package com.planet_ink.coffee_mud.CharClasses; import com.planet_ink.coffee_mud.core.interfaces.*; import com.planet_ink.coffee_mud.core.*; import com.planet_ink.coffee_mud.core.collections.*; import com.planet_ink.coffee_mud.Abilities.interfaces.*; import com.planet_ink.coffee_mud.Areas.interfaces.*; import com.planet_ink.coffee_mud.Behaviors.interfaces.*; import com.planet_ink.coffee_mud.CharClasses.interfaces.*; import com.planet_ink.coffee_mud.Commands.interfaces.*; import com.planet_ink.coffee_mud.Common.interfaces.*; import com.planet_ink.coffee_mud.Common.interfaces.TimeClock.MoonPhase; import com.planet_ink.coffee_mud.Exits.interfaces.*; import com.planet_ink.coffee_mud.Items.interfaces.*; import com.planet_ink.coffee_mud.Libraries.interfaces.*; import com.planet_ink.coffee_mud.Locales.interfaces.*; import com.planet_ink.coffee_mud.MOBS.interfaces.*; import com.planet_ink.coffee_mud.Races.interfaces.*; import java.util.*; /* Copyright 2003-2019 Bo Zimmerman Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ public class SkyWatcher extends StdCharClass { @Override public String ID() { return "SkyWatcher"; } private final static String localizedStaticName = CMLib.lang().L("SkyWatcher"); @Override public String name() { return localizedStaticName; } @Override public String baseClass() { return "Druid"; } @Override public int getBonusPracLevel() { return 2; } @Override public int getBonusAttackLevel() { return 0; } @Override public int getAttackAttribute() { return CharStats.STAT_CONSTITUTION; } @Override public int getLevelsPerBonusDamage() { return 30; } @Override public String getHitPointsFormula() { return "((@x6<@x7)/2)+(2*(1?7))"; } @Override public String getManaFormula() { return "((@x4<@x5)/4)+(1*(1?4))"; } @Override protected String armorFailMessage() { return L("<S-NAME> watch(es) <S-HIS-HER> armor absorb <S-HIS-HER> magical energy!"); } @Override public int allowedArmorLevel() { return CharClass.ARMOR_NONMETAL; } @Override public int allowedWeaponLevel() { return CharClass.WEAPONS_NATURAL; } private final Set<Integer> requiredWeaponMaterials = buildRequiredWeaponMaterials(); @Override protected Set<Integer> requiredWeaponMaterials() { return requiredWeaponMaterials; } @Override public int requiredArmorSourceMinor() { return CMMsg.TYP_CAST_SPELL; } public SkyWatcher() { super(); maxStatAdj[CharStats.STAT_CONSTITUTION]=4; maxStatAdj[CharStats.STAT_INTELLIGENCE]=4; } @Override public void initializeClass() { super.initializeClass(); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Write",0,true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Recall",50,true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Revoke",false); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_WandUse",false); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Swim",100,false); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Climb",100,true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Natural",false); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Herbology",0,false); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Druidic",50,true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Druid_DruidicPass",false); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Chant_PredictWeather",true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Chant_SummonHail",true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Chant_PredictPhase",true); CMLib.ableMapper().addCharAbilityMapping(ID(),2,"Chant_WindColor",false); CMLib.ableMapper().addCharAbilityMapping(ID(),2,"Chant_Moonbeam",false); CMLib.ableMapper().addCharAbilityMapping(ID(),2,"Chant_ClearMoon",true); CMLib.ableMapper().addCharAbilityMapping(ID(),3,"Chant_SnuffFlame",false); CMLib.ableMapper().addCharAbilityMapping(ID(),3,"Chant_PaleMoon",false); CMLib.ableMapper().addCharAbilityMapping(ID(),4,"Chant_SummonDustdevil",false); CMLib.ableMapper().addCharAbilityMapping(ID(),4,"Chant_LoveMoon",true); CMLib.ableMapper().addCharAbilityMapping(ID(),4,"Chant_SummonFire",false); CMLib.ableMapper().addCharAbilityMapping(ID(),5,"Ranger_Hide",false); CMLib.ableMapper().addCharAbilityMapping(ID(),4,"Chant_ColdMoon",false); CMLib.ableMapper().addCharAbilityMapping(ID(),5,"Chant_ControlFire",false); CMLib.ableMapper().addCharAbilityMapping(ID(),6,"Chant_CalmWind",true); CMLib.ableMapper().addCharAbilityMapping(ID(),6,"Chant_Sunray",false); CMLib.ableMapper().addCharAbilityMapping(ID(),6,"Chant_HoneyMoon",false); CMLib.ableMapper().addCharAbilityMapping(ID(),7,"Chant_MuddyGrounds",false); CMLib.ableMapper().addCharAbilityMapping(ID(),7,"Chant_LightningWard",false); if(CMLib.factions().isAlignmentLoaded(Faction.Align.LAWFUL)||CMLib.factions().isAlignmentLoaded(Faction.Align.CHAOTIC)) CMLib.ableMapper().addCharAbilityMapping(ID(),7,"Chant_StarGazing",false); CMLib.ableMapper().addCharAbilityMapping(ID(),8,"Chant_Dehydrate",true); CMLib.ableMapper().addCharAbilityMapping(ID(),8,"Chant_ColdWard",false); CMLib.ableMapper().addCharAbilityMapping(ID(),9,"Chant_WindGust",true); CMLib.ableMapper().addCharAbilityMapping(ID(),9,"Chant_PiercingMoon",false); CMLib.ableMapper().addCharAbilityMapping(ID(),9,"Chant_FireWard",false); CMLib.ableMapper().addCharAbilityMapping(ID(),10,"Ranger_Sneak",false); CMLib.ableMapper().addCharAbilityMapping(ID(),10,"Chant_WhisperWard",true); //CMLib.ableMapper().addCharAbilityMapping(ID(),10,"Chant_HeatMetal",false); CMLib.ableMapper().addCharAbilityMapping(ID(),11,"Chant_WarningWinds",false); CMLib.ableMapper().addCharAbilityMapping(ID(),11,"Chant_HealingMoon",false); CMLib.ableMapper().addCharAbilityMapping(ID(),11,"Chant_AcidWard",false); if(CMLib.factions().isAlignmentLoaded(Faction.Align.LAWFUL)) CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Prayer_DispelLaw",false); if(CMLib.factions().isAlignmentLoaded(Faction.Align.CHAOTIC)) CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Prayer_DispelChaos",false); CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Skill_Dirt",false); CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Chant_WindShape",true); CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Chant_MoonCalf",false); CMLib.ableMapper().addCharAbilityMapping(ID(),13,"Chant_GroveWalk",true); if(CMLib.factions().isAlignmentLoaded(Faction.Align.GOOD)) CMLib.ableMapper().addCharAbilityMapping(ID(),13,"Chant_BlueMoon",false); if(CMLib.factions().isAlignmentLoaded(Faction.Align.EVIL)) CMLib.ableMapper().addCharAbilityMapping(ID(),13,"Chant_RedMoon",false); if(CMLib.factions().isAlignmentLoaded(Faction.Align.LAWFUL)) CMLib.ableMapper().addCharAbilityMapping(ID(),13,"Chant_WhiteMoon",false); if(CMLib.factions().isAlignmentLoaded(Faction.Align.EVIL)) CMLib.ableMapper().addCharAbilityMapping(ID(),13,"Chant_PurpleMoon",false); CMLib.ableMapper().addCharAbilityMapping(ID(),14,"Chant_CalmWeather",true); CMLib.ableMapper().addCharAbilityMapping(ID(),14,"Chant_SongWard",false); CMLib.ableMapper().addCharAbilityMapping(ID(),14,"Chant_WakingMoon",false); CMLib.ableMapper().addCharAbilityMapping(ID(),15,"Herbalism",false); CMLib.ableMapper().addCharAbilityMapping(ID(),15,"Chant_SummonHeat",true); CMLib.ableMapper().