#!QUESTMAKER_START_SCRIPT Normal Collect #4 #An existing mob in your world needs one or more items which you will create brought back to him/her. #The items will have to be obtained from your existing world, or generated with common skills. #A reward is given upon completion of the task and returning the items to the announcer. # #!QUESTMAKER_PAGE Quest Name/Criteria #Enter the unique name and player criteria for your new quest. # #Quest ID: #Enter a unique name/id for your quest: #$QUEST_ID=$UNIQUE_QUEST_NAME=normal_collect_4 # #Quest Name: #Enter a friendly displayable name for your quest: #$QUEST_NAME=$STRING=Normal Collect #4 # #Quest-Player Criterium: #You may leave this entry blank, or enter a Zapper Mask to describe what #kinds of players may participate in this quest. You can use this to set #race, level, or other requirements. #$QUEST_CRITERIA=$ZAPPERMASK # #!QUESTMAKER_PAGE Specify the Announcer #The Announcer is the mob who will be wanting the items collected. This must #be an existing mob in your world. # #Announcer Area/Room: #Specify below the name of the area that your announcer mob will be located #in and/or the room in which the mob can be found. You may leave both blank #to force the quest manager to find the mob somewhere in the world, but this #will hurt the performance of your mud, so use with care. #Use double-quotes around multi-word areas and room ids/names. # #Announcer Area: #$ANNOUNCER_AREA=($AREA) #Announcer Room ID: #$ANNOUNCER_ROOM=($ROOMID) # #Announcer mob name: #Specify the name of the mob who will act as the announcer mob. #Use double-quotes around multi-word names. #If you specified an area or room above, then the mob must be located there. #You may optionally have the quest manager select a 'random' mob by entering #a mob name of ANY MASK= followed by a Zapper Mask (see help on #ZAPPERMASKS for information on zapper mask syntax). #Remember, if the quest manager can not find your mob, the quest will not #be started. #$ANNOUNCER_NAME=$NAME # #!QUESTMAKER_PAGE Announcer speaches #Specify here some optional things to say for the announcer before and after the quest. # #Announcer Notification: #Specify some additional bit of speech the announcer mob will say to players when they enter the room. #$QUEST_NOTIFYSTRING=($LONG_STRING)=I have some things I need collected # #Announcer Instructions: #Specify some additional bit of speech the announcer mob will say to players when the quest is accepted. #$QUEST_INSTRUCTIONSSTRING=($LONG_STRING)=I need you to collect some things. They are somewhere around somewhere. # #Announcer Extra Announcement: #Leave blank, or specify a channel that the announcer will also give his notification on. #$QUEST_ANNOUNCECHANNEL=($STRING)= # #Announcer success: #Select what tthe announcer will say when a player returns to him after collecting the items. #$QUEST_WINSPEECH_TEXT=($LONG_STRING)=Congratulations! # #!QUESTMAKER_PAGE Specify the Collectables #The Collectables are the items that must be found or created and given to