/
com/planet_ink/coffee_mud/Abilities/Common/
com/planet_ink/coffee_mud/Abilities/Diseases/
com/planet_ink/coffee_mud/Abilities/Druid/
com/planet_ink/coffee_mud/Abilities/Fighter/
com/planet_ink/coffee_mud/Abilities/Languages/
com/planet_ink/coffee_mud/Abilities/Misc/
com/planet_ink/coffee_mud/Abilities/Prayers/
com/planet_ink/coffee_mud/Abilities/Properties/
com/planet_ink/coffee_mud/Abilities/Skills/
com/planet_ink/coffee_mud/Abilities/Songs/
com/planet_ink/coffee_mud/Abilities/Specializations/
com/planet_ink/coffee_mud/Abilities/Spells/
com/planet_ink/coffee_mud/Abilities/Thief/
com/planet_ink/coffee_mud/Abilities/Traps/
com/planet_ink/coffee_mud/Behaviors/
com/planet_ink/coffee_mud/CharClasses/
com/planet_ink/coffee_mud/CharClasses/interfaces/
com/planet_ink/coffee_mud/Commands/
com/planet_ink/coffee_mud/Commands/interfaces/
com/planet_ink/coffee_mud/Common/
com/planet_ink/coffee_mud/Common/interfaces/
com/planet_ink/coffee_mud/Exits/interfaces/
com/planet_ink/coffee_mud/Items/Armor/
com/planet_ink/coffee_mud/Items/Basic/
com/planet_ink/coffee_mud/Items/BasicTech/
com/planet_ink/coffee_mud/Items/CompTech/
com/planet_ink/coffee_mud/Items/MiscMagic/
com/planet_ink/coffee_mud/Items/Weapons/
com/planet_ink/coffee_mud/Items/interfaces/
com/planet_ink/coffee_mud/Libraries/
com/planet_ink/coffee_mud/Libraries/interfaces/
com/planet_ink/coffee_mud/Locales/
com/planet_ink/coffee_mud/MOBS/
com/planet_ink/coffee_mud/Races/
com/planet_ink/coffee_mud/Races/interfaces/
com/planet_ink/coffee_mud/WebMacros/
com/planet_ink/coffee_mud/WebMacros/interfaces/
com/planet_ink/coffee_mud/core/
com/planet_ink/coffee_mud/core/collections/
com/planet_ink/coffee_mud/core/interfaces/
com/planet_ink/coffee_mud/core/intermud/
com/planet_ink/coffee_mud/core/intermud/i3/
com/planet_ink/coffee_web/server/
com/planet_ink/siplet/applet/
lib/
resources/factions/
resources/fakedb/
resources/progs/autoplayer/
resources/quests/holidays/
web/
web/admin.templates/
web/admin/grinder/
web/admin/images/
web/clan.templates/
web/pub.templates/
web/pub/images/mxp/
web/pub/sounds/
web/pub/textedit/
#!QUESTMAKER_START_SCRIPT Normal Capture #4
#An existing mob in your world needs a single mob that you create captured. 
#A reward is given upon completion of the task and returning to the announcer.
#
#!QUESTMAKER_PAGE Quest Name/Criteria
#Enter the unique name and player criteria for your new quest.
#
#Quest ID:
#Enter a unique name/id for your quest:
#$QUEST_ID=$UNIQUE_QUEST_NAME=normal_capture_4
#
#Quest Name:
#Enter a friendly displayable name for your quest:
#$QUEST_NAME=$STRING=Normal Capture #4
#
#Quest-Player Criterium:
#You may leave this entry blank, or enter a Zapper Mask to describe what
#kinds of players may participate in this quest.  You can use this to set
#race, level, or other requirements.
#$QUEST_CRITERIA=$ZAPPERMASK
#
#!QUESTMAKER_PAGE Specify the Announcer
#The Announcer is the mob who will be wanting the other mob captured. This must
#be an existing mob in your world.  
#
#Announcer Area/Room: 
#Specify below the name of the area that your announcer mob will be located
#in and/or the room in which the mob can be found.  You may leave both blank
#to force the quest manager to find the mob somewhere in the world, but this
#will hurt the performance of your mud, so use with care.
#Use double-quotes around multi-word areas and room ids/names.
#  
#Announcer Area:
#$ANNOUNCER_AREA=($AREA)
#Announcer Room ID:
#$ANNOUNCER_ROOM=($ROOMID)
#
#Announcer mob name: 
#Specify the name of the mob who will act as the announcer mob.  
#Use double-quotes around multi-word names.
#If you specified an area or room above, then the mob must be located there.
#You may optionally have the quest manager select a 'random' mob by entering
#a mob name of ANY MASK= followed by a Zapper Mask (see help on 
#ZAPPERMASKS for information on zapper mask syntax).
