btmux/autom4te.cache/
btmux/doc/.svn/
btmux/event/.svn/
btmux/game/.svn/
btmux/game/bin/.svn/
btmux/game/data/.svn/
btmux/game/logs/.svn/
btmux/game/maps/
btmux/game/maps/.svn/
btmux/game/maps/.svn/prop-base/
btmux/game/maps/.svn/props/
btmux/game/maps/.svn/text-base/
btmux/game/maps/.svn/wcprops/
btmux/game/mechs/
btmux/game/mechs/.svn/
btmux/game/mechs/.svn/prop-base/
btmux/game/mechs/.svn/props/
btmux/game/mechs/.svn/text-base/
btmux/game/mechs/.svn/wcprops/
btmux/game/text/.svn/
btmux/include/.svn/
btmux/misc/
btmux/misc/.svn/
btmux/misc/.svn/prop-base/
btmux/misc/.svn/props/
btmux/misc/.svn/text-base/
btmux/misc/.svn/wcprops/
btmux/python/
btmux/python/.svn/
btmux/python/.svn/prop-base/
btmux/python/.svn/props/
btmux/python/.svn/text-base/
btmux/python/.svn/wcprops/
btmux/src/.svn/prop-base/
btmux/src/.svn/props/
btmux/src/.svn/text-base/
btmux/src/.svn/wcprops/
btmux/src/hcode/.svn/
btmux/src/hcode/btech/
btmux/src/hcode/btech/.svn/
btmux/src/hcode/btech/.svn/prop-base/
btmux/src/hcode/btech/.svn/props/
btmux/src/hcode/btech/.svn/text-base/
btmux/src/hcode/btech/.svn/wcprops/
btmux/src/hcode/include/.svn/
/*
 * unparse.c 
 */

/*
 * $Id: unparse.c,v 1.2 2005/08/08 09:43:07 murrayma Exp $ 
 */

#include "copyright.h"
#include "config.h"

#include "config.h"
#include "db.h"
#include "mudconf.h"
#include "externs.h"
#include "interface.h"
#include "flags.h"
#include "powers.h"
#include "alloc.h"

/*
 * Boolexp decompile formats 
 */

#define F_EXAMINE	1	/*
				 * Normal 
				 */
#define F_QUIET		2	/*
				 * Binary for db dumps 
				 */
#define F_DECOMPILE	3	/*
				 * @decompile output 
				 */
#define F_FUNCTION	4	/*
				 * [lock()] output 
				 */

/*
 * Take a dbref (loc) and generate a string.  -1, -3, or (#loc) Note, this
 * will give players object numbers of stuff they don't control, but it's
 * only internal currently, so it's not a problem.
 */

static char *unparse_object_quiet(player, loc)
dbref player, loc;
{
    static char buf[SBUF_SIZE];

    switch (loc) {
    case NOTHING:
	return (char *) "-1";
    case HOME:
	return (char *) "-3";
    default:
	sprintf(buf, "(#%d)", loc);
	return buf;
    }
}

static char boolexp_buf[LBUF_SIZE];
static char *buftop;

static void unparse_boolexp1(player, b, outer_type, format)
dbref player;
BOOLEXP *b;
char outer_type;
int format;
{
    ATTR *ap;
    char *tbuf, sep_ch;

#ifndef STANDALONE
    char *buff;

#endif

    if ((b == TRUE_BOOLEXP)) {
	if (format == F_EXAMINE) {
	    safe_str((char *) "*UNLOCKED*", boolexp_buf, &buftop);
	}
	return;
    }
    switch (b->type) {
    case BOOLEXP_AND:
	if (outer_type == BOOLEXP_NOT) {
	    safe_chr('(', boolexp_buf, &buftop);
	}
	unparse_boolexp1(player, b->sub1, b->type, format);
	safe_chr(AND_TOKEN, boolexp_buf, &buftop);
	unparse_boolexp1(player, b->sub2, b->type, format);
	if (outer_type == BOOLEXP_NOT) {
	    safe_chr(')', boolexp_buf, &buftop);
	}
	break;
    case BOOLEXP_OR:
	if (outer_type == BOOLEXP_NOT || outer_type == BOOLEXP_AND) {
	    safe_chr('(', boolexp_buf, &buftop);
	}
	unparse_boolexp1(player, b->sub1, b->type, format);
	safe_chr(OR_TOKEN, boolexp_buf, &buftop);
	unparse_boolexp1(player, b->sub2, b->type, format);
	if (outer_type == BOOLEXP_NOT || outer_type == BOOLEXP_AND) {
	    safe_chr(')', boolexp_buf, &buftop);
	}
	break;
    case BOOLEXP_NOT:
	safe_chr('!', boolexp_buf, &buftop);
	unparse_boolexp1(player, b->sub1, b->type, format);
	break;
    case BOOLEXP_INDIR:
	safe_chr(INDIR_TOKEN, boolexp_buf, &buftop);
	unparse_boolexp1(player, b->sub1, b->type, format);
	break;
    case BOOLEXP_IS:
	safe_chr(IS_TOKEN, boolexp_buf, &buftop);
	unparse_boolexp1(player, b->sub1, b->type, format);
	break;
    case BOOLEXP_CARRY:
	safe_chr(CARRY_TOKEN, boolexp_buf, &buftop);
	unparse_boolexp1(player, b->sub1, b->type, format);
	break;
    case BOOLEXP_OWNER:
	safe_chr(OWNER_TOKEN, boolexp_buf, &buftop);
	unparse_boolexp1(player, b->sub1, b->type, format);
	break;
    case BOOLEXP_CONST:
#ifndef STANDALONE
	switch (format) {
	case F_QUIET:

