/* p.mech.update.h Automatically created by protomaker (C) 1998 Markus Stenberg (fingon@iki.fi) Protomaker is actually only a wrapper script for cproto, but well.. I like fancy headers and stuff :) */ /* Generated at Mon Mar 22 08:51:16 CET 1999 from mech.update.c */ #ifndef _P_MECH_UPDATE_H #define _P_MECH_UPDATE_H /* mech.update.c */ int fiery_death(MECH * mech); int bridge_w_elevation(MECH * mech); void bridge_set_elevation(MECH * mech); int DSOkToNotify(MECH * mech); int collision_check(MECH * mech, int mode, int le, int lt); void move_mech(MECH * mech); void CheckNavalHeight(MECH * mech, int oz); void CheckVTOLHeight(MECH * mech); void UpdateHeading(MECH * mech); float terrain_speed(MECH * mech, float tempspeed, float maxspeed, int terrain, int elev); void UpdateSpeed(MECH * mech); int OverheatMods(MECH * mech); void ammo_explosion(MECH * attacker, MECH * mech, int ammoloc, int ammocritnum, int damage); void HandleOverheat(MECH * mech); void UpdateHeat(MECH * mech); int recycle_weaponry(MECH * mech); int SkidMod(float Speed); void NewHexEntered(MECH * mech, MAP * mech_map, float deltax, float deltay, int last_z); void CheckDamage(MECH * wounded); void UpdatePilotSkillRolls(MECH * mech); void updateAutoturnTurret(MECH * mech); void mech_update(dbref key, void *data); #endif /* _P_MECH_UPDATE_H */