btmux/autom4te.cache/
btmux/doc/.svn/
btmux/event/.svn/
btmux/game/.svn/
btmux/game/bin/.svn/
btmux/game/data/.svn/
btmux/game/logs/.svn/
btmux/game/maps/
btmux/game/maps/.svn/
btmux/game/maps/.svn/prop-base/
btmux/game/maps/.svn/props/
btmux/game/maps/.svn/text-base/
btmux/game/maps/.svn/wcprops/
btmux/game/mechs/
btmux/game/mechs/.svn/
btmux/game/mechs/.svn/prop-base/
btmux/game/mechs/.svn/props/
btmux/game/mechs/.svn/text-base/
btmux/game/mechs/.svn/wcprops/
btmux/game/text/.svn/
btmux/include/.svn/
btmux/misc/
btmux/misc/.svn/
btmux/misc/.svn/prop-base/
btmux/misc/.svn/props/
btmux/misc/.svn/text-base/
btmux/misc/.svn/wcprops/
btmux/python/
btmux/python/.svn/
btmux/python/.svn/prop-base/
btmux/python/.svn/props/
btmux/python/.svn/text-base/
btmux/python/.svn/wcprops/
btmux/src/.svn/prop-base/
btmux/src/.svn/props/
btmux/src/.svn/text-base/
btmux/src/.svn/wcprops/
btmux/src/hcode/.svn/
btmux/src/hcode/btech/
btmux/src/hcode/btech/.svn/
btmux/src/hcode/btech/.svn/prop-base/
btmux/src/hcode/btech/.svn/props/
btmux/src/hcode/btech/.svn/text-base/
btmux/src/hcode/btech/.svn/wcprops/
btmux/src/hcode/include/.svn/
/* p.mech.c3.h */

#ifndef _P_MECH_C3_H
#define _P_MECH_C3_H

int getC3MasterSize(MECH * mech);
int isPartOfWorkingC3Master(MECH * mech, int section, int slot);
int countWorkingC3MastersOnMech(MECH * mech);
int countTotalC3MastersOnMech(MECH * mech);
int countMaxC3Units(MECH * mech, dbref * myTempNetwork,
    int tempNetworkSize, MECH * targMech);
int trimC3Network(MECH * mech, dbref * myTempNetwork, int tempNetworkSize);
int getFreeC3NetworkPos(MECH * mech, MECH * mechToAdd);
void replicateC3Network(MECH * mechSrc, MECH * mechDest);
void addMechToC3Network(MECH * mech, MECH * mechToAdd);
void clearMechFromC3Network(dbref refToClear, MECH * mech);
void clearC3Network(MECH * mech, int tClearFromOthers);
void validateC3Network(MECH * mech);
void mech_c3_join_leave(dbref player, void *data, char *buffer);
void mech_c3_message(dbref player, MECH * mech, char *buffer);
void mech_c3_targets(dbref player, MECH * mech, char *buffer);
void mech_c3_network(dbref player, MECH * mech, char *buffer);

#endif				/* _P_MECH_C3_H */