/
com/planet_ink/coffee_mud/Abilities/Common/
com/planet_ink/coffee_mud/Abilities/Diseases/
com/planet_ink/coffee_mud/Abilities/Druid/
com/planet_ink/coffee_mud/Abilities/Fighter/
com/planet_ink/coffee_mud/Abilities/Languages/
com/planet_ink/coffee_mud/Abilities/Misc/
com/planet_ink/coffee_mud/Abilities/Prayers/
com/planet_ink/coffee_mud/Abilities/Properties/
com/planet_ink/coffee_mud/Abilities/Skills/
com/planet_ink/coffee_mud/Abilities/Songs/
com/planet_ink/coffee_mud/Abilities/Specializations/
com/planet_ink/coffee_mud/Abilities/Spells/
com/planet_ink/coffee_mud/Abilities/Thief/
com/planet_ink/coffee_mud/Abilities/Traps/
com/planet_ink/coffee_mud/Behaviors/
com/planet_ink/coffee_mud/CharClasses/
com/planet_ink/coffee_mud/CharClasses/interfaces/
com/planet_ink/coffee_mud/Commands/
com/planet_ink/coffee_mud/Commands/interfaces/
com/planet_ink/coffee_mud/Common/
com/planet_ink/coffee_mud/Common/interfaces/
com/planet_ink/coffee_mud/Exits/interfaces/
com/planet_ink/coffee_mud/Items/Armor/
com/planet_ink/coffee_mud/Items/Basic/
com/planet_ink/coffee_mud/Items/BasicTech/
com/planet_ink/coffee_mud/Items/CompTech/
com/planet_ink/coffee_mud/Items/MiscMagic/
com/planet_ink/coffee_mud/Items/Weapons/
com/planet_ink/coffee_mud/Items/interfaces/
com/planet_ink/coffee_mud/Libraries/
com/planet_ink/coffee_mud/Libraries/interfaces/
com/planet_ink/coffee_mud/Locales/
com/planet_ink/coffee_mud/MOBS/
com/planet_ink/coffee_mud/Races/
com/planet_ink/coffee_mud/Races/interfaces/
com/planet_ink/coffee_mud/WebMacros/
com/planet_ink/coffee_mud/WebMacros/interfaces/
com/planet_ink/coffee_mud/core/
com/planet_ink/coffee_mud/core/collections/
com/planet_ink/coffee_mud/core/interfaces/
com/planet_ink/coffee_mud/core/intermud/
com/planet_ink/coffee_mud/core/intermud/i3/
com/planet_ink/coffee_web/server/
com/planet_ink/siplet/applet/
lib/
resources/factions/
resources/fakedb/
resources/progs/autoplayer/
resources/quests/holidays/
web/
web/admin.templates/
web/admin/grinder/
web/admin/images/
web/clan.templates/
web/pub.templates/
web/pub/images/mxp/
web/pub/sounds/
web/pub/textedit/
#!QUESTMAKER_START_SCRIPT Normal Protect #1
#The player must protect a mob that you will create from mobs you also
#you create to attack the protected mob.  This quest is given by an 
#existing Announcer mob in your world.
#
#!QUESTMAKER_PAGE Quest Name/Criteria
#Enter the unique name and player criteria for your new quest.
#
#Quest ID:
#Enter a unique name/id for your quest:
#$QUEST_ID=$UNIQUE_QUEST_NAME=normal_protect_1
#
#Quest Name:
#Enter a friendly displayable name for your quest:
#$QUEST_NAME=$STRING=Normal Protect #1
#
#Quest-Player Criterium:
#You may leave this entry blank, or enter a Zapper Mask to describe what
#kinds of players may participate in this quest.  You can use this to set
#race, level, or other requirements.
#$QUEST_CRITERIA=$ZAPPERMASK
#
#!QUESTMAKER_PAGE Specify the Announcer
#The Announcer is the mob who will be announcing the quest initially. This must
#be an existing mob in your world.  They will announce the quest to players
#once, and then mark whether the player says they accept the quest.
#
#Announcer Area/Room: 
#Specify below the name of the area that your Announcer mob will be located
#in and/or the room in which the mob can be found.  You may leave both blank
#to force the quest manager to find the mob somewhere in the world, but this
#will hurt the performance of your mud, so use with care.
#Use double-quotes around multi-word areas and room ids/names.
#  
#Announcer Area:
#$ANNOUNCER_AREA=($AREA)
#Announcer Room ID:
#$ANNOUNCER_ROOM=($ROOMID)
#
#Announcer mob name: 
#Specify the name of the mob who will act as the Announcer mob.  
#Use double-quotes around multi-word names.
