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btmux/doc/.svn/
btmux/event/.svn/
btmux/game/.svn/
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btmux/game/data/.svn/
btmux/game/logs/.svn/
btmux/game/maps/
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btmux/game/maps/.svn/prop-base/
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btmux/game/maps/.svn/wcprops/
btmux/game/mechs/
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btmux/game/mechs/.svn/prop-base/
btmux/game/mechs/.svn/props/
btmux/game/mechs/.svn/text-base/
btmux/game/mechs/.svn/wcprops/
btmux/game/text/.svn/
btmux/include/.svn/
btmux/misc/
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btmux/misc/.svn/text-base/
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btmux/python/
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btmux/src/hcode/.svn/
btmux/src/hcode/btech/
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btmux/src/hcode/btech/.svn/prop-base/
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/*
   p.ds.turret.h

   Automatically created by protomaker (C) 1998 Markus Stenberg (fingon@iki.fi)
   Protomaker is actually only a wrapper script for cproto, but well.. I like
   fancy headers and stuff :)
   */

/* Generated at Fri Jan 15 15:32:39 CET 1999 from ds.turret.c */

#ifndef _P_DS_TURRET_H
#define _P_DS_TURRET_H

/* ds.turret.c */
void turret_addtic(dbref player, void *data, char *buffer);
void turret_deltic(dbref player, void *data, char *buffer);
void turret_listtic(dbref player, void *data, char *buffer);
void turret_cleartic(dbref player, void *data, char *buffer);
void turret_firetic(dbref player, void *data, char *buffer);
void turret_bearing(dbref player, void *data, char *buffer);
void turret_eta(dbref player, void *data, char *buffer);
void turret_findcenter(dbref player, void *data, char *buffer);
void turret_fireweapon(dbref player, void *data, char *buffer);
void turret_settarget(dbref player, void *data, char *buffer);
void turret_lrsmap(dbref player, void *data, char *buffer);
void turret_navigate(dbref player, void *data, char *buffer);
void turret_range(dbref player, void *data, char *buffer);
void turret_sight(dbref player, void *data, char *buffer);
void turret_tacmap(dbref player, void *data, char *buffer);
void turret_contacts(dbref player, void *data, char *buffer);
void turret_critstatus(dbref player, void *data, char *buffer);
void turret_report(dbref player, void *data, char *buffer);
void turret_scan(dbref player, void *data, char *buffer);
void turret_status(dbref player, void *data, char *buffer);
void turret_weaponspecs(dbref player, void *data, char *buffer);
void newturret(dbref key, void **data, int selector);
void turret_initialize(dbref player, void *data, char *buffer);
void turret_deinitialize(dbref player, void *data, char *buffer);

#endif				/* _P_DS_TURRET_H */