/
com/planet_ink/coffee_mud/Abilities/Common/
com/planet_ink/coffee_mud/Abilities/Diseases/
com/planet_ink/coffee_mud/Abilities/Druid/
com/planet_ink/coffee_mud/Abilities/Fighter/
com/planet_ink/coffee_mud/Abilities/Languages/
com/planet_ink/coffee_mud/Abilities/Misc/
com/planet_ink/coffee_mud/Abilities/Prayers/
com/planet_ink/coffee_mud/Abilities/Properties/
com/planet_ink/coffee_mud/Abilities/Skills/
com/planet_ink/coffee_mud/Abilities/Songs/
com/planet_ink/coffee_mud/Abilities/Specializations/
com/planet_ink/coffee_mud/Abilities/Spells/
com/planet_ink/coffee_mud/Abilities/Thief/
com/planet_ink/coffee_mud/Abilities/Traps/
com/planet_ink/coffee_mud/Behaviors/
com/planet_ink/coffee_mud/CharClasses/
com/planet_ink/coffee_mud/CharClasses/interfaces/
com/planet_ink/coffee_mud/Commands/
com/planet_ink/coffee_mud/Commands/interfaces/
com/planet_ink/coffee_mud/Common/
com/planet_ink/coffee_mud/Common/interfaces/
com/planet_ink/coffee_mud/Exits/interfaces/
com/planet_ink/coffee_mud/Items/Armor/
com/planet_ink/coffee_mud/Items/Basic/
com/planet_ink/coffee_mud/Items/BasicTech/
com/planet_ink/coffee_mud/Items/CompTech/
com/planet_ink/coffee_mud/Items/MiscMagic/
com/planet_ink/coffee_mud/Items/Weapons/
com/planet_ink/coffee_mud/Items/interfaces/
com/planet_ink/coffee_mud/Libraries/
com/planet_ink/coffee_mud/Libraries/interfaces/
com/planet_ink/coffee_mud/Locales/
com/planet_ink/coffee_mud/MOBS/
com/planet_ink/coffee_mud/Races/
com/planet_ink/coffee_mud/Races/interfaces/
com/planet_ink/coffee_mud/WebMacros/
com/planet_ink/coffee_mud/WebMacros/interfaces/
com/planet_ink/coffee_mud/core/
com/planet_ink/coffee_mud/core/collections/
com/planet_ink/coffee_mud/core/interfaces/
com/planet_ink/coffee_mud/core/intermud/
com/planet_ink/coffee_mud/core/intermud/i3/
com/planet_ink/coffee_web/server/
com/planet_ink/siplet/applet/
lib/
resources/factions/
resources/fakedb/
resources/progs/autoplayer/
resources/quests/holidays/
web/
web/admin.templates/
web/admin/grinder/
web/admin/images/
web/clan.templates/
web/pub.templates/
web/pub/images/mxp/
web/pub/sounds/
web/pub/textedit/
<?xml version="1.0"?>
<!-- ----------------------------------------------------------------------------
Copyright 2019-2019 Bo Zimmerman

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

 http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
--------------------------------------------------------------------------------

See guides/RandomAreas.html for information about documents of this type.

template: normal_collect3
vars: 
    template(normal_collect3)
    area_name(area name)
    sourcename(mob name)
    targetarea_name(area name)
    multiarea(yes or NO)
    targetname(mobs name)
    target_item_name(item name)
    collectibles_chance(number0-100)
	aggression(YES,NO)
    num_targets(num items to collect)
	xp_amount_awarded
	gold_amount_awarded
	quest_point_awarded(YES,NO)
	announcechannel()
	reward_items()
	quest_multiple(YES, NO, or PREV)
-->

