/* comsys.h */ /* $Id: comsys.h,v 1.1 2005/06/13 20:50:46 murrayma Exp $ */ #include "commac.h" #ifdef CHANNEL_HISTORY #include "myfifo.h" #endif #ifndef __COMSYS_H__ #define __COMSYS_H__ typedef struct chanentry CHANENT; struct chanentry { char *channame; struct channel *chan; }; #define CHAN_NAME_LEN 50 struct comuser { dbref who; int on; char *title; struct comuser *on_next; }; struct channel { char name[CHAN_NAME_LEN]; int type; int temp1; int temp2; int charge; int charge_who; int amount_col; int num_users; int max_users; int chan_obj; struct comuser **users; struct comuser *on_users; /* Linked list of who is on */ #ifdef CHANNEL_HISTORY myfifo *last_messages; #endif int num_messages; }; typedef struct { time_t time; char *msg; } chmsg; int num_channels; int max_channels; /* some extern functions. */ extern int In_IC_Loc(dbref player); #define CHANNEL_JOIN 0x001 #define CHANNEL_TRANSMIT 0x002 #define CHANNEL_RECIEVE 0x004 #define CHANNEL_PL_MULT 0x001 #define CHANNEL_OBJ_MULT 0x010 #define CHANNEL_LOUD 0x100 #define CHANNEL_PUBLIC 0x200 #define CHANNEL_TRANSPARENT 0x400 #define UNDEAD(x) (((!God(Owner(x))) || !(Going(x))) && \ ((Typeof(x) != TYPE_PLAYER) || (Connected(x)))) /* explanation of logic... If it's not owned by god, and it's either not a player, or a connected player, it's good... If it is owned by god, then if it's going, assume it's already gone, no matter what it is. :) */ #endif /* __COMSYS_H__ */