addCharAbilityMapping(ID(),15,"Chant_PeaceMoon",false); CMLib.ableMapper().addCharAbilityMapping(ID(),16,"Druid_RecoverVoice",false); CMLib.ableMapper().addCharAbilityMapping(ID(),16,"Chant_SoaringEagle",false); CMLib.ableMapper().addCharAbilityMapping(ID(),16,"Chant_SummonMoon",false); CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Chant_SummonCold",true); CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Chant_ChantWard",false); CMLib.ableMapper().addCharAbilityMapping(ID(),18,"Thief_Observation",false); CMLib.ableMapper().addCharAbilityMapping(ID(),18,"Chant_ControlWeather",false); CMLib.ableMapper().addCharAbilityMapping(ID(),18,"Chant_SummonRain",false); CMLib.ableMapper().addCharAbilityMapping(ID(),19,"Chant_SummonWind",true); CMLib.ableMapper().addCharAbilityMapping(ID(),19,"Chant_PrayerWard",false); CMLib.ableMapper().addCharAbilityMapping(ID(),19,"Chant_AcidRain",false); CMLib.ableMapper().addCharAbilityMapping(ID(),20,"Fighter_Blindfighting",false); CMLib.ableMapper().addCharAbilityMapping(ID(),20,"Chant_DistantWindColor",true); CMLib.ableMapper().addCharAbilityMapping(ID(),20,"Chant_ChargeMetal",false); CMLib.ableMapper().addCharAbilityMapping(ID(),20,"Scrapping",false); CMLib.ableMapper().addCharAbilityMapping(ID(),21,"Chant_Shapelessness",true); CMLib.ableMapper().addCharAbilityMapping(ID(),21,"Chant_SpellWard",false); CMLib.ableMapper().addCharAbilityMapping(ID(),22,"Skill_Meditation",false); CMLib.ableMapper().addCharAbilityMapping(ID(),22,"Chant_SummonLightning",true); CMLib.ableMapper().addCharAbilityMapping(ID(),22,"Chant_ManicMoon",false); CMLib.ableMapper().addCharAbilityMapping(ID(),23,"Chant_WindSnatcher",true); CMLib.ableMapper().addCharAbilityMapping(ID(),23,"Chant_AstralProjection",false); CMLib.ableMapper().addCharAbilityMapping(ID(),23,"Chant_HowlersMoon",false); CMLib.ableMapper().addCharAbilityMapping(ID(),24,"Chant_CloudWalk",false); CMLib.ableMapper().addCharAbilityMapping(ID(),24,"Chant_DeathMoon",false); CMLib.ableMapper().addCharAbilityMapping(ID(),25,"Chant_SummonTornado",false); CMLib.ableMapper().addCharAbilityMapping(ID(),25,"Chant_MeteorStrike",true); CMLib.ableMapper().addCharAbilityMapping(ID(),30,"Chant_MoveSky",true); } @Override public int availabilityCode() { return Area.THEME_FANTASY; } @Override public boolean okMessage(final Environmental myHost, final CMMsg msg) { if(!(myHost instanceof MOB)) return super.okMessage(myHost,msg); final MOB myChar=(MOB)myHost; if(!super.okMessage(myChar, msg)) return false; if(msg.amISource(myChar) &&(!myChar.isMonster()) &&(msg.sourceMinor()==CMMsg.TYP_CAST_SPELL) &&(msg.tool() instanceof Ability) &&((((Ability)msg.tool()).classificationCode()&Ability.ALL_ACODES)==Ability.ACODE_CHANT) &&(myChar.isMine(msg.tool())) &&(isQualifyingAuthority(myChar,(Ability)msg.tool())) &&(CMLib.dice().rollPercentage()<50)) { if(((Ability)msg.tool()).appropriateToMyFactions(myChar)) return true; myChar.tell(L("Extreme emotions disrupt your chant.")); return false; } return true; } @Override public void executeMsg(final Environmental host, final CMMsg msg) { super.executeMsg(host,msg); Druid.doAnimalFreeingCheck(this,host,msg); } private final String[] raceRequiredList=new String[]{ "Human","Humanoid","Elf","Giant-kin","Centaur","HalfElf", "LizardMan","Aarakocran","Faerie","Merfolk","-Drow" }; @Override public String[] getRequiredRaceList() { return raceRequiredList; } @SuppressWarnings("unchecked") private final Pair<String,Integer>[] minimumStatRequirements=new Pair[]{ new Pair<String,Integer>("Intelligence",Integer.valueOf(9)), new