/* p.scen.h Automatically created by protomaker (C) 1998 Markus Stenberg (fingon@iki.fi) Protomaker is actually only a wrapper script for cproto, but well.. I like fancy headers and stuff :) */ /* Generated at Fri Jan 15 15:33:05 CET 1999 from scen.c */ #ifndef _P_SCEN_H #define _P_SCEN_H /* scen.c */ dbref scen_map_ref(SCEN * s); dbref scen_weather_ref(SCEN * s); MAP *scen_map(SCEN * s); void newfreescen(dbref key, void **data, int sel); SCEN *Map_in_Valid_SO(MAP * map); void scen_set_osucc(SSOBJ * o, int val); void scen_trigger_mine(MAP * map, MECH * mech, int x, int y); void scen_base_generic(MAP * map, MECH * mech, mapobj * o, char *type, int val, int sside); void scen_see_base(MAP * map, MECH * mech, mapobj * o); void scen_damage_base(MAP * map, MECH * mech, mapobj * o); void scen_destroy_base(MAP * map, MECH * mech, mapobj * o); void scen_start_oods(SCEN * s); void scen_update_enemy(int *now, int *best, int mode, MECH * ds, MECH * mech); int scen_update_enemies(SSIDE * si, MAP * map, int dest); void scen_update_goal(SCEN * s, SSIDE * si, SSOBJ * ob); void scen_start(dbref player, void *data, char *buffer); void scen_tport_players(dbref from, int death); void scen_handle_mech_extraction(SCEN * s, MAP * map, MECH * mech); void scen_end(dbref player, void *data, char *buffer); void show_goals_side(coolmenu * c, SCEN * s, SSIDE * si); void show_goals(coolmenu * c, SCEN * s, char *side); void scen_status(dbref player, void *data, char *buffer); #endif /* _P_SCEN_H */