btmux/autom4te.cache/
btmux/doc/.svn/
btmux/event/.svn/
btmux/game/.svn/
btmux/game/bin/.svn/
btmux/game/data/.svn/
btmux/game/logs/.svn/
btmux/game/maps/
btmux/game/maps/.svn/
btmux/game/maps/.svn/prop-base/
btmux/game/maps/.svn/props/
btmux/game/maps/.svn/text-base/
btmux/game/maps/.svn/wcprops/
btmux/game/mechs/
btmux/game/mechs/.svn/
btmux/game/mechs/.svn/prop-base/
btmux/game/mechs/.svn/props/
btmux/game/mechs/.svn/text-base/
btmux/game/mechs/.svn/wcprops/
btmux/game/text/.svn/
btmux/include/.svn/
btmux/misc/
btmux/misc/.svn/
btmux/misc/.svn/prop-base/
btmux/misc/.svn/props/
btmux/misc/.svn/text-base/
btmux/misc/.svn/wcprops/
btmux/python/
btmux/python/.svn/
btmux/python/.svn/prop-base/
btmux/python/.svn/props/
btmux/python/.svn/text-base/
btmux/python/.svn/wcprops/
btmux/src/.svn/prop-base/
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btmux/src/hcode/.svn/
btmux/src/hcode/btech/
btmux/src/hcode/btech/.svn/
btmux/src/hcode/btech/.svn/prop-base/
btmux/src/hcode/btech/.svn/props/
btmux/src/hcode/btech/.svn/text-base/
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/*
   p.mech.hitloc.h

   Automatically created by protomaker (C) 1998 Markus Stenberg (fingon@iki.fi)
   Protomaker is actually only a wrapper script for cproto, but well.. I like
   fancy headers and stuff :)
   */

/* Generated at Tue Feb  9 14:31:33 CET 1999 from mech.hitloc.c */

#ifndef _P_MECH_HITLOC_H
#define _P_MECH_HITLOC_H

/* mech.hitloc.c */
int FindPunchLocation(int hitGroup);
int FindKickLocation(int hitGroup);
int get_bsuit_hitloc(MECH * mech);
int TransferTarget(MECH * mech, int hitloc);
int FindSwarmHitLocation(int *iscritical, int *isrear);
int crittable(MECH * m, int loc, int tres);
int FindHitLocation(MECH * mech, int hitGroup, int *iscritical,
    int *isrear);
int FindFasaHitLocation(MECH * mech, int hitGroup, int *iscritical,
    int *isrear);
void DoMotiveSystemHit(MECH * mech, int wRollMod);
int FindAdvFasaVehicleHitLocation(MECH * mech, int hitGroup,
    int *iscritical, int *isrear);
int findNARCHitLoc(MECH * mech, MECH * hitMech, int *tIsRearHit);
int FindTargetHitLoc(MECH * mech, MECH * target, int *isrear,
    int *iscritical);
int FindTCHitLoc(MECH * mech, MECH * target, int *isrear, int *iscritical);
int FindAimHitLoc(MECH * mech, MECH * target, int *isrear,
    int *iscritical);
int FindAreaHitGroup(MECH * mech, MECH * target);

#endif				/* _P_MECH_HITLOC_H */