Pair<String,Integer>("Constitution",Integer.valueOf(9)) }; @Override public Pair<String, Integer>[] getMinimumStatRequirements() { return minimumStatRequirements; } @Override public String getOtherLimitsDesc() { return L("Must remain Neutral to avoid skill and chant failure chances."); } @Override public String getOtherBonusDesc() { return L("Attains Lunar Changes (lunar phase based bonuses/penalties) at level 5. Can create a druidic connection with an area. " + "Benefits from freeing animals from cities. Benefits from balancing the weather."); } @Override public void affectCharState(final MOB affected, final CharState affectableState) { super.affectCharState(affected,affectableState); if(affected.location()!=null) { final Room room=affected.location(); if(affected.charStats().getClassLevel(this)>=5) { final MoonPhase phase = room.getArea().getTimeObj().getMoonPhase(room); affectableState.setMovement(affectableState.getMovement() +(int)Math.round(CMath.mul(CMath.div(affectableState.getMovement(),8.0),phase.getFactor()))); affectableState.setHitPoints(affectableState.getHitPoints() +(int)Math.round(CMath.mul(CMath.div(affectableState.getHitPoints(),8.0),phase.getFactor()))); affectableState.setMana(affectableState.getMana() -(int)Math.round(CMath.mul(CMath.div(affectableState.getMana(),4.0),phase.getFactor()))); } } } @Override public void affectPhyStats(final Physical affected, final PhyStats affectableStats) { super.affectPhyStats(affected,affectableStats); if((affected instanceof MOB)&&(((MOB)affected).location()!=null)) { final MOB mob=(MOB)affected; final Room room=mob.location(); final int classLevel=mob.charStats().getClassLevel(this); if(classLevel>=5) { final MoonPhase phase = room.getArea().getTimeObj().getMoonPhase(room); affectableStats.setArmor(affectableStats.armor() // - is good -(int)Math.round(CMath.mul(classLevel,phase.getFactor()))); affectableStats.setAttackAdjustment(affectableStats.attackAdjustment() // - is bad -(int)Math.round(CMath.mul(classLevel,phase.getFactor()))); } } } @Override public void grantAbilities(final MOB mob, final boolean isBorrowedClass) { super.grantAbilities(mob,isBorrowedClass); if(mob.playerStats()==null) { final List<AbilityMapper.AbilityMapping> V=CMLib.ableMapper().getUpToLevelListings(ID(), mob.charStats().getClassLevel(ID()), false, false); for(final AbilityMapper.AbilityMapping able : V) { final Ability A=CMClass.getAbility(able.abilityID()); if((A!=null) &&((A.classificationCode()&Ability.ALL_ACODES)==Ability.ACODE_CHANT) &&(!CMLib.ableMapper().getDefaultGain(ID(),true,A.ID()))) giveMobAbility(mob,A,CMLib.ableMapper().getDefaultProficiency(ID(),true,A.ID()),CMLib.ableMapper().getDefaultParm(ID(),true,A.ID()),isBorrowedClass); } } } @Override public List<Item> outfit(final MOB myChar) { if(outfitChoices==null) { final Weapon w=CMClass.getWeapon("Quarterstaff"); if(w == null) return new Vector<Item>(); outfitChoices=new Vector<Item>(); outfitChoices.add(w); } return outfitChoices; } @Override public int classDurationModifier(final MOB myChar, final Ability skill, final int duration) { if(myChar==null) return duration; if((((skill.classificationCode()&Ability.ALL_DOMAINS)==Ability.DOMAIN_CRAFTINGSKILL) ||((skill.classificationCode()&Ability.ALL_DOMAINS)==Ability.DOMAIN_BUILDINGSKILL)) &&(myChar.charStats().getCurrentClass().ID().equals(ID())) &&(!skill.ID().equals("FoodPrep")) &&(!skill.ID().equals("Cooking")) &&(!skill.ID().equals("Herbalism")) &&(!skill.ID().equals("Masonry")) &&(!skill.ID().equals("Landscaping"))) return duration*2; return duration; } }