#Remember, if the quest manager can not find your mob, the quest will not
#be started.
#$ANNOUNCER_NAME=$NAME
#
#!QUESTMAKER_PAGE Announcer speaches
#Specify here some optional things to say for the announcer before and after the quest.
#
#Announcer Notification: 
#Specify some additional bit of speech the announcer mob will say to players when they enter the room.
#$QUEST_NOTIFYSTRING=($LONG_STRING)=I have some things I need captured!  Are you game?
#
#Announcer Instructions: 
#Specify some additional bit of speech the announcer mob will say to players when the quest is accepted.
#$QUEST_INSTRUCTIONSSTRING=($LONG_STRING)=I need you to capture some folks.  They are somewhere around somewhere.  You might have to get rough with them.
#
#Announcer Extra Announcement: 
#Leave blank, or specify a channel that the announcer will also give his notification on.
#$QUEST_ANNOUNCECHANNEL=($STRING)=
#
#Announcer success:
#This is what the announcement says when the player returns with all the capturable mob.
#$QUEST_WINSPEECH_TEXT=($LONG_STRING)=Congratulations! You got them!
#
#!QUESTMAKER_PAGE Specify the Captureable Mob
#The Capturables are the mob which must be defeated.
#
#Captureables Rooms: 
#Specify the rooms that your mob will possibly be found in.
#Use double-quotes around multi-word areas and room ids/names.
#Use the keyword ANY to specify a single random area or room, or
#the keyword ALL to specify ALL areas or rooms.
#
#Captureables Area:
#$CAPTUREABLES_AREAS=($AREA)
#Captureables Rooms:
#$CAPTUREABLES_ROOMS=($ROOMID)
#
#Capturables mob: 
#Specify below the mob that the player must capture to get credit for this quest.
#If you give more than one, a random one will be chosen
#$CAPTUREABLES_MOBS=$MOBXML_ONEORMORE
#
#Captureables chance:
#Specify the percent chance that a mob will be found in a particular room.
#$CAPTUREABLES_CHANCE=($EXPRESSION)=10
#
#Capturables response: 
#You may optionally specify some additional bit of speech the capturables 
#mob will say to the players when they enter the room with them. 
#$CAPTURABLES_RESPONSE=($STRING)=So, you've come for me.  Come and get me.
#
#!QUESTMAKER_PAGE Capturables Behavior
#Select some details about the capturable mob
#
#Capturables follow: 
#Set this to PEACEFUL if the capturable mob will follow the player who discovers
#them, and VIOLENT if the capturable mob must be defeated in combat first.
#$CAPTURABLES_FOLLOW=$CHOOSE=VIOLENT,PEACEFUL
#
#Capturables attack:
#Will the mob attack if they spot the player?  Keep in mind this is above and
#beyond any aggressive behaviors they may have, and will neither modify or 
#supress their natural aggressive behaviors.  Obviously attacking makes no
#sense if they surrender peacefully, but requiring a violent capture doesn't
#necessarily mean the mob start the fight either.
#$CAPTURABLES_ATTACK=$CHOOSE=NO-USE-DEFAULT_BEHAVIOR,YES-ATTACK-ON-SIGHT
#
#Capturables surrender: 
#You may optionally specify some additional bit of speech the capturables 
#mob will say to the players when they are defeated in combat.
#$CAPTURABLES_SURRENDER=($STRING)=I surrender
#
#!QUESTMAKER_PAGE Quest Completion
#Select some rewards for capturing the mob:
#
#Reward items: 
#Specify zero or more items to choose from as a reward 
#$REWARD_ITEMS=$ITEMXML_ZEROORMORE
#
#Quest Point?
#$QUEST_POINT=$CHOOSE=YES,NO
#Amount of money (an amount, or leave blank):
#$GOLD=($EXPRESSION)
#Amount of experience points, blank for none, or a number% for percent of exp to next level:
#$EXP=($STRING)=10%
#
#Player Faction to give to or take from:
#$FACTION=($FACTION)
#If you selected a faction above, enter a new numeric amount, 
#or enter +value to add, or --value to subtract:
#$NUMFACTION=($STRING)
#
#Select whether a player may complete this quest multiple times,
#or 'prev' to require a previous quest, if multiple found.
#$MULTIPLE=$CHOOSE=YES,NO,PREV
#
#!QUESTMAKER_END_SCRIPT Normal Capture #4

