/* p.aero.move.h Automatically created by protomaker (C) 1998 Markus Stenberg (fingon@iki.fi) Protomaker is actually only a wrapper script for cproto, but well.. I like fancy headers and stuff :) */ /* Generated at Mon Mar 22 08:51:10 CET 1999 from aero.move.c */ #ifndef _P_AERO_MOVE_H #define _P_AERO_MOVE_H /* aero.move.c */ void aero_takeoff(dbref player, void *data, char *buffer); void DS_BlastNearbyMechsAndTrees(MECH * mech, char *hitmsg, char *hitmsg1, char *nearhitmsg, char *nearhitmsg1, char *treehitmsg, int damage); void aero_land(dbref player, void *data, char *buffer); void aero_ControlEffect(MECH * mech); void ds_BridgeHit(MECH * mech); void aero_UpdateHeading(MECH * mech); double length_hypotenuse(double x, double y); double my_sqrtm(double x, double y); void aero_UpdateSpeed(MECH * mech); int FuelCheck(MECH * mech); void aero_update(MECH * mech); void aero_thrust(dbref player, void *data, char *arg); void aero_vheading(dbref player, void *data, char *arg, int flag); void aero_climb(dbref player, MECH * mech, char *arg); void aero_dive(dbref player, MECH * mech, char *arg); int ImproperLZ(MECH * mech, int x, int y); void DS_LandWarning(MECH * mech, int serious); void aero_checklz(dbref player, MECH * mech, char *buffer); #endif /* _P_AERO_MOVE_H */