package com.planet_ink.coffee_mud.Abilities.Songs; import com.planet_ink.coffee_mud.core.interfaces.*; import com.planet_ink.coffee_mud.core.*; import com.planet_ink.coffee_mud.core.collections.*; import com.planet_ink.coffee_mud.Abilities.interfaces.*; import com.planet_ink.coffee_mud.Areas.interfaces.*; import com.planet_ink.coffee_mud.Behaviors.interfaces.*; import com.planet_ink.coffee_mud.CharClasses.interfaces.*; import com.planet_ink.coffee_mud.Commands.interfaces.*; import com.planet_ink.coffee_mud.Common.interfaces.*; import com.planet_ink.coffee_mud.Exits.interfaces.*; import com.planet_ink.coffee_mud.Items.interfaces.*; import com.planet_ink.coffee_mud.Libraries.interfaces.*; import com.planet_ink.coffee_mud.Locales.interfaces.*; import com.planet_ink.coffee_mud.MOBS.interfaces.*; import com.planet_ink.coffee_mud.Races.interfaces.*; import java.util.*; /* Copyright 2014-2019 Bo Zimmerman Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ public class Skill_StrikeTheSet extends BardSkill { @Override public String ID() { return "Skill_StrikeTheSet"; } private final static String localizedName = CMLib.lang().L("Strike The Set"); @Override public String name() { return localizedName; } @Override protected int canAffectCode() { return CAN_ITEMS; } @Override protected int canTargetCode() { return 0; } @Override public int abstractQuality() { return Ability.QUALITY_INDIFFERENT; } private static final String[] triggerStrings =I(new String[] {"STRIKETHESET","STRIKESET"}); @Override public String[] triggerStrings() { return triggerStrings; } @Override public int classificationCode() { return Ability.ACODE_SKILL|Ability.DOMAIN_THEATRE; } @Override public int usageType() { return USAGE_MOVEMENT; } @Override public void affectPhyStats(final Physical affected, final PhyStats affectableStats) { super.affectPhyStats(affected,affectableStats); // when this spell is on a MOBs Affected list, // it should consistantly put the mob into // a sleeping state, so that nothing they do // can get them out of it. if((invoker()==null) ||(invoker().location()!=CMLib.map().roomLocation(affected)) ||(!CMLib.flags().isInTheGame(invoker(),true))) unInvoke(); else { affectableStats.setDisposition(affectableStats.disposition()|PhyStats.IS_NOT_SEEN); affectableStats.setSensesMask(affectableStats.sensesMask()|PhyStats.SENSE_UNLOCATABLE); } } @Override public boolean tick(final Tickable ticking, final int tickID) { if((invoker()==null) ||(invoker().location()!=CMLib.map().roomLocation(affected)) ||(!CMLib.flags().isInTheGame(invoker(),true))) { unInvoke(); } return super.tick(ticking, tickID); } @Override public boolean invoke(final MOB mob, final List<String> commands, final Physical givenTarget, final boolean auto, final int asLevel) { if(!super.invoke(mob,commands,givenTarget,auto,asLevel)) return false; final boolean success=proficiencyCheck(mob,0,auto); if(success) { final Room R=mob.location(); final CMMsg msg=CMClass.getMsg(mob,R,this,CMMsg.MASK_MAGIC|CMMsg.MSG_NOISYMOVEMENT|(auto?CMMsg.MASK_ALWAYS:0),L("<S-NAME> strike(s) the set.")); if(R.okMessage(mob,msg)) { R.send(mob,msg); for(final Enumeration<Item> i=R.items();i.hasMoreElements();) { final Item I=i.nextElement(); msg.setTarget(I); if((I!=null)&&(I.container()==null)) { if(I.okMessage(I, msg)) { I.executeMsg(I, msg); beneficialAffect(mob,I,asLevel,Ability.TICKS_ALMOST_FOREVER); } } } beneficialAffect(mob,R,asLevel,Ability.TICKS_ALMOST_FOREVER); } } else return beneficialVisualFizzle(mob,null,L("<S-NAME> wave(s) <S-HIS-HER> arms around, confusing <S-HIM-HERSELF>.")); return success; } }