btmux/autom4te.cache/
btmux/doc/.svn/
btmux/event/.svn/
btmux/game/.svn/
btmux/game/bin/.svn/
btmux/game/data/.svn/
btmux/game/logs/.svn/
btmux/game/maps/
btmux/game/maps/.svn/
btmux/game/maps/.svn/prop-base/
btmux/game/maps/.svn/props/
btmux/game/maps/.svn/text-base/
btmux/game/maps/.svn/wcprops/
btmux/game/mechs/
btmux/game/mechs/.svn/
btmux/game/mechs/.svn/prop-base/
btmux/game/mechs/.svn/props/
btmux/game/mechs/.svn/text-base/
btmux/game/mechs/.svn/wcprops/
btmux/game/text/.svn/
btmux/include/.svn/
btmux/misc/
btmux/misc/.svn/
btmux/misc/.svn/prop-base/
btmux/misc/.svn/props/
btmux/misc/.svn/text-base/
btmux/misc/.svn/wcprops/
btmux/python/
btmux/python/.svn/
btmux/python/.svn/prop-base/
btmux/python/.svn/props/
btmux/python/.svn/text-base/
btmux/python/.svn/wcprops/
btmux/src/.svn/prop-base/
btmux/src/.svn/props/
btmux/src/.svn/text-base/
btmux/src/.svn/wcprops/
btmux/src/hcode/.svn/
btmux/src/hcode/btech/
btmux/src/hcode/btech/.svn/
btmux/src/hcode/btech/.svn/prop-base/
btmux/src/hcode/btech/.svn/props/
btmux/src/hcode/btech/.svn/text-base/
btmux/src/hcode/btech/.svn/wcprops/
btmux/src/hcode/include/.svn/
/*
 * set.c -- commands which set parameters 
 */

/*
 * $Id: set.c,v 1.2 2005/08/08 09:43:07 murrayma Exp $ 
 */

#include "copyright.h"
#include "config.h"

#include "mudconf.h"
#include "config.h"
#include "db.h"
#include "match.h"
#include "interface.h"
#include "externs.h"
#include "flags.h"
#include "powers.h"
#include "attrs.h"
#include "alloc.h"
#include "ansi.h"
#include "p.comsys.h"

extern NAMETAB indiv_attraccess_nametab[];
extern void lower_xp(dbref, int);
extern char *silly_atr_get(int id, int flag);
extern void silly_atr_set(int id, int flag, char *dat);


dbref match_controlled(dbref player, char *name) {
    dbref mat;

    init_match(player, name, NOTYPE);
    match_everything(MAT_EXIT_PARENTS);
    mat = noisy_match_result();
    if (Good_obj(mat) && !Controls(player, mat)) {
	notify_quiet(player, "Permission denied.");
	return NOTHING;
    } else {
	return (mat);
    }
}

dbref match_controlled_quiet(dbref player, char *name) {
    dbref mat;

    init_match(player, name, NOTYPE);
    match_everything(MAT_EXIT_PARENTS);
    mat = match_result();
    if (Good_obj(mat) && !Controls(player, mat)) {
	return NOTHING;
    } else {
	return (mat);
    }
}

dbref match_affected(dbref player, char *name) {
    dbref mat;

    init_match(player, name, NOTYPE);
    match_everything(MAT_EXIT_PARENTS);
    mat = noisy_match_result();
    if (mat != NOTHING && !Affects(player, mat)) {
	notify_quiet(player, "Permission denied.");
	return NOTHING;
    } else {
	return (mat);
    }
}

dbref match_examinable(dbref player, char *name) {
    dbref mat;

    init_match(player, name, NOTYPE);
    match_everything(MAT_EXIT_PARENTS);
    mat = noisy_match_result();
    if (mat != NOTHING && !Examinable(player, mat)) {
	notify_quiet(player, "Permission denied.");
	return NOTHING;
    } else {
	return (mat);
    }
}


void do_chzone(dbref player, dbref cause, int key, char *name, char *newobj) {
    dbref thing;
    dbref zone;

    if (!mudconf.have_zones) {
	notify(player, "Zones disabled.");
	return;
    }
    init_match(player, name, NOTYPE);
    match_everything(0);
    if ((thing = noisy_match_result()) == NOTHING)
	return;

    if (!strcasecmp(newobj, "none"))
	zone = NOTHING;
    else {
	init_match(player, newobj, NOTYPE);
	match_everything(0);
	if ((zone = noisy_match_result()) == NOTHING)
	    return;

	if ((Typeof(zone) != TYPE_THING) && (Typeof(zone) != TYPE_ROOM)) {
	    notify(player, "Invalid zone object type.");
	    return;
	}
    }

    if (!Wizard(player) && !(Controls(player, thing)) &&
	!(check_zone_for_player(player, thing)) &&
	!(db[player].owner == db[thing].owner)) {
	notify(player, "You don't have the power to shift reality.");
	return;
    }
    /*
     * a player may change an object's zone to NOTHING or to an object he 
     * 
     * *  * *  * * owns 
     */
    if ((zone != NOTHING) && !Wizard(player) && !(Controls(player, zone))
	&& !(db[player].owner == db[zone].owner)) {
	notify(player, "You cannot move that object to that zone.");
	return;
    }
    /*
     * only rooms may be zoned to other rooms 
     */
    if ((zone != NOTHING) && (Typeof(zone) == TYPE_ROOM) &&
	Typeof(thing) != TYPE_ROOM) {
	notify(player, "Only rooms may have parent rooms.");
	return;
    }
    /*
     * everything is okay, do the change 
     */
    db[thing].zone = zone;
    if (Typeof(thing) != TYPE_PLAYER) {
	/*
	 * if the object is a player, resetting these flags is rather
	 * * * * * inconvenient -- although this may pose a bit of a * 
	 * *  * security * risk. Be careful when @chzone'ing wizard or 
	 * * * * royal players. 
	 */
	Flags(thing) &= ~WIZARD;
	Flags(thing) &= ~ROYALTY;
	Flags(thing) &= ~INHERIT;
#ifdef USE_POWERS
	Powers(thing) = 0;	/*
				 * wipe out all powers 
				 */
#endif
    }
    notify(player, "Zone changed.");
}

void do_name(dbref player, dbref cause, int key, char *name, char *newname) {
    dbref thing;
    char *buff;
    char *buff2;

    if ((thing = match_controlled(player, name)) == NOTHING)
	return;

