!=null)&&(A.isSavable())&&(fetchEffect(A.ID())==null))
						{
							A=(Ability)A.copyOf();
							A.setInvoker(null);
							A.setSavable(false);
							addEffect(A);
							recover=true;
						}
					}
					if(I.ammunitionRemaining()<=0)
						I.destroy();
					if(recover)
						recoverOwner();
				}
				break;
			case CMMsg.TYP_UNLOAD:
				if(msg.tool() instanceof Ammunition)
				{
					final Ammunition ammo=(Ammunition)msg.tool();
					for(final Enumeration<Ability> a=effects();a.hasMoreElements();)
					{
						final Ability A=a.nextElement();
						if((A!=null)&&(!A.isSavable())&&(A.invoker()==null))
						{
							final Ability ammoA=(Ability)A.copyOf();
							ammo.addNonUninvokableEffect(ammoA);
						}
					}
					setAmmoRemaining(0);
					final Room R=msg.source().location();
					if(R!=null)
					{
						R.addItem(ammo, ItemPossessor.Expire.Player_Drop);
						CMLib.commands().postGet(msg.source(), null, ammo, true);
					}
				}
				break;
			}
		}
		else
		if((msg.tool()==this)
		&&(msg.targetMinor()==CMMsg.TYP_WEAPONATTACK)
		&&(weaponClassification()==Weapon.CLASS_THROWN))
			msg.addTrailerMsg(CMClass.getMsg(msg.source(),this,CMMsg.MSG_DROP,null));

		if((msg.targetMinor()==CMMsg.TYP_DAMAGE)
		&&(msg.target()==this)
		&&(msg.value()>0)
		&&(subjectToWearAndTear())
		&&((!CMLib.flags().isABonusItems(this))||(CMLib.dice().rollPercentage() > phyStats().level()))
		&&((material()&RawMaterial.MATERIAL_MASK)!=RawMaterial.MATERIAL_ENERGY)
		&&((material()&RawMaterial.MATERIAL_MASK)!=RawMaterial.MATERIAL_GAS))
		{
			CMLib.combat().postItemDamage(msg.source(), this, null, 1, CMMsg.TYP_JUSTICE, null);
		}
	}

	@Override
	public boolean okMessage(final Environmental myHost, final CMMsg msg)
	{
		if(!super.okMessage(myHost,msg))
			return false;

		if((msg.targetMinor()==CMMsg.TYP_WEAPONATTACK)
		&&(msg.tool()==this)
		&&(requiresAmmunition())
		&&(ammunitionCapacity()>0))
		{
			if(ammunitionRemaining()>ammunitionCapacity())
				setAmmoRemaining(ammunitionCapacity());
			if(ammunitionRemaining()<=0)
				return false;
			else
				setUsesRemaining(usesRemaining()-1);
		}
		return true;
	}

	@Override
	public void setUsesRemaining(int newUses)
	{
		if(newUses==Integer.MAX_VALUE)
			newUses=100;
		super.setUsesRemaining(newUses);
	}

	protected String weaponHealth()
	{
		if(usesRemaining()>=100)
			return "";
		else
		if(usesRemaining()>=95)
			return name()+" looks slightly used ("+usesRemaining()+"%)";
		else
		if(usesRemaining()>=85)
			 return name()+" is somewhat worn ("+usesRemaining()+"%)";
		else
		if(usesRemaining()>=75)
			 return name()+" is worn ("+usesRemaining()+"%)";
		else
		if(usesRemaining()>50)
			return name()+" is damaged ("+usesRemaining()+"%)";
		else
		if(usesRemaining()>25)
			return name()+" is heavily damaged ("+usesRemaining()+"%)";
		else
			return name()+" is so damaged, it is practically harmless ("+usesRemaining()+"%)";
	}

	@Override
	public String missString()
	{
		return CMLib.combat().standardMissString(weaponDamageType,weaponClassification,name(),useExtendedMissString);
	}

	@Override
	public String hitString(final int damageAmount)
	{
		return CMLib.combat().standardHitString(weaponDamageType, weaponClassification,damageAmount,name());
	}

	@Override
	public int minRange()
	{
		if(CMath.bset(phyStats().sensesMask(),PhyStats.SENSE_ITEMNOMINRANGE))
			return 0;
		return minRange;
	}

	@Override
	public int maxRange()
	{
		if(CMath.bset(phyStats().sensesMask(),PhyStats.SENSE_ITEMNOMAXRANGE))
			return 100;
		return maxRange;
	}

	@Override
	public void setRanges(final int min, final int max)
	{
		minRange = min;
		maxRange = max;
	}

	@Override
	public int[] getRanges()
	{
		return new int[] { minRange, maxRange };
	}

	@Override
	public boolean requiresAmmunition()
	{
		if((readableText()==null)||(this instanceof Wand))
			return false;
		return readableText().length()>0;
	}

	@Override
	public void setAmmunitionType(final String ammo)
	{
		if(!(this instanceof Wand))
			setReadableText(ammo);
	}

	@Override
	public String ammunitionType()
	{
		return readableText();
	}

	@Override
	public int ammunitionRemaining()
	{
		return usesRemaining();
	}

	@Override
	public void setAmmoRemaining(int amount)
	{
		final int oldAmount=ammunitionRemaining();
		if(amount==Integer.MAX_VALUE)
			amount=20;
		setUsesRemaining(amount);
		if((oldAmount>0)
		&&(amount==0)
		&&(ammunitionCapacity()>0))
		{
			boolean recover=false;
			for(final Enumeration<Ability> a=effects();a.hasMoreElements();)
			{
				final Ability A=a.nextElement();
				if((A!=null)&&(!A.isSavable())&&(A.invoker()==null))
				{
					recover=true;
					delEffect(A);
				}
			}
			if(recover)
				recoverOwner();
		}
	}

	@Override
	public int ammunitionCapacity()
	{
		return ammoCapacity;
	}

	@Override
	public void setAmmoCapacity(final int amount)
	{
		ammoCapacity = amount;
	}

	@Override
	public int value()
	{
		if((subjectToWearAndTear())&&(usesRemaining()<1000))
			return (int)Math.round(CMath.mul(super.value(),CMath.div(usesRemaining(),100)));
		return super.value();
	}

	@Override
	public boolean subjectToWearAndTear()
	{
		return((!requiresAmmunition())
			&&(!(this instanceof Wand))
			&&(usesRemaining()<=1000)
			&&(usesRemaining()>=0));
	}

	public void recoverOwner()
	{
		final ItemPossessor myOwner=owner;
		if(myOwner instanceof MOB)
		{
			((MOB)myOwner).recoverCharStats();
			((MOB)myOwner).recoverMaxState();
			((MOB)myOwner).recoverPhyStats();
		}
		else
		if(myOwner!=null)
			myOwner.recoverPhyStats();
	}
}