	    /*
	     * Quiet output - for dumps and internal use. * * * * 
	     * Always #Num 
	     */

	    safe_str((char *) unparse_object_quiet(player, b->thing),
		boolexp_buf, &buftop);
	    break;
	case F_EXAMINE:

	    /*
	     * Examine output - informative. * Name(#Num) or Name 
	     * 
	     * *  
	     */

	    buff = unparse_object(player, b->thing, 0);
	    safe_str(buff, boolexp_buf, &buftop);
	    free_lbuf(buff);
	    break;
	case F_DECOMPILE:

	    /*
	     * Decompile output - should be usable on other * * * 
	     * MUXes. * *Name if player, Name if thing, else #Num 
	     * 
	     * *  
	     */

	    switch (Typeof(b->thing)) {
	    case TYPE_PLAYER:
		safe_chr('*', boolexp_buf, &buftop);
	    case TYPE_THING:
		safe_str(Name(b->thing), boolexp_buf, &buftop);
		break;
	    default:
		buff = alloc_sbuf("unparse_boolexp1");
		sprintf(buff, "#%d", b->thing);
		safe_str(buff, boolexp_buf, &buftop);
		free_sbuf(buff);
	    }
	    break;
	case F_FUNCTION:

	    /*
	     * Function output - must be usable by @lock cmd. * * 
	     * 
	     * *  * * *Name if player, else #Num 
	     */

	    switch (Typeof(b->thing)) {
	    case TYPE_PLAYER:
		safe_chr('*', boolexp_buf, &buftop);
		safe_str(Name(b->thing), boolexp_buf, &buftop);
		break;
	    default:
		buff = alloc_sbuf("unparse_boolexp1");
		sprintf(buff, "#%d", b->thing);
		safe_str(buff, boolexp_buf, &buftop);
		free_sbuf(buff);
	    }
	}
#else
	safe_str((char *) unparse_object_quiet(player, b->thing),
	    boolexp_buf, &buftop);
#endif
	break;
    case BOOLEXP_ATR:
    case BOOLEXP_EVAL:
	if (b->type == BOOLEXP_EVAL)
	    sep_ch = '/';
	else
	    sep_ch = ':';
	ap = atr_num(b->thing);
	if (ap && ap->number) {
	    safe_str((char *) ap->name, boolexp_buf, &buftop);
	    safe_chr(sep_ch, boolexp_buf, &buftop);
	    safe_str((char *) b->sub1, boolexp_buf, &buftop);
	} else if (b->thing > 0) {
	    tbuf = alloc_sbuf("unparse_boolexp1.atr_num");
	    sprintf(tbuf, "%d", b->thing);
	    safe_str(tbuf, boolexp_buf, &buftop);
	    safe_chr(sep_ch, boolexp_buf, &buftop);
	    safe_str((char *) b->sub1, boolexp_buf, &buftop);
	    free_sbuf(tbuf);
	} else {
	    safe_str((char *) b->sub2, boolexp_buf, &buftop);
	    safe_chr(sep_ch, boolexp_buf, &buftop);
	    safe_str((char *) b->sub1, boolexp_buf, &buftop);
	}
	break;
    default:
	fprintf(stderr,
	    "Fell off the end of switch in unparse_boolexp1()\n");
	abort();		/*
				 * bad type 
				 */
	break;
    }
}

char *unparse_boolexp_quiet(player, b)
dbref player;
BOOLEXP *b;
{
    buftop = boolexp_buf;
    unparse_boolexp1(player, b, BOOLEXP_CONST, F_QUIET);
    *buftop++ = '\0';
    return boolexp_buf;
}

#ifndef STANDALONE

char *unparse_boolexp(player, b)
dbref player;
BOOLEXP *b;
{
    buftop = boolexp_buf;
    unparse_boolexp1(player, b, BOOLEXP_CONST, F_EXAMINE);
    *buftop++ = '\0';
    return boolexp_buf;
}

char *unparse_boolexp_decompile(player, b)
dbref player;
BOOLEXP *b;
{
    buftop = boolexp_buf;
    unparse_boolexp1(player, b, BOOLEXP_CONST, F_DECOMPILE);
    *buftop++ = '\0';
    return boolexp_buf;
}

char *unparse_boolexp_function(player, b)
dbref player;
BOOLEXP *b;
{
    buftop = boolexp_buf;
    unparse_boolexp1(player, b, BOOLEXP_CONST, F_FUNCTION);
    *buftop++ = '\0';
    return boolexp_buf;
}

#endif