#!QUESTMAKER_START_SCRIPT Normal Escort #1 #The player must escort a mob or mobs that you will create from the location of #an existing Announcer mob on the map to a room of your #choosing. You may also optionally create a mob or mobs to attack the player #along the way. # #!QUESTMAKER_PAGE Quest Name/Criteria #Enter the unique name and player criteria for your new quest. # #Quest ID: #Enter a unique name/id for your quest: #$QUEST_ID=$UNIQUE_QUEST_NAME=normal_escort_1 # #Quest Name: #Enter a friendly displayable name for your quest: #$QUEST_NAME=$STRING=Normal Escort #1 # #Quest-Player Criterium: #You may leave this entry blank, or enter a Zapper Mask to describe what #kinds of players may participate in this quest. You can use this to set #race, level, or other requirements. #$QUEST_CRITERIA=$ZAPPERMASK # #!QUESTMAKER_PAGE Specify the Announcer #The Announcer is the mob who will be announcing the quest initially. This must #be an existing mob in your world. They will announce the quest to players #once, and then mark whether the player says they accept the quest. # #Announcer Area/Room: #Specify below the name of the area that your Announcer mob will be located #in and/or the room in which the mob can be found. You may leave both blank #to force the quest manager to find the mob somewhere in the world, but this #will hurt the performance of your mud, so use with care. #Use double-quotes around multi-word areas and room ids/names. # #Announcer Area: #$ANNOUNCER_AREA=($AREA) #Announcer Room ID: #$ANNOUNCER_ROOM=($ROOMID) # #Announcer mob name: #Specify the name of the mob who will act as the Announcer mob. #Use double-quotes around multi-word names. #If you specified an area or room above, then the mob must be located there. #You may optionally have the quest manager select a 'random' mob by entering #a mob name of ANY MASK= followed by a Zapper Mask (see help on #ZAPPERMASKS for information on zapper mask syntax). #Remember, if the quest manager can not find your mob, the quest will not #be started. #$ANNOUNCER_NAME=$NAME # #!QUESTMAKER_PAGE Escorted mob and destination #Here's where you specify the mob to be escorted, and the destination #that the player must bring the mob to to complete the quest. # #Escorted mob(s): #Create or select the mob or mobs below that the player must escort. This mob or #mobs will be created in the same room as the announcer for the quest to #be undertaken. #$ESCORTED_MOB=$MOBXML_ONEORMORE # #Escort Destination: #Specify below the name of the area and room to which the player and their #escort must travel. #You may leave the area blank #to force the quest manager to find the room somewhere in the world, but this #will hurt the performance of your mud, so use with care. #Use double-quotes around multi-word areas and room ids/names. # #Destination Area: #$DESTINATION_AREA=($AREA) #Destination Room ID: #$DESTINATION_ROOM=$ROOMID # #!QUESTMAKER_PAGE Announcer greetings/instructions #Here's where you specify any special text said by the announcer regarding #your quest # #Announcer greeting: #Specify what the announcer says to people when they enter the room about their #quest. #$QUEST_NOTIFYSTRING=$LONG_STRING=I need someone to go somewhere. # #Announcer instructions: #Specify what the announcer says to people who have accepted the quest. This #should give some details about what is to be done. You can leave this blank #if you like. #$QUEST_INSTRUCTIONSSTRING=($LONG_STRING)=Go to that one place. # #!QUESTMAKER_PAGE Quest Dangers #You may optionally have mobs that appear during the quest in the same room as the #player