/* p.mech.ice.h Automatically created by protomaker (C) 1998 Markus Stenberg (fingon@iki.fi) Protomaker is actually only a wrapper script for cproto, but well.. I like fancy headers and stuff :) */ /* Generated at Fri Jan 15 15:32:49 CET 1999 from mech.ice.c */ #ifndef _P_MECH_ICE_H #define _P_MECH_ICE_H /* mech.ice.c */ void drop_thru_ice(MECH * mech); void break_thru_ice(MECH * mech); int possibly_drop_thru_ice(MECH * mech); int growable(MAP * map, int x, int y); int meltable(MAP * map, int x, int y); void ice_growth(dbref player, MAP * map, int num); void ice_melt(dbref player, MAP * map, int num); void map_addice(dbref player, MAP * map, char *buffer); void map_delice(dbref player, MAP * map, char *buffer); void possibly_blow_ice(MECH * mech, int weapindx, int x, int y); void possibly_blow_bridge(MECH * mech, int weapindx, int x, int y); #endif /* _P_MECH_ICE_H */