<QUEST ID="normal_collect3" QUEST_TEMPLATE_ID="normal_collect3">
	<QUEST_ID DEFINE="quest_id">${_:source_area_name}_${_:source_name}_${h:quest_template}_R$[100000000?999999999]</QUEST_ID>
	<QUEST_CRITERIA>+SYSOP +LEVELS -&lt;$[$target_level - $level_span] -&gt;$[$target_level + $level_span]</QUEST_CRITERIA>
	<ANNOUNCER_AREA>"$source_area_name"</ANNOUNCER_AREA>
	<ANNOUNCER_ROOM>"$source_room_id"</ANNOUNCER_ROOM>
	<ANNOUNCER_NAME>"$source_name"</ANNOUNCER_NAME>
	<QUEST_ANNOUNCECHANNEL>$announcechannel</QUEST_ANNOUNCECHANNEL>
	<HOLDER_AREAS>"$target_area_name"</HOLDER_AREAS>
	<HOLDER_ROOMS>ALL</HOLDER_ROOMS>
	<HOLDERS_MOBS>${SELECT: . FROM $target}</HOLDERS_MOBS>
	<HOLDERS_RESPONSE>${j:1:quest_fightspeech}</HOLDERS_RESPONSE>
	<COLLECTABLES_ITEMS>${SELECT: . from $target_item}</COLLECTABLES_ITEMS>
	<COLLECTABLES_CHANCE>$[($num_targets / $target_area_size * 100) * 2]</COLLECTABLES_CHANCE>
	<NUM_COLLECTABLES>$num_targets</NUM_COLLECTABLES>
	<QUEST_POINT>$quest_point_awarded</QUEST_POINT>
	<GOLD>$gold_amount_awarded</GOLD>
	<EXP>$xp_amount_awarded</EXP>
	<MULTIPLE>$quest_multiple</MULTIPLE>
	<NEXT_QUEST>$next_quest_id</NEXT_QUEST>
	<FACTION>$source_faction</FACTION>
	<NUMFACTION>$[$source_faction_amt / 500]</NUMFACTION>
	<QUEST_NAME SELECT="Any-1">
		<QUEST_NAME>${C:source_name} in ${C:source_area_name} needs $num_targets ${p:target_item_name} $reason_verbed</QUEST_NAME>
		<QUEST_NAME>${C:source_name} in ${C:source_area_name} wants $num_targets ${p:target_item_name} $reason_verbed</QUEST_NAME>
		<QUEST_NAME>${C:source_name} in ${C:source_area_name} asks for $num_targets ${p:target_item_name} to be $reason_verbed</QUEST_NAME>
		<QUEST_NAME>${C:reason_verb} $num_targets ${p:target_item_name} for ${C:source_name} in ${C:source_area_name}</QUEST_NAME>
	</QUEST_NAME>
	<QUEST_NOTIFYSTRING>${j:1:quest_notifystring}</QUEST_NOTIFYSTRING>
	<QUEST_INSTRUCTIONSSTRING>${j:1:quest_instructionstring}</QUEST_INSTRUCTIONSSTRING>
	<QUEST_WINSPEECH_TEXT>${j:1:quest_winspeech}</QUEST_WINSPEECH_TEXT>
	<REWARD_ITEMS>${SELECT: ANY\. FROM $dungeon_treasure_items}</REWARD_ITEMS>

	<STRING load="/resources/quests/random/inc_questcommon.xml" />

	<STRING ID="item_level" define="item_level">
		<STRING>${SELECT:level from $source}</STRING>
	</STRING>
	<STRING ID="target_item_name" define="target_item_name">${SELECT: NAME from $target_item}</STRING>
	<OBJECT ID="target_item" define="target_item" SELECT="Any-1">
		<OBJECT condition="$target_int &gt; 2">SELECT: ANY\. FROM $item_junk WHERE level &lt;= $source_level</OBJECT>
		<OBJECT condition="$target_int &lt;= 2">SELECT: ANY\. from $target\resources</OBJECT>
	</OBJECT>

	<STRING ID="quest_fightspeech" PREDEFINE="reason=$reason" SELECT="Any">
		<STRING CONDITION="$aggression='YES'">$quest_fightspeech</STRING>
		<STRING CONDITION="$aggression!='YES'"></STRING>
	</STRING>
	<STRING ID="reason_verbed" PREDEFINE="reason=$reason">$reason_verbed</STRING>
	<STRING ID="reason_verb" PREDEFINE="reason=$reason">$reason_verb</STRING>
	<STRING ID="reason_desc" PREDEFINE="reason=$reason">$reason_desc</STRING>
	<STRING ID="reason" DEFINE="reason" SELECT="Any-1">
		<STRING CONDITION="$target_int &gt; 2">$reason_theyoweme</STRING>
		<STRING CONDITION="$source_align &gt; 5000">$reason_ilostthem</STRING>
		<STRING CONDITION="$source_align &gt; 5000">$reason_welosteachother</STRING>
		<STRING>$reason_gencollect</STRING>
		<STRING CONDITION="$target_int &gt; 2 and $source_align &gt; 5000">$reason_idoforthem</STRING>
		<STRING CONDITION="$source_align &lt; -5000">$reason_idotothem</STRING>
		<STRING CONDITION="$source_align &lt; -5000">$reason_wedotoeachother</STRING>
	</STRING>

