btmux/autom4te.cache/
btmux/doc/.svn/
btmux/event/.svn/
btmux/game/.svn/
btmux/game/bin/.svn/
btmux/game/data/.svn/
btmux/game/logs/.svn/
btmux/game/maps/
btmux/game/maps/.svn/
btmux/game/maps/.svn/prop-base/
btmux/game/maps/.svn/props/
btmux/game/maps/.svn/text-base/
btmux/game/maps/.svn/wcprops/
btmux/game/mechs/
btmux/game/mechs/.svn/
btmux/game/mechs/.svn/prop-base/
btmux/game/mechs/.svn/props/
btmux/game/mechs/.svn/text-base/
btmux/game/mechs/.svn/wcprops/
btmux/game/text/.svn/
btmux/include/.svn/
btmux/misc/
btmux/misc/.svn/
btmux/misc/.svn/prop-base/
btmux/misc/.svn/props/
btmux/misc/.svn/text-base/
btmux/misc/.svn/wcprops/
btmux/python/
btmux/python/.svn/
btmux/python/.svn/prop-base/
btmux/python/.svn/props/
btmux/python/.svn/text-base/
btmux/python/.svn/wcprops/
btmux/src/.svn/prop-base/
btmux/src/.svn/props/
btmux/src/.svn/text-base/
btmux/src/.svn/wcprops/
btmux/src/hcode/.svn/
btmux/src/hcode/btech/
btmux/src/hcode/btech/.svn/
btmux/src/hcode/btech/.svn/prop-base/
btmux/src/hcode/btech/.svn/props/
btmux/src/hcode/btech/.svn/text-base/
btmux/src/hcode/btech/.svn/wcprops/
btmux/src/hcode/include/.svn/
Name             { Marauder II }
Reference        { MAD-4S }
Type             { Mech }
Move_Type        { Biped }
Tons             { 100 }
Heat_Sinks       { 32 }
Computer         { 4 }
Radio            { 4 }
Mech_BV          { 2249 }
Max_Speed        { 53.75 }
Jump_Speed       { 32.25 }
Specials         { DoubleHS LightEngine_Tech Searchlight }
Left_Arm
  Armor          { 34 }
  Internals      { 17 }
    CRIT_1       { ShoulderOrHip - - }
    CRIT_2       { UpperActuator - - }
    CRIT_3       { LowerActuator - - }
    CRIT_4-6     { HeatSink - - }
    CRIT_7-9     { IS.ERPPC - - }
    CRIT_10      { IS.ERMediumLaser - - }
Right_Arm
  Armor          { 34 }
  Internals      { 17 }
    CRIT_1       { ShoulderOrHip - - }
    CRIT_2       { UpperActuator - - }
    CRIT_3       { LowerActuator - - }
    CRIT_4-6     { HeatSink - - }
    CRIT_7-9     { IS.ERPPC - - }
    CRIT_10      { IS.ERMediumLaser - - }
Left_Torso
  Armor          { 32 }
  Internals      { 21 }
  Rear           { 10 }
    CRIT_1-2     { Engine - - }
    CRIT_3-8     { HeatSink - - }
    CRIT_9       { Ammo_IS.HeavyGaussRifle 4 - }
    CRIT_10      { Ammo_IS.HeavyGaussRifle 4 - }
    CRIT_11      { Ammo_IS.HeavyGaussRifle 4 - }
    CRIT_12      { Ammo_IS.HeavyGaussRifle 4 - }
Right_Torso
  Armor          { 32 }
  Internals      { 21 }
  Rear           { 10 }
    CRIT_1       { Engine - - }
    CRIT_2-12    { IS.HeavyGaussRifle - - }
Center_Torso
  Armor          { 46 }
  Internals      { 31 }
  Rear           { 16 }
    CRIT_1-3     { Engine - - }
    CRIT_4-7     { Gyro - - }
    CRIT_8-11    { Engine - - }
    CRIT_12      { JumpJet - - }
Left_Leg
  Armor          { 42 }
  Internals      { 21 }
    CRIT_1       { ShoulderOrHip - - }
    CRIT_2       { UpperActuator - - }
    CRIT_3       { LowerActuator - - }
    CRIT_4       { HandOrFootActuator - - }
    CRIT_5       { JumpJet - - }
Right_Leg
  Armor          { 42 }
  Internals      { 21 }
    CRIT_1       { ShoulderOrHip - - }
    CRIT_2       { UpperActuator - - }
    CRIT_3       { LowerActuator - - }
    CRIT_4       { HandOrFootActuator - - }
    CRIT_5       { JumpJet - - }
Head
  Armor          { 9 }
  Internals      { 3 }
    CRIT_1       { LifeSupport - - }
    CRIT_2       { Sensors - - }
    CRIT_3       { Cockpit - - }
    CRIT_5       { Sensors - - }
    CRIT_6       { LifeSupport - - }