/* p.mech.tech.do.h Automatically created by protomaker (C) 1998 Markus Stenberg (fingon@iki.fi) Protomaker is actually only a wrapper script for cproto, but well.. I like fancy headers and stuff :) */ /* Generated at Fri Jan 15 15:32:59 CET 1999 from mech.tech.do.c */ #ifndef _P_MECH_TECH_DO_H #define _P_MECH_TECH_DO_H /* mech.tech.do.c */ int valid_ammo_mode(MECH * mech, int loc, int part, int let); int FindAmmoType(MECH * mech, int loc, int part); int replace_econ(dbref player, MECH * mech, int loc, int part); int reload_econ(dbref player, MECH * mech, int loc, int part, int *val); int fixarmor_econ(dbref player, MECH * mech, int loc, int *val); int fixinternal_econ(dbref player, MECH * mech, int loc, int *val); int repair_econ(dbref player, MECH * mech, int loc, int part); int repairenhcrit_econ(dbref player, MECH * mech, int loc, int part); int reattach_econ(dbref player, MECH * mech, int loc); int replacesuit_econ(dbref player, MECH * mech, int loc); int reseal_econ(dbref player, MECH * mech, int loc); int replacep_succ(dbref player, MECH * mech, int loc, int part); int replaceg_succ(dbref player, MECH * mech, int loc, int part); int reload_succ(dbref player, MECH * mech, int loc, int part, int *val); int fixinternal_succ(dbref player, MECH * mech, int loc, int *val); int fixarmor_succ(dbref player, MECH * mech, int loc, int *val); int reattach_succ(dbref player, MECH * mech, int loc); int replacesuit_succ(dbref player, MECH * mech, int loc); int reseal_succ(dbref player, MECH * mech, int loc); int repairg_succ(dbref player, MECH * mech, int loc, int part); int repairenhcrit_succ(dbref player, MECH * mech, int loc, int part); int repairp_succ(dbref player, MECH * mech, int loc, int part); int replacep_fail(dbref player, MECH * mech, int loc, int part); int repairp_fail(dbref player, MECH * mech, int loc, int part); int replaceg_fail(dbref player, MECH * mech, int loc, int part); int repairg_fail(dbref player, MECH * mech, int loc, int part); int repairenhcrit_fail(dbref player, MECH * mech, int loc, int part); int reload_fail(dbref player, MECH * mech, int loc, int part, int *val); int fixarmor_fail(dbref player, MECH * mech, int loc, int *val); int fixinternal_fail(dbref player, MECH * mech, int loc, int *val); int reattach_fail(dbref player, MECH * mech, int loc); int replacesuit_fail(dbref player, MECH * mech, int loc); int reseal_fail(dbref player, MECH * mech, int loc); #endif /* _P_MECH_TECH_DO_H */