package com.planet_ink.coffee_mud.Items.Weapons; import com.planet_ink.coffee_mud.core.interfaces.*; import com.planet_ink.coffee_mud.core.*; import com.planet_ink.coffee_mud.core.collections.*; import com.planet_ink.coffee_mud.Abilities.interfaces.*; import com.planet_ink.coffee_mud.Areas.interfaces.*; import com.planet_ink.coffee_mud.Behaviors.interfaces.*; import com.planet_ink.coffee_mud.CharClasses.interfaces.*; import com.planet_ink.coffee_mud.Commands.interfaces.*; import com.planet_ink.coffee_mud.Common.interfaces.*; import com.planet_ink.coffee_mud.Exits.interfaces.*; import com.planet_ink.coffee_mud.Items.interfaces.*; import com.planet_ink.coffee_mud.Libraries.interfaces.*; import com.planet_ink.coffee_mud.Locales.interfaces.*; import com.planet_ink.coffee_mud.MOBS.interfaces.*; import com.planet_ink.coffee_mud.Races.interfaces.*; import java.util.*; /* Copyright 2001-2019 Bo Zimmerman Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ public class Sword extends StdWeapon { @Override public String ID() { return "Sword"; } public Sword() { super(); setName("a sword"); setDisplayText("a rather plain looking sword leans against the wall."); setDescription("An plain sword."); basePhyStats().setAbility(0); basePhyStats().setLevel(0); basePhyStats.setWeight(10); recoverPhyStats(); basePhyStats().setAttackAdjustment(0); basePhyStats().setDamage(8); recoverPhyStats(); weaponDamageType=TYPE_SLASHING; material=RawMaterial.RESOURCE_STEEL; weaponClassification=Weapon.CLASS_SWORD; } @Override public CMObject newInstance() { if(!ID().equals("Sword")) { try { return this.getClass().newInstance(); } catch(final Exception e) { } return new Sword(); } final Random randomizer = new Random(System.currentTimeMillis()); final int swordType = Math.abs(randomizer.nextInt() % 6); switch (swordType) { case 0: return new Rapier(); case 1: return new Katana(); case 2: return new Longsword(); case 3: return new Scimitar(); case 4: return new Claymore(); case 5: return new Shortsword(); default: try { return this.getClass().newInstance(); } catch(final Exception e) { } return new Sword(); } } }