/* p.ds.turret.h Automatically created by protomaker (C) 1998 Markus Stenberg (fingon@iki.fi) Protomaker is actually only a wrapper script for cproto, but well.. I like fancy headers and stuff :) */ /* Generated at Fri Jan 15 15:32:39 CET 1999 from ds.turret.c */ #ifndef _P_DS_TURRET_H #define _P_DS_TURRET_H /* ds.turret.c */ void turret_addtic(dbref player, void *data, char *buffer); void turret_deltic(dbref player, void *data, char *buffer); void turret_listtic(dbref player, void *data, char *buffer); void turret_cleartic(dbref player, void *data, char *buffer); void turret_firetic(dbref player, void *data, char *buffer); void turret_bearing(dbref player, void *data, char *buffer); void turret_eta(dbref player, void *data, char *buffer); void turret_findcenter(dbref player, void *data, char *buffer); void turret_fireweapon(dbref player, void *data, char *buffer); void turret_settarget(dbref player, void *data, char *buffer); void turret_lrsmap(dbref player, void *data, char *buffer); void turret_navigate(dbref player, void *data, char *buffer); void turret_range(dbref player, void *data, char *buffer); void turret_sight(dbref player, void *data, char *buffer); void turret_tacmap(dbref player, void *data, char *buffer); void turret_contacts(dbref player, void *data, char *buffer); void turret_critstatus(dbref player, void *data, char *buffer); void turret_report(dbref player, void *data, char *buffer); void turret_scan(dbref player, void *data, char *buffer); void turret_status(dbref player, void *data, char *buffer); void turret_weaponspecs(dbref player, void *data, char *buffer); void newturret(dbref key, void **data, int selector); void turret_initialize(dbref player, void *data, char *buffer); void turret_deinitialize(dbref player, void *data, char *buffer); #endif /* _P_DS_TURRET_H */