/* p.mech.spot.h */ #ifndef _P_MECH_SPOT_H #define _P_MECH_SPOT_H int IsArtyMech(MECH * mech); void ClearFireAdjustments(MAP * map, dbref mech); void mech_spot(dbref player, void *data, char *buffer); int FireSpot(dbref player, MECH * mech, MAP * mech_map, int weaponnum, int weapontype, int sight, int section, int critical); #endif /* _P_MECH_SPOT_H */