    /*
     * check for bad name 
     */
    if ((*newname == '\0') || (strlen(strip_ansi(newname)) == 0)) {
	notify_quiet(player, "Give it what new name?");
	return;
    }
    /*
     * check for renaming a player 
     */
    if (isPlayer(thing)) {

	buff = trim_spaces((char *) newname);
	if (!ok_player_name(buff) || !badname_check(buff)) {
	    notify_quiet(player, "You can't use that name.");
	    free_lbuf(buff);
	    return;
	} else if (string_compare(buff, Name(thing)) &&
	    (lookup_player(NOTHING, buff, 0) != NOTHING)) {

	    /*
	     * string_compare allows changing foo to Foo, etc. 
	     */

	    notify_quiet(player, "That name is already in use.");
	    free_lbuf(buff);
	    return;
	}

	if (player == thing && In_Character(player) && !Wizard(player)) {
	    buff2 = silly_atr_get(player, A_LASTNAME);
	    if (!(buff2 && atoi(buff2) &&
		    ((atoi(buff2) + (mudconf.namechange_days * 86400)) <
			mudstate.now)))
		lower_xp(player, 900);

	    silly_atr_set(player, A_LASTNAME, tprintf("%u", mudstate.now));
	}
	/*
	 * everything ok, notify 
	 */
	STARTLOG(LOG_SECURITY, "SEC", "CNAME") {
	    log_name(thing), log_text((char *) " renamed to ");
	    log_text(buff);
	    ENDLOG;
	}
	if (Suspect(thing)) {
	    send_channel("Suspect", tprintf("%s renamed to %s",
		    Name(thing), buff));
	}
	delete_player_name(thing, Name(thing));

	s_Name(thing, buff);
	add_player_name(thing, Name(thing));
	if (!Quiet(player) && !Quiet(thing))
	    notify_quiet(player, "Name set.");
	free_lbuf(buff);
	return;
    } else {
	if (!ok_name(newname)) {
	    notify_quiet(player, "That is not a reasonable name.");
	    return;
	}
	/*
	 * everything ok, change the name 
	 */
	s_Name(thing, newname);
	if (!Quiet(player) && !Quiet(thing))
	    notify_quiet(player, "Name set.");
    }
}

/*
 * ---------------------------------------------------------------------------
 * * do_alias: Make an alias for a player or object.
 */

void do_alias(player, cause, key, name, alias)
dbref player, cause;
int key;
char *name, *alias;
{
    dbref thing, aowner;
    int aflags;
    ATTR *ap;
    char *oldalias, *trimalias;

    if ((thing = match_controlled(player, name)) == NOTHING)
	return;

    /*
     * check for renaming a player 
     */

    ap = atr_num(A_ALIAS);
    if (isPlayer(thing)) {

	/*
	 * Fetch the old alias 
	 */

	oldalias = atr_pget(thing, A_ALIAS, &aowner, &aflags);
	trimalias = trim_spaces(alias);

	if (!Controls(player, thing)) {

	    /*
	     * Make sure we have rights to do it.  We can't do *
	     * * * * the normal Set_attr check because ALIAS is * 
	     * only * * * writable by GOD and we want to keep *
	     * people * from * * doing &ALIAS and bypassing the * 
	     * player * name checks. 
	     */

	    notify_quiet(player, "Permission denied.");
	} else if (!*trimalias) {

	    /*
	     * New alias is null, just clear it 
	     */

	    delete_player_name(thing, oldalias);
	    atr_clr(thing, A_ALIAS);
	    if (!Quiet(player))
		notify_quiet(player, "Alias removed.");
	} else if (lookup_player(NOTHING, trimalias, 0) != NOTHING) {

	    /*
	     * Make sure new alias isn't already in use 
	     */

	    notify_quiet(player, "That name is already in use.");
	} else if (!(badname_check(trimalias) &&
		ok_player_name(trimalias))) {
	    notify_quiet(player, "That's a silly name for a player!");
	} else {

	    /*
	     * Remove the old name and add the new name 
	     */

	    delete_player_name(thing, oldalias);
	    atr_add(thing, A_ALIAS, trimalias, Owner(player), aflags);
	    if (add_player_name(thing, trimalias)) {
		if (!Quiet(player))
		    notify_quiet(player, "Alias set.");
	    } else {
		notify_quiet(player,
		    "That name is already in use or is illegal, alias cleared.");
		atr_clr(thing, A_ALIAS);
	    }
	}
	free_lbuf(trimalias);
	free_lbuf(oldalias);
    } else {
	atr_pget_info(thing, A_ALIAS, &aowner, &aflags);

	/*
	 * Make sure we have rights to do it 
	 */

	if (!Set_attr(player, thing, ap, aflags)) {
	    notify_quiet(player, "Permission denied.");
	} else {
	    atr_add(thing, A_ALIAS, alias, Owner(player), aflags);
	    if (!Quiet(player))
		notify_quiet(player, "Set.");
	}
    }
}