	<STRING ID="quest_notifystring" define="quest_notifystring" SELECT="ALL">
		<STRING ACTION="PREPEND">$reason_short  $quest_notifyaddendum</STRING>
	</STRING>

	<STRING ID="quest_notifyaddendum" SELECT="Pick-1">
		<STRING PICKWEIGHT=1>Are you game?</STRING>
		<STRING PICKWEIGHT=1>Are you ready?</STRING>
		<STRING PICKWEIGHT=1>Are you up to it?</STRING>
		<STRING PICKWEIGHT=1>Can you handle it?</STRING>
		<STRING PICKWEIGHT=1>Who's ready?</STRING>
		<STRING PICKWEIGHT=12></STRING>
	</STRING>
	
	<STRING ID="reason_short" define="reason_short" SELECT="Any-1">
		<STRING>I need ${p:target_item_name} $reason_verbed!</STRING>
		<STRING>Help me $reason_verb ${p:target_item_name}!</STRING>
		<STRING>Assistance required with some ${p:target_item_name}!</STRING>
		<STRING>${c:reason_verb} ${p:target_item_name} for me!</STRING>
		<STRING>${c:reason_verb} ${p:target_item_name}, quickly!</STRING>
		<STRING>I want ${p:target_item_name} $reason_verbed! </STRING>
	</STRING>

	<STRING ID="quest_instructionstring" SELECT="ALL">
		<STRING ACTION="PREPEND">$reason_desc</STRING>
		<STRING ACTION="APPEND">$reason_short</STRING>
		<STRING SELECT="Any-1" ACTION="APPEND">
			<STRING condition="$source_align &lt; 0">You'll need to $hurt_them_phrase, of course.</STRING>
			<STRING condition="$source_align &gt; 0">You'll need to $hurt_them_phrase, I'm afraid.</STRING>
			<STRING>Just $hurt_them_phrase and take it from their corpses.</STRING>
			<STRING>${C:hurt_them_phrase}, before they do you.</STRING>
			<STRING>The ${p:target_item_name} can be found on their corpses.</STRING>
		</STRING>
	</STRING>

	<STRING ID="quest_winspeech" PREDEFINE="reason=$reason">$quest_winspeech</STRING>

	<STRING id="quest_generic_fight_speeches" SELECT="Any-1">
		<STRING>${c:target_item_name} is mine!</STRING>
		<STRING>${c:source_name} is not getting my $target_item_name!</STRING>
		<STRING>I would rather $hurt_verb you than give $target_item_name to $source_name.</STRING>
	</STRING>

	<STRING id="quest_generic_loser_speeches" SELECT="Any-1">
		<STRING>I guess I'll need to $reason_verb them myself.</STRING>
		<STRING>This is unacceptable.</STRING>
		<STRING>Well, I give up on them being $reason_verbed.</STRING>
		<STRING>You just can't find good help anymore.</STRING>
	</STRING>

	<STRING id="quest_generic_winner_speeches" SELECT="Any-1">
		<STRING>They are all $reason_verbed! That's all of them, thanks!</STRING>
		<STRING>${c:reason_verbed} at last! Thank you for your assistance.</STRING>
		<STRING>Thanks for having them $reason_verbed, I'll take it from here.</STRING>
		<STRING>Thank you adventurer, you have ${reason_verbed}, and that will be all.</STRING>
	</STRING>