announcer. # #Collectables items: #Describe the items that the player must give to the announcer. This is described as a zapper mask. #If you want to specify items with particular names, use -NAME "+the named item" and similar masks. #$COLLECTABLE_ITEMS=$ZAPPERMASK=-JAVACLASS +GenResource -MATERIAL +WOODEN -WEIGHT 1 +WEIGHT 1 # #Num Collectables: #Specify how many of the items must be given to the announcer to complete the quest. #$NUM_COLLECTABLES=($EXPRESSION)=1 # #Wrong Collectable speech #Specify what the announcer says to players who HAVE accepted the quest, but give the announcer #something other than what is described by your mask. #$WRONG_COLLECTABLE_SAY=$STRING=This is not what I asked for. # #!QUESTMAKER_PAGE Quest Completion #Select some rewards for bringing back the items. # #Reward items: #Specify zero or more items to choose from as a reward #$REWARD_ITEMS=$ITEMXML_ZEROORMORE # #Quest Point? #$QUEST_POINT=$CHOOSE=YES,NO #Amount of money (an amount, or leave blank): #$GOLD=($EXPRESSION) #Amount of experience points, blank for none, or a number% for percent of exp to next level: #$EXP=($STRING)=10% # #Player Faction to give to or take from: #$FACTION=($FACTION) #If you selected a faction above, enter a new numeric amount, #or enter +value to add, or --value to subtract: #$NUMFACTION=($STRING) # #Select whether a player may complete this quest multiple times, #or 'prev' to require a previous quest, if multiple found. #$MULTIPLE=$CHOOSE=YES,NO,PREV # #!QUESTMAKER_END_SCRIPT Normal Collect #4 set name $QUEST_ID set display $QUEST_NAME set author $#AUTHOR set wait 1 set interval 1 quiet set area $ANNOUNCER_AREA set room $ANNOUNCER_ROOM set mobgroup set mob reselect $ANNOUNCER_NAME give stat keyplayer true give script LOAD=$QUEST_ID_announcer.script set duration 0 <?xml version="1.0"?> <FILE><NAME>$QUEST_ID_rewarditems.xml</NAME><DATA><ITEMS>$REWARD_ITEMS</ITEMS></DATA></FILE> <FILE><NAME>$QUEST_ID_items.xml</NAME><DATA><ITEMS>$COLLECTABLES_ITEMS</ITEMS></DATA></FILE> <FILE><NAME>$QUEST_ID_announcer.script</NAME> <DATA> ONCE_PROG 100 if EVAL('$QUEST_ANNOUNCECHANNEL' != '') $QUEST_ANNOUNCECHANNEL $QUEST_NOTIFYSTRING -- Come see me for more information. endif ~ ALL_GREET_PROG 100 if ISLIKE($n '$QUEST_CRITERIA') and ISPC($n) and ( EVAL('$MULTIPLE' != 'PREV') or QUESTWINNER($n previous) ) AND !QUESTSCRIPTED($n *) if EVAL('$MULTIPLE' == 'YES') OR !QUESTWINNER($n *) sayto "$n" $QUEST_NOTIFYSTRING -- just say '^yi accept^?' or '^yi accept $QUEST_NAME^?' to take on this quest. endif endif ~ GIVE_PROG all IF QUESTSCRIPTED($n *) AND ISLIKE($n '$QUEST_CRITERIA') and ISPC($n) and ( EVAL('$MULTIPLE' != 'PREV') or QUESTWINNER($n previous) ) if ISLIKE($o '$COLLECTABLE_ITEMS') IF ISLIKE($o '-JAVACLASS +GenResource +GenFoodResource +GenLiquidResource') mpsetvar $n $QUEST_ID_RETURNED +$%ITEMCOUNT($o)% ELSE mpsetvar $n $QUEST_ID_RETURNED +1 ENDIF mpjunk $o if var($n $QUEST_ID_RETURNED >= $NUM_COLLECTABLES) if EVAL('$EXP' != '') mpexp $n $EXP endif if EVAL('$FACTION' != '') mpfaction $n $FACTION +$NUMFACTION endif if EVAL('$QUEST_POINT' == 'YES') AND !QUESTWINNER($n *) mpoload QuestPoint give "a quest point" "$n" endif if EVAL('$GOLD' != '') AND EVAL('$GOLD' > 0) mpoload $GOLD give $GOLD "$n" endif mpoload fromfile $QUEST_ID_rewarditems.xml any if EVAL('$b' != '') give "$b" "$n" endif mpquestwin $n * sayto $n $QUEST_WINSPEECH_TEXT mpendquest $n mpqset * STATISTICS SUCCESS IF EVAL('$MULTIPLE' == 'PREV') mptransfer $n $n ENDIF else sayto "$n" That's $<$n $QUEST_ID_RETURNED>/$NUM_COLLECTABLES. mpsetvar $i PROGRESS Picked up: $<$i $QUEST_ID_GOT>/$NUM_COLLECTABLES, Returned: $<$i $QUEST_ID_RETURNED>/$NUM_COLLECTABLES endif else sayto "$n" $WRONG_COLLECTABLE_SAY give "$o" "$n" endif else sayto "$n" What's this? give "$o" "$n" endif ~ SPEECH_PROG p i accept $QUEST_NAME if ISLIKE($n '$QUEST_CRITERIA') and ISPC($n) and ( EVAL('$MULTIPLE' != 'PREV') or QUESTWINNER($n previous) ) if EVAL('$MULTIPLE' == 'YES') OR !QUESTWINNER($n *) if !QUESTSCRIPTED($n *) sayto "$n" $QUEST_INSTRUCTIONSSTRING mpqset * STATISTICS ACCEPTED mpscript $n INDIVIDUAL SAVABLE STATIC=LOAD=$QUEST_ID_playertrack.script endif endif endif ~ SPEECH_PROG p i accept if ISLIKE($n '$QUEST_CRITERIA') and ISPC($n) and ( EVAL('$MULTIPLE' != 'PREV') or QUESTWINNER($n previous) ) if EVAL('$MULTIPLE' == 'YES') OR !QUESTWINNER($n *) if !QUESTSCRIPTED($n *) sayto "$n" $QUEST_INSTRUCTIONSSTRING mpqset * STATISTICS ACCEPTED mpscript $n INDIVIDUAL SAVABLE STATIC=LOAD=$QUEST_ID_playertrack.script endif endif endif ~ </DATA></FILE> <FILE><NAME>$QUEST_ID_playertrack.script</NAME> <DATA> ONCE_PROG 100 mpsetvar $i INSTRUCTIONS $QUEST_INSTRUCTIONSSTRING IF !isquestmobalive(1 '$QUEST_ID') MPENDQUEST '$QUEST_ID' ENDIF if var($i $QUEST_ID_RETURNED = '') mpsetvar $i $QUEST_ID_RETURNED 0 endif if var($i $QUEST_ID_GOT = '') mpsetvar $i $QUEST_ID_GOT 0 endif mpsetvar $i PROGRESS Picked up: $<$i $QUEST_ID_GOT>/$NUM_COLLECTABLES, Returned: $<$i $QUEST_ID_RETURNED>/$NUM_COLLECTABLES ~ RAND_PROG 25 IF !isquestmobalive(1 '$QUEST_ID') MPENDQUEST '$QUEST_ID' else if QVAR(* REMAINING == '') MPENDQUEST $i else mpsetvar $i TIME_REMAINING $%QVAR(* REMAINING)% endif ENDIF ~ QUEST_TIME_PROG * -1 MPECHOAT $i The quest "$QUEST_NAME" has ended. ~ QUEST_TIME_PROG * 1 MPECHOAT $i The quest "$QUEST_NAME" has 1 minute remaining. ~ EXECMSG_PROG GET ALL if ISLIKE($t '$COLLECTABLE_ITEMS') and EVAL($n == $i) AND EVAL('$<$n $QUEST_ID_GOT>' < $NUM_COLLECTABLES) MPSETVAR $n $QUEST_ID_GOT +$%ITEMCOUNT($t)% mpechoat $n Picked up: $<$n $QUEST_ID_GOT>/$NUM_COLLECTABLES. mpsetvar $i PROGRESS Picked up: $<$i $QUEST_ID_GOT>/$NUM_COLLECTABLES, Returned: $<$i $QUEST_ID_RETURNED>/$NUM_COLLECTABLES endif ~ EXECMSG_PROG DROP ALL if ISLIKE($t '$COLLECTABLE_ITEMS') and QUESTSCRIPTED($n *) and EVAL($n == $i) AND EVAL('$<$n $QUEST_ID_GOT>' > 0) MPSETVAR $n $QUEST_ID_GOT -$%ITEMCOUNT($t)% mpechoat $n Picked up: $<$n $QUEST_ID_GOT>/$NUM_COLLECTABLES. mpsetvar $i PROGRESS Picked up: $<$i $QUEST_ID_GOT>/$NUM_COLLECTABLES, Returned: $<$i $QUEST_ID_RETURNED>/$NUM_COLLECTABLES endif ~ </DATA></FILE>