/*
 * ---------------------------------------------------------------------------
 * * do_lock: Set a lock on an object or attribute.
 */

void do_lock(player, cause, key, name, keytext)
dbref player, cause;
int key;
char *name, *keytext;
{
    dbref thing, aowner;
    int atr, aflags;
    ATTR *ap;
    struct boolexp *okey;

    if (parse_attrib(player, name, &thing, &atr)) {
	if (atr != NOTHING) {
	    if (!atr_get_info(thing, atr, &aowner, &aflags)) {
		notify_quiet(player, "Attribute not present on object.");
		return;
	    }
	    ap = atr_num(atr);

	    /*
	     * You may lock an attribute if: * you could write *
	     * * * the attribute if it were stored on * yourself
	     * * * * * --and-- * you own the attribute or are a * 
	     * wizard as  *  * * long as * you are not #1 and are 
	     * 
	     * * trying to do * * something to #1. 
	     */

	    if (ap && (God(player) || (!God(thing) &&
			(Set_attr(player, player, ap, 0) && (Wizard(player)
				|| aowner == Owner(player)))))) {
		aflags |= AF_LOCK;
		atr_set_flags(thing, atr, aflags);
		if (!Quiet(player) && !Quiet(thing))
		    notify_quiet(player, "Attribute locked.");
	    } else {
		notify_quiet(player, "Permission denied.");
	    }
	    return;
	}
    }
    init_match(player, name, NOTYPE);
    match_everything(MAT_EXIT_PARENTS);
    thing = match_result();

    switch (thing) {
    case NOTHING:
	notify_quiet(player, "I don't see what you want to lock!");
	return;
    case AMBIGUOUS:
	notify_quiet(player, "I don't know which one you want to lock!");
	return;
    default:
	if (!controls(player, thing)) {
	    notify_quiet(player, "You can't lock that!");
	    return;
	}
    }

    okey = parse_boolexp(player, keytext, 0);
    if (okey == TRUE_BOOLEXP) {
	notify_quiet(player, "I don't understand that key.");
    } else {

	/*
	 * everything ok, do it 
	 */

	if (!key)
	    key = A_LOCK;
	atr_add_raw(thing, key, unparse_boolexp_quiet(player, okey));
	if (!Quiet(player) && !Quiet(thing))
	    notify_quiet(player, "Locked.");
    }
    free_boolexp(okey);
}

/*
 * ---------------------------------------------------------------------------
 * * Remove a lock from an object of attribute.
 */

void do_unlock(player, cause, key, name)
dbref player, cause;
int key;
char *name;
{
    dbref thing, aowner;
    int atr, aflags;
    ATTR *ap;

    if (parse_attrib(player, name, &thing, &atr)) {
	if (atr != NOTHING) {
	    if (!atr_get_info(thing, atr, &aowner, &aflags)) {
		notify_quiet(player, "Attribute not present on object.");
		return;
	    }
	    ap = atr_num(atr);

	    /*
	     * You may unlock an attribute if: * you could write
	     * * * * the attribute if it were stored on *
	     * yourself * * * * --and-- * you own the attribute
	     * or are a * wizard * as  * long as * you are not #1 
	     * and are * trying to * do * something to #1. 
	     */

	    if (ap && (God(player) || ((!God(thing)) &&
			(Set_attr(player, player, ap, 0) && (Wizard(player)
				|| aowner == Owner(player)))))) {
		aflags &= ~AF_LOCK;
		atr_set_flags(thing, atr, aflags);
		if (Owner(player != Owner(thing)))
		    if (!Quiet(player) && !Quiet(thing))
			notify_quiet(player, "Attribute unlocked.");
	    } else {
		notify_quiet(player, "Permission denied.");
	    }
	    return;
	}
    }
    if (!key)
	key = A_LOCK;
    if ((thing = match_controlled(player, name)) != NOTHING) {
	atr_clr(thing, key);
	if (!Quiet(player) && !Quiet(thing))
	    notify_quiet(player, "Unlocked.");
    }
}

/*
 * ---------------------------------------------------------------------------
 * * do_unlink: Unlink an exit from its destination or remove a dropto.
 */

void do_unlink(player, cause, key, name)
dbref player, cause;
int key;
char *name;
{
    dbref exit;

    init_match(player, name, TYPE_EXIT);
    match_everything(0);
    exit = match_result();

    switch (exit) {
    case NOTHING:
	notify_quiet(player, "Unlink what?");
	break;
    case AMBIGUOUS:
	notify_quiet(player, "I don't know which one you mean!");
	break;
    default:
	if (!controls(player, exit)) {
	    notify_quiet(player, "Permission denied.");
	} else {
	    switch (Typeof(exit)) {
	    case TYPE_EXIT:
		s_Location(exit, NOTHING);
		if (!Quiet(player))
		    notify_quiet(player, "Unlinked.");
		break;
	    case TYPE_ROOM:
		s_Dropto(exit, NOTHING);
		if (!Quiet(player))
		    notify_quiet(player, "Dropto removed.");
		break;
	    default:
		notify_quiet(player, "You can't unlink that!");
		break;
	    }
	}
    }
}

/*
 * ---------------------------------------------------------------------------
 * * do_chown: Change ownership of an object or attribute.
 */

void do_chown(player, cause, key, name, newown)
dbref player, cause;
int key;
char *name, *newown;
{
    dbref thing, owner, aowner;
    int atr, aflags, do_it, cost, quota;
    ATTR *ap;

    if (parse_attrib(player, name, &thing, &atr)) {
	if (atr != NOTHING) {
	    if (!*newown) {
		owner = Owner(thing);
	    } else if (!(string_compare(newown, "me"))) {
		owner = Owner(player);
	    } else {
		owner = lookup_player(player, newown, 1);
	    }

