package com.planet_ink.coffee_mud.CharClasses; import com.planet_ink.coffee_mud.core.interfaces.*; import com.planet_ink.coffee_mud.core.*; import com.planet_ink.coffee_mud.core.collections.*; import com.planet_ink.coffee_mud.Abilities.interfaces.*; import com.planet_ink.coffee_mud.Areas.interfaces.*; import com.planet_ink.coffee_mud.Behaviors.interfaces.*; import com.planet_ink.coffee_mud.CharClasses.interfaces.*; import com.planet_ink.coffee_mud.Commands.interfaces.*; import com.planet_ink.coffee_mud.Common.interfaces.*; import com.planet_ink.coffee_mud.Exits.interfaces.*; import com.planet_ink.coffee_mud.Items.interfaces.*; import com.planet_ink.coffee_mud.Libraries.interfaces.*; import com.planet_ink.coffee_mud.Locales.interfaces.*; import com.planet_ink.coffee_mud.MOBS.interfaces.*; import com.planet_ink.coffee_mud.Races.interfaces.*; import java.util.*; /* Copyright 2003-2019 Bo Zimmerman Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ public class Templar extends Cleric { @Override public String ID() { return "Templar"; } private final static String localizedStaticName = CMLib.lang().L("Templar"); @Override public String name() { return localizedStaticName; } @Override public String baseClass() { return "Cleric"; } @Override public int getAttackAttribute() { return CharStats.STAT_WISDOM; } @Override public int allowedWeaponLevel() { return CharClass.WEAPONS_ANY; } private final Set<Integer> disallowedWeapons = buildDisallowedWeaponClasses(); @Override protected Set<Integer> disallowedWeaponClasses(final MOB mob) { return disallowedWeapons; } @Override protected int alwaysFlunksThisQuality() { return 1000; } protected int tickDown=0; public Templar() { super(); maxStatAdj[CharStats.STAT_STRENGTH]=4; maxStatAdj[CharStats.STAT_WISDOM]=4; } @Override public void initializeClass() { super.initializeClass(); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Recall",100,true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Swim",false); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Write",50,true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Revoke",true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_WandUse",false); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Convert",50,true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Sword",true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_BluntWeapon",true); if(CMLib.factions().isAlignmentLoaded(Faction.Align.EVIL)) CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Prayer_InfuseUnholiness",true); if(CMLib.factions().isAlignmentLoaded(Faction.Align.LAWFUL)) CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Prayer_InfuseDiscipline",true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Prayer_CauseLight",false); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Prayer_Annul",false); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Prayer_Divorce",false); if(CMLib.factions().isAlignmentLoaded(Faction.Align.GOOD)) CMLib.ableMapper().addCharAbilityMapping(ID(),2,"Prayer_SenseGood",false); CMLib.ableMapper().addCharAbilityMapping(ID(),2,"Prayer_SenseLife",false); CMLib.ableMapper().addCharAbilityMapping(ID(),2,"Prayer_CauseFatigue",false); CMLib.ableMapper().addCharAbilityMapping(ID(),3,"Prayer_Desecrate",true); CMLib.ableMapper().addCharAbilityMapping(ID(),3,"Specialization_EdgedWeapon",false