	<STRING ID="reason_theyoweme" SELECT="All">
		<STRING define="reason_verbed">$verb_collected</STRING>
		<STRING define="reason_verb">$verb_collect</STRING>
		<STRING define="quest_winspeech">$quest_generic_winner_speeches</STRING>
		<STRING define="quest_fightspeech" SELECT="Any-1">
			<STRING>Tell $source_name I aint payin!</STRING>
			<STRING>${c:source_name} aint getting nothin from me.</STRING>
			<STRING>I don't owe $source_name anything!</STRING>
			<STRING>Leave me alone, I don't owe $source_name anything!</STRING>
		</STRING>
		<STRING define="reason_desc" SELECT="Any-1">
			<STRING>The ${p:target_name} owe me ${p:target_item_name} for my hard work!</STRING>
			<STRING>The ${P:target_name} owe me some ${p:target_item_name}.</STRING>
			<STRING>The ${P:target_name} owe my $noun_anyrelation some ${p:target_item_name}, but haven't made good.</STRING>
			<STRING>My $noun_anyrelation is owed some ${p:target_item_name} by the ${p:target_name}.</STRING>
			<STRING>I'm given much to the ${p:target_name}, and they owe me ${p:target_item_name}.</STRING>
		</STRING>
	</STRING>
	
	<STRING ID="reason_partytime" SELECT="All">
		<STRING define="reason_verbed">$verb_collected</STRING>
		<STRING define="reason_verb">$verb_collect</STRING>
		<STRING define="quest_winspeech" SELECT="Any-1" >
			<STRING>Yay! Let the party BEGIN!</STRING>"
			<STRING>TIME TO CELEBRATE!</STRING>"
			<STRING>Let the celebration begin!</STRING>"
			<STRING>We can finally begin the festivities!</STRING>"
		</STRING>
		<STRING define="quest_fightspeech">$quest_generic_fight_speeches</STRING>
		<STRING define="reason_desc" SELECT="Any-1">
			<STRING>I'm throwing a party and the ${p:target_name} are providing ${target_item_name}.</STRING>
			<STRING>It's my birthday, and ${p:target_item_name} from ${p:target_name} are my gifts.</STRING>
			<STRING>It's my $noun_anyrelation`s birthday, and ${p:target_item_name} from ${p:target_name} are my gifts.</STRING>
			<STRING>It is officially ${C:source_area_name} Day, and the ceremony requires several ${p:target_item_name} from $target_name.</STRING>
			<STRING>It's my birthday, and the ${p:target_name} are late bringing me ${p:target_item_name}.</STRING>
			<STRING>It's my $noun_anyrelation`s birthday, and the ${p:target_name} are late bringing the ${p:target_item_name}.</STRING>
		</STRING>
	</STRING>

	<STRING ID="reason_ilostthem" SELECT="All">
		<STRING define="reason_verbed">$verb_returned</STRING>
		<STRING define="reason_verb">$verb_return</STRING>
		<STRING define="quest_winspeech" SELECT="Any-1">
			<STRING>You found them! Thanks!</STRING>
			<STRING>I'm so relieved! Thank you for your assistance.</STRING>
			<STRING>Thanks you so much for finding them!</STRING>
		</STRING>
		<STRING define="quest_fightspeech">$quest_generic_fight_speeches</STRING>
		<STRING define="reason_desc" SELECT="Any-1">
			<STRING>I lost my ${p:target_item_name} and need you to find them.  I'm pretty sure the ${p:target_name} have them</STRING>
			<STRING>My $noun_anyrelation has lost some ${p:target_item_name} and I need you to find them.  I'm pretty sure the ${p:target_name} have them</STRING>
			<STRING>I seem to have misplaced the ${p:target_item_name} on the future corpses of ${p:target_name} and need your help.</STRING>
			<STRING>I can't find my ${p:target_item_name} because ${p:target_name} has them, and need your help.</STRING>
			<STRING>I can't find my $noun_anyrelation`s ${p:target_item_name} because ${p:target_name} has them, and need your help.</STRING>
			<STRING>I must protect the ${p:target_item_name} from their current holders, the ${p:target_name}, and need your assistance.</STRING>
		</STRING>
	</STRING>
	