#If you specified an area or room above, then the mob must be located there.
#You may optionally have the quest manager select a 'random' mob by entering
#a mob name of ANY MASK= followed by a Zapper Mask (see help on 
#ZAPPERMASKS for information on zapper mask syntax).
#Remember, if the quest manager can not find your mob, the quest will not
#be started.
#$ANNOUNCER_NAME=$NAME
#
#!QUESTMAKER_PAGE Protected mob and location
#Here's where you specify the mob to be protected, and where they should be.
#
#Protected Mob Area/Room: 
#Specify below the name of the area that your protected mob will be located
#in and/or the room in which the mob can be found.  
#Use double-quotes around multi-word areas and room ids/names.
#  
#Protected Mob Area:
#$PROTECTED_AREA=($AREA)
#Protected Mob Room ID:
#$PROTECTED_ROOM=($ROOMID)
#
#Protected mob: 
#Create or select the mob below that the player must protected.  This mob or
#mobs will be waiting in the specified room waiting.
#$PROTECTED_MOB=$MOBXML
#
#Protection announce:
#Select what the protected mob will say when a player arrives.
#$QUEST_PROTECTME_TEXT=($LONG_STRING)=Protect me!!
#
#Protection success:
#Select what the protected mob will say when a player defeats all attackers.
#$QUEST_WINSPEECH_TEXT=($LONG_STRING)=Thanks!
#
#!QUESTMAKER_PAGE Announcer greetings/instructions
#Here's where you specify any special text said by the announcer regarding
#your quest
#
#Announcer greeting: 
#Specify what the announcer says to people when they enter the room about their
#quest.
#$QUEST_NOTIFYSTRING=$LONG_STRING=I need someone to go protect someone.
#
#Announcer instructions: 
#Specify what the announcer says to people who have accepted the quest.  This 
#should give some details about what is to be done.  You can leave this blank
#if you like.
#$QUEST_INSTRUCTIONSSTRING=($LONG_STRING)=Go protect someone from someone else.
#
#!QUESTMAKER_PAGE Quest Dangers
#You may optionally have mobs that appear during the quest in the same room as the
#player and the protected mob.
#
#Attacker mob(s): 
#Create or select the mob below that will appear with the player and  the 
#protected mob during the quest.  Leave this blank to not generate 
#attackers and allow your world to provide its own dangers.
#**These mobs will automatically attack the player**
#$ATTACKER_MOB=($MOBXML_ONEORMORE)
#
#Attacker appearance chance:
#If you specified attacker(s) above, note here the percent chance (0-100)
#that they will appear in any given room the player enters.  An attack 
#will only happen once per quest!
#$ATTACKER_PCT_CHANCE=($EXPRESSION)=5
#
#Number of attacks:
#Specify here the number of above mobs which will attack the protected mob.
#When all of these mobs are defeated, the quest is over.
#$ATTACKER_SIZE=($EXPRESSION)=5
#
#Attacker scream:
#If you specified attacker(s) above, note what they yell when they attack
#the player after appearing.  You may leave this blank
#$ATTACKER_SCREAM=($STRING)=Found you! Charge!
#
#!QUESTMAKER_PAGE Quest Completion
#Select some rewards for completing the quest:
#
#Reward items: 
#Specify zero or more items to choose from as a reward 
#$REWARD_ITEMS=$ITEMXML_ZEROORMORE
#
#Quest Point?
#$QUEST_POINT=$CHOOSE=YES,NO
#Amount of money (an amount, or leave blank):
#$GOLD=($EXPRESSION)
#Amount of experience points, blank for none, or a number% for percent of exp to next level:
#$EXP=($STRING)=10%
#
#Player Faction to give to or take from:
#$FACTION=($FACTION)
#If you selected a faction above, enter a new numeric amount, 
#or enter +value to add, or --value to subtract:
#$NUMFACTION=($STRING)
#
#Select whether a player may complete this quest multiple times,
#or 'prev' to require a previous quest, if multiple found.
#$MULTIPLE=$CHOOSE=YES,NO,PREV
#
#!QUESTMAKER_END_SCRIPT Normal Protect #1