	    /*
	     * You may chown an attr to yourself if you own the * 
	     * 
	     * *  * *  * * object and the attr is not locked. *
	     * You * may * chown  * an attr to the owner of the
	     * object * if * * you own * the attribute. * To do
	     * anything * else you  * must be a  * wizard. * Only 
	     * #1 can * chown * attributes on #1. 
	     */

	    if (!atr_get_info(thing, atr, &aowner, &aflags)) {
		notify_quiet(player, "Attribute not present on object.");
		return;
	    }
	    do_it = 0;
	    if (owner == NOTHING) {
		notify_quiet(player, "I couldn't find that player.");
	    } else if (God(thing) && !God(player)) {
		notify_quiet(player, "Permission denied.");
	    } else if (Wizard(player)) {
		do_it = 1;
	    } else if (owner == Owner(player)) {

		/*
		 * chown to me: only if I own the obj and * * 
		 * 
		 * *  * * !locked 
		 */

		if (!Controls(player, thing) || (aflags & AF_LOCK)) {
		    notify_quiet(player, "Permission denied.");
		} else {
		    do_it = 1;
		}
	    } else if (owner == Owner(thing)) {

		/*
		 * chown to obj owner: only if I own attr * * 
		 * 
		 * *  * * and !locked 
		 */

		if ((Owner(player) != aowner) || (aflags & AF_LOCK)) {
		    notify_quiet(player, "Permission denied.");
		} else {
		    do_it = 1;
		}
	    } else {
		notify_quiet(player, "Permission denied.");
	    }

	    if (!do_it)
		return;

	    ap = atr_num(atr);
	    if (!ap || !Set_attr(player, player, ap, aflags)) {
		notify_quiet(player, "Permission denied.");
		return;
	    }
	    atr_set_owner(thing, atr, owner);
	    if (!Quiet(player))
		notify_quiet(player, "Attribute owner changed.");
	    return;
	}
    }
    init_match(player, name, TYPE_THING);
    match_possession();
    match_here();
    match_exit();
    match_me();
    if (Chown_Any(player)) {
	match_player();
	match_absolute();
    }
    switch (thing = match_result()) {
    case NOTHING:
	notify_quiet(player, "You don't have that!");
	return;
    case AMBIGUOUS:
	notify_quiet(player, "I don't know which you mean!");
	return;
    }

    if (!*newown || !(string_compare(newown, "me"))) {
	owner = Owner(player);
    } else {
	owner = lookup_player(player, newown, 1);
    }

    cost = 1;
    quota = 1;
    switch (Typeof(thing)) {
    case TYPE_ROOM:
	cost = mudconf.digcost;
	quota = mudconf.room_quota;
	break;
    case TYPE_THING:
	cost = OBJECT_DEPOSIT(Pennies(thing));
	quota = mudconf.thing_quota;
	break;
    case TYPE_EXIT:
	cost = mudconf.opencost;
	quota = mudconf.exit_quota;
	break;
    case TYPE_PLAYER:
	cost = mudconf.robotcost;
	quota = mudconf.player_quota;
    }

    if (owner == NOTHING) {
	notify_quiet(player, "I couldn't find that player.");
    } else if (isPlayer(thing) && !God(player)) {
	notify_quiet(player, "Players always own themselves.");
    } else if (((!controls(player, thing) && !Chown_Any(player) &&
		!Chown_ok(thing)) || (isThing(thing) &&
		(Location(thing) != player) && !Chown_Any(player))) ||
	(!controls(player, owner))) {
	notify_quiet(player, "Permission denied.");
    } else if (canpayfees(player, owner, cost, quota)) {
	giveto(Owner(thing), cost);
	if (mudconf.quotas)
	    add_quota(Owner(thing), quota);
	if (God(player)) {
	    s_Owner(thing, owner);
	} else {
	    s_Owner(thing, Owner(owner));
	}
	atr_chown(thing);
	s_Flags(thing, (Flags(thing) & ~(CHOWN_OK | INHERIT)) | HALT);
	s_Powers(thing, 0);
	s_Powers2(thing, 0);
	halt_que(NOTHING, thing);
	if (!Quiet(player))
	    notify_quiet(player, "Owner changed.");
    }
}

/*
 * ---------------------------------------------------------------------------
 * * do_set: Set flags or attributes on objects, or flags on attributes.
 */

void set_attr_internal(player, thing, attrnum, attrtext, key)
dbref player, thing;
int attrnum, key;
char *attrtext;
{
    dbref aowner;
    int aflags, could_hear, have_xcode;
    ATTR *attr;

    attr = atr_num(attrnum);
    atr_pget_info(thing, attrnum, &aowner, &aflags);
    if (attr && Set_attr(player, thing, attr, aflags)) {
	if ((attr->check != NULL) &&
	    (!(*attr->check) (0, player, thing, attrnum, attrtext)))
	    return;
	could_hear = Hearer(thing);
	have_xcode = Hardcode(thing);
	atr_add(thing, attrnum, attrtext, Owner(player), aflags);
	handle_ears(thing, could_hear, Hearer(thing));
	if (mudconf.have_specials)
	    handle_xcode(player, thing, have_xcode, Hardcode(thing));
	if (!(key & SET_QUIET) && !Quiet(player) && !Quiet(thing))
	    notify_quiet(player, "Set.");
    } else {
	notify_quiet(player, "Permission denied.");
    }
}

void do_set(player, cause, key, name, flag)
dbref player, cause;
int key;
char *name, *flag;
{
    dbref thing, thing2, aowner;
    char *p, *buff;
    int atr, atr2, aflags, clear, flagvalue, could_hear, have_xcode;
    ATTR *attr, *attr2;