	<STRING ID="reason_welosteachother" SELECT="All">
		<STRING define="reason_verbed">$verb_collected</STRING>
		<STRING define="reason_verb">$verb_collect</STRING>
		<STRING define="quest_winspeech" SELECT="Any-1">
			<STRING>You $verb_collected them! Thanks!</STRING>
			<STRING>Thank you for your assistance.</STRING>
			<STRING>Thanks you so much for getting these!</STRING>
		</STRING>
		<STRING define="quest_fightspeech">$quest_generic_fight_speeches</STRING>
		<STRING define="reason_desc" SELECT="Any-1">
			<STRING>${C:p:target_item_name} are important to my experiments.  Please get $verb_collected from $target_name.</STRING>
			<STRING>${C:p:target_item_name} are important to my $noun_anyrelation`s experiments.  Please $verb_collected them from $target_name.</STRING>
			<STRING>I need ${p:target_item_name} for my $noun_anyrelation`s project.  You'll find that ${p:target_name} have plenty.</STRING>
			<STRING>I need ${p:target_item_name} for my important project.  You'll find that ${p:target_name} have plenty.</STRING>
			<STRING>${C:p:target_item_name} are key to my work, but the ${p:target_name} have them all.</STRING>
			<STRING>The ${p:target_item_name} are being held by the ${p:target_name} for me, and I must have them back.</STRING>
		</STRING>
	</STRING>
	
	<STRING ID="reason_gencollect" SELECT="All">
		<STRING define="reason_verbed">$verb_collected</STRING>
		<STRING define="reason_verb">$verb_collect</STRING>
		<STRING define="quest_winspeech">$quest_generic_winner_speeches</STRING>
		<STRING define="quest_fightspeech">$quest_generic_fight_speeches</STRING>
		<STRING define="reason_desc" SELECT="Any-1">
			<STRING>I need several ${p:target_item_name} $verb_collected and brought to me.</STRING>
			<STRING>I need ${p:target_item_name} $verb_collected for me.  You can get them from ${p:target_name}.</STRING>
			<STRING>I am collecting ${p:target_item_name}, and need your assistance.</STRING>
			<STRING>${c:p:target_name} are a great source of ${p:target_item_name}, and I need lots of them $verb_collected!</STRING>
			<STRING>My $noun_anyrelation is collecting ${p:target_item_name}, and we need your assistance.</STRING>
			<STRING>${c:p:target_name} are a great source of ${p:target_item_name}, and my $noun_anyrelation needs lots of them $verb_collected!</STRING>
		</STRING>
	</STRING>
	
	<STRING ID="reason_idoforthem" SELECT="All">
		<STRING define="reason_verbed">$verb_collected</STRING>
		<STRING define="reason_verb">$verb_collect</STRING>
		<STRING define="quest_winspeech">$quest_generic_winner_speeches</STRING>
		<STRING define="quest_fightspeech">$quest_generic_fight_speeches</STRING>
		<STRING define="reason_desc" SELECT="Any-1">
			<STRING>The ${p:target_name} have the ${p:target_item_name} that my $noun_anyrelation requires.</STRING>
			<STRING>I wish to give ${p:target_item_name} to my $noun_anyrelation, and ${p:target_name} has them.</STRING>
			<STRING>My $noun_anyrelation requires ${p:target_item_name}.</STRING>
			<STRING>The ${p:target_name} have too many ${p:target_item_name}.</STRING>
		</STRING>
	</STRING>

	<STRING ID="reason_idotothem" SELECT="All">
		<STRING define="reason_verbed">$verb_stolen</STRING>
		<STRING define="reason_verb">$verb_steal</STRING>
		<STRING define="quest_winspeech">$quest_generic_winner_speeches</STRING>
		<STRING define="quest_fightspeech">$quest_generic_fight_speeches</STRING>
		<STRING define="reason_desc" SELECT="Any-1">
			<STRING>The ${p:target_name} must be $hurt_verbed.  Do it and $reason_verbed their ${p:target_item_name} as proof.</STRING>
			<STRING>I am hungry for ${p:target_name}.  Bring me some of their ${p:target_item_name}.</STRING>
			<STRING CONDITION="$target_int &lt; 4">I am making a special $source_area_name stew! Bring me the ${p:target_item_name} of ${p:target_name}.</STRING>
			<STRING>The ${p:target_name} have ${p:target_item_name} and I do not.</STRING>
		</STRING>
	</STRING>
	
