/* p.mech.physical.h Automatically created by protomaker (C) 1998 Markus Stenberg (fingon@iki.fi) Protomaker is actually only a wrapper script for cproto, but well.. I like fancy headers and stuff :) */ /* Generated at Wed Feb 17 23:36:34 CET 1999 from mech.physical.c */ #ifndef _P_MECH_PHYSICAL_H #define _P_MECH_PHYSICAL_H /* mech.physical.c */ void mech_punch(dbref player, void *data, char *buffer); void mech_club(dbref player, void *data, char *buffer); int have_axe(MECH * mech, int loc); int have_sword(MECH * mech, int loc); int have_mace(MECH * mech, int loc); void mech_axe(dbref player, void *data, char *buffer); void mech_sword(dbref player, void *data, char *buffer); void mech_kick(dbref player, void *data, char *buffer); void mech_charge(dbref player, void *data, char *buffer); char *phys_form(int at, int flag); void phys_succeed(MECH * mech, MECH * target, int at); void phys_fail(MECH * mech, MECH * target, int at); void PhysicalAttack(MECH * mech, int damageweight, int baseToHit, int AttackType, int argc, char **args, MAP * mech_map, int sect); void PhysicalDamage(MECH * mech, MECH * target, int weightdmg, int AttackType, int sect); int DeathFromAbove(MECH * mech, MECH * target); void ChargeMech(MECH * mech, MECH * target); int checkGrabClubLocation(MECH * mech, int section, int emit); void mech_grabclub(dbref player, void *data, char *buffer); #endif /* _P_MECH_PHYSICAL_H */