set name $QUEST_ID
set display $QUEST_NAME
set author $#AUTHOR

set wait 1
set interval 1
quiet

set area $ANNOUNCER_AREA
set room $ANNOUNCER_ROOM
set mobgroup
set mob reselect  $ANNOUNCER_NAME
give stat keyplayer true
give script LOAD=$QUEST_ID_announcer.script

set mobgroup
set mob
set area $PROTECTED_AREA
set room $PROTECTED_ROOM
set wherehappened ROOM

set duration 0

<?xml version="1.0"?>
<FILE><NAME>$QUEST_ID_rewarditems.xml</NAME><DATA><ITEMS>$REWARD_ITEMS</ITEMS></DATA></FILE>
<FILE><NAME>$QUEST_ID_protectmobs.xml</NAME><DATA><MOBS>$PROTECTED_MOB</MOBS></DATA></FILE>
<FILE><NAME>$QUEST_ID_attackers.xml</NAME><DATA><MOBS>$ATTACKER_MOB</MOBS></DATA></FILE>
<FILE><NAME>$QUEST_ID_announcer.script</NAME>
<DATA>
ONCE_PROG 100
	if EVAL('$QUEST_ANNOUNCECHANNEL' != '')
		$QUEST_ANNOUNCECHANNEL $QUEST_NOTIFYSTRING -- Come see me for more information.
	endif
~
GREET_PROG 100
	if ISLIKE($n '$QUEST_CRITERIA') and ISPC($n) and ( EVAL('$MULTIPLE' != 'PREV') or QUESTWINNER($n previous) ) and !QUESTSCRIPTED($n *)
		if EVAL('$MULTIPLE' == 'YES') OR !QUESTWINNER($n *)
			sayto "$n" $QUEST_NOTIFYSTRING -- just say '^yi accept^?' or '^yi accept $QUEST_NAME^?' to take on this quest.
		endif
	endif
~

SPEECH_PROG p i accept $QUEST_NAME
	if ISLIKE($n '$QUEST_CRITERIA') and ISPC($n) and ( EVAL('$MULTIPLE' != 'PREV') or QUESTWINNER($n previous) ) and !QUESTSCRIPTED($n *)
		if  EVAL('$MULTIPLE' == 'YES') OR !QUESTWINNER($n *)
			mpsetvar $i QUEST_MYROOM '$%QVAR(* WHEREHAPPENED)%'
			sayto "$n" $QUEST_INSTRUCTIONSSTRING
			mpscript $n INDIVIDUAL SAVABLE STATIC=LOAD=$QUEST_ID_playertrack.script
			mpqset * STATISTICS ACCEPTED
			mpsetvar $n $QUEST_ID_MYROOM '$%QVAR(* WHEREHAPPENED_ROOMID)%'
			mptransfer $n $n
		endif
	endif
~

SPEECH_PROG p i accept
	if ISLIKE($n '$QUEST_CRITERIA') and ISPC($n) and ( EVAL('$MULTIPLE' != 'PREV') or QUESTWINNER($n previous) ) and !QUESTSCRIPTED($n *)
		if  EVAL('$MULTIPLE' == 'YES') OR !QUESTWINNER($n *)
			mpsetvar $i QUEST_MYROOM '$%QVAR(* WHEREHAPPENED)%'
			sayto "$n" $QUEST_INSTRUCTIONSSTRING
			mpscript $n INDIVIDUAL SAVABLE STATIC=LOAD=$QUEST_ID_playertrack.script
			mpqset * STATISTICS ACCEPTED
			mpsetvar $n $QUEST_ID_MYROOM '$%QVAR(* WHEREHAPPENED_ROOMID)%'
			mptransfer $n $n
		endif
	endif
~
</DATA></FILE>
<FILE><NAME>$QUEST_ID_protected.script</NAME>
<DATA>
ONCE_PROG
	if EVAL('$QUEST_PROTECTME_TEXT' != '')
		say "$QUEST_PROTECTME_TEXT"
	endif
~

