package com.planet_ink.coffee_mud.Items.Weapons; import java.util.Enumeration; import java.util.LinkedList; import java.util.List; import com.planet_ink.coffee_mud.core.interfaces.*; import com.planet_ink.coffee_mud.core.*; import com.planet_ink.coffee_mud.core.collections.*; import com.planet_ink.coffee_mud.Abilities.interfaces.*; import com.planet_ink.coffee_mud.Areas.interfaces.*; import com.planet_ink.coffee_mud.Behaviors.interfaces.*; import com.planet_ink.coffee_mud.CharClasses.interfaces.*; import com.planet_ink.coffee_mud.Commands.interfaces.*; import com.planet_ink.coffee_mud.Common.interfaces.*; import com.planet_ink.coffee_mud.Exits.interfaces.*; import com.planet_ink.coffee_mud.Items.Basic.StdRideable; import com.planet_ink.coffee_mud.Items.interfaces.*; import com.planet_ink.coffee_mud.Libraries.interfaces.*; import com.planet_ink.coffee_mud.Locales.interfaces.*; import com.planet_ink.coffee_mud.MOBS.interfaces.*; import com.planet_ink.coffee_mud.Races.interfaces.*; /* Copyright 2016-2019 Bo Zimmerman Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ public class StdSiegeWeapon extends StdRideable implements AmmunitionWeapon { @Override public String ID() { return "StdSiegeWeapon"; } protected int weaponDamageType = TYPE_PIERCING; protected int weaponClassification = CLASS_RANGED; protected boolean useExtendedMissString = false; protected int minRange = 0; protected int maxRange = 10; protected int ammoCapacity = 1; public StdSiegeWeapon() { super(); setName("a siege weapon bow"); setDisplayText("a siege weapon is mounted here."); setDescription("It looks like it might fire special ammunition"); basePhyStats().setAbility(0); basePhyStats().setLevel(0); basePhyStats.setWeight(500); basePhyStats().setAttackAdjustment(0); basePhyStats().setDamage(20); //basePhyStats().setSensesMask(basePhyStats().sensesMask()|PhyStats.SENSE_ITEMNOTGET); setAmmunitionType("spears"); setAmmoCapacity(1); setAmmoRemaining(1); baseGoldValue=15000; recoverPhyStats(); minRange=1; maxRange=10; setRiderCapacity(0); weaponDamageType=Weapon.TYPE_PIERCING; material=RawMaterial.RESOURCE_WOOD; weaponClassification=Weapon.CLASS_RANGED; properWornBitmap=0; wornLogicalAnd = false; } @Override public int weaponDamageType() { return weaponDamageType; } @Override public int weaponClassification() { return weaponClassification; } @Override public void setWeaponDamageType(final int newType) { weaponDamageType = newType; } @Override public void setWeaponClassification(final int newClassification) { weaponClassification = newClassification; } @Override public boolean isFreeStanding() { return true; } @Override public String secretIdentity() { String id=super.secretIdentity(); if(phyStats().ability()>0) id=name()+" +"+phyStats().ability()+((id.length()>0)?"\n":"")+id; else if(phyStats().ability()<0) id=name()+" "+phyStats().ability()+((id.length()>0)?"\n":"")+id; return id+"\n\rAttack: "+phyStats().attackAdjustment()+", Damage: "+phyStats().damage(); } @Override public void recoverPhyStats() { super.recoverPhyStats(); if(phyStats().damage()!