btmux/autom4te.cache/
btmux/doc/.svn/
btmux/event/.svn/
btmux/game/.svn/
btmux/game/bin/.svn/
btmux/game/data/.svn/
btmux/game/logs/.svn/
btmux/game/maps/
btmux/game/maps/.svn/
btmux/game/maps/.svn/prop-base/
btmux/game/maps/.svn/props/
btmux/game/maps/.svn/text-base/
btmux/game/maps/.svn/wcprops/
btmux/game/mechs/
btmux/game/mechs/.svn/
btmux/game/mechs/.svn/prop-base/
btmux/game/mechs/.svn/props/
btmux/game/mechs/.svn/text-base/
btmux/game/mechs/.svn/wcprops/
btmux/game/text/.svn/
btmux/include/.svn/
btmux/misc/
btmux/misc/.svn/
btmux/misc/.svn/prop-base/
btmux/misc/.svn/props/
btmux/misc/.svn/text-base/
btmux/misc/.svn/wcprops/
btmux/python/
btmux/python/.svn/
btmux/python/.svn/prop-base/
btmux/python/.svn/props/
btmux/python/.svn/text-base/
btmux/python/.svn/wcprops/
btmux/src/.svn/prop-base/
btmux/src/.svn/props/
btmux/src/.svn/text-base/
btmux/src/.svn/wcprops/
btmux/src/hcode/.svn/
btmux/src/hcode/btech/
btmux/src/hcode/btech/.svn/
btmux/src/hcode/btech/.svn/prop-base/
btmux/src/hcode/btech/.svn/props/
btmux/src/hcode/btech/.svn/text-base/
btmux/src/hcode/btech/.svn/wcprops/
btmux/src/hcode/include/.svn/
Name             { Musketeer }
Reference        { Musketeer }
Type             { Vehicle }
Move_Type        { Hover }
Tons             { 50 }
Comment          { Saved by: Spectre(#4628) at Thu Jul 11 06:48:00 2002 }
Computer         { 4 }
Radio            { 4 }
Mech_BV          { 834 }
Cargo_Space      { 0 }
Max_Suits        { 0 }
Max_Speed        { 118.25 }
Specials         { ICEEngine_Tech }
Left_Side
  Armor            { 27 }
  Internals        { 5 }
Right_Side
  Armor            { 27 }
  Internals        { 5 }
Front_Side
  Armor            { 36 }
  Internals        { 5 }
    CRIT_1		  { TAG - - 0 }
Aft_Side
  Armor            { 18 }
  Internals        { 5 }
    CRIT_1-3		  { Ammo_IS.RotaryAC/5 20 - - }
    CRIT_4		  { Ammo_IS.StreakSRM-2 50 - - }
    CRIT_11		  { FerroFibrous - - 0 }
    CRIT_12		  { Case - - 0 }
Turret
  Armor            { 26 }
  Internals        { 5 }
    CRIT_1		  { IS.RotaryAC/5 - - 0 }
    CRIT_2		  { IS.StreakSRM-2 - - 0 }
    CRIT_3		  { IS.StreakSRM-2 - - 0 }