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btmux/doc/.svn/
btmux/event/.svn/
btmux/game/.svn/
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btmux/game/data/.svn/
btmux/game/logs/.svn/
btmux/game/maps/
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btmux/game/maps/.svn/prop-base/
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btmux/game/mechs/
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btmux/game/mechs/.svn/props/
btmux/game/mechs/.svn/text-base/
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btmux/game/text/.svn/
btmux/include/.svn/
btmux/misc/
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btmux/misc/.svn/prop-base/
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btmux/misc/.svn/text-base/
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btmux/python/
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btmux/src/hcode/.svn/
btmux/src/hcode/btech/
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btmux/src/hcode/btech/.svn/prop-base/
btmux/src/hcode/btech/.svn/props/
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/*
   p.mech.ood.h

   Automatically created by protomaker (C) 1998 Markus Stenberg (fingon@iki.fi)
   Protomaker is actually only a wrapper script for cproto, but well.. I like
   fancy headers and stuff :)
   */

/* Generated at Fri Jan 15 15:32:52 CET 1999 from mech.ood.c */

#ifndef _P_MECH_OOD_H
#define _P_MECH_OOD_H

/* mech.ood.c */
void mech_ood_damage(MECH * wounded, MECH * attacker, int damage);
void mech_ood_event(MUXEVENT * e);
void initiate_ood(dbref player, MECH * mech, char *buffer);

#endif				/* _P_MECH_OOD_H */