	<STRING ID="reason_wedotoeachother" SELECT="All">
		<STRING define="reason_verbed">$verb_stolen</STRING>
		<STRING define="reason_verb">$verb_steal</STRING>
		<STRING define="quest_winspeech">$quest_generic_winner_speeches</STRING>
		<STRING define="quest_fightspeech">$quest_generic_fight_speeches</STRING>
		<STRING define="reason_desc" SELECT="Any-1">
			<STRING CONDITION="$source_class='Mage' or $source_class='Necromancer'">I need the ${p:target_item_name} of ${p:target_name} for my magical experiments.</STRING>
			<STRING>${c:reason_verb} ${p:target_item_name} from ${p:target_name} for me.</STRING>
			<STRING>The ${p:target_name} have all my ${p:target_item_name}, the $adj_nasty bastards.</STRING>
			<STRING>The ${p:target_name} are a menace.  ${c:hurt_verb} them, and bring me their ${p:target_item_name}.</STRING>
			<STRING>I feel like witnessing a $adj_feeling_good ${p:target_name} ${hurt_verb}ing.  Go do it and bring me their ${p:target_item_name}.</STRING>
		</STRING>
	</STRING>

	<STRING ID="quest_point_awarded" DEFINE="quest_point_awarded" SELECT="Pick-1">
		<STRING PICKWEIGHT=2>NO</STRING>
		<STRING PICKWEIGHT=1>YES</STRING>
	</STRING>
	
	<STRING ID="gold_amount_awarded" DEFINE="gold_amount_awarded" SELECT="any-1">
		<STRING>$[$target_level*2]</STRING>
	</STRING>
	
	<STRING ID="xp_amount_awarded" DEFINE="xp_amount_awarded" SELECT="any-1">
		<STRING>$[100 + $target_level*3]</STRING>
	</STRING>
	
	<OBJECT ID="source_area" SELECT="Pick-1" DEFINE="source_area">
		<OBJECT pickweight=99999 condition="'${SELECT: name FROM area}' != ''">SELECT: . FROM area</OBJECT>
		<OBJECT pickweight=55555 condition="$area_name != ''" and '${SELECT: name FROM area}' = ''>SELECT: ANY\. FROM areas WHERE name = $area_name</OBJECT> 
		<OBJECT pickweight=1 condition="$area_name = '' and '${SELECT: name FROM area}' = '' and $multiarea = 'YES'">
			SELECT: ANY\. FROM areas WHERE (SELECT: count\. from $mql_givable_questgivers) &gt; 0
		</OBJECT>
		<OBJECT pickweight=1 condition="$area_name = '' and '${SELECT: name FROM area}' = '' and $multiarea != 'YES'">
			SELECT: ANY\. FROM areas WHERE (SELECT: count\. from $mql_givable_questgivers) &gt; 0
		</OBJECT>
	</OBJECT>
	
	<OBJECT ID="source_room" DEFINE="source_room">SELECT: . FROM $source\room</OBJECT>
	
	<STRING ID="source_level" SELECT="any-1" DEFINE="source_level">
		<STRING>${SELECT:level from $source}</STRING>
	</STRING>

	<OBJECT ID="source" SELECT="Pick-1" DEFINE="source">
		<OBJECT PICKWEIGHT=99999 CONDITION="'${SELECT: name FROM mob}' != ''">SELECT: . FROM mob</OBJECT>
		<OBJECT pickweight=55555 condition="$sourcename != ''" and '${SELECT: name FROM mob}' = ''>SELECT: . FROM $source_area\npcs WHERE name = $sourcename</OBJECT> 
		<OBJECT PICKWEIGHT=1 CONDITION="$sourcename = '' and '${SELECT: name FROM mob}' = ''" insert="$mql_givable_questgiver" />
	</OBJECT>
	
	<STRING ID="target_level" DEFINE="target_level" SELECT="any-1">
		<STRING>${SELECT:MED_LEVEL FROM $target_area}</STRING>
	</STRING>
		
	<STRING ID="source_area_name" SELECT="any-1" DEFINE="source_area_name">
		<STRING>${SELECT:name from $source_area}</STRING>
	</STRING>