DELAY_PROG 300 300
	mpecho $i runs away in fright.
	mppurge $i
~

RAND_PROG 5
	if !INROOM($i == '$%QVAR(* WHEREHAPPENED_ROOMID)%')
		mpecho $i runs away in confusion.
		mppurge $i
	ENDIF	
~
</DATA>
</FILE>
<FILE><NAME>$QUEST_ID_attacker.script</NAME>
<DATA>
DEATH_PROG 99
	mpargset $8 ''
	mpargset $9 $%NUMMOBSROOM(*)%
	for $0 = 1 to $9
		mpargset $1 '$%ROOMMOB($0)%'
		if ISPC($1) AND QUESTSCRIPTED($1 *)
			mpsetvar $1 $QUEST_ID_DEFEATED ++;
			if EVAL($ATTACKER_SIZE > 1)
				mpechoat $1 Defeated $<$1 $QUEST_ID_DEFEATED>/$ATTACKER_SIZE
			endif
			mpsetvar $1 PROGRESS Defeated $<$1 $QUEST_ID_DEFEATED>/$ATTACKER_SIZE
		endif
	next
~

DELAY_PROG 80 80
	mpecho $i stalks away.
	mppurge $i
~

RAND_PROG 5
	if !INROOM($i == '$%QVAR(* WHEREHAPPENED_ROOMID)%')
		mpecho $i stalks away.
		mppurge room $i
	ENDIF	
~
</DATA>
</FILE>
<FILE><NAME>$QUEST_ID_playertrack.script</NAME>
<DATA>
ONCE_PROG 100
	mpsetvar $i QUEST_MYROOM '$%QVAR(* WHEREHAPPENED)%'
	mpsetvar $i INSTRUCTIONS $QUEST_INSTRUCTIONSSTRING
	if var($i $QUEST_ID_MYROOM == '')
		mpsetvar $i $QUEST_ID_MYROOM '$%QVAR(* WHEREHAPPENED_ROOMID)%'
	endif
	IF !isquestmobalive(1 '$QUEST_ID')
		MPENDQUEST '$QUEST_ID'
	ENDIF
	if VAR($i $QUEST_ID_DEFEATED == '')
		mpsetvar $i $QUEST_ID_DEFEATED 0
	endif
	mpsetvar $i PROGRESS Defeated $<$i $QUEST_ID_DEFEATED>/$ATTACKER_SIZE
	mpargset $g '$%INROOM($i)%'
	if VAR($i $QUEST_ID_MYROOM != '') AND EVAL($g != '')
		IF INROOM($g == '$<$i $QUEST_ID_MYROOM>')
			IF VAR($i $QUEST_ID_PROTMOB == '') OR !INROOM($g == '$<$i $QUEST_ID_PROTMOB>') 
				mpat '$g' mpmload fromfile $QUEST_ID_protectmobs.xml any
				MPGSET $b REJUV 0
				MPQSET * QUESTOBJ $b
				mpsetvar $i $QUEST_ID_PROTMOB $b
				mpscript $b LOAD=$QUEST_ID_protected.script
			ENDIF
		ENDIF
	ENDIF
~

CNCLMSG_PROG DEATH ALL
	IF var($i $QUEST_ID_PROTMOB != '') AND EVAL('$<$i $QUEST_ID_PROTMOB>' == $n) AND QUESTSCRIPTED($n *)
		mpecho ^x$n has died.  You've failed the protection quest.^.^N
		mpendquest $i
		IF VAR($i $QUEST_ID_PROTMOB != '')
			MPAT '$<$i $QUEST_ID_MYROOM>' MPCALLFUNC DEL_PROT_MOB
		ENDIF 
		IF VAR($i $QUEST_ID_LASTMOB != '')
			MPAT '$<$i $QUEST_ID_MYROOM>' MPCALLFUNC DEL_LAST_MOB
		ENDIF 
	endif
~

RAND_PROG 25
	IF !isquestmobalive(1 '$QUEST_ID')
		MPENDQUEST '$QUEST_ID'
	else
		if QVAR(* REMAINING == '')
			MPENDQUEST $i
		else
			mpsetvar $i TIME_REMAINING $%QVAR(* REMAINING)%
		endif
	ENDIF
~

QUEST_TIME_PROG * -1
	MPECHOAT $i The quest "$QUEST_NAME" has ended.
~

QUEST_TIME_PROG * 1
	MPECHOAT $i The quest "$QUEST_NAME" has 1 minute remaining.
~

FUNCTION_PROG DEL_LAST_MOB
	MPWHILE ( QUESTMOB('$<$i $QUEST_ID_LASTMOB>' *) AND INROOM($d == '$<$i $QUEST_ID_LASTMOB>') ) mppurge room '$<$i $QUEST_ID_LASTMOB>'
	mpsetvar $i $QUEST_ID_LASTMOB ''
~

