/* p.map.h Automatically created by protomaker (C) 1998 Markus Stenberg (fingon@iki.fi) Protomaker is actually only a wrapper script for cproto, but well.. I like fancy headers and stuff :) */ /* Generated at Fri Jan 22 09:50:26 CET 1999 from map.c */ #ifndef _P_MAP_H #define _P_MAP_H /* map.c */ void debug_fixmap(dbref player, void *data, char *buffer); void map_view(dbref player, void *data, char *buffer); void map_addhex(dbref player, void *data, char *buffer); void map_mapemit(dbref player, void *data, char *buffer); int water_distance(MAP * map, int x, int y, int dir, int max); int map_load(MAP * map, char * mapname); void map_loadmap(dbref player, void *data, char *buffer); void map_savemap(dbref player, void *data, char *buffer); void map_setmapsize(dbref player, void *data, char *buffer); void map_clearmechs(dbref player, void *data, char *buffer); void map_update(dbref obj, void *data); void initialize_map_empty(MAP * new, dbref key); void newfreemap(dbref key, void **data, int selector); int map_sizefun(void *data, int flag); void map_listmechs(dbref player, void *data, char *buffer); void clear_hex(MECH * mech, int x, int y, int meant); void map_pathfind(dbref player, void *data, char *buffer); void UpdateMechsTerrain(MAP * map, int x, int y, int t); #endif /* _P_MAP_H */