    /*
     * See if we have the <obj>/<attr> form, which is how you set * * *
     * attribute * flags. 
     */

    if (parse_attrib(player, name, &thing, &atr)) {
	if (atr != NOTHING) {

	    /*
	     * You must specify a flag name 
	     */

	    if (!flag || !*flag) {
		notify_quiet(player, "I don't know what you want to set!");
		return;
	    }
	    /*
	     * Check for clearing 
	     */

	    clear = 0;
	    if (*flag == NOT_TOKEN) {
		flag++;
		clear = 1;
	    }
	    /*
	     * Make sure player specified a valid attribute flag 
	     */

	    flagvalue =
		search_nametab(player, indiv_attraccess_nametab, flag);
	    if (flagvalue < 0) {
		notify_quiet(player, "You can't set that!");
		return;
	    }
	    /*
	     * Make sure the object has the attribute present 
	     */

	    if (!atr_get_info(thing, atr, &aowner, &aflags)) {
		notify_quiet(player, "Attribute not present on object.");
		return;
	    }
	    /*
	     * Make sure we can write to the attribute 
	     */

	    attr = atr_num(atr);
	    if (!attr || !Set_attr(player, thing, attr, aflags)) {
		notify_quiet(player, "Permission denied.");
		return;
	    }
	    /*
	     * Go do it 
	     */

	    if (clear)
		aflags &= ~flagvalue;
	    else
		aflags |= flagvalue;
	    could_hear = Hearer(thing);
	    have_xcode = Hardcode(thing);
	    atr_set_flags(thing, atr, aflags);

	    /*
	     * Tell the player about it. 
	     */

	    handle_ears(thing, could_hear, Hearer(thing));
	    if (mudconf.have_specials)
		handle_xcode(player, thing, have_xcode, Hardcode(thing));
	    if (!(key & SET_QUIET) && !Quiet(player) && !Quiet(thing)) {
		if (clear)
		    notify_quiet(player, "Cleared.");
		else
		    notify_quiet(player, "Set.");
	    }
	    return;
	}
    }
    /*
     * find thing 
     */

    if ((thing = match_controlled(player, name)) == NOTHING)
	return;

    /*
     * check for attribute set first 
     */
    for (p = flag; *p && (*p != ':'); p++);

    if (*p) {
	*p++ = 0;
	atr = mkattr(flag);
	if (atr <= 0) {
	    notify_quiet(player, "Couldn't create attribute.");
	    return;
	}
	attr = atr_num(atr);
	if (!attr) {
	    notify_quiet(player, "Permission denied.");
	    return;
	}
	atr_get_info(thing, atr, &aowner, &aflags);
	if (!Set_attr(player, thing, attr, aflags)) {
	    notify_quiet(player, "Permission denied.");
	    return;
	}
	buff = alloc_lbuf("do_set");

	/*
	 * check for _ 
	 */
	if (*p == '_') {
	    StringCopy(buff, p + 1);
	    if (!parse_attrib(player, p + 1, &thing2, &atr2) ||
		(atr2 == NOTHING)) {
		notify_quiet(player, "No match.");
		free_lbuf(buff);
		return;
	    }
	    attr2 = atr_num(atr2);
	    p = buff;
	    atr_pget_str(buff, thing2, atr2, &aowner, &aflags);

	    if (!attr2 || !See_attr(player, thing2, attr2, aowner, aflags)) {
		notify_quiet(player, "Permission denied.");
		free_lbuf(buff);
		return;
	    }
	}
	/*
	 * Go set it 
	 */

	set_attr_internal(player, thing, atr, p, key);
	free_lbuf(buff);
	return;
    }
    /*
     * Set or clear a flag 
     */

    flag_set(thing, player, flag, key);
}

void do_power(player, cause, key, name, flag)
dbref player, cause;
int key;
char *name, *flag;
{
    dbref thing;

    if (!flag || !*flag) {
	notify_quiet(player, "I don't know what you want to set!");
	return;
    }
    /*
     * find thing 
     */

    if ((thing = match_controlled(player, name)) == NOTHING)
	return;

    power_set(thing, player, flag, key);
}

void do_setattr(player, cause, attrnum, name, attrtext)
dbref player, cause;
int attrnum;
char *name, *attrtext;
{
    dbref thing;

    init_match(player, name, NOTYPE);
    match_everything(MAT_EXIT_PARENTS);
    thing = noisy_match_result();

    if (thing == NOTHING)
	return;
    set_attr_internal(player, thing, attrnum, attrtext, 0);
}



void do_cpattr(player, cause, key, oldpair, newpair, nargs)
dbref player, cause;
int key;
char *oldpair;
char *newpair[];
{
    int i;
    char *oldthing, *oldattr, *newthing, *newattr;

    if (!*oldpair || !**newpair || !oldpair || !*newpair)
	return;

    if (nargs < 1)
	return;

    oldattr = oldpair;
    oldthing = parse_to(&oldattr, '/', 1);

    for (i = 0; i < nargs; i++) {
	newattr = newpair[i];
	newthing = parse_to(&newattr, '/', 1);

	if (!oldattr) {
	    if (!newattr) {
		do_set(player, cause, 0, newthing, tprintf("%s:_%s/%s",
			oldthing, "me", oldthing));
	    } else {
		do_set(player, cause, 0, newthing, tprintf("%s:_%s/%s",
			newattr, "me", oldthing));
	    }
	} else {
	    if (!newattr) {
		do_set(player, cause, 0, newthing, tprintf("%s:_%s/%s",
			oldattr, oldthing, oldattr));
	    } else {
		do_set(player, cause, 0, newthing, tprintf("%s:_%s/%s",
			newattr, oldthing, oldattr));
	    }
	}
    }
}


void do_mvattr(player, cause, key, what, args, nargs)
dbref player, cause;
int key, nargs;
char *what, *args[];
{
    dbref thing, aowner, axowner;
    ATTR *in_attr, *out_attr;
    int i, anum, in_anum, aflags, axflags, no_delete;
    char *astr;