=0) { final int ability=super.wornLogicalAnd ? (phyStats().ability()*CMath.numberOfSetBits(super.myWornCode)) : phyStats().ability(); phyStats().setDamage(phyStats().damage()+(ability*2)); phyStats().setAttackAdjustment(phyStats().attackAdjustment()+(ability*10)); } if((subjectToWearAndTear())&&(usesRemaining()<100)) phyStats().setDamage(((int)Math.round(CMath.mul(phyStats().damage(),CMath.div(usesRemaining(),100))))); } @Override public void executeMsg(final Environmental myHost, final CMMsg msg) { super.executeMsg(myHost,msg); if(msg.amITarget(this)) { switch(msg.targetMinor()) { case CMMsg.TYP_LOOK: case CMMsg.TYP_EXAMINE: if(CMLib.flags().canBeSeenBy(this,msg.source())) { if(requiresAmmunition()) msg.source().tell(L("@x1 remaining: @x2/@x3.",CMStrings.capitalizeAndLower(ammunitionType()),""+ammunitionRemaining(),""+ammunitionCapacity())); if((subjectToWearAndTear())&&(usesRemaining()<100)) msg.source().tell(weaponHealth()); } break; case CMMsg.TYP_RELOAD: if(msg.tool() instanceof Ammunition) { boolean recover=false; final Ammunition I=(Ammunition)msg.tool(); int howMuchToTake=ammunitionCapacity(); if(I.ammunitionRemaining()<howMuchToTake) howMuchToTake=I.ammunitionRemaining(); if(this.ammunitionCapacity() - this.ammunitionRemaining() < howMuchToTake) howMuchToTake=this.ammunitionCapacity() - this.ammunitionRemaining(); setAmmoRemaining(this.ammunitionRemaining() + howMuchToTake); I.setAmmoRemaining(I.ammunitionRemaining()-howMuchToTake); final LinkedList<Ability> removeThese=new LinkedList<Ability>(); for(final Enumeration<Ability> a=effects();a.hasMoreElements();) { final Ability A=a.nextElement(); if((A!=null)&&(!A.isSavable())&&(A.invoker()==null)) removeThese.add(A); } for(final Ability A : removeThese) delEffect(A); for(final Enumeration<Ability> a=I.effects();a.hasMoreElements();) { Ability A=a.nextElement(); if((A!=null)&&(A.isSavable())&&(fetchEffect(A.ID())==null)) { A=(Ability)A.copyOf(); A.setInvoker(null); A.setSavable(false); addEffect(A); recover=true; } } if(I.ammunitionRemaining()<=0) I.destroy(); if(recover) recoverOwner(); } break; case CMMsg.TYP_UNLOAD: if(msg.tool() instanceof Ammunition) { final Ammunition ammo=(Ammunition)msg.tool(); for(final Enumeration<Ability> a=effects();a.hasMoreElements();) { final Ability A=a.nextElement(); if((A!=null)&&(!A.isSavable())&&(A.invoker()==null)) { final Ability ammoA=(Ability)A.copyOf(); ammo.addNonUninvokableEffect(ammoA); } } setAmmoRemaining(0); final Room R=msg.source().location(); if(R!=null) { R.addItem(ammo, ItemPossessor.Expire.Player_Drop); CMLib.commands().postGet(msg.source(), null, ammo, true); } } break; } } else if((msg.tool()==this) &&(msg.targetMinor()==CMMsg.TYP_WEAPONATTACK) &&(weaponClassification()==Weapon.CLASS_THROWN)) msg.addTrailerMsg(CMClass.getMsg(msg.source(),this,CMMsg.MSG_DROP,null)); if((msg.targetMinor()==CMMsg.TYP_DAMAGE) &&(msg.target()==this) &&(msg.value()>0) &&(subjectToWearAndTear()) &&((!CMLib.flags().isABonusItems(this))||(CMLib.dice().rollPercentage() > phyStats().level())) &&((material()&RawMaterial.MATERIAL_MASK)!=RawMaterial.MATERIAL_ENERGY) &&((material()&RawMaterial.MATERIAL_MASK)!