/* p.glue.scode.h Automatically created by protomaker (C) 1998 Markus Stenberg (fingon@iki.fi) Protomaker is actually only a wrapper script for cproto, but well.. I like fancy headers and stuff :) */ /* Generated at Mon Feb 22 14:59:38 CET 1999 from glue.scode.c */ #ifndef _P_GLUE_SCODE_H #define _P_GLUE_SCODE_H /* glue.scode.c */ char *mechIDfunc(int mode, MECH * mech); char *mechTypefunc(int mode, MECH * mech, char *arg); char *mechMovefunc(int mode, MECH * mech, char *arg); char *mechTechTimefunc(int mode, MECH * mech); void apply_mechDamage(MECH * omech, char *buf); char *mechDamagefunc(int mode, MECH * mech, char *arg); char *mechCentBearingfunc(int mode, MECH * mech, char *arg); char *mechCentDistfunc(int mode, MECH * mech, char *arg); void fun_btsetxcodevalue(char *buff, char **bufc, dbref player, dbref cause, char *fargs[], int nfargs, char *cargs[], int ncargs); void fun_btgetxcodevalue(char *buff, char **bufc, dbref player, dbref cause, char *fargs[], int nfargs, char *cargs[], int ncargs); void set_xcodestuff(dbref player, void *data, char *buffer); void list_xcodestuff(dbref player, void *data, char *buffer); void fun_btunderrepair(char *buff, char **bufc, dbref player, dbref cause, char *fargs[], int nfargs, char *cargs[], int ncargs); void fun_btstores(char *buff, char **bufc, dbref player, dbref cause, char *fargs[], int nfargs, char *cargs[], int ncargs); void fun_btmapterr(char *buff, char **bufc, dbref player, dbref cause, char *fargs[], int nfargs, char *cargs[], int ncargs); void fun_btmapelev(char *buff, char **bufc, dbref player, dbref cause, char *fargs[], int nfargs, char *cargs[], int ncargs); void list_xcodevalues(dbref player); void fun_btdesignex(char *buff, char **bufc, dbref player, dbref cause, char *fargs[], int nfargs, char *cargs[], int ncargs); void fun_btdamages(char *buff, char **bufc, dbref player, dbref cause, char *fargs[], int nfargs, char *cargs[], int ncargs); void fun_btcritstatus(char *buff, char **bufc, dbref player, dbref cause, char *fargs[], int nfargs, char *cargs[], int ncargs); void fun_btarmorstatus(char *buff, char **bufc, dbref player, dbref cause, char *fargs[], int nfargs, char *cargs[], int ncargs); #endif /* _P_GLUE_SCODE_H */