/* p.mech.ammodump.h */ #ifndef _P_MECH_AMMODUMP_H #define _P_MECH_AMMODUMP_H int Dump_Decrease(MECH * mech, int loc, int pos, int *hm); void mech_dump(dbref player, void *data, char *buffer); void BlowDumpingAmmo(MECH * mech, MECH * attacker, int wHitLoc); int FindMaxAmmoDamage(int wWeapIdx); struct objDumpingAmmo { int wDamage; int wLocation; int wSlot; int wWeapIdx; int wPartType; }; #endif /* _P_MECH_AMMODUMP_H */