/* p.glue.h Automatically created by protomaker (C) 1998 Markus Stenberg (fingon@iki.fi) Protomaker is actually only a wrapper script for cproto, but well.. I like fancy headers and stuff :) */ /* Generated at Mon Feb 22 14:59:36 CET 1999 from glue.c */ #ifndef _P_GLUE_H #define _P_GLUE_H /* glue.c */ int HandledCommand_sub(dbref player, dbref location, char *command); int HandledCommand(dbref player, dbref loc, char *command); void mech_remove_from_all_maps(MECH * mech); void mech_remove_from_all_maps_except(MECH * mech, int num); void zap_unneccessary_hcode(void); void LoadSpecialObjects(void); void ChangeSpecialObjects(int i); void SaveSpecialObjects(int i); void UpdateSpecialObjects(void); void *NewSpecialObject(int id, int type); void CreateNewSpecialObject(dbref player, dbref key); void DisposeSpecialObject(dbref player, dbref key); void Dump_Mech(dbref player, int type, char *typestr); void DumpMechs(dbref player); void DumpMaps(dbref player); int WhichSpecial(dbref key); int IsMech(dbref num); int IsAuto(dbref num); int IsMap(dbref num); void *FindObjectsData(dbref key); char *center_string(char *c, int len); void InitSpecialHash(int which); void handle_xcode(dbref player, dbref obj, int from, int to); void initialize_colorize(void); char *colorize(dbref player, char *from); void mecha_notify(dbref player, char *msg); void mecha_notify_except(dbref loc, dbref player, dbref exception, char *msg); void list_chashstats(dbref player); void ResetSpecialObjects(void); MAP *getMap(dbref d); MECH *getMech(dbref d); #endif /* _P_GLUE_H */