btmux/autom4te.cache/
btmux/doc/.svn/
btmux/event/.svn/
btmux/game/.svn/
btmux/game/bin/.svn/
btmux/game/data/.svn/
btmux/game/logs/.svn/
btmux/game/maps/
btmux/game/maps/.svn/
btmux/game/maps/.svn/prop-base/
btmux/game/maps/.svn/props/
btmux/game/maps/.svn/text-base/
btmux/game/maps/.svn/wcprops/
btmux/game/mechs/
btmux/game/mechs/.svn/
btmux/game/mechs/.svn/prop-base/
btmux/game/mechs/.svn/props/
btmux/game/mechs/.svn/text-base/
btmux/game/mechs/.svn/wcprops/
btmux/game/text/.svn/
btmux/include/.svn/
btmux/misc/
btmux/misc/.svn/
btmux/misc/.svn/prop-base/
btmux/misc/.svn/props/
btmux/misc/.svn/text-base/
btmux/misc/.svn/wcprops/
btmux/python/
btmux/python/.svn/
btmux/python/.svn/prop-base/
btmux/python/.svn/props/
btmux/python/.svn/text-base/
btmux/python/.svn/wcprops/
btmux/src/.svn/prop-base/
btmux/src/.svn/props/
btmux/src/.svn/text-base/
btmux/src/.svn/wcprops/
btmux/src/hcode/.svn/
btmux/src/hcode/btech/
btmux/src/hcode/btech/.svn/
btmux/src/hcode/btech/.svn/prop-base/
btmux/src/hcode/btech/.svn/props/
btmux/src/hcode/btech/.svn/text-base/
btmux/src/hcode/btech/.svn/wcprops/
btmux/src/hcode/include/.svn/
/* regexp.h - Definitions etc. for regexp(3) routines. */

#ifndef __REGEXP_H
#define __REGEXP_H

/*
 * This is Henry Spencer's code.
 * Caveat:  this is V8 regexp(3) [actually, a reimplementation thereof],
 * not the System V one.
 */

/*
 * -DCHARMASK=0377       compilers without unsigned char (ok on those with it)
 */
#define CHARMASK 0377

#define NSUBEXP  10
typedef struct regexp {
    char *startp[NSUBEXP];
    char *endp[NSUBEXP];
    char regstart;		/* Internal use only. */
    char reganch;		/* Internal use only. */
    char *regmust;		/* Internal use only. */
    int regmlen;		/* Internal use only. */
    char program[1];		/* Unwarranted chumminess with compiler. */
} regexp;

/*
 * The first byte of the regexp internal "program" is actually this magic
 * number; the start node begins in the second byte.
 */
#define MAGIC   0234

#endif				/* __REGEXP_H */