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btmux/doc/.svn/
btmux/event/.svn/
btmux/game/.svn/
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btmux/game/logs/.svn/
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btmux/game/mechs/
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btmux/game/mechs/.svn/prop-base/
btmux/game/mechs/.svn/props/
btmux/game/mechs/.svn/text-base/
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btmux/game/text/.svn/
btmux/include/.svn/
btmux/misc/
btmux/misc/.svn/
btmux/misc/.svn/prop-base/
btmux/misc/.svn/props/
btmux/misc/.svn/text-base/
btmux/misc/.svn/wcprops/
btmux/python/
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btmux/python/.svn/prop-base/
btmux/python/.svn/props/
btmux/python/.svn/text-base/
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btmux/src/hcode/.svn/
btmux/src/hcode/btech/
btmux/src/hcode/btech/.svn/
btmux/src/hcode/btech/.svn/prop-base/
btmux/src/hcode/btech/.svn/props/
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/*
   p.mech.consistency.h

   Automatically created by protomaker (C) 1998 Markus Stenberg (fingon@iki.fi)
   Protomaker is actually only a wrapper script for cproto, but well.. I like
   fancy headers and stuff :)
   */

/* Generated at Fri Jan 15 15:32:46 CET 1999 from mech.consistency.c */

#include "config.h"

#ifndef _P_MECH_CONSISTENCY_H
#define _P_MECH_CONSISTENCY_H

/* mech.consistency.c */
int susp_factor(MECH * mech);
int engine_weight(MECH * mech);
int mech_weight_sub_mech(dbref player, MECH * mech, int interactive);
int mech_weight_sub_veh(dbref player, MECH * mech, int interactive);
int mech_weight_sub(dbref player, MECH * mech, int interactive);
void mech_weight(dbref player, void *data, char *buffer);
void vehicle_int_check(MECH * mech, int noisy);
void mech_int_check(MECH * mech, int noisy);

#endif				/* _P_MECH_CONSISTENCY_H */