	<STRING ID="source_room_id" SELECT="any-1" DEFINE="source_room_id">
		<STRING>${SELECT:roomid from $source_room}</STRING>
	</STRING>

	<STRING ID="source_name" SELECT="any-1" DEFINE="source_name">
		<STRING>${SELECT:name from $source}</STRING>
	</STRING>

	<STRING ID="source_class" SELECT="any-1" DEFINE="source_class">
		<STRING>${SELECT:class from $source}</STRING>
	</STRING>

	<STRING ID="source_faction" SELECT="any-1" DEFINE="source_faction">
		<STRING>${SELECT:factionid from $source}</STRING>
	</STRING>

	<STRING ID="source_faction_amt" SELECT="first" DEFINE="source_faction_amt">
		<STRING CONDITION="$source_faction!=''">${SELECT:factionamt from $source}</STRING>
		<STRING>0</STRING>
	</STRING>

	<STRING ID="source_align" SELECT="any-1" DEFINE="source_align">
		<STRING>${SELECT:alignment from $source}</STRING>
	</STRING>

	<STRING ID="target_is_aggressive" SELECT="first" DEFINE="target_is_aggressive">
		<STRING>${SELECT: 'YES' from $target where 'Aggressive' in objattrib}</STRING>
	</STRING>

	<STRING load="/resources/randareas/desert.xml" />
	<STRING load="/resources/randareas/forest.xml" />
	<STRING load="/resources/randareas/jungle.xml" />
	<STRING load="/resources/randareas/lair.xml" />
	<STRING load="/resources/randareas/rats.xml" />
	<STRING load="/resources/randareas/plains.xml" />
	<STRING load="/resources/randareas/mountains.xml" />
	<STRING load="/resources/randareas/swamp.xml" />
	
	<OBJECT ID="target" DEFINE="target" SELECT="pick-1">
		<OBJECT CONDITION="$targetname!=''"" pickweight=10>
			<MOB class="GenMob" level="$level_range" race="Unique" gender="$anygender">
				<NAME>$targetname</NAME>
				<DISPLAY>$mob_name is here.</DISPLAY>
				<ALIGNMENT>$[-10000?10000]</ALIGNMENT>
				<BEHAVIOR select="Any-1">
					<BEHAVIOR class="Bardness" parms="Bard" />
					<BEHAVIOR class="Bardness" parms="Dancer" />
					<BEHAVIOR class="Bardness" parms="Jester" />
					<BEHAVIOR class="Bardness" parms="Minstrel" />
					<BEHAVIOR class="Clericness" parms="Cleric" />
					<BEHAVIOR class="Clericness" parms="Doomsayer" />
					<BEHAVIOR class="Clericness" parms="Healer" />
					<BEHAVIOR class="Clericness" parms="Missionary" />
					<BEHAVIOR class="Clericness" parms="Necromancer" />
					<BEHAVIOR class="Clericness" parms="Oracle" />
					<BEHAVIOR class="Clericness" parms="Purist" />
					<BEHAVIOR class="Clericness" parms="Shaman" />
					<BEHAVIOR class="Clericness" parms="Templar" />
					<BEHAVIOR class="Druidness" parms="Beastmaster" />
					<BEHAVIOR class="Druidness" parms="Delver" />
					<BEHAVIOR class="Druidness" parms="Druid" />
					<BEHAVIOR class="Druidness" parms="Mer" />
					<BEHAVIOR class="Druidness" parms="Skywatcher" />
					<BEHAVIOR class="Fighterness" parms="Barbarian" />
					<BEHAVIOR class="Fighterness" parms="Fighter" />
					<BEHAVIOR class="Fighterness" parms="Ranger" />
					<BEHAVIOR class="Mageness" parms="Abjurer" />
					<BEHAVIOR class="Mageness" parms="Alterer" />
					<BEHAVIOR class="Mageness" parms="Conjurer" />
					<BEHAVIOR class="Mageness" parms="Diviner" />
					<BEHAVIOR class="Mageness" parms="Enchanter" />
					<BEHAVIOR class="Mageness" parms="Evoker" />
					<BEHAVIOR class="Mageness" parms="Illusionist" />
					<BEHAVIOR class="Mageness" parms="Mage" />
					<BEHAVIOR class="Mageness" parms="Transmuter" />
					<BEHAVIOR class="Thiefness" parms="Arcanist" />
					<BEHAVIOR class="Thiefness" parms="Assassin" />
					<BEHAVIOR class="Thiefness" parms="Burglar" />
					<BEHAVIOR class="Thiefness" parms="Pirate" />
					<BEHAVIOR class="Thiefness" parms="Thief" />
					<BEHAVIOR class="Thiefness" parms="Trapper" />
				</BEHAVIOR>
			</MOB>
		</OBJECT>
		<OBJECT CONDITION="$targetname=''" PICKWEIGHT=9>SELECT: ANY\. FROM $lair_mobs</OBJECT>
		<OBJECT CONDITION="$targetname=''" PICKWEIGHT=9>SELECT: ANY\. FROM $rats_mobs</OBJECT>
		<OBJECT CONDITION="$targetname=''" PICKWEIGHT=1>SELECT: ANY\. FROM $desert_mobs</OBJECT>
		<OBJECT CONDITION="$targetname=''" PICKWEIGHT=1>SELECT: ANY\. FROM $forest_mobs</OBJECT>
		<OBJECT CONDITION="$targetname=''" PICKWEIGHT=1>SELECT: ANY\. FROM $jungle_mobs</OBJECT>
		<OBJECT CONDITION="$targetname=''" PICKWEIGHT=1>SELECT: ANY\. FROM $mountain_mobs</OBJECT>
		<OBJECT CONDITION="$targetname=''" PICKWEIGHT=1>SELECT: ANY\. FROM $plains_mobs</OBJECT>
		<OBJECT CONDITION="$targetname=''" PICKWEIGHT=1>SELECT: ANY\. FROM $swamp_mobs</OBJECT>
		<OBJECT CONDITION="$targetname=''" PICKWEIGHT=1>SELECT: ANY\. FROM $lair_mobs</OBJECT>
		<OBJECT CONDITION="$targetname=''" PICKWEIGHT=1>SELECT: ANY\. FROM $lair_mobs</OBJECT>
		<OBJECT CONDITION="$targetname=''" PICKWEIGHT=1>SELECT: ANY\. FROM $lair_mobs</OBJECT>
	</OBJECT>

