/
com/planet_ink/coffee_mud/Abilities/Common/
com/planet_ink/coffee_mud/Abilities/Diseases/
com/planet_ink/coffee_mud/Abilities/Druid/
com/planet_ink/coffee_mud/Abilities/Fighter/
com/planet_ink/coffee_mud/Abilities/Languages/
com/planet_ink/coffee_mud/Abilities/Misc/
com/planet_ink/coffee_mud/Abilities/Prayers/
com/planet_ink/coffee_mud/Abilities/Properties/
com/planet_ink/coffee_mud/Abilities/Skills/
com/planet_ink/coffee_mud/Abilities/Songs/
com/planet_ink/coffee_mud/Abilities/Specializations/
com/planet_ink/coffee_mud/Abilities/Spells/
com/planet_ink/coffee_mud/Abilities/Thief/
com/planet_ink/coffee_mud/Abilities/Traps/
com/planet_ink/coffee_mud/Behaviors/
com/planet_ink/coffee_mud/CharClasses/
com/planet_ink/coffee_mud/CharClasses/interfaces/
com/planet_ink/coffee_mud/Commands/
com/planet_ink/coffee_mud/Commands/interfaces/
com/planet_ink/coffee_mud/Common/
com/planet_ink/coffee_mud/Common/interfaces/
com/planet_ink/coffee_mud/Exits/interfaces/
com/planet_ink/coffee_mud/Items/Armor/
com/planet_ink/coffee_mud/Items/Basic/
com/planet_ink/coffee_mud/Items/BasicTech/
com/planet_ink/coffee_mud/Items/CompTech/
com/planet_ink/coffee_mud/Items/MiscMagic/
com/planet_ink/coffee_mud/Items/Weapons/
com/planet_ink/coffee_mud/Items/interfaces/
com/planet_ink/coffee_mud/Libraries/
com/planet_ink/coffee_mud/Libraries/interfaces/
com/planet_ink/coffee_mud/Locales/
com/planet_ink/coffee_mud/MOBS/
com/planet_ink/coffee_mud/Races/
com/planet_ink/coffee_mud/Races/interfaces/
com/planet_ink/coffee_mud/WebMacros/
com/planet_ink/coffee_mud/WebMacros/interfaces/
com/planet_ink/coffee_mud/core/
com/planet_ink/coffee_mud/core/collections/
com/planet_ink/coffee_mud/core/interfaces/
com/planet_ink/coffee_mud/core/intermud/
com/planet_ink/coffee_mud/core/intermud/i3/
com/planet_ink/coffee_web/server/
com/planet_ink/siplet/applet/
lib/
resources/factions/
resources/fakedb/
resources/progs/autoplayer/
resources/quests/holidays/
web/
web/admin.templates/
web/admin/grinder/
web/admin/images/
web/clan.templates/
web/pub.templates/
web/pub/images/mxp/
web/pub/sounds/
web/pub/textedit/
#!QUESTMAKER_START_SCRIPT Normal Escort #1
#The player must escort a mob or mobs that you will create from the location of
#an existing Announcer mob on the map to a room of your
#choosing.  You may also optionally create a mob or mobs to attack the player
#along the way.
#
#!QUESTMAKER_PAGE Quest Name/Criteria
#Enter the unique name and player criteria for your new quest.
#
#Quest ID:
#Enter a unique name/id for your quest:
#$QUEST_ID=$UNIQUE_QUEST_NAME=normal_escort_1
#
#Quest Name:
#Enter a friendly displayable name for your quest:
#$QUEST_NAME=$STRING=Normal Escort #1
#
#Quest-Player Criterium:
#You may leave this entry blank, or enter a Zapper Mask to describe what
#kinds of players may participate in this quest.  You can use this to set
#race, level, or other requirements.
#$QUEST_CRITERIA=$ZAPPERMASK
#
#!QUESTMAKER_PAGE Specify the Announcer
#The Announcer is the mob who will be announcing the quest initially. This must
#be an existing mob in your world.  They will announce the quest to players
#once, and then mark whether the player says they accept the quest.
#
#Announcer Area/Room: 
#Specify below the name of the area that your Announcer mob will be located
#in and/or the room in which the mob can be found.  You may leave both blank
#to force the quest manager to find the mob somewhere in the world, but this
#will hurt the performance of your mud, so use with care.
#Use double-quotes around multi-word areas and room ids/names.
#  
#Announcer Area:
#$ANNOUNCER_AREA=($AREA)
#Announcer Room ID:
#$ANNOUNCER_ROOM=($ROOMID)
#
#Announcer mob name: 
#Specify the name of the mob who will act as the Announcer mob.  
#Use double-quotes around multi-word names.
