btmux/autom4te.cache/
btmux/doc/.svn/
btmux/event/.svn/
btmux/game/.svn/
btmux/game/bin/.svn/
btmux/game/data/.svn/
btmux/game/logs/.svn/
btmux/game/maps/
btmux/game/maps/.svn/
btmux/game/maps/.svn/prop-base/
btmux/game/maps/.svn/props/
btmux/game/maps/.svn/text-base/
btmux/game/maps/.svn/wcprops/
btmux/game/mechs/
btmux/game/mechs/.svn/
btmux/game/mechs/.svn/prop-base/
btmux/game/mechs/.svn/props/
btmux/game/mechs/.svn/text-base/
btmux/game/mechs/.svn/wcprops/
btmux/game/text/.svn/
btmux/include/.svn/
btmux/misc/
btmux/misc/.svn/
btmux/misc/.svn/prop-base/
btmux/misc/.svn/props/
btmux/misc/.svn/text-base/
btmux/misc/.svn/wcprops/
btmux/python/
btmux/python/.svn/
btmux/python/.svn/prop-base/
btmux/python/.svn/props/
btmux/python/.svn/text-base/
btmux/python/.svn/wcprops/
btmux/src/.svn/prop-base/
btmux/src/.svn/props/
btmux/src/.svn/text-base/
btmux/src/.svn/wcprops/
btmux/src/hcode/.svn/
btmux/src/hcode/btech/
btmux/src/hcode/btech/.svn/
btmux/src/hcode/btech/.svn/prop-base/
btmux/src/hcode/btech/.svn/props/
btmux/src/hcode/btech/.svn/text-base/
btmux/src/hcode/btech/.svn/wcprops/
btmux/src/hcode/include/.svn/
/*
   p.mech.enhanced.criticals.h
*/

#ifndef _P_MECH_ENHANCED_CRITICALS_H
#define _P_MECH_ENHANCED_CRITICALS_H

void getWeapData(MECH * mech, int section, int critical, int *wWeapIndex,
    int *wWeapSize, int *wFirstCrit);
int getCritAddedBTH(MECH * mech, int section, int critical,
    int rangeBracket);
int getCritAddedHeat(MECH * mech, int section, int critical);
int getCritSubDamage(MECH * mech, int section, int critical);
int canWeapExplodeFromDamage(MECH * mech, int section, int critical,
    int roll);
int canWeapJamFromDamage(MECH * mech, int section, int critical, int roll);
int isWeapAmmoFeedLocked(MECH * mech, int section, int critical);
int countDamagedSlots(MECH * mech, int section, int wFirstCrit,
    int wWeapSize);
int countDamagedSlotsFromCrit(MECH * mech, int section, int critical);
int shouldDestroyWeapon(MECH * mech, int section, int critical,
    int incrementCount);
void scoreEnhancedWeaponCriticalHit(MECH * mech, MECH * attacker, int LOS,
    int section, int critical);
void mech_weaponstatus(dbref player, MECH * mech, char *buffer);
void showWeaponDamageAndInfo(dbref player, MECH * mech, int section,
    int critical);

#endif