    /*
     * Make sure we have something to do. 
     */

    if (nargs < 2) {
	notify_quiet(player, "Nothing to do.");
	return;
    }
    /*
     * FInd and make sure we control the target object. 
     */

    thing = match_controlled(player, what);
    if (thing == NOTHING)
	return;

    /*
     * Look up the source attribute.  If it either doesn't exist or isn't
     * * * * * readable, use an empty string. 
     */

    in_anum = -1;
    astr = alloc_lbuf("do_mvattr");
    in_attr = atr_str(args[0]);
    if (in_attr == NULL) {
	*astr = '\0';
    } else {
	atr_get_str(astr, thing, in_attr->number, &aowner, &aflags);
	if (!See_attr(player, thing, in_attr, aowner, aflags)) {
	    *astr = '\0';
	} else {
	    in_anum = in_attr->number;
	}
    }

    /*
     * Copy the attribute to each target in turn. 
     */

    no_delete = 0;
    for (i = 1; i < nargs; i++) {
	anum = mkattr(args[i]);
	if (anum <= 0) {
	    notify_quiet(player,
		tprintf("%s: That's not a good name for an attribute.",
		    args[i]));
	    continue;
	}
	out_attr = atr_num(anum);
	if (!out_attr) {
	    notify_quiet(player, tprintf("%s: Permission denied.",
		    args[i]));
	} else if (out_attr->number == in_anum) {
	    no_delete = 1;
	} else {
	    atr_get_info(thing, out_attr->number, &axowner, &axflags);
	    if (!Set_attr(player, thing, out_attr, axflags)) {
		notify_quiet(player, tprintf("%s: Permission denied.",
			args[i]));
	    } else {
		atr_add(thing, out_attr->number, astr, Owner(player),
		    aflags);
		if (!Quiet(player))
		    notify_quiet(player, tprintf("%s: Set.",
			    out_attr->name));
	    }
	}
    }

    /*
     * Remove the source attribute if we can. 
     */

    if ((in_anum > 0) && !no_delete) {
	in_attr = atr_num(in_anum);
	if (in_attr && Set_attr(player, thing, in_attr, aflags)) {
	    atr_clr(thing, in_attr->number);
	    if (!Quiet(player))
		notify_quiet(player, tprintf("%s: Cleared.",
			in_attr->name));
	} else {
	    if (in_attr)
		notify_quiet(player,
		    tprintf
		    ("%s: Could not remove old attribute.  Permission denied.",
			in_attr->name));
	}
    }
    free_lbuf(astr);
}

/*
 * ---------------------------------------------------------------------------
 * * parse_attrib, parse_attrib_wild: parse <obj>/<attr> tokens.
 */

int parse_attrib(dbref player, char *str, dbref *thing, int *atr) {
    ATTR *attr;
    char *buff;
    dbref aowner;
    int aflags;

    if (!str)
        return 0;

    /*
     * Break apart string into obj and attr.  Return on failure 
     */

    buff = alloc_lbuf("parse_attrib");
    StringCopy(buff, str);
    if (!parse_thing_slash(player, buff, &str, thing)) {
        free_lbuf(buff);
        return 0;
    }
    /*
     * Get the named attribute from the object if we can 
     */

    attr = atr_str(str);
    free_lbuf(buff);
    if (!attr) {
        *atr = NOTHING;
    } else {
        atr_pget_info(*thing, attr->number, &aowner, &aflags);
        if (!See_attr(player, *thing, attr, aowner, aflags)) {
            *atr = NOTHING;
        } else {
            *atr = attr->number;
        }
    }
    return 1;
}

static void find_wild_attrs(player, thing, str, check_exclude, hash_insert,
    get_locks)
dbref player, thing;
char *str;
int check_exclude, hash_insert, get_locks;
{
    ATTR *attr;
    char *as;
    dbref aowner;
    int ca, ok, aflags;

    /*
     * Walk the attribute list of the object 
     */

    atr_push();
    for (ca = atr_head(thing, &as); ca; ca = atr_next(&as)) {
	attr = atr_num(ca);

	/*
	 * Discard bad attributes and ones we've seen before. 
	 */

	if (!attr)
	    continue;

	if (check_exclude && ((attr->flags & AF_PRIVATE) ||
		nhashfind(ca, &mudstate.parent_htab)))
	    continue;

	/*
	 * If we aren't the top level remember this attr so we * * *
	 * exclude * it in any parents. 
	 */

	atr_get_info(thing, ca, &aowner, &aflags);
	if (check_exclude && (aflags & AF_PRIVATE))
	    continue;

	if (get_locks)
	    ok = Read_attr(player, thing, attr, aowner, aflags);
	else
	    ok = See_attr(player, thing, attr, aowner, aflags);

	/*
	 * Enforce locality restriction on descriptions 
	 */

	if (ok && (attr->number == A_DESC) && !mudconf.read_rem_desc &&
	    !Examinable(player, thing) && !nearby(player, thing))
	    ok = 0;

	if (ok && quick_wild(str, (char *) attr->name)) {
	    olist_add(ca);
	    if (hash_insert) {
		nhashadd(ca, (int *) attr, &mudstate.parent_htab);
	    }
	}
    }
    atr_pop();
}

int parse_attrib_wild(player, str, thing, check_parents, get_locks,
    df_star)
dbref player, *thing;
char *str;
int check_parents, get_locks, df_star;
{
    char *buff;
    dbref parent;
    int check_exclude, hash_insert, lev;

    if (!str)
	return 0;

    buff = alloc_lbuf("parse_attrib_wild");
    StringCopy(buff, str);