set name $QUEST_ID
set display $QUEST_NAME
set author $#AUTHOR

set wait 1
set interval 1
quiet

set area $ANNOUNCER_AREA
set room $ANNOUNCER_ROOM
set mobgroup
set mob reselect $ANNOUNCER_NAME
give stat keyplayer true
give script LOAD=$QUEST_ID_announcer.script

set room
set area $CAPTUREABLES_AREAS
set roomgroup $CAPTUREABLES_ROOMS


set duration 0

<?xml version="1.0"?>
<FILE><NAME>$QUEST_ID_rewarditems.xml</NAME><DATA><ITEMS>$REWARD_ITEMS</ITEMS></DATA></FILE>
<FILE><NAME>$QUEST_ID_mobs.xml</NAME><DATA><MOBS>$CAPTUREABLES_MOBS</MOBS></DATA></FILE>
<FILE><NAME>$QUEST_ID_announcer.script</NAME>
<DATA>
ONCE_PROG 100
	if EVAL('$QUEST_ANNOUNCECHANNEL' != '')
		$QUEST_ANNOUNCECHANNEL $QUEST_NOTIFYSTRING -- Come see me for more information.
	endif
~

ALL_GREET_PROG 100
	if ISLIKE($n '$QUEST_CRITERIA') and ISPC($n) and ( EVAL('$MULTIPLE' != 'PREV') or QUESTWINNER($n previous) ) and !QUESTSCRIPTED($n *)
		if EVAL('$MULTIPLE' == 'YES') OR !QUESTWINNER($n *)
			sayto "$n" $QUEST_NOTIFYSTRING -- say '^yi accept^?' or '^yi accept $QUEST_NAME^?' to take on this quest.
		endif
	endif
~

SPEECH_PROG p i accept $QUEST_NAME
	if ISLIKE($n '$QUEST_CRITERIA') and ISPC($n) and ( EVAL('$MULTIPLE' != 'PREV') or QUESTWINNER($n previous) ) and !QUESTSCRIPTED($n *)
		if  EVAL('$MULTIPLE' == 'YES') OR !QUESTWINNER($n *)
			sayto "$n" $QUEST_INSTRUCTIONSSTRING
			mpqset * STATISTICS ACCEPTED
			mpscript $n INDIVIDUAL SAVABLE STATIC=LOAD=$QUEST_ID_playertrack.script
		endif
	endif
~

SPEECH_PROG p i accept
	if ISLIKE($n '$QUEST_CRITERIA') and ISPC($n) and ( EVAL('$MULTIPLE' != 'PREV') or QUESTWINNER($n previous) ) and !QUESTSCRIPTED($n *)
		if  EVAL('$MULTIPLE' == 'YES') OR !QUESTWINNER($n *)
			sayto "$n" $QUEST_INSTRUCTIONSSTRING
			mpqset * STATISTICS ACCEPTED
			mpscript $n INDIVIDUAL SAVABLE STATIC=LOAD=$QUEST_ID_playertrack.script
		endif
	endif
~
</DATA></FILE>
<FILE><NAME>$QUEST_ID_playertrack.script</NAME>
<DATA>
ONCE_PROG 100
	mpsetvar $i INSTRUCTIONS $QUEST_INSTRUCTIONSSTRING
	if var($i $QUEST_ID_CAPTURED = '')
		mpsetvar $i $QUEST_ID_CAPTURED NO
	endif
	if var($i $QUEST_ID_RETURNED = '')
		mpsetvar $i $QUEST_ID_RETURNED NO
	endif
	IF !isquestmobalive(1 '$QUEST_ID')
		MPENDQUEST '$QUEST_ID'
	ENDIF
	mpsetvar $i PROGRESS Found: $<$i $QUEST_ID_CAPTURED>, Returned: $<$i $QUEST_ID_RETURNED>
    if QVAR(* REMAINING == '')
        MPENDQUEST $i
    else
        mpsetvar $i TIME_REMAINING $%QVAR(* REMAINING)%
    endif
~