FUNCTION_PROG DEL_PROT_MOB
	IF QUESTMOB('$<$i $QUEST_ID_PROTMOB>' *)
		mppurge room '$<$i $QUEST_ID_PROTMOB>'
		mpsetvar $i $QUEST_ID_PROTMOB ''
	ENDIF
~

CNCLMSG_PROG ENTER ALL
	if EVAL($n == $i)
		mpargset $g '$%INROOM($t)%'
		if VAR($i $QUEST_ID_MYROOM != '') AND EVAL($g != '')
			IF INROOM($g == '$<$i $QUEST_ID_MYROOM>')
				IF VAR($i $QUEST_ID_PROTMOB == '') OR !INROOM($g == '$<$i $QUEST_ID_PROTMOB>') 
					mpat '$g' mpmload fromfile $QUEST_ID_protectmobs.xml any
					MPGSET $b REJUV 0
					MPQSET * QUESTOBJ $b
					mpsetvar $i $QUEST_ID_PROTMOB $b
					mpscript $b LOAD=$QUEST_ID_protected.script
				ENDIF
			ELSE
				IF VAR($i $QUEST_ID_PROTMOB != '')
					MPAT '$<$i $QUEST_ID_MYROOM>' MPCALLFUNC DEL_PROT_MOB
				ENDIF 
				IF VAR($i $QUEST_ID_LASTMOB != '')
					MPAT '$<$i $QUEST_ID_MYROOM>' MPCALLFUNC DEL_LAST_MOB
				ENDIF 
			endif
		endif
	endif
~

DELAY_PROG 3 3
	IF VAR($i $QUEST_ID_PROTMOB != '') AND VAR($i $QUEST_ID_DEFEATED >= $ATTACKER_SIZE)
		IF INROOM($d == '$<$i $QUEST_ID_PROTMOB>')
			mpargset $8 '$<$i $QUEST_ID_PROTMOB>'
			if EVAL('$EXP' != '')
				mpexp $i $EXP
			endif
			if EVAL('$FACTION' != '')
				mpfaction $i $FACTION +$NUMFACTION
			endif
			if EVAL('$QUEST_POINT' == 'YES') AND !QUESTWINNER($i *)
				mpforce $8 mpoload QuestPoint
				mpforce $8 give "a quest point" "$i"
			endif
			if EVAL('$GOLD' != '') AND EVAL('$GOLD' > 0)
				mpforce $8 mpoload $GOLD
				mpforce $8 give $GOLD "$i"
			endif
			mpforce $8 mpoload fromfile $QUEST_ID_rewarditems.xml any
			if EVAL('$b' != '')
				mpforce $8 give "$b" "$i"
			endif
			mpat '$<$i $QUEST_ID_MYROOM>' MPCALLFUNC DEL_LAST_MOB
			mpat '$<$i $QUEST_ID_MYROOM>' MPCALLFUNC DEL_PROT_MOB
			mpquestwin $i *
			mpforce $8 sayto $i $QUEST_WINSPEECH_TEXT
			mpendquest $i
			mpqset * STATISTICS SUCCESS
			IF EVAL('$MULTIPLE' == 'PREV')
				mptransfer $i $i
			ENDIF
		ENDIF 
	ENDIF
~

RAND_PROG $ATTACKER_PCT_CHANCE
	IF VAR($i $QUEST_ID_PROTMOB == '') OR VAR($i $QUEST_ID_DEFEATED >= $ATTACKER_SIZE)
		return
	ENDIF
	if INROOM($i != '$<$i $QUEST_ID_MYROOM>') OR INROOM($i != '$<$i $QUEST_ID_PROTMOB>')
		return
	ENDIF
	mpmload fromfile $QUEST_ID_attackers.xml any
	mpqset * QUESTOBJ $b
	MPGSET $b REJUV 0
	mpecho $b enters the room.
	mpforce $b YELL $ATTACKER_SCREAM
	mpforce $b kill $<$i $QUEST_ID_PROTMOB>
	mpsetvar $i $QUEST_ID_LASTMOB $b
	if !ISFIGHT($b)
		mpforce $b kill all
	endif
	mpscript $b LOAD=$QUEST_ID_attacker.script
~

</DATA></FILE>