btmux/autom4te.cache/
btmux/doc/.svn/
btmux/event/.svn/
btmux/game/.svn/
btmux/game/bin/.svn/
btmux/game/data/.svn/
btmux/game/logs/.svn/
btmux/game/maps/
btmux/game/maps/.svn/
btmux/game/maps/.svn/prop-base/
btmux/game/maps/.svn/props/
btmux/game/maps/.svn/text-base/
btmux/game/maps/.svn/wcprops/
btmux/game/mechs/
btmux/game/mechs/.svn/
btmux/game/mechs/.svn/prop-base/
btmux/game/mechs/.svn/props/
btmux/game/mechs/.svn/text-base/
btmux/game/mechs/.svn/wcprops/
btmux/game/text/.svn/
btmux/include/.svn/
btmux/misc/
btmux/misc/.svn/
btmux/misc/.svn/prop-base/
btmux/misc/.svn/props/
btmux/misc/.svn/text-base/
btmux/misc/.svn/wcprops/
btmux/python/
btmux/python/.svn/
btmux/python/.svn/prop-base/
btmux/python/.svn/props/
btmux/python/.svn/text-base/
btmux/python/.svn/wcprops/
btmux/src/.svn/prop-base/
btmux/src/.svn/props/
btmux/src/.svn/text-base/
btmux/src/.svn/wcprops/
btmux/src/hcode/.svn/
btmux/src/hcode/btech/
btmux/src/hcode/btech/.svn/
btmux/src/hcode/btech/.svn/prop-base/
btmux/src/hcode/btech/.svn/props/
btmux/src/hcode/btech/.svn/text-base/
btmux/src/hcode/btech/.svn/wcprops/
btmux/src/hcode/include/.svn/
/* p.map.build.functions.h */

#ifndef _P_MAP_BUILD_FUNCTIONS_H
#define _P_MAP_BUILD_FUNCTIONS_H

/* map.build.functions.c */

int water_distance(MAP * map, int x, int y, int dir, int max);
void loadMap(dbref player, void *data, char *buffer);
void saveMap(dbref player, void *data, char *buffer);
void freeOldMap(MAP * map);
HEXDATA *GetMapHexData(MAP * map, int x, int y);
void validateExistingLayers(MAP * map, int x, int y);
void validateSnowDepth(MAP * map, int x, int y);
void SetMapHexData(MAP * map, int x, int y, char terrain, char elevation,
    int layers, int layerData);
void ClearTerrainLayers(MAP * map, int x, int y);
void AddTerrainLayer(MAP * map, int x, int y, int layer, int layerData);
char GetHexTerrain(MAP * map, int x, int y);
char GetHexElevation(MAP * map, int x, int y);
int GetHexLayers(MAP * map, int x, int y);
int GetHexLayerData(MAP * map, int x, int y);
void SetHexTerrain(MAP * map, int x, int y, char terrain);
void SetHexElevation(MAP * map, int x, int y, char elevation);
void SetHexLayers(MAP * map, int x, int y, int layers);
void SetHexLayerData(MAP * map, int x, int y, int layerData);

#endif				/* _P_MAP_BUILD_FUNCTIONS_H */