and the escorted mob. # #Attacker mob(s): #Create or select the mob below that will appear with the player and the #escorted mob during the quest. Leave this blank to not generate #attackers and allow your world to provide its own dangers. #**These mobs will automatically attack the player** #$ATTACKER_MOB=($MOBXML_ONEORMORE) # #Attacker appearance chance: #If you specified attacker(s) above, note here the percent chance (0-100) #that they will appear in any given room the player enters. An attack #will only happen once per quest! #$ATTACKER_PCT_CHANCE=($EXPRESSION)=5 # #Attacker scream: #If you specified attacker(s) above, note what they yell when they attack #the player after appearing. You may leave this blank #$ATTACKER_SCREAM=($STRING)=Found you! Charge! # #!QUESTMAKER_PAGE Quest Completion #Select some rewards for completing the quest: # #Reward items: #Specify zero or more items to choose from as a reward #$REWARD_ITEMS=$ITEMXML_ZEROORMORE # #Quest Point? #$QUEST_POINT=$CHOOSE=YES,NO #Amount of money (an amount, or leave blank): #$GOLD=($EXPRESSION) #Amount of experience points, blank for none, or a number% for percent of exp to next level: #$EXP=($STRING)=10% # #Player Faction to give to or take from: #$FACTION=($FACTION) #If you selected a faction above, enter a new numeric amount, #or enter +value to add, or --value to subtract: #$NUMFACTION=($STRING) # #Select whether a player may complete this quest multiple times, #or 'prev' to require a previous quest, if multiple found. #$MULTIPLE=$CHOOSE=YES,NO,PREV # #Escorted response: #Specify what is emoted in the same room after the player successfully escorts the #mobs to the designated room. You may leave this blank if you like. #$ESCORTED_RESPONSE=($LONG_STRING)=The escort is complete. # # #!QUESTMAKER_END_SCRIPT Normal Escort #1 set name $QUEST_ID set display $QUEST_NAME set author $#AUTHOR set wait 1 set interval 1 set duration 0 quiet set area $ANNOUNCER_AREA set room $ANNOUNCER_ROOM set mobgroup set mob reselect $ANNOUNCER_NAME give stat keyplayer true give script LOAD=$QUEST_ID_announcer.script set mobgroup set mob set area $DESTINATION_AREA set room $DESTINATION_ROOM set wherehappened ROOM <?xml version="1.0"?> <FILE><NAME>$QUEST_ID_rewarditems.xml</NAME><DATA><ITEMS>$REWARD_ITEMS</ITEMS></DATA></FILE> <FILE><NAME>$QUEST_ID_escortmobs.xml</NAME><DATA><MOBS>$ESCORTED_MOB</MOBS></DATA></FILE> <FILE><NAME>$QUEST_ID_mobs.xml</NAME><DATA><MOBS>$ATTACKER_MOB</MOBS></DATA></FILE> <FILE><NAME>$QUEST_ID_announcer.script</NAME> <DATA> ONCE_PROG 100 if EVAL('$QUEST_ANNOUNCECHANNEL' != '') $QUEST_ANNOUNCECHANNEL $QUEST_NOTIFYSTRING -- Come see me for more information. endif ~ GREET_PROG 100 if ISLIKE($n '$QUEST_CRITERIA') and ISPC($n) and ( EVAL('$MULTIPLE' != 'PREV') or QUESTWINNER($n previous) ) and !QUESTSCRIPTED($n *) if EVAL('$MULTIPLE' == 'YES') OR !QUESTWINNER($n *) sayto "$n" $QUEST_NOTIFYSTRING -- just say '^yi accept^?' or '^yi accept $QUEST_NAME^?' to take on this quest. endif endif ~ SPEECH_PROG p i accept $QUEST_NAME if ISLIKE($n '$QUEST_CRITERIA') and ISPC($n) and ( EVAL('$MULTIPLE' != 'PREV') or QUESTWINNER($n previous) ) and !QUESTSCRIPTED($n *) if EVAL('$MULTIPLE' == 'YES') OR !QUESTWINNER($n *) mpmload fromfile $QUEST_ID_escortmobs.xml any MPGSET $b REJUV 0 MPQSET * QUESTOBJ $b mpforce $b follow $n IF ISFOLLOW($b) mpqset * STATISTICS ACCEPTED sayto "$n" $QUEST_INSTRUCTIONSSTRING mpscript $n INDIVIDUAL SAVABLE STATIC=LOAD=$QUEST_ID_playertrack.script mpsetvar $n $QUEST_ID_ESCORT $b mpechoat $n $b follows you. else mppurge $b sayto "$n" You can't help me. endif endif