    /*
     * Separate name and attr portions at the first / 
     */

    if (!parse_thing_slash(player, buff, &str, thing)) {

	/*
	 * Not in obj/attr format, return if not defaulting to * 
	 */

	if (!df_star) {
	    free_lbuf(buff);
	    return 0;
	}
	/*
	 * Look for the object, return failure if not found 
	 */

	init_match(player, buff, NOTYPE);
	match_everything(MAT_EXIT_PARENTS);
	*thing = match_result();

	if (!Good_obj(*thing)) {
	    free_lbuf(buff);
	    return 0;
	}
	str = (char *) "*";
    }
    /*
     * Check the object (and optionally all parents) for attributes 
     */

    if (check_parents) {
	check_exclude = 0;
	hash_insert = check_parents;
	nhashflush(&mudstate.parent_htab, 0);
	ITER_PARENTS(*thing, parent, lev) {
	    if (!Good_obj(Parent(parent)))
		hash_insert = 0;
	    find_wild_attrs(player, parent, str, check_exclude,
		hash_insert, get_locks);
	    check_exclude = 1;
	}
    } else {
	find_wild_attrs(player, *thing, str, 0, 0, get_locks);
    }
    free_lbuf(buff);
    return 1;
}

/*
 * ---------------------------------------------------------------------------
 * * edit_string, edit_string_ansi, do_edit: Modify attributes.
 */

void edit_string(src, dst, from, to)
char *src, **dst, *from, *to;
{
    char *cp;

    /*
     * Do the substitution.  Idea for prefix/suffix from R'nice@TinyTIM 
     */

    if (!strcmp(from, "^")) {
	/*
	 * Prepend 'to' to string 
	 */

	*dst = alloc_lbuf("edit_string.^");
	cp = *dst;
	safe_str(to, *dst, &cp);
	safe_str(src, *dst, &cp);
	*cp = '\0';
    } else if (!strcmp(from, "$")) {
	/*
	 * Append 'to' to string 
	 */

	*dst = alloc_lbuf("edit_string.$");
	cp = *dst;
	safe_str(src, *dst, &cp);
	safe_str(to, *dst, &cp);
	*cp = '\0';
    } else {
	/*
	 * replace all occurances of 'from' with 'to'.  Handle the *
	 * * * * special cases of from = \$ and \^. 
	 */

	if (((from[0] == '\\') || (from[0] == '%')) && ((from[1] == '$') ||
		(from[1] == '^')) && (from[2] == '\0'))
	    from++;
	*dst = replace_string(from, to, src);
    }
}

void edit_string_ansi(src, dst, returnstr, from, to)
char *src, **dst, **returnstr, *from, *to;
{
    char *cp, *rp;

    /*
     * Do the substitution.  Idea for prefix/suffix from R'nice@TinyTIM 
     */

    if (!strcmp(from, "^")) {
	/*
	 * Prepend 'to' to string 
	 */

	*dst = alloc_lbuf("edit_string.^");
	cp = *dst;
	safe_str(to, *dst, &cp);
	safe_str(src, *dst, &cp);
	*cp = '\0';

	/*
	 * Do the ansi string used to notify 
	 */
	*returnstr = alloc_lbuf("edit_string_ansi.^");
	rp = *returnstr;
	safe_str(ANSI_HILITE, *returnstr, &rp);
	safe_str(to, *returnstr, &rp);
	safe_str(ANSI_NORMAL, *returnstr, &rp);
	safe_str(src, *returnstr, &rp);
	*rp = '\0';

    } else if (!strcmp(from, "$")) {
	/*
	 * Append 'to' to string 
	 */

	*dst = alloc_lbuf("edit_string.$");
	cp = *dst;
	safe_str(src, *dst, &cp);
	safe_str(to, *dst, &cp);
	*cp = '\0';

	/*
	 * Do the ansi string used to notify 
	 */

	*returnstr = alloc_lbuf("edit_string_ansi.$");
	rp = *returnstr;
	safe_str(src, *returnstr, &rp);
	safe_str(ANSI_HILITE, *returnstr, &rp);
	safe_str(to, *returnstr, &rp);
	safe_str(ANSI_NORMAL, *returnstr, &rp);
	*rp = '\0';

    } else {
	/*
	 * replace all occurances of 'from' with 'to'.  Handle the *
	 * * * * special cases of from = \$ and \^. 
	 */

	if (((from[0] == '\\') || (from[0] == '%')) && ((from[1] == '$') ||
		(from[1] == '^')) && (from[2] == '\0'))
	    from++;

	*dst = replace_string(from, to, src);
	*returnstr =
	    replace_string(from, tprintf("%s%s%s", ANSI_HILITE, to,
		ANSI_NORMAL), src);
    }
}

void do_edit(player, cause, key, it, args, nargs)
dbref player, cause;
int key, nargs;
char *it, *args[];
{
    dbref thing, aowner;
    int attr, got_one, aflags, doit;
    char *from, *to, *result, *returnstr, *atext;
    ATTR *ap;

    /*
     * Make sure we have something to do. 
     */

    if ((nargs < 1) || !*args[0]) {
	notify_quiet(player, "Nothing to do.");
	return;
    }
    from = args[0];
    to = (nargs >= 2) ? args[1] : (char *) "";

    /*
     * Look for the object and get the attribute (possibly wildcarded) 
     */

    olist_push();
    if (!it || !*it || !parse_attrib_wild(player, it, &thing, 0, 0, 0)) {
	notify_quiet(player, "No match.");
	olist_pop();
	return;
    }
    /*
     * Iterate through matching attributes, performing edit 
     */

    got_one = 0;
    atext = alloc_lbuf("do_edit.atext");

    for (attr = olist_first(); attr != NOTHING; attr = olist_next()) {
	ap = atr_num(attr);
	if (ap) {

