######################################################################################################### # rplists.ini contains miscellaneous charts and string tables that can be user modified. # It is a *DELTA* to the standard lists.ini that has slightly more RP-ish settings. # # ** Any string entries can have random options added simply by separating the choices with a # pipe (|) symbol. For example, the following entry is on the health descriptions: # # ^r<MOB>^r is hovering on deaths door!^N, \ # # You can change this to: # # ^r<MOB>^r is hovering on deaths door!^N | ^r<MOB>^r is almost dead!^N | ^r<MOB>^r is nearly gone!^N , \ # # This change will create 3 random string options where before there was only one. ######################################################################################################### # The descriptive list for edged weapon condition, like axe, sword, etc. # @x1 is the weapon name # @x2 is the weapon condition as a percent 0-100 # The ranges are 95-100, 85-95, 75-85, 51-75, 26-50, 10-25, 5-9, 1-4 WEAPON_CONDITION_EDGED= \ ,\ @x1 looks slightly used,\ @x1 is somewhat dull,\ @x1 is dull,\ @x1 has some notches and chinks,\ @x1 is heavily damaged,\ @x1 is so damaged that it is practically harmless,\ @x1 is nearly destroyed and completely harmless # The descriptive list for non-edged weapon condition, like blunt, etc. # @x1 is the weapon name # @x2 is the weapon condition as a percent 0-100 # The ranges are 95-100, 85-95, 75-85, 51-75, 26-50, 10-25, 5-9, 1-4 WEAPON_CONDITION_OTHER= \ ,\ @x1 looks slightly used,\ @x1 is somewhat worn,\ @x1 is worn,\ @x1 is damaged,\ @x1 is heavily damaged,\ @x1 is so damaged that it is practically harmless,\ @x1 is nearly destroyed and completely harmless # The descriptive list for cloth and paper armor condition # @x1 is the armor name # @x2 is the armor condition as a percent 0-100 # The ranges are 95-100, 75-95, 50-74, 25-49, 10-25, 5-9, 1-4 ARMOR_CONDITION_CLOTH=\ ,\ @x1 is slightly worn,\ @x1 has tears and rips,\ @x1 has numerous tears and rips,\ @x1 is shredded and ripped,\ @x1 is a shredded mess,\ @x1 is just a few threads # The descriptive list for glass, stone, and synthetic armor condition # @x1 is the armor name # @x2 is the armor condition as a percent 0-100 # The ranges are 95-100, 75-95, 50-74, 25-49, 10-25, 5-9, 1-4 ARMOR_CONDITION_GLASS=\ ,\ @x1 is slightly scuffed,\ @x1 has a few hairline cracks,\ @x1 has some cracks,\ @x1 has numerous streaking cracks,\ @x1 is practically shards,\ @x1 is almost destroyed # The descriptive list for leather and flesh armor condition # @x1 is the armor name # @x2 is the armor condition as a percent 0-100 # The ranges are 95-100, 75-95, 50-74, 25-49, 10-25, 5-9, 1-4 ARMOR_CONDITION_LEATHER=\ ,\ @x1 is a bit scuffed,\ @x1 is torn,\ @x1 is badly torn up,\ @x1 is badly shredded and ripped,\ @x1 is a shredded mess,\ @x1 is almost destroyed # The descriptive list for metal and mithril armor condition # @x1 is the armor name # @x2 is the armor condition as a percent 0-100 # The ranges are 95-100, 75-95, 50-74, 25-49, 10-25, 5-9, 1-4 ARMOR_CONDITION_METAL=\ ,\ @x1 has some small dents,\ @x1 is dented,\ @x1 is dented and cracked,\ @x1 is badly dented and cracked,\ @x1 is a crumpled mess,\ @x1 is almost destroyed # The descriptive list for wooden armor condition # @x1 is the armor name # @x2 is the armor condition as a percent 0-100 # The ranges are 95-100, 75-95, 50-74, 25-49, 10-25, 5-9, 1-4 ARMOR_CONDITION_WOODEN=\ ,\ @x1 is slightly scuffed,\ @x1 has some splintering,\ @x1 is scuffed and splintered,\ @x1 is badly cracked and splintered,\ @x1 is a shredded splintered mess,\ @x1 is almost destroyed # The descriptive list for unknown-type armor condition # @x1 is the armor name # @x2 is the armor condition as a percent 0-100 # The ranges are 95-100, 75-95, 50-74, 25-49, 10-25, 5-9, 1-4 ARMOR_CONDITION_OTHER=\ @x1 looks perfect,\ @x1 is slightly scuffed,\ @x1 is slightly damaged,\ @x1 is damaged,\ @x1 is pretty badly damaged,\ @x1 is horribly damaged,\ @x1 is almost destroyed