); if(CMLib.factions().isAlignmentLoaded(Faction.Align.GOOD)) CMLib.ableMapper().addCharAbilityMapping(ID(),4,"Prayer_ProtGood",false); CMLib.ableMapper().addCharAbilityMapping(ID(),4,"Prayer_UnholyArmament",false); if(CMLib.factions().isAlignmentLoaded(Faction.Align.CHAOTIC)) CMLib.ableMapper().addCharAbilityMapping(ID(),5,"Prayer_SenseChaos",false); CMLib.ableMapper().addCharAbilityMapping(ID(),5,"Specialization_FlailedWeapon",false); CMLib.ableMapper().addCharAbilityMapping(ID(),5,"Prayer_Deafness",true); CMLib.ableMapper().addCharAbilityMapping(ID(),6,"Skill_Parry",false); CMLib.ableMapper().addCharAbilityMapping(ID(),6,"Prayer_Heresy",false); CMLib.ableMapper().addCharAbilityMapping(ID(),6,"Prayer_CauseSerious",false,CMParms.parseSemicolons("Prayer_CauseLight",true)); CMLib.ableMapper().addCharAbilityMapping(ID(),7,"Prayer_Curse",true); if(CMLib.factions().isAlignmentLoaded(Faction.Align.GOOD)) CMLib.ableMapper().addCharAbilityMapping(ID(),7,"Prayer_HuntGood",false); if(CMLib.factions().isAlignmentLoaded(Faction.Align.CHAOTIC)) CMLib.ableMapper().addCharAbilityMapping(ID(),7,"Prayer_ProtChaos",false); CMLib.ableMapper().addCharAbilityMapping(ID(),7,"Prayer_MorphUnholyWeapon",false,CMParms.parseSemicolons("Prayer_UnholyArmament",true)); CMLib.ableMapper().addCharAbilityMapping(ID(),8,"Specialization_Polearm",false); CMLib.ableMapper().addCharAbilityMapping(ID(),8,"Prayer_Paralyze",true); CMLib.ableMapper().addCharAbilityMapping(ID(),9,"Prayer_FaithfulHellhound",false); CMLib.ableMapper().addCharAbilityMapping(ID(),9,"Prayer_Behemoth",false); CMLib.ableMapper().addCharAbilityMapping(ID(),9,"Specialization_Hammer",false); CMLib.ableMapper().addCharAbilityMapping(ID(),10,"Specialization_Ranged",false); if(CMLib.factions().isAlignmentLoaded(Faction.Align.GOOD)) CMLib.ableMapper().addCharAbilityMapping(ID(),10,"Prayer_DispelGood",false); CMLib.ableMapper().addCharAbilityMapping(ID(),10,"Prayer_CauseExhaustion",false); CMLib.ableMapper().addCharAbilityMapping(ID(),11,"Prayer_Poison",false); CMLib.ableMapper().addCharAbilityMapping(ID(),11,"Prayer_ProtPoison",false); CMLib.ableMapper().addCharAbilityMapping(ID(),11,"Skill_AttackHalf",false); CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Prayer_Plague",true); CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Prayer_ProtDisease",false); CMLib.ableMapper().addCharAbilityMapping(ID(),13,"Prayer_BloodMoon",true); CMLib.ableMapper().addCharAbilityMapping(ID(),13,"Prayer_DesecrateLand",false); CMLib.ableMapper().addCharAbilityMapping(ID(),14,"Specialization_Axe",false); CMLib.ableMapper().addCharAbilityMapping(ID(),14,"Skill_Bash",false); CMLib.ableMapper().addCharAbilityMapping(ID(),14,"Prayer_CauseCritical",false,CMParms.parseSemicolons("Prayer_CauseSerious",true)); CMLib.ableMapper().addCharAbilityMapping(ID(),15,"Prayer_GreatCurse",true,CMParms.parseSemicolons("Prayer_Curse",true)); CMLib.ableMapper().addCharAbilityMapping(ID(),15,"Specialization_Natural",false); CMLib.ableMapper().addCharAbilityMapping(ID(),16,"Prayer_Anger",false); CMLib.ableMapper().addCharAbilityMapping(ID(),16,"Prayer_BloodHearth",false); CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Prayer_Blindness",false); CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Prayer_BoneMoon",false); CMLib.ableMapper().addCharAbilityMapping(ID(),18,"Prayer_Tithe",true); CMLib.ableMapper().addCharAbilityMapping(ID(),18,"Prayer_Enervate",false); CMLib.ableMapper().addCharAbilityMapping(ID(),18,"Prayer_Drain",false); if(CMLib.factions().isAlignmentLoaded(Faction.Align.GOOD)) CMLib.ableMapper().addCharAbilityMapping(ID(),19,"Prayer_Hellfire",false); CMLib.ableMapper().addCharAbilityMapping(ID(),19,"Prayer_Maladiction",false); CMLib.ableMapper().addCharAbilityMapping(ID(),20,"Prayer_MassParalyze",true,CMParms.parseSemicolons("Prayer_Paralyze",true)); CMLib.ableMapper().addCharAbilityMapping(ID(),20,"Prayer_Absorption",false); if(CMLib.factions().isAlignmentLoaded(Faction.Align.EVIL)) CMLib.ableMapper().addCharAbilityMapping(ID(),21,"Prayer_Corruption",false); CMLib.ableMapper().addCharAbilityMapping(ID(),21,"Skill_Attack2",false); CMLib.ableMapper().addCharAbilityMapping(ID(),21,"Prayer_Harm",false,CMParms.parseSemicolons("Prayer_CauseCritical",true)); CMLib.ableMapper().addCharAbilityMapping(ID(),22,"Prayer_CurseItem",true,CMParms.parseSemicolons("Prayer_Curse",true)); CMLib.ableMapper().addCharAbilityMapping(ID(),22,"Prayer_Haunted",false); CMLib.ableMapper().addCharAbilityMapping(ID(),23,"Prayer_CreateIdol",false); CMLib.ableMapper().addCharAbilityMapping(ID(),23,"Prayer_EmpowerUnholyWeapon",false,CMParms.parseSemicolons("Prayer_UnholyArmament",true)); if(CMLib.factions().isAlignmentLoaded(Faction.Align.CHAOTIC)) CMLib.ableMapper().addCharAbilityMapping(ID(),24,"Prayer_WordOfLaw",false,CMParms.parseSemicolons("Prayer_ProtChaos",true)); CMLib.ableMapper().addCharAbilityMapping(ID(),24,"Prayer_UnholyWord",true,CMParms.parseSemicolons("Prayer_GreatCurse",true)); CMLib.ableMapper().addCharAbilityMapping(ID(),24,"Prayer_SunCurse",0,"",false,false); CMLib.ableMapper().addCharAbilityMapping(ID(),25,"Prayer_Regeneration",false); CMLib.ableMapper().addCharAbilityMapping(ID(),30,"Prayer_Avatar",true); } @Override public int availabilityCode() { return Area.THEME_FANTASY; } @Override public boolean tick(final Tickable ticking, final int tickID) { if(!(ticking instanceof MOB)) return super.tick(ticking,tickID); final MOB myChar=(MOB)ticking; if((tickID==Tickable.TICKID_MOB)&&((--tickDown)<=0)) { tickDown=5; if((myChar.fetchEffect("Prayer_AuraStrife")==null) &&(CMLib.factions().isAlignmentLoaded(Faction.Align.EVIL))) { final Ability A=CMClass.getAbility("Prayer_AuraStrife"); if(A!=null) A.invoke(myChar,myChar,true,0); } } return super.tick(myChar,tickID); } @Override public String[] getRequiredRaceList() { return super.getRequiredRaceList(); } @SuppressWarnings("unchecked") private final Pair<String,Integer>[] minimumStatRequirements=new Pair[]{ new Pair<String,Integer>("Wisdom",Integer.valueOf(9)), new Pair<String,Integer>("Strength",Integer.valueOf(9)) }; @Override public Pair<String, Integer>[] getMinimumStatRequirements() { return minimumStatRequirements; } @Override public String getOtherBonusDesc() { return L("Receives Aura of Strife which increases in power."); } @Override public String getOtherLimitsDesc() { return L("Always fumbles good prayers. Using non-evil prayers introduces failure chance."); } @Override public List<Item> outfit(final MOB myChar) { if(outfitChoices==null) { final Weapon w=CMClass.getWeapon("Shortsword"); if(w == null) return new Vector<Item>(); outfitChoices=new Vector<Item>(); outfitChoices.add(w); } return outfitChoices; } }