RAND_PROG 25
	IF !isquestmobalive(1 '$QUEST_ID')
		MPENDQUEST '$QUEST_ID'
	else
		if QVAR(* REMAINING == '')
			MPENDQUEST $i
		else
			mpsetvar $i TIME_REMAINING $%QVAR(* REMAINING)%
		endif
	ENDIF
~

QUEST_TIME_PROG * -1
	if EVAL('$<$i $QUEST_ID_LASTROOM>' != '') AND EVAL('$<$i $QUEST_ID_LASTMOB>' != '')
		mpat '$<$i $QUEST_ID_LASTROOM>' MPCALLFUNC DEL_LAST_MOB
	endif
	MPECHOAT $i The quest "$QUEST_NAME" has ended.
~

QUEST_TIME_PROG * 1
	MPECHOAT $i The quest "$QUEST_NAME" has 1 minute remaining.
~

GREET_PROG 100
	if QUESTMOB($n *) AND !ISFOLLOW('$n') AND CANSEE($n $i) AND EVAL('${1 *}' != $n)
		if EVAL('$CAPTURABLES_ATTACK' == 'YES-ATTACK-ON-SIGHT')
			mpforce $n kill $i
		else
			if EVAL('$CAPTURABLES_FOLLOW' == 'PEACEFUL')
				mpforce $n sayto "$i" $CAPTURABLES_SURRENDER
				mpforce $n mpstop all
				mpforce $n follow "$i"
				mpargset $g $%INROOM($i)%
				if !STRIN('$<$i $QUEST_ID_ROOMLIST>' $g)
					mpsetvar $i $QUEST_ID_ROOMLIST $<$i $QUEST_ID_ROOMLIST> "$g"
				endif
			endif
		endif
	endif
~

FUNCTION_PROG DEL_LAST_MOB
	for $0 = '$%NUMMOBSROOM(*)%' to 1
		mpargset $1 '$%ROOMMOB($0)%'
		if QUESTMOB($1 *) AND !ISFOLLOW('$1') AND EVAL('$<$i $QUEST_ID_LASTMOB>' == $1)
			mppurge room $1
		ENDIF
	next
~

CNCLMSG_PROG ENTER ALL
	if EVAL($n == $i)
		mpargset $g $%INROOM($t)%
		if EVAL('$<$i $QUEST_ID_LASTROOM>' != '') AND EVAL('$<$i $QUEST_ID_LASTMOB>' != '')
			mpat '$<$i $QUEST_ID_LASTROOM>' MPCALLFUNC DEL_LAST_MOB 
			mpsetvar $i $QUEST_ID_LASTMOB
			mpsetvar $i $QUEST_ID_LASTROOM
		endif
		if EVAL($g != '')
			if QUESTROOM($g *)  or ( EVAL('$CAPTUREABLES_ROOMS' == 'ALL') AND QUESTAREA('$%INAREA($t)%' *))
				if EVAL('$<$i $QUEST_ID_LASTROOM>' == '') OR EVAL('$<$i $QUEST_ID_LASTMOB>' == '')
					if !STRIN('$<$i $QUEST_ID_ROOMLIST>' $g)
						if !STRIN('$<$i $QUEST_ID_FOUNDROOMS>' $g)
							if rand($CAPTUREABLES_CHANCE) 
								mpsetvar $i $QUEST_ID_FOUNDROOMS $<$i $QUEST_ID_FOUNDROOMS> "$g"
							else
								mpsetvar $i $QUEST_ID_ROOMLIST $<$i $QUEST_ID_ROOMLIST> "$g"
							endif
						endif
						if STRIN('$<$i $QUEST_ID_FOUNDROOMS>' $g)
							mpat '$g' mpmload fromfile $QUEST_ID_mobs.xml any
							MPGSET $b REJUV 0
							MPQSET * QUESTOBJ $b
							mpsetvar $i $QUEST_ID_LASTMOB $b
							mpsetvar $i $QUEST_ID_LASTROOM $g
						endif
					endif
				endif
			endif
		endif
	endif
~