endif ~ SPEECH_PROG p i accept if ISLIKE($n '$QUEST_CRITERIA') and ISPC($n) and ( EVAL('$MULTIPLE' != 'PREV') or QUESTWINNER($n previous) ) and !QUESTSCRIPTED($n *) if EVAL('$MULTIPLE' == 'YES') OR !QUESTWINNER($n *) mpmload fromfile $QUEST_ID_escortmobs.xml any MPGSET $b REJUV 0 MPQSET * QUESTOBJ $b mpforce $b follow $n IF ISFOLLOW($b) mpqset * STATISTICS ACCEPTED sayto "$n" $QUEST_INSTRUCTIONSSTRING mpscript $n INDIVIDUAL SAVABLE STATIC=LOAD=$QUEST_ID_playertrack.script mpsetvar $n $QUEST_ID_ESCORTEE $b mpechoat $n $b follows you. else mppurge $b sayto "$n" You can't help me. endif endif endif ~ </DATA></FILE> <FILE><NAME>$QUEST_ID_escorted.script</NAME> <DATA> DEATH_PROG 99 IF EVAL('$f' != '') mpechoat $f ^x$i has died..^.^N else mpecho ^x$i has died..^.^N ENDIF mppurge $i ~ RAND_PROG 25 IF !ISFOLLOW($i) mpecho ^x$i has no leader..^.^N if VAR($i $QUEST_ID_FOLCHK == 'WARNING') mppurge $i else mpsetvar $i $QUEST_ID_FOLCHK WARNING endif else mpsetvar $i $QUEST_ID_FOLCHK endif ~ </DATA></FILE> <FILE><NAME>$QUEST_ID_playertrack.script</NAME> <DATA> ONCE_PROG 100 mpsetvar $i INSTRUCTIONS $QUEST_INSTRUCTIONSSTRING if var($i MYROOM = '') mpsetvar $i MYROOM '$%QVAR(* WHEREHAPPENED_ROOMID)%' endif IF !isquestmobalive(1 '$QUEST_ID') MPENDQUEST '$QUEST_ID' ENDIF ~ RAND_PROG 25 IF !isquestmobalive(1 '$QUEST_ID') MPENDQUEST '$QUEST_ID' else if QVAR(* REMAINING == '') MPENDQUEST $i else mpsetvar $i TIME_REMAINING $%QVAR(* REMAINING)% endif if VAR($i $QUEST_ID_ESCORTEE == '') OR !INROOM($i == '$<$i $QUEST_ID_ESCORTEE>') if VAR($i $QUEST_ID_FOLCHK == 'WARNING') MPENDQUEST $i else mpsetvar $i $QUEST_ID_FOLCHK WARNING endif endif ENDIF ~ QUEST_TIME_PROG * -1 MPECHOAT $i The quest "$QUEST_NAME" has ended. ~ QUEST_TIME_PROG * 1 MPECHOAT $i The quest "$QUEST_NAME" has 1 minute remaining. ~ FUNCTION_PROG DEL_LAST_MOB IF !ISFOLLOW('$<$i $QUEST_ID_LASTMOB>') AND QUESTMOB('$<$i $QUEST_ID_LASTMOB>' *) mppurge room '$<$i $QUEST_ID_LASTMOB>' ENDIF ~ CNCLMSG_PROG ENTER ALL if EVAL($n == $i) AND EVAL('$ATTACKER_PCT_CHANCE' != '') mpargset $g $%INROOM($t)% if EVAL('$<$i $QUEST_ID_LASTROOM>' != '') AND EVAL('$<$i $QUEST_ID_LASTMOB>' != '') mpat '$<$i $QUEST_ID_LASTROOM>' MPCALLFUNC DEL_LAST_MOB mpsetvar $i $QUEST_ID_LASTMOB mpsetvar $i $QUEST_ID_LASTROOM endif if EVAL($g != '') if !STRIN('$<$i $QUEST_ID_ROOMLIST>' $g) mpsetvar $i $QUEST_ID_ROOMLIST $<$i $QUEST_ID_ROOMLIST> "$g" if rand($ATTACKER_PCT_CHANCE) mpat '$g' mpmload fromfile $QUEST_ID_mobs.xml any MPGSET $b REJUV 0 MPQSET * QUESTOBJ $b mpsetvar $i $QUEST_ID_LASTMOB $b mpsetvar $i $QUEST_ID_LASTROOM $g mpforce $b YELL $ATTACKER_SCREAM mpforce $b kill $i endif endif endif endif ~ ENTRY_PROG 100 if EVAL($n == $i) AND INROOM($i == '$<$i MYROOM>') AND VAR($i $QUEST_ID_REWARDED == '') if VAR($i $QUEST_ID_ESCORTEE != '') AND INROOM($i == '$<$i $QUEST_ID_ESCORTEE>') mpforce '$<$i $QUEST_ID_ESCORTEE>' sayto $i $ESCORTED_RESPONSE mpsetvar $n $QUEST_ID_REWARDED 'REWARDED' mppurge '$<$i $QUEST_ID_ESCORTEE>' if EVAL('$MULTIPLE' != 'YES') AND QUESTWINNER($i *) # do nothing else if EVAL('$EXP' != '') mpexp $i $EXP endif if EVAL('$FACTION' != '') mpfaction $i $FACTION +$NUMFACTION endif if EVAL('$QUEST_POINT' == 'YES') AND !QUESTWINNER($i *) mpoloadroom QuestPoint mpforce $i GET "a quest point" endif if EVAL('$GOLD' != '') AND EVAL('$GOLD' > 0) mpoloadroom $GOLD mpforce $i GET $GOLD endif mpoloadroom fromfile $QUEST_ID_rewarditems.xml any if EVAL('$b' != '') mpforce $i GET "$b" endif mpquestwin $i * mpendquest $i mpqset * STATISTICS SUCCESS IF EVAL('$MULTIPLE' == 'PREV') mptransfer $n $n ENDIF endif endif endif ~ </DATA></FILE>