/* p.mech.los.h Automatically created by protomaker (C) 1998 Markus Stenberg (fingon@iki.fi) Protomaker is actually only a wrapper script for cproto, but well.. I like fancy headers and stuff :) */ /* Generated at Mon Mar 22 08:51:13 CET 1999 from mech.los.c */ #ifndef _P_MECH_LOS_H #define _P_MECH_LOS_H /* mech.los.c */ float ActualElevation(MAP * map, int x, int y, MECH * mech); int CalculateLOSFlag(MECH * mech, MECH * target, MAP * map, int x, int y, int ff, float hexRange); int AddTerrainMod(MECH * mech, MECH * target, MAP * map, float hexRange, int wAmmoMode); int InLineOfSight_NB(MECH * mech, MECH * target, int x, int y, float hexRange); int InLineOfSight(MECH * mech, MECH * target, int x, int y, float hexRange); void mech_losemit(dbref player, MECH * mech, char *buffer); #endif /* _P_MECH_LOS_H */