#If you specified an area or room above, then the mob must be located there.
#You may optionally have the quest manager select a 'random' mob by entering
#a mob name of ANY MASK= followed by a Zapper Mask (see help on 
#ZAPPERMASKS for information on zapper mask syntax).
#Remember, if the quest manager can not find your mob, the quest will not
#be started.
#$ANNOUNCER_NAME=$NAME
#
#!QUESTMAKER_PAGE Escorted mob and destination
#Here's where you specify the mob to be escorted, and the destination
#that the player must bring the mob to to complete the quest.
#
#Escorted mob(s): 
#Create or select the mob or mobs below that the player must escort.  This mob or
#mobs will be created in the same room as the announcer for the quest to
#be undertaken.
#$ESCORTED_MOB=$MOBXML_ONEORMORE
#
#Escort Destination: 
#Specify below the name of the area and room to which the player and their 
#escort must travel.
#You may leave the area blank
#to force the quest manager to find the room somewhere in the world, but this
#will hurt the performance of your mud, so use with care.
#Use double-quotes around multi-word areas and room ids/names.
#  
#Destination Area:
#$DESTINATION_AREA=($AREA)
#Destination Room ID:
#$DESTINATION_ROOM=$ROOMID
#
#!QUESTMAKER_PAGE Announcer greetings/instructions
#Here's where you specify any special text said by the announcer regarding
#your quest
#
#Announcer greeting: 
#Specify what the announcer says to people when they enter the room about their
#quest.
#$QUEST_NOTIFYSTRING=$LONG_STRING=I need someone to go somewhere.
#
#Announcer instructions: 
#Specify what the announcer says to people who have accepted the quest.  This 
#should give some details about what is to be done.  You can leave this blank
#if you like.
#$QUEST_INSTRUCTIONSSTRING=($LONG_STRING)=Go to that one place.
#
#!QUESTMAKER_PAGE Quest Dangers
#You may optionally have mobs that appear during the quest in the same room as the
#player and the escorted mob.
#
#Attacker mob(s): 
#Create or select the mob below that will appear with the player and  the 
#escorted mob during the quest.  Leave this blank to not generate 
#attackers and allow your world to provide its own dangers.
#**These mobs will automatically attack the player**
#$ATTACKER_MOB=($MOBXML_ONEORMORE)
#
#Attacker appearance chance:
#If you specified attacker(s) above, note here the percent chance (0-100)
#that they will appear in any given room the player enters.  An attack 
#will only happen once per quest!
#$ATTACKER_PCT_CHANCE=($EXPRESSION)=5
#
#Attacker scream:
#If you specified attacker(s) above, note what they yell when they attack
#the player after appearing.  You may leave this blank
#$ATTACKER_SCREAM=($STRING)=Found you! Charge!
#
#!QUESTMAKER_PAGE Quest Completion
#Select some rewards for completing the quest:
#
#Reward items: 
#Specify zero or more items to choose from as a reward 
#$REWARD_ITEMS=$ITEMXML_ZEROORMORE
#
#Quest Point?
#$QUEST_POINT=$CHOOSE=YES,NO
#Amount of money (an amount, or leave blank):
#$GOLD=($EXPRESSION)
#Amount of experience points, blank for none, or a number% for percent of exp to next level:
#$EXP=($STRING)=10%
#
#Player Faction to give to or take from:
#$FACTION=($FACTION)
#If you selected a faction above, enter a new numeric amount, 
#or enter +value to add, or --value to subtract:
#$NUMFACTION=($STRING)
#
#Select whether a player may complete this quest multiple times,
#or 'prev' to require a previous quest, if multiple found.
#$MULTIPLE=$CHOOSE=YES,NO,PREV
#
#Escorted response: 
#Specify what is emoted in the same room after the player successfully escorts the
#mobs to the designated room.  You may leave this blank if you like.
#$ESCORTED_RESPONSE=($LONG_STRING)=The escort is complete.
#
#
#!QUESTMAKER_END_SCRIPT Normal Escort #1