ENTRY_PROG 100
	if INROOM($i == $g)
		if INROOM($i == '${1 *}')
			mpargset $9 '${1 *}'
			for $0 = '$%NUMMOBSROOM(*)%' to 1
				mpargset $1 '$%ROOMMOB($0)%'
				if QUESTMOB($1 *) AND ISFOLLOW('$1')
					mpsetvar $i $QUEST_ID_RETURNED YES
					mpsetvar $i PROGRESS Found: $<$i $QUEST_ID_CAPTURED>, Returned: $<$i $QUEST_ID_RETURNED>
					mpforce $1 follow self
					mppurge $1
				endif
			next
			if var($i $QUEST_ID_RETURNED != '') AND var($i $QUEST_ID_RETURNED != 'NO')
				if EVAL('$EXP' != '')
					mpexp $i $EXP
				endif
				if EVAL('$FACTION' != '')
					mpfaction $i $FACTION +$NUMFACTION
				endif
				if EVAL('$QUEST_POINT' == 'YES') AND !QUESTWINNER($i *)
					mpforce $9 mpoload QuestPoint
					mpforce $9 give "a quest point" "$i"
				endif
				if EVAL('$GOLD' != '') AND EVAL('$GOLD' > 0)
					mpforce $9 mpoload $GOLD
					mpforce $9 give $GOLD "$i"
				endif
				mpforce $9 mpoload fromfile $QUEST_ID_rewarditems.xml any
				if EVAL('$b' != '')
					mpforce $9 give "$b" "$n"
				endif
				mpquestwin $i *
				mpforce $9 sayto $i $QUEST_WINSPEECH_TEXT
				mpendquest $i
				mpqset * STATISTICS SUCCESS
				IF EVAL('$MULTIPLE' == 'PREV')
					mptransfer $n $n
				ENDIF
			ENDIF
		else
			for $0 = 1 to '$%NUMMOBSROOM(*)%'
				mpargset $1 '$%ROOMMOB($0)%'
				if QUESTMOB($1 *) AND !ISFOLLOW($1) AND EVAL('${1 *}' != $1)
					mpforce $1 sayto "$i" $CAPTURABLES_RESPONSE
					if EVAL('$CAPTURABLES_ATTACK' == 'YES-ATTACK-ON-SIGHT')
						mpforce $1 kill $i
					else
						if EVAL('$CAPTURABLES_FOLLOW' == 'PEACEFUL')
							mpforce $1 sayto "$i" $CAPTURABLES_SURRENDER
							mpforce $1 mpstop all
							mpforce $1 follow "$i"
							mpsetvar $i $QUEST_ID_CAPTURED YES
							mpsetvar $i PROGRESS Found: $<$i $QUEST_ID_CAPTURED>, Returned: $<$i $QUEST_ID_RETURNED>
							mpargset $g $%INROOM($i)%
							if !STRIN('$<$i $QUEST_ID_ROOMLIST>' $g)
								mpsetvar $i $QUEST_ID_ROOMLIST $<$i $QUEST_ID_ROOMLIST> "$g"
							endif
						endif
					endif
				endif
			next
		endif
	endif
~

CNCLMSG_PROG STO=DEATH ALL
	if QUESTMOB($n *) AND !ISFOLLOW($n) AND EVAL('${1 *}' != $1)
		mpargset $9 '$%ISFIGHT($n)%'
		if EVAL($9 == $i)
			mpgset $n HITS 1
			mpforce $n mpstop all
			mpstop all
			mpforce $n sayto "$i" $CAPTURABLES_SURRENDER
			mpforce $n follow "$i"
			mpsetvar $i $QUEST_ID_CAPTURED YES
			mpsetvar $i PROGRESS Found: $<$i $QUEST_ID_CAPTURED>, Returned: $<$i $QUEST_ID_RETURNED>
			RETURN CANCEL
		endif
		mpargset $g $%INROOM($i)%
		if !STRIN('$<$i $QUEST_ID_ROOMLIST>' $g)
			mpsetvar $i $QUEST_ID_ROOMLIST $<$i $QUEST_ID_ROOMLIST> "$g"
		endif
	endif
~
</DATA></FILE>