btmux/autom4te.cache/
btmux/doc/.svn/
btmux/event/.svn/
btmux/game/.svn/
btmux/game/bin/.svn/
btmux/game/data/.svn/
btmux/game/logs/.svn/
btmux/game/maps/
btmux/game/maps/.svn/
btmux/game/maps/.svn/prop-base/
btmux/game/maps/.svn/props/
btmux/game/maps/.svn/text-base/
btmux/game/maps/.svn/wcprops/
btmux/game/mechs/
btmux/game/mechs/.svn/
btmux/game/mechs/.svn/prop-base/
btmux/game/mechs/.svn/props/
btmux/game/mechs/.svn/text-base/
btmux/game/mechs/.svn/wcprops/
btmux/game/text/.svn/
btmux/include/.svn/
btmux/misc/
btmux/misc/.svn/
btmux/misc/.svn/prop-base/
btmux/misc/.svn/props/
btmux/misc/.svn/text-base/
btmux/misc/.svn/wcprops/
btmux/python/
btmux/python/.svn/
btmux/python/.svn/prop-base/
btmux/python/.svn/props/
btmux/python/.svn/text-base/
btmux/python/.svn/wcprops/
btmux/src/.svn/prop-base/
btmux/src/.svn/props/
btmux/src/.svn/text-base/
btmux/src/.svn/wcprops/
btmux/src/hcode/.svn/
btmux/src/hcode/btech/
btmux/src/hcode/btech/.svn/
btmux/src/hcode/btech/.svn/prop-base/
btmux/src/hcode/btech/.svn/props/
btmux/src/hcode/btech/.svn/text-base/
btmux/src/hcode/btech/.svn/wcprops/
btmux/src/hcode/include/.svn/
Name             { Viking }
Reference        { VKG-2G }
Type             { Mech }
Move_Type        { Biped }
Tons             { 90 }
Comment          { Saved by: Charlemagne(#4624) at Wed Feb 16 08:03:00 2000 }
Computer         { 4 }
Radio            { 4 }
Heat_Sinks       { 24 }
Mech_BV          { 1878 }
Max_Speed        { 53.75 }
Specials         { DoubleHS FlipArms }
Left_Arm
  Armor            { 30 }
  Internals        { 15 }
    CRIT_1		  { ShoulderOrHip - - 3 }
    CRIT_2		  { UpperActuator - - 3 }
    CRIT_3		  { IS.MediumPulseLaser - - 3 }
    CRIT_4		  { IS.MediumPulseLaser - - 3 }
    CRIT_5		  { IS.MediumPulseLaser - - 3 }
    CRIT_6-8		  { HeatSink - - 3 }
    CRIT_9-12		  { EndoSteel - - 3 }
Right_Arm
  Armor            { 30 }
  Internals        { 15 }
    CRIT_1		  { ShoulderOrHip - - 3 }
    CRIT_2		  { UpperActuator - - 3 }
    CRIT_3-4		  { IS.LargePulseLaser - - 3 }
    CRIT_5-7		  { HeatSink - - 3 }
    CRIT_8-11		  { EndoSteel - - 3 }
Left_Torso
  Armor            { 31 }
  Internals        { 19 }
  Rear             { 7 }
    CRIT_1-6		  { IS.LB10-XAC - - 3 }
    CRIT_7-8		  { Ecm - - 3 }
    CRIT_9		  { Ammo_IS.LB10-XAC 10 - - }
    CRIT_10		  { Ammo_IS.LB10-XAC 10 LBX/Cluster - }
    CRIT_11		  { EndoSteel - - 3 }
    CRIT_12		  { Case - - 3 }
Right_Torso
  Armor            { 31 }
  Internals        { 19 }
  Rear             { 7 }
    CRIT_1-7		  { IS.GaussRifle - - 3 }
    CRIT_8-9		  { Ammo_IS.GaussRifle 8 - - }
    CRIT_10-11		  { EndoSteel - - 3 }
    CRIT_12		  { Case - - 3 }
Center_Torso
  Armor            { 48 }
  Internals        { 29 }
  Rear             { 10 }
    CRIT_1-3		  { Engine - - 3 }
    CRIT_4-7		  { Gyro - - 3 }
    CRIT_8-10		  { Engine - - 3 }
    CRIT_11-12		  { EndoSteel - - 3 }
Left_Leg
  Armor            { 38 }
  Internals        { 19 }
    CRIT_1		  { ShoulderOrHip - - 3 }
    CRIT_2		  { UpperActuator - - 3 }
    CRIT_3		  { LowerActuator - - 3 }
    CRIT_4		  { HandOrFootActuator - - 3 }
Right_Leg
  Armor            { 38 }
  Internals        { 19 }
    CRIT_1		  { ShoulderOrHip - - 3 }
    CRIT_2		  { UpperActuator - - 3 }
    CRIT_3		  { LowerActuator - - 3 }
    CRIT_4		  { HandOrFootActuator - - 3 }
Head
  Armor            { 9 }
  Internals        { 3 }
    CRIT_1		  { LifeSupport - - 3 }
    CRIT_2		  { Sensors - - 3 }
    CRIT_3		  { Cockpit - - 3 }
    CRIT_4		  { EndoSteel - - 3 }
    CRIT_5		  { Sensors - - 3 }
    CRIT_6		  { LifeSupport - - 3 }