set name $QUEST_ID
set display $QUEST_NAME
set author $#AUTHOR

set wait 1
set interval 1
set duration 0
quiet

set area $ANNOUNCER_AREA
set room $ANNOUNCER_ROOM
set mobgroup
set mob reselect  $ANNOUNCER_NAME
give stat keyplayer true
give script LOAD=$QUEST_ID_announcer.script

set mobgroup
set mob
set area $DESTINATION_AREA
set room $DESTINATION_ROOM
set wherehappened ROOM

<?xml version="1.0"?>
<FILE><NAME>$QUEST_ID_rewarditems.xml</NAME><DATA><ITEMS>$REWARD_ITEMS</ITEMS></DATA></FILE>
<FILE><NAME>$QUEST_ID_escortmobs.xml</NAME><DATA><MOBS>$ESCORTED_MOB</MOBS></DATA></FILE>
<FILE><NAME>$QUEST_ID_mobs.xml</NAME><DATA><MOBS>$ATTACKER_MOB</MOBS></DATA></FILE>
<FILE><NAME>$QUEST_ID_announcer.script</NAME>
<DATA>
ONCE_PROG 100
	if EVAL('$QUEST_ANNOUNCECHANNEL' != '')
		$QUEST_ANNOUNCECHANNEL $QUEST_NOTIFYSTRING -- Come see me for more information.
	endif
~
GREET_PROG 100
	if ISLIKE($n '$QUEST_CRITERIA') and ISPC($n) and ( EVAL('$MULTIPLE' != 'PREV') or QUESTWINNER($n previous) ) and !QUESTSCRIPTED($n *)
		if EVAL('$MULTIPLE' == 'YES') OR !QUESTWINNER($n *)
			sayto "$n" $QUEST_NOTIFYSTRING -- just say '^yi accept^?' or '^yi accept $QUEST_NAME^?' to take on this quest.
		endif
	endif
~

SPEECH_PROG p i accept $QUEST_NAME
	if ISLIKE($n '$QUEST_CRITERIA') and ISPC($n) and ( EVAL('$MULTIPLE' != 'PREV') or QUESTWINNER($n previous) ) and !QUESTSCRIPTED($n *)
		if  EVAL('$MULTIPLE' == 'YES') OR !QUESTWINNER($n *)
			mpmload fromfile $QUEST_ID_escortmobs.xml any
			MPGSET $b REJUV 0
			MPQSET * QUESTOBJ $b
			mpforce $b follow $n
			IF ISFOLLOW($b)
				mpqset * STATISTICS ACCEPTED
				sayto "$n" $QUEST_INSTRUCTIONSSTRING
				mpscript $n INDIVIDUAL SAVABLE STATIC=LOAD=$QUEST_ID_playertrack.script
				mpsetvar $n $QUEST_ID_ESCORT $b
				mpechoat $n $b follows you.
			else
				mppurge $b
				sayto "$n" You can't help me.
			endif
		endif
	endif
~

SPEECH_PROG p i accept
	if ISLIKE($n '$QUEST_CRITERIA') and ISPC($n) and ( EVAL('$MULTIPLE' != 'PREV') or QUESTWINNER($n previous) ) and !QUESTSCRIPTED($n *)
		if  EVAL('$MULTIPLE' == 'YES') OR !QUESTWINNER($n *)
			mpmload fromfile $QUEST_ID_escortmobs.xml any
			MPGSET $b REJUV 0
			MPQSET * QUESTOBJ $b
			mpforce $b follow $n
			IF ISFOLLOW($b)
				mpqset * STATISTICS ACCEPTED
				sayto "$n" $QUEST_INSTRUCTIONSSTRING
				mpscript $n INDIVIDUAL SAVABLE STATIC=LOAD=$QUEST_ID_playertrack.script
				mpsetvar $n $QUEST_ID_ESCORTEE $b
				mpechoat $n $b follows you.
			else
				mppurge $b
				sayto "$n" You can't help me.
			endif
		endif
	endif
~
</DATA></FILE>
<FILE><NAME>$QUEST_ID_escorted.script</NAME>
<DATA>

DEATH_PROG 99
	IF EVAL('$f' != '') 
		mpechoat $f ^x$i has died..^.^N
	else
		mpecho ^x$i has died..^.^N
	ENDIF
	mppurge $i
~

RAND_PROG 25
	IF !ISFOLLOW($i)
		mpecho ^x$i has no leader..^.^N
		if VAR($i $QUEST_ID_FOLCHK == 'WARNING')
			mppurge $i
		else
			mpsetvar $i $QUEST_ID_FOLCHK WARNING
		endif
	else
		mpsetvar $i $QUEST_ID_FOLCHK
	endif
~
</DATA></FILE>
<FILE><NAME>$QUEST_ID_playertrack.script</NAME>
<DATA>
ONCE_PROG 100
	mpsetvar $i INSTRUCTIONS $QUEST_INSTRUCTIONSSTRING
	if var($i MYROOM = '')
		mpsetvar $i MYROOM '$%QVAR(* WHEREHAPPENED_ROOMID)%'
	endif
	IF !isquestmobalive(1 '$QUEST_ID')
		MPENDQUEST '$QUEST_ID'
	ENDIF
~