	<STRING ID="target_name" SELECT="any-1" DEFINE="target_name">
		<STRING>${SELECT:name from $target}</STRING>
	</STRING>

	<STRING ID="target_int" SELECT="any-1" DEFINE="target_int">
		<STRING>${SELECT:current_intelligence from $target}</STRING>
	</STRING>
	
	<STRING ID="level_range" SELECT="any-1" DEFINE="level_range" MERGE=true>
		<STRING>$target_level</STRING>
	</STRING>
	
	<STRING ID="multiarea" define="multiarea">NO</STRING>
	
	<OBJECT ID="target_area" SELECT="Pick-1" DEFINE="target_area">
		<OBJECT pickweight=55555 condition="$targetarea_name != ''">SELECT: ANY\. FROM areas where NAME=$targetarea_name</OBJECT> 
		<OBJECT pickweight=100 condition="$targetarea_name = '' and $multiarea != 'YES'">SELECT: any\. from $source_area</OBJECT>
		<OBJECT pickweight=1 condition="$targetarea_name = '' and $multiarea = 'YES'">
			SELECT: ANY\. FROM areas WHERE VISITABLE_ROOMS &gt; $num_targets
		</OBJECT>
	</OBJECT>

	<STRING ID="target_area_name" SELECT="any-1" DEFINE="target_area_name">
		<STRING>${SELECT:name from $target_area}</STRING>
	</STRING>	
	
	<STRING ID="target_area_size" SELECT="any-1" DEFINE="target_area_size">
		<STRING>${SELECT:VISITABLE_ROOMS from $target_area}</STRING>
	</STRING>	
	
	<STRING ID="aggression" DEFINE="aggression" SELECT="Pick-1">
		<STRING PICKWEIGHT=50>NO</STRING>
		<STRING PICKWEIGHT="$target_level">YES</STRING>
	</STRING>
</QUEST>