btmux/autom4te.cache/
btmux/doc/.svn/
btmux/event/.svn/
btmux/game/.svn/
btmux/game/bin/.svn/
btmux/game/data/.svn/
btmux/game/logs/.svn/
btmux/game/maps/
btmux/game/maps/.svn/
btmux/game/maps/.svn/prop-base/
btmux/game/maps/.svn/props/
btmux/game/maps/.svn/text-base/
btmux/game/maps/.svn/wcprops/
btmux/game/mechs/
btmux/game/mechs/.svn/
btmux/game/mechs/.svn/prop-base/
btmux/game/mechs/.svn/props/
btmux/game/mechs/.svn/text-base/
btmux/game/mechs/.svn/wcprops/
btmux/game/text/.svn/
btmux/include/.svn/
btmux/misc/
btmux/misc/.svn/
btmux/misc/.svn/prop-base/
btmux/misc/.svn/props/
btmux/misc/.svn/text-base/
btmux/misc/.svn/wcprops/
btmux/python/
btmux/python/.svn/
btmux/python/.svn/prop-base/
btmux/python/.svn/props/
btmux/python/.svn/text-base/
btmux/python/.svn/wcprops/
btmux/src/.svn/prop-base/
btmux/src/.svn/props/
btmux/src/.svn/text-base/
btmux/src/.svn/wcprops/
btmux/src/hcode/.svn/
btmux/src/hcode/btech/
btmux/src/hcode/btech/.svn/
btmux/src/hcode/btech/.svn/prop-base/
btmux/src/hcode/btech/.svn/props/
btmux/src/hcode/btech/.svn/text-base/
btmux/src/hcode/btech/.svn/wcprops/
btmux/src/hcode/include/.svn/
Name             { Marshal }
Reference        { MHL-X1 }
Type             { Mech }
Move_Type        { Biped }
Tons             { 55 }
Comment          { Saved by: Charlemagne(#4624) at Wed Feb 16 08:02:47 2000 }
Computer         { 4 }
Radio            { 4 }
Heat_Sinks       { 18 }
Mech_BV          { 995 }
Max_Speed        { 64.50 }
Jump_Speed       { 43.00 }
Left_Arm
  Armor            { 18 }
  Internals        { 9 }
    CRIT_1		  { ShoulderOrHip - - 3 }
    CRIT_2		  { UpperActuator - - 3 }
    CRIT_3		  { LowerActuator - - 3 }
    CRIT_4		  { HandOrFootActuator - - 3 }
    CRIT_5		  { IS.MediumLaser - - 3 }
    CRIT_6-7		  { FerroFibrous - - 3 }
Right_Arm
  Armor            { 18 }
  Internals        { 9 }
    CRIT_1		  { ShoulderOrHip - - 3 }
    CRIT_2		  { UpperActuator - - 3 }
    CRIT_3		  { LowerActuator - - 3 }
    CRIT_4		  { HandOrFootActuator - - 3 }
    CRIT_5-6		  { IS.LargeLaser - - 3 }
    CRIT_7-8		  { FerroFibrous - - 3 }
Left_Torso
  Armor            { 20 }
  Internals        { 13 }
  Rear             { 6 }
    CRIT_1-5		  { HeatSink - - 3 }
    CRIT_6		  { IS.MachineGun - - 3 }
    CRIT_7		  { IS.MachineGun - - 3 }
    CRIT_8		  { Ammo_IS.MachineGun 100 Hotload - }
    CRIT_9-12		  { FerroFibrous - - 3 }
Right_Torso
  Armor            { 20 }
  Internals        { 13 }
  Rear             { 6 }
    CRIT_1-5		  { HeatSink - - 3 }
    CRIT_6		  { IS.MediumPulseLaser - - 3 }
    CRIT_7		  { IS.LRM-5 - - 3 }
    CRIT_8		  { Ammo_IS.LRM-5 24 - - }
    CRIT_9-12		  { FerroFibrous - - 3 }
Center_Torso
  Armor            { 26 }
  Internals        { 18 }
  Rear             { 8 }
    CRIT_1-3		  { Engine - - 3 }
    CRIT_4-7		  { Gyro - - 3 }
    CRIT_8-10		  { Engine - - 3 }
    CRIT_11		  { IS.Flamer - - 3 }
    CRIT_12		  { FerroFibrous - - 3 }
Left_Leg
  Armor            { 24 }
  Internals        { 13 }
    CRIT_1		  { ShoulderOrHip - - 3 }
    CRIT_2		  { UpperActuator - - 3 }
    CRIT_3		  { LowerActuator - - 3 }
    CRIT_4		  { HandOrFootActuator - - 3 }
    CRIT_5-6		  { JumpJet - - 3 }
Right_Leg
  Armor            { 24 }
  Internals        { 13 }
    CRIT_1		  { ShoulderOrHip - - 3 }
    CRIT_2		  { UpperActuator - - 3 }
    CRIT_3		  { LowerActuator - - 3 }
    CRIT_4		  { HandOrFootActuator - - 3 }
    CRIT_5-6		  { JumpJet - - 3 }
Head
  Armor            { 9 }
  Internals        { 3 }
    CRIT_1		  { LifeSupport - - 3 }
    CRIT_2		  { Sensors - - 3 }
    CRIT_3		  { Cockpit - - 3 }
    CRIT_4		  { FerroFibrous - - 3 }
    CRIT_5		  { Sensors - - 3 }
    CRIT_6		  { LifeSupport - - 3 }