=RawMaterial.MATERIAL_GAS)) { CMLib.combat().postItemDamage(msg.source(), this, null, 1, CMMsg.TYP_JUSTICE, null); } } @Override public boolean okMessage(final Environmental myHost, final CMMsg msg) { if(!super.okMessage(myHost,msg)) return false; if((msg.targetMinor()==CMMsg.TYP_WEAPONATTACK) &&(msg.tool()==this) &&(requiresAmmunition()) &&(ammunitionCapacity()>0)) { if(ammunitionRemaining()>ammunitionCapacity()) setAmmoRemaining(ammunitionCapacity()); if(ammunitionRemaining()<=0) return false; else setUsesRemaining(usesRemaining()-1); } return true; } @Override public void setUsesRemaining(int newUses) { if(newUses==Integer.MAX_VALUE) newUses=100; super.setUsesRemaining(newUses); } protected String weaponHealth() { if(usesRemaining()>=100) return ""; else if(usesRemaining()>=95) return name()+" looks slightly used ("+usesRemaining()+"%)"; else if(usesRemaining()>=85) return name()+" is somewhat worn ("+usesRemaining()+"%)"; else if(usesRemaining()>=75) return name()+" is worn ("+usesRemaining()+"%)"; else if(usesRemaining()>50) return name()+" is damaged ("+usesRemaining()+"%)"; else if(usesRemaining()>25) return name()+" is heavily damaged ("+usesRemaining()+"%)"; else return name()+" is so damaged, it is practically harmless ("+usesRemaining()+"%)"; } @Override public String missString() { return CMLib.combat().standardMissString(weaponDamageType,weaponClassification,name(),useExtendedMissString); } @Override public String hitString(final int damageAmount) { return CMLib.combat().standardHitString(weaponDamageType, weaponClassification,damageAmount,name()); } @Override public int minRange() { if(CMath.bset(phyStats().sensesMask(),PhyStats.SENSE_ITEMNOMINRANGE)) return 0; return minRange; } @Override public int maxRange() { if(CMath.bset(phyStats().sensesMask(),PhyStats.SENSE_ITEMNOMAXRANGE)) return 100; return maxRange; } @Override public void setRanges(final int min, final int max) { minRange = min; maxRange = max; } @Override public int[] getRanges() { return new int[] { minRange, maxRange }; } @Override public boolean requiresAmmunition() { if((readableText()==null)||(this instanceof Wand)) return false; return readableText().length()>0; } @Override public void setAmmunitionType(final String ammo) { if(!(this instanceof Wand)) setReadableText(ammo); } @Override public String ammunitionType() { return readableText(); } @Override public int ammunitionRemaining() { return usesRemaining(); } @Override public void setAmmoRemaining(int amount) { final int oldAmount=ammunitionRemaining(); if(amount==Integer.MAX_VALUE) amount=20; setUsesRemaining(amount); if((oldAmount>0) &&(amount==0) &&(ammunitionCapacity()>0)) { boolean recover=false; for(final Enumeration<Ability> a=effects();a.hasMoreElements();) { final Ability A=a.nextElement(); if((A!=null)&&(!A.isSavable())&&(A.invoker()==null)) { recover=true; delEffect(A); } } if(recover) recoverOwner(); } } @Override public int ammunitionCapacity() { return ammoCapacity; } @Override public void setAmmoCapacity(final int amount) { ammoCapacity = amount; } @Override public int value() { if((subjectToWearAndTear())&&(usesRemaining()<1000)) return (int)Math.round(CMath.mul(super.value(),CMath.div(usesRemaining(),100))); return super.value(); } @Override public boolean subjectToWearAndTear() { return((!requiresAmmunition()) &&(!(this instanceof Wand)) &&(usesRemaining()<=1000) &&(usesRemaining()>=0)); } public void recoverOwner() { final ItemPossessor myOwner=owner; if(myOwner instanceof MOB) { ((MOB)myOwner).recoverCharStats(); ((MOB)myOwner).recoverMaxState(); ((MOB)myOwner).recoverPhyStats(); } else if(myOwner!=null) myOwner.recoverPhyStats(); } }