RAND_PROG 25
	IF !isquestmobalive(1 '$QUEST_ID')
		MPENDQUEST '$QUEST_ID'
	else
		if QVAR(* REMAINING == '')
			MPENDQUEST $i
		else
			mpsetvar $i TIME_REMAINING $%QVAR(* REMAINING)%
		endif
		if VAR($i  $QUEST_ID_ESCORTEE == '') OR !INROOM($i == '$<$i $QUEST_ID_ESCORTEE>')
			if VAR($i $QUEST_ID_FOLCHK == 'WARNING')
				MPENDQUEST $i
			else
				mpsetvar $i $QUEST_ID_FOLCHK WARNING
			endif
		endif
	ENDIF
~

QUEST_TIME_PROG * -1
	MPECHOAT $i The quest "$QUEST_NAME" has ended.
~

QUEST_TIME_PROG * 1
	MPECHOAT $i The quest "$QUEST_NAME" has 1 minute remaining.
~

FUNCTION_PROG DEL_LAST_MOB
	IF !ISFOLLOW('$<$i $QUEST_ID_LASTMOB>') AND QUESTMOB('$<$i $QUEST_ID_LASTMOB>' *)
		mppurge room '$<$i $QUEST_ID_LASTMOB>'
	ENDIF
~

CNCLMSG_PROG ENTER ALL
	if EVAL($n == $i) AND EVAL('$ATTACKER_PCT_CHANCE' != '')
		mpargset $g $%INROOM($t)%
		if EVAL('$<$i $QUEST_ID_LASTROOM>' != '') AND EVAL('$<$i $QUEST_ID_LASTMOB>' != '')
			mpat '$<$i $QUEST_ID_LASTROOM>' MPCALLFUNC DEL_LAST_MOB 
			mpsetvar $i $QUEST_ID_LASTMOB
			mpsetvar $i $QUEST_ID_LASTROOM
		endif
		if EVAL($g != '')
			if !STRIN('$<$i $QUEST_ID_ROOMLIST>' $g)
				mpsetvar $i $QUEST_ID_ROOMLIST $<$i $QUEST_ID_ROOMLIST> "$g"
				if rand($ATTACKER_PCT_CHANCE) 
					mpat '$g' mpmload fromfile $QUEST_ID_mobs.xml any
					MPGSET $b REJUV 0
					MPQSET * QUESTOBJ $b
					mpsetvar $i $QUEST_ID_LASTMOB $b
					mpsetvar $i $QUEST_ID_LASTROOM $g
					mpforce $b YELL $ATTACKER_SCREAM
					mpforce $b kill $i
				endif
			endif
		endif
	endif
~

ENTRY_PROG 100
	if EVAL($n == $i) AND INROOM($i == '$<$i MYROOM>') AND VAR($i $QUEST_ID_REWARDED == '')
		if VAR($i  $QUEST_ID_ESCORTEE != '') AND INROOM($i == '$<$i $QUEST_ID_ESCORTEE>') 
			mpforce '$<$i $QUEST_ID_ESCORTEE>' sayto $i $ESCORTED_RESPONSE
			mpsetvar $n $QUEST_ID_REWARDED 'REWARDED'
			mppurge '$<$i $QUEST_ID_ESCORTEE>'
			if  EVAL('$MULTIPLE' != 'YES') AND QUESTWINNER($i *)
				# do nothing
			else
				if EVAL('$EXP' != '')
					mpexp $i $EXP
				endif
				if EVAL('$FACTION' != '')
					mpfaction $i $FACTION +$NUMFACTION
				endif
				if EVAL('$QUEST_POINT' == 'YES') AND !QUESTWINNER($i *)
					mpoloadroom QuestPoint
					mpforce $i GET "a quest point"
				endif
				if EVAL('$GOLD' != '') AND EVAL('$GOLD' > 0)
					mpoloadroom $GOLD
					mpforce $i GET $GOLD
				endif
				mpoloadroom fromfile $QUEST_ID_rewarditems.xml any
				if EVAL('$b' != '')
					mpforce $i GET "$b"
				endif
				mpquestwin $i *
				mpendquest $i
				mpqset * STATISTICS SUCCESS
				IF EVAL('$MULTIPLE' == 'PREV')
					mptransfer $n $n
				ENDIF
			endif
		endif
	endif
~
</DATA></FILE>