	    /*
	     * Get the attr and make sure we can modify it. 
	     */

	    atr_get_str(atext, thing, ap->number, &aowner, &aflags);
	    if (Set_attr(player, thing, ap, aflags)) {

		/*
		 * Do the edit and save the result 
		 */

		got_one = 1;
		edit_string_ansi(atext, &result, &returnstr, from, to);
		if (ap->check != NULL) {
		    doit =
			(*ap->check) (0, player, thing, ap->number,
			result);
		} else {
		    doit = 1;
		}
		if (doit) {
		    atr_add(thing, ap->number, result, Owner(player),
			aflags);
		    if (!Quiet(player))
			notify_quiet(player, tprintf("Set - %s: %s",
				ap->name, returnstr));
		}
		free_lbuf(result);
		free_lbuf(returnstr);
	    } else {

		/*
		 * No rights to change the attr 
		 */

		notify_quiet(player, tprintf("%s: Permission denied.",
			ap->name));
	    }

	}
    }

    /*
     * Clean up 
     */

    free_lbuf(atext);
    olist_pop();

    if (!got_one) {
	notify_quiet(player, "No matching attributes.");
    }
}

void do_wipe(player, cause, key, it)
dbref player, cause;
int key;
char *it;
{
    dbref thing, aowner;
    int attr, got_one, aflags;
    ATTR *ap;
    char *atext;

    olist_push();
    if (!it || !*it || !parse_attrib_wild(player, it, &thing, 0, 0, 1)) {
	notify_quiet(player, "No match.");
	olist_pop();
	return;
    }
    /*
     * Iterate through matching attributes, zapping the writable ones 
     */

    got_one = 0;
    atext = alloc_lbuf("do_wipe.atext");
    for (attr = olist_first(); attr != NOTHING; attr = olist_next()) {
	ap = atr_num(attr);
	if (ap) {

	    /*
	     * Get the attr and make sure we can modify it. 
	     */

	    atr_get_str(atext, thing, ap->number, &aowner, &aflags);
	    if (Set_attr(player, thing, ap, aflags)) {
		atr_clr(thing, ap->number);
		got_one = 1;
	    }
	}
    }
    /*
     * Clean up 
     */

    free_lbuf(atext);
    olist_pop();

    if (!got_one) {
	notify_quiet(player, "No matching attributes.");
    } else {
	if (!Quiet(player))
	    notify_quiet(player, "Wiped.");
    }
}

void do_trigger(player, cause, key, object, argv, nargs)
dbref player, cause;
int key, nargs;
char *object, *argv[];
{
    dbref thing;
    int attrib;

    if (!parse_attrib(player, object, &thing, &attrib) ||
	(attrib == NOTHING)) {
	notify_quiet(player, "No match.");
	return;
    }
    if (!controls(player, thing)) {
	notify_quiet(player, "Permission denied.");
	return;
    }
    did_it(player, thing, 0, NULL, 0, NULL, attrib, argv, nargs);

    /*
     * XXX be more descriptive as to what was triggered? 
     */
    if (!(key & TRIG_QUIET) && !Quiet(player))
	notify_quiet(player, "Triggered.");

}

void do_use(player, cause, key, object)
dbref player, cause;
int key;
char *object;
{
    char *df_use, *df_ouse, *temp;
    dbref thing, aowner;
    int aflags, doit;

    init_match(player, object, NOTYPE);
    match_neighbor();
    match_possession();
    if (Wizard(player)) {
	match_absolute();
	match_player();
    }
    match_me();
    match_here();
    thing = noisy_match_result();
    if (thing == NOTHING)
	return;

    /*
     * Make sure player can use it 
     */

    if (!could_doit(player, thing, A_LUSE)) {
	did_it(player, thing, A_UFAIL,
	    "You can't figure out how to use that.", A_OUFAIL, NULL,
	    A_AUFAIL, (char **) NULL, 0);
	return;
    }
    temp = alloc_lbuf("do_use");
    doit = 0;
    if (*atr_pget_str(temp, thing, A_USE, &aowner, &aflags))
	doit = 1;
    else if (*atr_pget_str(temp, thing, A_OUSE, &aowner, &aflags))
	doit = 1;
    else if (*atr_pget_str(temp, thing, A_AUSE, &aowner, &aflags))
	doit = 1;
    free_lbuf(temp);

    if (doit) {
	df_use = alloc_lbuf("do_use.use");
	df_ouse = alloc_lbuf("do_use.ouse");
	sprintf(df_use, "You use %s", Name(thing));
	sprintf(df_ouse, "uses %s", Name(thing));
	did_it(player, thing, A_USE, df_use, A_OUSE, df_ouse, A_AUSE,
	    (char **) NULL, 0);
	free_lbuf(df_use);
	free_lbuf(df_ouse);
    } else {
	notify_quiet(player, "You can't figure out how to use that.");
    }
}

/*
 * ---------------------------------------------------------------------------
 * * do_setvattr: Set a user-named (or possibly a predefined) attribute.
 */

void do_setvattr(player, cause, key, arg1, arg2)
dbref player, cause;
int key;
char *arg1, *arg2;
{
    char *s;
    int anum;

    arg1++;			/*
				 * skip the '&' 
				 */
    for (s = arg1; *s && !isspace(*s); s++);	/*
						 * take to the space 
						 */
    if (*s)
	*s++ = '\0';		/*
				 * split it 
				 */

    anum = mkattr(arg1);	/*
				 * Get or make attribute 
				 */
    if (anum <= 0) {
	notify_quiet(player, "That's not a good name for an attribute.");
	return;
    }
    do_setattr(player, cause, anum, s, arg2);
}